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JANXOL

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  1. Like
    JANXOL got a reaction from Lindi in War for Altis - Act 1 Mission 3 Modded Zeus Ops 26/01/20 @ 17:00 UTC   
    Date:
    26.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
    Part 3
     
               
               
                The situation is stable for now, but it won't remain that for long. As worrying news reach Altian high command, they realize they must make their move. The insurgent leaders that were captured during recent operation were persuaded to reveal vital information about the strength and plans of the insurgency. None of them were high enough rank to know all the details, but the information will prove valuable in the upcoming operation. Unfortunately the Freedom's liaison couldn't be captured which means our information regarding Freedom's own operations is still very limited. Regardless, we have received some worrying news as well. Freedom is bringing in more and more people and equipment into the archipelago, particularly Altis. It appears they are committed to civil war on Altis, even bringing in some commanders, whose names are well known to the world. Some of them are supposed to already be on the island, with others scheduled to arrive in the near future. One name in particular, the man known as The Templar, is especially worrying. He is one of the best - if not the best - Freedom's commanders and the fact he's coming to Altis can only mean one thing: things are bound to get a lot worse.

                The Altian command made the decision that the time to strike is now, and push back the insurgents from the territories they're terrorizing. Intel provided by captured insurgent leaders indicates that they are preparing for our offensive and that they are aided by Freedom's troops in this effort. While we do not have full information on Freedom's own operations, it appears that a field commander known as The Watcher - a well known figure - is in command of Freedom's forces in the area, where the offensive will take place.

                Additionally, during the operation to capture insurgent leaders our forces found and freed an altian officer captured by the insurgents. He revealed that he was brutally interrogated by both insurgents and Freedom's troops and for whatever reason they seemed to be particularly interested in Altian anti-air installations. It is also clear that insurgents have been busy gathering intel on our moves, bases and supply lines.

                Once more Russia offered help to Altian government, but this time also expressed deep concern about the presence of US troops. In the international waters surrounding Altis destroyer USS Patrick Gallagher narrowly avoided a collision with Russian missile frigate after both ships refused to give way.

                The Altian clock still shows 3 minutes to midnight...

               

     

     
    The Assets
    Player faction: Altian military
    Player slots: 30
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Vortex - Pilot and Co-pilot
     
    - 1x Mi-24V attack helicopter
    - Mi-8 transport helicopters
     
    - 1x M113 APC
    - Various wheeled transport vehicles
     
    The mission
    The goal is to push back the insurgents before they have too much time to dig in and bring in support. The primary objective is to capture the nearby field airfield, but there are bound to be other enemy installations or camps in the area. Expect heavy resistance. Insurgents will be supported by Freedom forces and our intel indicates they are under command of a field commander (colonel equivalent in Freedom's structure) known as The Watcher*. During the operation American destroyer USS Patrick Gallagher will be available to provide long range fire support if needed.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
     
    Hope to see you there!
     
     
     
     
    *Note: This is the first mission where you face a custom enemy commander. Each commander is different and his command style will influence composition and actions of enemy forces. With that said it's not necessarily harder. Some of them are easier to defeat than others, some excel in certain scenarios. More will be explained before the mission.
  2. Thanks
    JANXOL got a reaction from Karate Pyjamas in War for Altis - Act 1 Mission 3 Modded Zeus Ops 26/01/20 @ 17:00 UTC   
    Date:
    26.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
    Part 3
     
               
               
                The situation is stable for now, but it won't remain that for long. As worrying news reach Altian high command, they realize they must make their move. The insurgent leaders that were captured during recent operation were persuaded to reveal vital information about the strength and plans of the insurgency. None of them were high enough rank to know all the details, but the information will prove valuable in the upcoming operation. Unfortunately the Freedom's liaison couldn't be captured which means our information regarding Freedom's own operations is still very limited. Regardless, we have received some worrying news as well. Freedom is bringing in more and more people and equipment into the archipelago, particularly Altis. It appears they are committed to civil war on Altis, even bringing in some commanders, whose names are well known to the world. Some of them are supposed to already be on the island, with others scheduled to arrive in the near future. One name in particular, the man known as The Templar, is especially worrying. He is one of the best - if not the best - Freedom's commanders and the fact he's coming to Altis can only mean one thing: things are bound to get a lot worse.

                The Altian command made the decision that the time to strike is now, and push back the insurgents from the territories they're terrorizing. Intel provided by captured insurgent leaders indicates that they are preparing for our offensive and that they are aided by Freedom's troops in this effort. While we do not have full information on Freedom's own operations, it appears that a field commander known as The Watcher - a well known figure - is in command of Freedom's forces in the area, where the offensive will take place.

                Additionally, during the operation to capture insurgent leaders our forces found and freed an altian officer captured by the insurgents. He revealed that he was brutally interrogated by both insurgents and Freedom's troops and for whatever reason they seemed to be particularly interested in Altian anti-air installations. It is also clear that insurgents have been busy gathering intel on our moves, bases and supply lines.

                Once more Russia offered help to Altian government, but this time also expressed deep concern about the presence of US troops. In the international waters surrounding Altis destroyer USS Patrick Gallagher narrowly avoided a collision with Russian missile frigate after both ships refused to give way.

                The Altian clock still shows 3 minutes to midnight...

               

     

     
    The Assets
    Player faction: Altian military
    Player slots: 30
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Vortex - Pilot and Co-pilot
     
    - 1x Mi-24V attack helicopter
    - Mi-8 transport helicopters
     
    - 1x M113 APC
    - Various wheeled transport vehicles
     
    The mission
    The goal is to push back the insurgents before they have too much time to dig in and bring in support. The primary objective is to capture the nearby field airfield, but there are bound to be other enemy installations or camps in the area. Expect heavy resistance. Insurgents will be supported by Freedom forces and our intel indicates they are under command of a field commander (colonel equivalent in Freedom's structure) known as The Watcher*. During the operation American destroyer USS Patrick Gallagher will be available to provide long range fire support if needed.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
     
    Hope to see you there!
     
     
     
     
    *Note: This is the first mission where you face a custom enemy commander. Each commander is different and his command style will influence composition and actions of enemy forces. With that said it's not necessarily harder. Some of them are easier to defeat than others, some excel in certain scenarios. More will be explained before the mission.
  3. Like
    JANXOL got a reaction from MidnightRunner in Arma 3 Creator DLC: Global Mobilization - Cold War Germany   
    Unlikely, due to the nature of this DLC being essentially a paid mod (creator DLC). The problem with that is unlike the APEX, marksmen and all other bohemia DLCs, which allow you to utilise the assets in the server even when non-owners of the DLCs are present, the Global Mobilisation makes it so that only people who own the DLC can play on the server. There is a compatibility data for non-owners, which allows them to connect to servers running global mobilisation, but it is a roughly 20GB workshop item and the idea of EU1 is to be open to large number of players without requiring them to download mods.
  4. Like
    JANXOL reacted to HSmith in War for Altis - Act 1 Mission 3 Modded Zeus Ops 26/01/20 @ 17:00 UTC   
    This is becoming kind of really addicting. Had a good time on the last missions and looking forward to this and following ones. I enjoyed driving the 'heavy element' MRAP last time and would love some good infantry/vehicle combined ops with the M113 again. 
     
    Very good job on that storyline Janxol.
  5. Thanks
    JANXOL got a reaction from HSmith in War for Altis - Act 1 Mission 2 Modded Zeus Ops 19/01/20 @ 17:00 UTC   
    Date:
    19.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
    Part 2
     
               
                There are still many who dare not utter the words "civil war", but few words can be better used to describe situation on Altis. The insurgents are clearly more bold, more aggressive than they've been until now. It is clear they feel confident. It is clear they have support from outside. The conflict is very likely to escalate and Altian military must be prepared for anything that the insurgency may have in store.
                So far, the situation is not as grim as it could be. The insurgents are strong in numbers and are getting equipment and support from outside, but Altian military put a dent in their confidence. The insurgent attempts at destroying the island's infrastructure were largely ineffective, in no small part due to swift response from Altian military. After several days of intense fighting the insurgents were ultimately forced to fall back and the Altian government called this a victory. A victory it might be, but the civil war is far from over.
                The enemy we feared was finally revealed. During recent fighting Freedom's operatives were spotted among the insurgent troops and there's absolutely no doubt now - Freedom is on Altis and they are helping the insurgents in their fight. Freedom's troops are bound to be better trained and equipped than an average insurgents and it is only a matter of time before their material support and training operations improve the fighting capabilities of the insurgency even further. The enemy may have retreated for now, but they will not stop fighting.
                It is time to strike, before the enemy has recovered from their losses. A blow must be dealt to the insurgency that will show them what they are standing against. A blow that will show them that we will not wait idle while they're gathering forces. If it is war they wanted, they shall have it.
                While a major operation against the insurgents is under preparation, the Altian forces seek any opportunity to disrupt and slow down insurgent activities. Many pay the ultimate price, falling victim to traps and stray bullets.
                Meanwhile, Gatekeeper contract with Russia was officially signed and a large contingent of Gatekeeper troops transferred to Russian bases in Syria, preparing for a demonstration of new equipment and naval invasion capabilities. Several days ago a Russian missile destroyer violated Altian territorial waters. The vessel turned back eventually, claiming a navigation error, but no apologies were offered.
                In a sudden surge of optimism the altian clock goes back one minute. It is now three minutes to midnight...
     

     
    The Assets
    Player faction: Altian military + US special forces support
    Player slots: 36
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Razor - a 6 man US special forces team.
    - Vortex - a US air unit equipped with AH-6 and MH-6 helicopters
     
     
    - Various wheeled transport vehicles
     
    The mission
    We have received intel that several insurgent leaders are scheduled to meet in the area. It present an opportunity to deal a blow to enemy chain of command which we cannot pass. It is also possible that Freedom's representative will be meeting with them. Both the insurgent leaders and the Freedom representative are High Value Targets which we must eliminate or capture - the intel they could provide could be significant.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
    Hope to see you there!
  6. Like
    JANXOL got a reaction from Jenkins in War for Altis - Act 1 Mission 3 Modded Zeus Ops 26/01/20 @ 17:00 UTC   
    Date:
    26.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
    Part 3
     
               
               
                The situation is stable for now, but it won't remain that for long. As worrying news reach Altian high command, they realize they must make their move. The insurgent leaders that were captured during recent operation were persuaded to reveal vital information about the strength and plans of the insurgency. None of them were high enough rank to know all the details, but the information will prove valuable in the upcoming operation. Unfortunately the Freedom's liaison couldn't be captured which means our information regarding Freedom's own operations is still very limited. Regardless, we have received some worrying news as well. Freedom is bringing in more and more people and equipment into the archipelago, particularly Altis. It appears they are committed to civil war on Altis, even bringing in some commanders, whose names are well known to the world. Some of them are supposed to already be on the island, with others scheduled to arrive in the near future. One name in particular, the man known as The Templar, is especially worrying. He is one of the best - if not the best - Freedom's commanders and the fact he's coming to Altis can only mean one thing: things are bound to get a lot worse.

                The Altian command made the decision that the time to strike is now, and push back the insurgents from the territories they're terrorizing. Intel provided by captured insurgent leaders indicates that they are preparing for our offensive and that they are aided by Freedom's troops in this effort. While we do not have full information on Freedom's own operations, it appears that a field commander known as The Watcher - a well known figure - is in command of Freedom's forces in the area, where the offensive will take place.

                Additionally, during the operation to capture insurgent leaders our forces found and freed an altian officer captured by the insurgents. He revealed that he was brutally interrogated by both insurgents and Freedom's troops and for whatever reason they seemed to be particularly interested in Altian anti-air installations. It is also clear that insurgents have been busy gathering intel on our moves, bases and supply lines.

                Once more Russia offered help to Altian government, but this time also expressed deep concern about the presence of US troops. In the international waters surrounding Altis destroyer USS Patrick Gallagher narrowly avoided a collision with Russian missile frigate after both ships refused to give way.

                The Altian clock still shows 3 minutes to midnight...

               

     

     
    The Assets
    Player faction: Altian military
    Player slots: 30
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Vortex - Pilot and Co-pilot
     
    - 1x Mi-24V attack helicopter
    - Mi-8 transport helicopters
     
    - 1x M113 APC
    - Various wheeled transport vehicles
     
    The mission
    The goal is to push back the insurgents before they have too much time to dig in and bring in support. The primary objective is to capture the nearby field airfield, but there are bound to be other enemy installations or camps in the area. Expect heavy resistance. Insurgents will be supported by Freedom forces and our intel indicates they are under command of a field commander (colonel equivalent in Freedom's structure) known as The Watcher*. During the operation American destroyer USS Patrick Gallagher will be available to provide long range fire support if needed.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
     
    Hope to see you there!
     
     
     
     
    *Note: This is the first mission where you face a custom enemy commander. Each commander is different and his command style will influence composition and actions of enemy forces. With that said it's not necessarily harder. Some of them are easier to defeat than others, some excel in certain scenarios. More will be explained before the mission.
  7. Like
    JANXOL reacted to Stanhope in War for Altis - Act 1 Mission 2 Modded Zeus Ops 19/01/20 @ 17:00 UTC   
    The longest someone was out tonight (afaik) was 7.5 minutes, that being xwatt.  Most of that time was spend waiting for blood (2.5 liters of blood) to get back into him. If the flow-rate of IVs was increased a bit that could probably be cut down to 5 minutes or so.  But once I did get him up he was immediately ready to start shooting people
  8. Thanks
    JANXOL got a reaction from kman in War for Altis - Act 1 Mission 2 Modded Zeus Ops 19/01/20 @ 17:00 UTC   
    Date:
    19.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
    Part 2
     
               
                There are still many who dare not utter the words "civil war", but few words can be better used to describe situation on Altis. The insurgents are clearly more bold, more aggressive than they've been until now. It is clear they feel confident. It is clear they have support from outside. The conflict is very likely to escalate and Altian military must be prepared for anything that the insurgency may have in store.
                So far, the situation is not as grim as it could be. The insurgents are strong in numbers and are getting equipment and support from outside, but Altian military put a dent in their confidence. The insurgent attempts at destroying the island's infrastructure were largely ineffective, in no small part due to swift response from Altian military. After several days of intense fighting the insurgents were ultimately forced to fall back and the Altian government called this a victory. A victory it might be, but the civil war is far from over.
                The enemy we feared was finally revealed. During recent fighting Freedom's operatives were spotted among the insurgent troops and there's absolutely no doubt now - Freedom is on Altis and they are helping the insurgents in their fight. Freedom's troops are bound to be better trained and equipped than an average insurgents and it is only a matter of time before their material support and training operations improve the fighting capabilities of the insurgency even further. The enemy may have retreated for now, but they will not stop fighting.
                It is time to strike, before the enemy has recovered from their losses. A blow must be dealt to the insurgency that will show them what they are standing against. A blow that will show them that we will not wait idle while they're gathering forces. If it is war they wanted, they shall have it.
                While a major operation against the insurgents is under preparation, the Altian forces seek any opportunity to disrupt and slow down insurgent activities. Many pay the ultimate price, falling victim to traps and stray bullets.
                Meanwhile, Gatekeeper contract with Russia was officially signed and a large contingent of Gatekeeper troops transferred to Russian bases in Syria, preparing for a demonstration of new equipment and naval invasion capabilities. Several days ago a Russian missile destroyer violated Altian territorial waters. The vessel turned back eventually, claiming a navigation error, but no apologies were offered.
                In a sudden surge of optimism the altian clock goes back one minute. It is now three minutes to midnight...
     

     
    The Assets
    Player faction: Altian military + US special forces support
    Player slots: 36
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Razor - a 6 man US special forces team.
    - Vortex - a US air unit equipped with AH-6 and MH-6 helicopters
     
     
    - Various wheeled transport vehicles
     
    The mission
    We have received intel that several insurgent leaders are scheduled to meet in the area. It present an opportunity to deal a blow to enemy chain of command which we cannot pass. It is also possible that Freedom's representative will be meeting with them. Both the insurgent leaders and the Freedom representative are High Value Targets which we must eliminate or capture - the intel they could provide could be significant.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
    Hope to see you there!
  9. Like
    JANXOL reacted to Minipily in War for Altis - Act 1 Mission 2 Modded Zeus Ops 19/01/20 @ 17:00 UTC   
    Looking forward to it again, these are turning out to be some amazing missions!
  10. Haha
    JANXOL reacted to RiverWolf in War for Altis - Act 1 Mission 2 Modded Zeus Ops 19/01/20 @ 17:00 UTC   
    Not missing this one, my non Arma 3 Sunday duties can take a back seat, good bye Sunday dinner 🤣
  11. Like
    JANXOL got a reaction from Minipily in War for Altis - Act 1 Mission 2 Modded Zeus Ops 19/01/20 @ 17:00 UTC   
    Date:
    19.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
    Part 2
     
               
                There are still many who dare not utter the words "civil war", but few words can be better used to describe situation on Altis. The insurgents are clearly more bold, more aggressive than they've been until now. It is clear they feel confident. It is clear they have support from outside. The conflict is very likely to escalate and Altian military must be prepared for anything that the insurgency may have in store.
                So far, the situation is not as grim as it could be. The insurgents are strong in numbers and are getting equipment and support from outside, but Altian military put a dent in their confidence. The insurgent attempts at destroying the island's infrastructure were largely ineffective, in no small part due to swift response from Altian military. After several days of intense fighting the insurgents were ultimately forced to fall back and the Altian government called this a victory. A victory it might be, but the civil war is far from over.
                The enemy we feared was finally revealed. During recent fighting Freedom's operatives were spotted among the insurgent troops and there's absolutely no doubt now - Freedom is on Altis and they are helping the insurgents in their fight. Freedom's troops are bound to be better trained and equipped than an average insurgents and it is only a matter of time before their material support and training operations improve the fighting capabilities of the insurgency even further. The enemy may have retreated for now, but they will not stop fighting.
                It is time to strike, before the enemy has recovered from their losses. A blow must be dealt to the insurgency that will show them what they are standing against. A blow that will show them that we will not wait idle while they're gathering forces. If it is war they wanted, they shall have it.
                While a major operation against the insurgents is under preparation, the Altian forces seek any opportunity to disrupt and slow down insurgent activities. Many pay the ultimate price, falling victim to traps and stray bullets.
                Meanwhile, Gatekeeper contract with Russia was officially signed and a large contingent of Gatekeeper troops transferred to Russian bases in Syria, preparing for a demonstration of new equipment and naval invasion capabilities. Several days ago a Russian missile destroyer violated Altian territorial waters. The vessel turned back eventually, claiming a navigation error, but no apologies were offered.
                In a sudden surge of optimism the altian clock goes back one minute. It is now three minutes to midnight...
     

     
    The Assets
    Player faction: Altian military + US special forces support
    Player slots: 36
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Razor - a 6 man US special forces team.
    - Vortex - a US air unit equipped with AH-6 and MH-6 helicopters
     
     
    - Various wheeled transport vehicles
     
    The mission
    We have received intel that several insurgent leaders are scheduled to meet in the area. It present an opportunity to deal a blow to enemy chain of command which we cannot pass. It is also possible that Freedom's representative will be meeting with them. Both the insurgent leaders and the Freedom representative are High Value Targets which we must eliminate or capture - the intel they could provide could be significant.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
    Hope to see you there!
  12. Like
    JANXOL got a reaction from Karate Pyjamas in War for Altis - Act 1 Mission 2 Modded Zeus Ops 19/01/20 @ 17:00 UTC   
    Date:
    19.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
    Part 2
     
               
                There are still many who dare not utter the words "civil war", but few words can be better used to describe situation on Altis. The insurgents are clearly more bold, more aggressive than they've been until now. It is clear they feel confident. It is clear they have support from outside. The conflict is very likely to escalate and Altian military must be prepared for anything that the insurgency may have in store.
                So far, the situation is not as grim as it could be. The insurgents are strong in numbers and are getting equipment and support from outside, but Altian military put a dent in their confidence. The insurgent attempts at destroying the island's infrastructure were largely ineffective, in no small part due to swift response from Altian military. After several days of intense fighting the insurgents were ultimately forced to fall back and the Altian government called this a victory. A victory it might be, but the civil war is far from over.
                The enemy we feared was finally revealed. During recent fighting Freedom's operatives were spotted among the insurgent troops and there's absolutely no doubt now - Freedom is on Altis and they are helping the insurgents in their fight. Freedom's troops are bound to be better trained and equipped than an average insurgents and it is only a matter of time before their material support and training operations improve the fighting capabilities of the insurgency even further. The enemy may have retreated for now, but they will not stop fighting.
                It is time to strike, before the enemy has recovered from their losses. A blow must be dealt to the insurgency that will show them what they are standing against. A blow that will show them that we will not wait idle while they're gathering forces. If it is war they wanted, they shall have it.
                While a major operation against the insurgents is under preparation, the Altian forces seek any opportunity to disrupt and slow down insurgent activities. Many pay the ultimate price, falling victim to traps and stray bullets.
                Meanwhile, Gatekeeper contract with Russia was officially signed and a large contingent of Gatekeeper troops transferred to Russian bases in Syria, preparing for a demonstration of new equipment and naval invasion capabilities. Several days ago a Russian missile destroyer violated Altian territorial waters. The vessel turned back eventually, claiming a navigation error, but no apologies were offered.
                In a sudden surge of optimism the altian clock goes back one minute. It is now three minutes to midnight...
     

     
    The Assets
    Player faction: Altian military + US special forces support
    Player slots: 36
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Razor - a 6 man US special forces team.
    - Vortex - a US air unit equipped with AH-6 and MH-6 helicopters
     
     
    - Various wheeled transport vehicles
     
    The mission
    We have received intel that several insurgent leaders are scheduled to meet in the area. It present an opportunity to deal a blow to enemy chain of command which we cannot pass. It is also possible that Freedom's representative will be meeting with them. Both the insurgent leaders and the Freedom representative are High Value Targets which we must eliminate or capture - the intel they could provide could be significant.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
    Hope to see you there!
  13. Like
    JANXOL got a reaction from MidnightRunner in War for Altis - Act 1 Mission 2 Modded Zeus Ops 19/01/20 @ 17:00 UTC   
    Date:
    19.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
    Part 2
     
               
                There are still many who dare not utter the words "civil war", but few words can be better used to describe situation on Altis. The insurgents are clearly more bold, more aggressive than they've been until now. It is clear they feel confident. It is clear they have support from outside. The conflict is very likely to escalate and Altian military must be prepared for anything that the insurgency may have in store.
                So far, the situation is not as grim as it could be. The insurgents are strong in numbers and are getting equipment and support from outside, but Altian military put a dent in their confidence. The insurgent attempts at destroying the island's infrastructure were largely ineffective, in no small part due to swift response from Altian military. After several days of intense fighting the insurgents were ultimately forced to fall back and the Altian government called this a victory. A victory it might be, but the civil war is far from over.
                The enemy we feared was finally revealed. During recent fighting Freedom's operatives were spotted among the insurgent troops and there's absolutely no doubt now - Freedom is on Altis and they are helping the insurgents in their fight. Freedom's troops are bound to be better trained and equipped than an average insurgents and it is only a matter of time before their material support and training operations improve the fighting capabilities of the insurgency even further. The enemy may have retreated for now, but they will not stop fighting.
                It is time to strike, before the enemy has recovered from their losses. A blow must be dealt to the insurgency that will show them what they are standing against. A blow that will show them that we will not wait idle while they're gathering forces. If it is war they wanted, they shall have it.
                While a major operation against the insurgents is under preparation, the Altian forces seek any opportunity to disrupt and slow down insurgent activities. Many pay the ultimate price, falling victim to traps and stray bullets.
                Meanwhile, Gatekeeper contract with Russia was officially signed and a large contingent of Gatekeeper troops transferred to Russian bases in Syria, preparing for a demonstration of new equipment and naval invasion capabilities. Several days ago a Russian missile destroyer violated Altian territorial waters. The vessel turned back eventually, claiming a navigation error, but no apologies were offered.
                In a sudden surge of optimism the altian clock goes back one minute. It is now three minutes to midnight...
     

     
    The Assets
    Player faction: Altian military + US special forces support
    Player slots: 36
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Razor - a 6 man US special forces team.
    - Vortex - a US air unit equipped with AH-6 and MH-6 helicopters
     
     
    - Various wheeled transport vehicles
     
    The mission
    We have received intel that several insurgent leaders are scheduled to meet in the area. It present an opportunity to deal a blow to enemy chain of command which we cannot pass. It is also possible that Freedom's representative will be meeting with them. Both the insurgent leaders and the Freedom representative are High Value Targets which we must eliminate or capture - the intel they could provide could be significant.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
    Hope to see you there!
  14. Like
    JANXOL got a reaction from RiverWolf in War for Altis - Act 1 Mission 2 Modded Zeus Ops 19/01/20 @ 17:00 UTC   
    Date:
    19.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
    Part 2
     
               
                There are still many who dare not utter the words "civil war", but few words can be better used to describe situation on Altis. The insurgents are clearly more bold, more aggressive than they've been until now. It is clear they feel confident. It is clear they have support from outside. The conflict is very likely to escalate and Altian military must be prepared for anything that the insurgency may have in store.
                So far, the situation is not as grim as it could be. The insurgents are strong in numbers and are getting equipment and support from outside, but Altian military put a dent in their confidence. The insurgent attempts at destroying the island's infrastructure were largely ineffective, in no small part due to swift response from Altian military. After several days of intense fighting the insurgents were ultimately forced to fall back and the Altian government called this a victory. A victory it might be, but the civil war is far from over.
                The enemy we feared was finally revealed. During recent fighting Freedom's operatives were spotted among the insurgent troops and there's absolutely no doubt now - Freedom is on Altis and they are helping the insurgents in their fight. Freedom's troops are bound to be better trained and equipped than an average insurgents and it is only a matter of time before their material support and training operations improve the fighting capabilities of the insurgency even further. The enemy may have retreated for now, but they will not stop fighting.
                It is time to strike, before the enemy has recovered from their losses. A blow must be dealt to the insurgency that will show them what they are standing against. A blow that will show them that we will not wait idle while they're gathering forces. If it is war they wanted, they shall have it.
                While a major operation against the insurgents is under preparation, the Altian forces seek any opportunity to disrupt and slow down insurgent activities. Many pay the ultimate price, falling victim to traps and stray bullets.
                Meanwhile, Gatekeeper contract with Russia was officially signed and a large contingent of Gatekeeper troops transferred to Russian bases in Syria, preparing for a demonstration of new equipment and naval invasion capabilities. Several days ago a Russian missile destroyer violated Altian territorial waters. The vessel turned back eventually, claiming a navigation error, but no apologies were offered.
                In a sudden surge of optimism the altian clock goes back one minute. It is now three minutes to midnight...
     

     
    The Assets
    Player faction: Altian military + US special forces support
    Player slots: 36
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Razor - a 6 man US special forces team.
    - Vortex - a US air unit equipped with AH-6 and MH-6 helicopters
     
     
    - Various wheeled transport vehicles
     
    The mission
    We have received intel that several insurgent leaders are scheduled to meet in the area. It present an opportunity to deal a blow to enemy chain of command which we cannot pass. It is also possible that Freedom's representative will be meeting with them. Both the insurgent leaders and the Freedom representative are High Value Targets which we must eliminate or capture - the intel they could provide could be significant.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
    Hope to see you there!
  15. Like
    JANXOL reacted to Minipily in Vietnam: To Ace or not to Ace   
    ACE is a game changer and I can't imagine ArmA without it.
     
    Even with a basic medical, the enhanced balistics and A C T U A L  S H R A P N E L are amazing amongst other things.
     
    I would be very careful adopting it with its current compatibility issues however, be sure to give it a thorough test. (I understand you have some preset settings, just make sure it works with the Unsung mod)
  16. Like
    JANXOL got a reaction from Karate Pyjamas in War for Altis - Act 1 Mission 1 Modded Zeus Ops 12/01/20 @ 17:00 UTC   
    People wanted this to continue and so this is the beginning of the War for Altis modded campaign.
     
    Date:
    12.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
     
                There are still many who dare not utter the words "civil war", but few words can be better used to describe situation on Altis. The insurgents are clearly more bold, more aggressive than they've been until now. It is clear they feel confident. It is clear they have support from outside. The conflict is very likely to escalate and Altian military must be prepared for anything that the insurgency may have in store.

                The true battle is fought for the hearts and minds of the civilians. The insurgents hoped they could harass the population without impunity. That those who cannot be convinced can be forced to submit. That those who will not submit can be eliminated. However, they have met with strong resistance from the Altian army, determined to protect the people. The Altian army responded to increased insurgent activity with their own operation, and despite difficult terrain, they were successful in driving the insurgents back and saving many civilian lives. Many insurgents were killed and a lot of their equipment was destroyed and it was thought that this victory would greatly reduce insurgent activity in the region. Now it becomes clear that the insurgents and the supplies they receive have been underestimated.

                Altian army secured intel strongly indicating that Freedom is in fact assisting insurgents with weapon shipments, troop training and intel gathering. Now it is up to the higher-ups to convince Epsilon and UN of the gravity of the situation. After preliminary talks it is apparent that while they do not reject this evidence, they are reluctant to act on it. Most likely the reason of their concerns is the situation with Russia and fear of escalating it further. Meanwhile, the supplies from USA and UK start arriving on the island and the first batch of troops is scheduled to arrive soon after.

                Russia luckily took no strong action so far, though their offer of "help" is still on the table and they "insist" that they are allowed to help the Altian people. The Russian forces in the region are on high alert, but they do stay clear of Altian territorial waters, for now at least, coming just close enough that their presence cannot be ignored and just far enough that they abide all international laws.

                While the insurgents and their sponsors are still the real threat, Russia's gaze can be felt across the island, like silence before the storm that threatens to descend upon Altis.

                The Altian clock still shows two minutes to midnight...


     
    The Assets
    Player faction: Altian military
    Player slots: 30
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Vortex - air unit with Mi-8 helicopter, both armed and unarmed variants.
     
    - 2x M113 APCs
    - Various wheeled transport vehicles
     
    The mission
    The Insurgents are targeting the infrastructure in the region. We must prevent the destruction of infrastructure and loss of lives of any civilians found in the crossfire. The area should be searched for any camps the insurgents may operate from. We should also be on the lookout for any opportunities of gaining intel, be it in the field or through interrogation of higher-ranking insurgents.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
    Hope to see you there!


  17. Like
    JANXOL got a reaction from Lindi in War for Altis - Act 1 Mission 1 Modded Zeus Ops 12/01/20 @ 17:00 UTC   
    Dont worry, it probably won't be a night mission. At some point though, definitely.
  18. Like
    JANXOL got a reaction from MidnightRunner in War for Altis - Act 1 Mission 1 Modded Zeus Ops 12/01/20 @ 17:00 UTC   
    People wanted this to continue and so this is the beginning of the War for Altis modded campaign.
     
    Date:
    12.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
     
                There are still many who dare not utter the words "civil war", but few words can be better used to describe situation on Altis. The insurgents are clearly more bold, more aggressive than they've been until now. It is clear they feel confident. It is clear they have support from outside. The conflict is very likely to escalate and Altian military must be prepared for anything that the insurgency may have in store.

                The true battle is fought for the hearts and minds of the civilians. The insurgents hoped they could harass the population without impunity. That those who cannot be convinced can be forced to submit. That those who will not submit can be eliminated. However, they have met with strong resistance from the Altian army, determined to protect the people. The Altian army responded to increased insurgent activity with their own operation, and despite difficult terrain, they were successful in driving the insurgents back and saving many civilian lives. Many insurgents were killed and a lot of their equipment was destroyed and it was thought that this victory would greatly reduce insurgent activity in the region. Now it becomes clear that the insurgents and the supplies they receive have been underestimated.

                Altian army secured intel strongly indicating that Freedom is in fact assisting insurgents with weapon shipments, troop training and intel gathering. Now it is up to the higher-ups to convince Epsilon and UN of the gravity of the situation. After preliminary talks it is apparent that while they do not reject this evidence, they are reluctant to act on it. Most likely the reason of their concerns is the situation with Russia and fear of escalating it further. Meanwhile, the supplies from USA and UK start arriving on the island and the first batch of troops is scheduled to arrive soon after.

                Russia luckily took no strong action so far, though their offer of "help" is still on the table and they "insist" that they are allowed to help the Altian people. The Russian forces in the region are on high alert, but they do stay clear of Altian territorial waters, for now at least, coming just close enough that their presence cannot be ignored and just far enough that they abide all international laws.

                While the insurgents and their sponsors are still the real threat, Russia's gaze can be felt across the island, like silence before the storm that threatens to descend upon Altis.

                The Altian clock still shows two minutes to midnight...


     
    The Assets
    Player faction: Altian military
    Player slots: 30
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Vortex - air unit with Mi-8 helicopter, both armed and unarmed variants.
     
    - 2x M113 APCs
    - Various wheeled transport vehicles
     
    The mission
    The Insurgents are targeting the infrastructure in the region. We must prevent the destruction of infrastructure and loss of lives of any civilians found in the crossfire. The area should be searched for any camps the insurgents may operate from. We should also be on the lookout for any opportunities of gaining intel, be it in the field or through interrogation of higher-ranking insurgents.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
    Hope to see you there!


  19. Like
    JANXOL got a reaction from Lindi in War for Altis - Act 1 Mission 1 Modded Zeus Ops 12/01/20 @ 17:00 UTC   
    People wanted this to continue and so this is the beginning of the War for Altis modded campaign.
     
    Date:
    12.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
     
                There are still many who dare not utter the words "civil war", but few words can be better used to describe situation on Altis. The insurgents are clearly more bold, more aggressive than they've been until now. It is clear they feel confident. It is clear they have support from outside. The conflict is very likely to escalate and Altian military must be prepared for anything that the insurgency may have in store.

                The true battle is fought for the hearts and minds of the civilians. The insurgents hoped they could harass the population without impunity. That those who cannot be convinced can be forced to submit. That those who will not submit can be eliminated. However, they have met with strong resistance from the Altian army, determined to protect the people. The Altian army responded to increased insurgent activity with their own operation, and despite difficult terrain, they were successful in driving the insurgents back and saving many civilian lives. Many insurgents were killed and a lot of their equipment was destroyed and it was thought that this victory would greatly reduce insurgent activity in the region. Now it becomes clear that the insurgents and the supplies they receive have been underestimated.

                Altian army secured intel strongly indicating that Freedom is in fact assisting insurgents with weapon shipments, troop training and intel gathering. Now it is up to the higher-ups to convince Epsilon and UN of the gravity of the situation. After preliminary talks it is apparent that while they do not reject this evidence, they are reluctant to act on it. Most likely the reason of their concerns is the situation with Russia and fear of escalating it further. Meanwhile, the supplies from USA and UK start arriving on the island and the first batch of troops is scheduled to arrive soon after.

                Russia luckily took no strong action so far, though their offer of "help" is still on the table and they "insist" that they are allowed to help the Altian people. The Russian forces in the region are on high alert, but they do stay clear of Altian territorial waters, for now at least, coming just close enough that their presence cannot be ignored and just far enough that they abide all international laws.

                While the insurgents and their sponsors are still the real threat, Russia's gaze can be felt across the island, like silence before the storm that threatens to descend upon Altis.

                The Altian clock still shows two minutes to midnight...


     
    The Assets
    Player faction: Altian military
    Player slots: 30
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Vortex - air unit with Mi-8 helicopter, both armed and unarmed variants.
     
    - 2x M113 APCs
    - Various wheeled transport vehicles
     
    The mission
    The Insurgents are targeting the infrastructure in the region. We must prevent the destruction of infrastructure and loss of lives of any civilians found in the crossfire. The area should be searched for any camps the insurgents may operate from. We should also be on the lookout for any opportunities of gaining intel, be it in the field or through interrogation of higher-ranking insurgents.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
    Hope to see you there!


  20. Like
    JANXOL got a reaction from LH5 in War for Altis - Act 1 Mission 1 Modded Zeus Ops 12/01/20 @ 17:00 UTC   
    People wanted this to continue and so this is the beginning of the War for Altis modded campaign.
     
    Date:
    12.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
     
                There are still many who dare not utter the words "civil war", but few words can be better used to describe situation on Altis. The insurgents are clearly more bold, more aggressive than they've been until now. It is clear they feel confident. It is clear they have support from outside. The conflict is very likely to escalate and Altian military must be prepared for anything that the insurgency may have in store.

                The true battle is fought for the hearts and minds of the civilians. The insurgents hoped they could harass the population without impunity. That those who cannot be convinced can be forced to submit. That those who will not submit can be eliminated. However, they have met with strong resistance from the Altian army, determined to protect the people. The Altian army responded to increased insurgent activity with their own operation, and despite difficult terrain, they were successful in driving the insurgents back and saving many civilian lives. Many insurgents were killed and a lot of their equipment was destroyed and it was thought that this victory would greatly reduce insurgent activity in the region. Now it becomes clear that the insurgents and the supplies they receive have been underestimated.

                Altian army secured intel strongly indicating that Freedom is in fact assisting insurgents with weapon shipments, troop training and intel gathering. Now it is up to the higher-ups to convince Epsilon and UN of the gravity of the situation. After preliminary talks it is apparent that while they do not reject this evidence, they are reluctant to act on it. Most likely the reason of their concerns is the situation with Russia and fear of escalating it further. Meanwhile, the supplies from USA and UK start arriving on the island and the first batch of troops is scheduled to arrive soon after.

                Russia luckily took no strong action so far, though their offer of "help" is still on the table and they "insist" that they are allowed to help the Altian people. The Russian forces in the region are on high alert, but they do stay clear of Altian territorial waters, for now at least, coming just close enough that their presence cannot be ignored and just far enough that they abide all international laws.

                While the insurgents and their sponsors are still the real threat, Russia's gaze can be felt across the island, like silence before the storm that threatens to descend upon Altis.

                The Altian clock still shows two minutes to midnight...


     
    The Assets
    Player faction: Altian military
    Player slots: 30
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Vortex - air unit with Mi-8 helicopter, both armed and unarmed variants.
     
    - 2x M113 APCs
    - Various wheeled transport vehicles
     
    The mission
    The Insurgents are targeting the infrastructure in the region. We must prevent the destruction of infrastructure and loss of lives of any civilians found in the crossfire. The area should be searched for any camps the insurgents may operate from. We should also be on the lookout for any opportunities of gaining intel, be it in the field or through interrogation of higher-ranking insurgents.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
    Hope to see you there!


  21. Thanks
    JANXOL got a reaction from kman in War for Altis - prologue Modded Zeus Op 05/01/20 @ 17:00 UTC   
    People wanted a modded gamenight and so you shall have it. Join for a fun, immersive*, teamplay-oriented experience in a zeus mission led by me. All players are welcome, regardless of prior experience with mods, so do not be afraid to join and have fun. There will be a quick introduction to ACE and its features for all who haven't had prior experience with it.
    *if you're fine with a bit of political fiction
     
     
    Date:
    05.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
    Introduction Political fiction inbound
                The island of Altis has a history full of violence, as does the rest of the Altis Archipelago. During the Cold War, Altis fell into Soviet sphere of influence, which was welcomed by some of its people and resented by others. A short lived insurgency against the communist rule was quickly ended, not without help from Soviet troops. With the collapse of Soviet Union in 1991, Altis regained some of its lost freedom, but it would not be an end to unrest on the island. In fact, it would only get worse.
                The original government decided to keep close bonds with Russia, but it quickly became apparent that the government has no way of remaining in power. Over the years Altis would gradually drift away from Russia and towards NATO, as its external politics stabilized. Nothing stabilized internally, however. Since 1991 Altis experienced multiple snap elections, political assassinations, mass shootings and two attempted coups. "Altian clock" - originally a comedic gag inspired by "the doomsday clock" - is counting down time to Altis descending into chaos, and people look at it with concern. The unrest on the island made for fertile ground in which to plant dangerous ideas. Ideas that are poison to the society, ideas that can only result in more violence. And with recent geological surveys suggesting presence of uranium on the island, Russia once more turns it's gaze towards Altis, which - one could say - "rightfully" belonged to them.
                Now Altis is on the brink of civil war. Rebellion has taken root on the island. The rebels were swayed by the poisonous words of the anarchists to take up arms against the government. It is almost certain that they are backed by the international organization, who call themselves "Freedom" - a large group regarded by most countries as terrorists, anarchists. Freedom fights to overthrow all governments, all systems of justice, all that which in their view limits the freedom of an individual. There is no proof of their involvement on Altis, but the rebellion seems to share their viewpoint, and it is certain that they are funded by an external power - most likely Freedom, but suspicion also falls on Russia.
                Situation on the island is likely to worsen, as Altian Army struggles to deal with the insurgency. The government tries to seek help abroad. The corporate-funded mercenary group "Gatekeeper" refused cooperation, as it seems Russia offered them a much better contract to avoid their involvement with Altian government. The international task force "Epsilon" operating under NATO banner and dedicated to counteracting global terrorism threats refused involvement for now, uncertain of the situation on Altis. The only hope of bringing them into the fray is to find definite proof of Freedom's involvement. USA and UK agreed to send equipment to support the Altian army, as well as a token military force, which is yet to arrive. The only open offer of "help" came from Russia, but the government was forced to reject it. Despite that, the Russian military is clearly on the move, as the bear is sensing an opportunity.  This caused concern in NATO and so the scene is set...
                With NATO and Russian forces approaching the island in turmoil and a terrorist organization seemingly acting from behind the scenes, it seems all ingredients for a disaster have been added to the cauldron. It is only a matter of time before it starts to boil.
                The Altian clock shows two minutes to midnight...
     

     
    The assets
    Player faction: Altian military
    Player slots: 32
    - PLATCO - 4-man command element and armored command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Deimos - BMP-1P IFV - 2-man crew (Gunner/commander and driver)
    - Support team - 2-man team equipped with either an HMG or recoilless rifle, at commander's discretion
    - Various wheeled transport vehicles

    There will be no arsenal, players are given custom loadouts. Resupply will be possible.
    Despite using a mix of western and russian weaponry, squad layouts are organised so that there should always be someone who uses the same ammo type.
     
     
    The mission
    The goal is to put an end to insurgent activity in the area. The rebels have attacked the town of Abdera, most likely to retaliate against the civilians loyal to the government. We are also expecting the insurgents to have several camps, outposts or weapon caches in the area. We must retake the town, and find and neutralize any insurgent threat in it's vicinity. Safety of civilians is a priority. Securing intel or capturing insurgents for interrogation could also prove beneficial to our efforts. We should also be ready to counter any insurgent movements in response to our actions and be on the lookout for possible proof of Freedom's involvement in the insurgency.
    The modset
    We will be using BAF, RHS, ACE and TFAR and associated compatibility patches. To make it extra easy, here's a colection link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
    Just a prologue?
    If people like it and want more, this will likely evolve into a zeus campaign, with a player-driven story and future missions influenced by your efforts, successes and failures. You will get the opportunity to play as Altians, Americans and British and face unique enemy commanders with personalized command styles. It will aim to be the best possible mixture of fun, immersive and challenging.
     
  22. Like
    JANXOL got a reaction from RiverWolf in War for Altis - prologue Modded Zeus Op 05/01/20 @ 17:00 UTC   
    People wanted a modded gamenight and so you shall have it. Join for a fun, immersive*, teamplay-oriented experience in a zeus mission led by me. All players are welcome, regardless of prior experience with mods, so do not be afraid to join and have fun. There will be a quick introduction to ACE and its features for all who haven't had prior experience with it.
    *if you're fine with a bit of political fiction
     
     
    Date:
    05.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
    Introduction Political fiction inbound
                The island of Altis has a history full of violence, as does the rest of the Altis Archipelago. During the Cold War, Altis fell into Soviet sphere of influence, which was welcomed by some of its people and resented by others. A short lived insurgency against the communist rule was quickly ended, not without help from Soviet troops. With the collapse of Soviet Union in 1991, Altis regained some of its lost freedom, but it would not be an end to unrest on the island. In fact, it would only get worse.
                The original government decided to keep close bonds with Russia, but it quickly became apparent that the government has no way of remaining in power. Over the years Altis would gradually drift away from Russia and towards NATO, as its external politics stabilized. Nothing stabilized internally, however. Since 1991 Altis experienced multiple snap elections, political assassinations, mass shootings and two attempted coups. "Altian clock" - originally a comedic gag inspired by "the doomsday clock" - is counting down time to Altis descending into chaos, and people look at it with concern. The unrest on the island made for fertile ground in which to plant dangerous ideas. Ideas that are poison to the society, ideas that can only result in more violence. And with recent geological surveys suggesting presence of uranium on the island, Russia once more turns it's gaze towards Altis, which - one could say - "rightfully" belonged to them.
                Now Altis is on the brink of civil war. Rebellion has taken root on the island. The rebels were swayed by the poisonous words of the anarchists to take up arms against the government. It is almost certain that they are backed by the international organization, who call themselves "Freedom" - a large group regarded by most countries as terrorists, anarchists. Freedom fights to overthrow all governments, all systems of justice, all that which in their view limits the freedom of an individual. There is no proof of their involvement on Altis, but the rebellion seems to share their viewpoint, and it is certain that they are funded by an external power - most likely Freedom, but suspicion also falls on Russia.
                Situation on the island is likely to worsen, as Altian Army struggles to deal with the insurgency. The government tries to seek help abroad. The corporate-funded mercenary group "Gatekeeper" refused cooperation, as it seems Russia offered them a much better contract to avoid their involvement with Altian government. The international task force "Epsilon" operating under NATO banner and dedicated to counteracting global terrorism threats refused involvement for now, uncertain of the situation on Altis. The only hope of bringing them into the fray is to find definite proof of Freedom's involvement. USA and UK agreed to send equipment to support the Altian army, as well as a token military force, which is yet to arrive. The only open offer of "help" came from Russia, but the government was forced to reject it. Despite that, the Russian military is clearly on the move, as the bear is sensing an opportunity.  This caused concern in NATO and so the scene is set...
                With NATO and Russian forces approaching the island in turmoil and a terrorist organization seemingly acting from behind the scenes, it seems all ingredients for a disaster have been added to the cauldron. It is only a matter of time before it starts to boil.
                The Altian clock shows two minutes to midnight...
     

     
    The assets
    Player faction: Altian military
    Player slots: 32
    - PLATCO - 4-man command element and armored command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Deimos - BMP-1P IFV - 2-man crew (Gunner/commander and driver)
    - Support team - 2-man team equipped with either an HMG or recoilless rifle, at commander's discretion
    - Various wheeled transport vehicles

    There will be no arsenal, players are given custom loadouts. Resupply will be possible.
    Despite using a mix of western and russian weaponry, squad layouts are organised so that there should always be someone who uses the same ammo type.
     
     
    The mission
    The goal is to put an end to insurgent activity in the area. The rebels have attacked the town of Abdera, most likely to retaliate against the civilians loyal to the government. We are also expecting the insurgents to have several camps, outposts or weapon caches in the area. We must retake the town, and find and neutralize any insurgent threat in it's vicinity. Safety of civilians is a priority. Securing intel or capturing insurgents for interrogation could also prove beneficial to our efforts. We should also be ready to counter any insurgent movements in response to our actions and be on the lookout for possible proof of Freedom's involvement in the insurgency.
    The modset
    We will be using BAF, RHS, ACE and TFAR and associated compatibility patches. To make it extra easy, here's a colection link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
    Just a prologue?
    If people like it and want more, this will likely evolve into a zeus campaign, with a player-driven story and future missions influenced by your efforts, successes and failures. You will get the opportunity to play as Altians, Americans and British and face unique enemy commanders with personalized command styles. It will aim to be the best possible mixture of fun, immersive and challenging.
     
  23. Like
    JANXOL got a reaction from Jenkins in War for Altis - prologue Modded Zeus Op 05/01/20 @ 17:00 UTC   
    People wanted a modded gamenight and so you shall have it. Join for a fun, immersive*, teamplay-oriented experience in a zeus mission led by me. All players are welcome, regardless of prior experience with mods, so do not be afraid to join and have fun. There will be a quick introduction to ACE and its features for all who haven't had prior experience with it.
    *if you're fine with a bit of political fiction
     
     
    Date:
    05.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
    Introduction Political fiction inbound
                The island of Altis has a history full of violence, as does the rest of the Altis Archipelago. During the Cold War, Altis fell into Soviet sphere of influence, which was welcomed by some of its people and resented by others. A short lived insurgency against the communist rule was quickly ended, not without help from Soviet troops. With the collapse of Soviet Union in 1991, Altis regained some of its lost freedom, but it would not be an end to unrest on the island. In fact, it would only get worse.
                The original government decided to keep close bonds with Russia, but it quickly became apparent that the government has no way of remaining in power. Over the years Altis would gradually drift away from Russia and towards NATO, as its external politics stabilized. Nothing stabilized internally, however. Since 1991 Altis experienced multiple snap elections, political assassinations, mass shootings and two attempted coups. "Altian clock" - originally a comedic gag inspired by "the doomsday clock" - is counting down time to Altis descending into chaos, and people look at it with concern. The unrest on the island made for fertile ground in which to plant dangerous ideas. Ideas that are poison to the society, ideas that can only result in more violence. And with recent geological surveys suggesting presence of uranium on the island, Russia once more turns it's gaze towards Altis, which - one could say - "rightfully" belonged to them.
                Now Altis is on the brink of civil war. Rebellion has taken root on the island. The rebels were swayed by the poisonous words of the anarchists to take up arms against the government. It is almost certain that they are backed by the international organization, who call themselves "Freedom" - a large group regarded by most countries as terrorists, anarchists. Freedom fights to overthrow all governments, all systems of justice, all that which in their view limits the freedom of an individual. There is no proof of their involvement on Altis, but the rebellion seems to share their viewpoint, and it is certain that they are funded by an external power - most likely Freedom, but suspicion also falls on Russia.
                Situation on the island is likely to worsen, as Altian Army struggles to deal with the insurgency. The government tries to seek help abroad. The corporate-funded mercenary group "Gatekeeper" refused cooperation, as it seems Russia offered them a much better contract to avoid their involvement with Altian government. The international task force "Epsilon" operating under NATO banner and dedicated to counteracting global terrorism threats refused involvement for now, uncertain of the situation on Altis. The only hope of bringing them into the fray is to find definite proof of Freedom's involvement. USA and UK agreed to send equipment to support the Altian army, as well as a token military force, which is yet to arrive. The only open offer of "help" came from Russia, but the government was forced to reject it. Despite that, the Russian military is clearly on the move, as the bear is sensing an opportunity.  This caused concern in NATO and so the scene is set...
                With NATO and Russian forces approaching the island in turmoil and a terrorist organization seemingly acting from behind the scenes, it seems all ingredients for a disaster have been added to the cauldron. It is only a matter of time before it starts to boil.
                The Altian clock shows two minutes to midnight...
     

     
    The assets
    Player faction: Altian military
    Player slots: 32
    - PLATCO - 4-man command element and armored command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Deimos - BMP-1P IFV - 2-man crew (Gunner/commander and driver)
    - Support team - 2-man team equipped with either an HMG or recoilless rifle, at commander's discretion
    - Various wheeled transport vehicles

    There will be no arsenal, players are given custom loadouts. Resupply will be possible.
    Despite using a mix of western and russian weaponry, squad layouts are organised so that there should always be someone who uses the same ammo type.
     
     
    The mission
    The goal is to put an end to insurgent activity in the area. The rebels have attacked the town of Abdera, most likely to retaliate against the civilians loyal to the government. We are also expecting the insurgents to have several camps, outposts or weapon caches in the area. We must retake the town, and find and neutralize any insurgent threat in it's vicinity. Safety of civilians is a priority. Securing intel or capturing insurgents for interrogation could also prove beneficial to our efforts. We should also be ready to counter any insurgent movements in response to our actions and be on the lookout for possible proof of Freedom's involvement in the insurgency.
    The modset
    We will be using BAF, RHS, ACE and TFAR and associated compatibility patches. To make it extra easy, here's a colection link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
    Just a prologue?
    If people like it and want more, this will likely evolve into a zeus campaign, with a player-driven story and future missions influenced by your efforts, successes and failures. You will get the opportunity to play as Altians, Americans and British and face unique enemy commanders with personalized command styles. It will aim to be the best possible mixture of fun, immersive and challenging.
     
  24. Like
    JANXOL got a reaction from LH5 in War for Altis - prologue Modded Zeus Op 05/01/20 @ 17:00 UTC   
    People wanted a modded gamenight and so you shall have it. Join for a fun, immersive*, teamplay-oriented experience in a zeus mission led by me. All players are welcome, regardless of prior experience with mods, so do not be afraid to join and have fun. There will be a quick introduction to ACE and its features for all who haven't had prior experience with it.
    *if you're fine with a bit of political fiction
     
     
    Date:
    05.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
    Introduction Political fiction inbound
                The island of Altis has a history full of violence, as does the rest of the Altis Archipelago. During the Cold War, Altis fell into Soviet sphere of influence, which was welcomed by some of its people and resented by others. A short lived insurgency against the communist rule was quickly ended, not without help from Soviet troops. With the collapse of Soviet Union in 1991, Altis regained some of its lost freedom, but it would not be an end to unrest on the island. In fact, it would only get worse.
                The original government decided to keep close bonds with Russia, but it quickly became apparent that the government has no way of remaining in power. Over the years Altis would gradually drift away from Russia and towards NATO, as its external politics stabilized. Nothing stabilized internally, however. Since 1991 Altis experienced multiple snap elections, political assassinations, mass shootings and two attempted coups. "Altian clock" - originally a comedic gag inspired by "the doomsday clock" - is counting down time to Altis descending into chaos, and people look at it with concern. The unrest on the island made for fertile ground in which to plant dangerous ideas. Ideas that are poison to the society, ideas that can only result in more violence. And with recent geological surveys suggesting presence of uranium on the island, Russia once more turns it's gaze towards Altis, which - one could say - "rightfully" belonged to them.
                Now Altis is on the brink of civil war. Rebellion has taken root on the island. The rebels were swayed by the poisonous words of the anarchists to take up arms against the government. It is almost certain that they are backed by the international organization, who call themselves "Freedom" - a large group regarded by most countries as terrorists, anarchists. Freedom fights to overthrow all governments, all systems of justice, all that which in their view limits the freedom of an individual. There is no proof of their involvement on Altis, but the rebellion seems to share their viewpoint, and it is certain that they are funded by an external power - most likely Freedom, but suspicion also falls on Russia.
                Situation on the island is likely to worsen, as Altian Army struggles to deal with the insurgency. The government tries to seek help abroad. The corporate-funded mercenary group "Gatekeeper" refused cooperation, as it seems Russia offered them a much better contract to avoid their involvement with Altian government. The international task force "Epsilon" operating under NATO banner and dedicated to counteracting global terrorism threats refused involvement for now, uncertain of the situation on Altis. The only hope of bringing them into the fray is to find definite proof of Freedom's involvement. USA and UK agreed to send equipment to support the Altian army, as well as a token military force, which is yet to arrive. The only open offer of "help" came from Russia, but the government was forced to reject it. Despite that, the Russian military is clearly on the move, as the bear is sensing an opportunity.  This caused concern in NATO and so the scene is set...
                With NATO and Russian forces approaching the island in turmoil and a terrorist organization seemingly acting from behind the scenes, it seems all ingredients for a disaster have been added to the cauldron. It is only a matter of time before it starts to boil.
                The Altian clock shows two minutes to midnight...
     

     
    The assets
    Player faction: Altian military
    Player slots: 32
    - PLATCO - 4-man command element and armored command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Deimos - BMP-1P IFV - 2-man crew (Gunner/commander and driver)
    - Support team - 2-man team equipped with either an HMG or recoilless rifle, at commander's discretion
    - Various wheeled transport vehicles

    There will be no arsenal, players are given custom loadouts. Resupply will be possible.
    Despite using a mix of western and russian weaponry, squad layouts are organised so that there should always be someone who uses the same ammo type.
     
     
    The mission
    The goal is to put an end to insurgent activity in the area. The rebels have attacked the town of Abdera, most likely to retaliate against the civilians loyal to the government. We are also expecting the insurgents to have several camps, outposts or weapon caches in the area. We must retake the town, and find and neutralize any insurgent threat in it's vicinity. Safety of civilians is a priority. Securing intel or capturing insurgents for interrogation could also prove beneficial to our efforts. We should also be ready to counter any insurgent movements in response to our actions and be on the lookout for possible proof of Freedom's involvement in the insurgency.
    The modset
    We will be using BAF, RHS, ACE and TFAR and associated compatibility patches. To make it extra easy, here's a colection link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
    Just a prologue?
    If people like it and want more, this will likely evolve into a zeus campaign, with a player-driven story and future missions influenced by your efforts, successes and failures. You will get the opportunity to play as Altians, Americans and British and face unique enemy commanders with personalized command styles. It will aim to be the best possible mixture of fun, immersive and challenging.
     
  25. Thanks
    JANXOL got a reaction from applechaser in War for Altis - prologue Modded Zeus Op 05/01/20 @ 17:00 UTC   
    People wanted a modded gamenight and so you shall have it. Join for a fun, immersive*, teamplay-oriented experience in a zeus mission led by me. All players are welcome, regardless of prior experience with mods, so do not be afraid to join and have fun. There will be a quick introduction to ACE and its features for all who haven't had prior experience with it.
    *if you're fine with a bit of political fiction
     
     
    Date:
    05.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
    Introduction Political fiction inbound
                The island of Altis has a history full of violence, as does the rest of the Altis Archipelago. During the Cold War, Altis fell into Soviet sphere of influence, which was welcomed by some of its people and resented by others. A short lived insurgency against the communist rule was quickly ended, not without help from Soviet troops. With the collapse of Soviet Union in 1991, Altis regained some of its lost freedom, but it would not be an end to unrest on the island. In fact, it would only get worse.
                The original government decided to keep close bonds with Russia, but it quickly became apparent that the government has no way of remaining in power. Over the years Altis would gradually drift away from Russia and towards NATO, as its external politics stabilized. Nothing stabilized internally, however. Since 1991 Altis experienced multiple snap elections, political assassinations, mass shootings and two attempted coups. "Altian clock" - originally a comedic gag inspired by "the doomsday clock" - is counting down time to Altis descending into chaos, and people look at it with concern. The unrest on the island made for fertile ground in which to plant dangerous ideas. Ideas that are poison to the society, ideas that can only result in more violence. And with recent geological surveys suggesting presence of uranium on the island, Russia once more turns it's gaze towards Altis, which - one could say - "rightfully" belonged to them.
                Now Altis is on the brink of civil war. Rebellion has taken root on the island. The rebels were swayed by the poisonous words of the anarchists to take up arms against the government. It is almost certain that they are backed by the international organization, who call themselves "Freedom" - a large group regarded by most countries as terrorists, anarchists. Freedom fights to overthrow all governments, all systems of justice, all that which in their view limits the freedom of an individual. There is no proof of their involvement on Altis, but the rebellion seems to share their viewpoint, and it is certain that they are funded by an external power - most likely Freedom, but suspicion also falls on Russia.
                Situation on the island is likely to worsen, as Altian Army struggles to deal with the insurgency. The government tries to seek help abroad. The corporate-funded mercenary group "Gatekeeper" refused cooperation, as it seems Russia offered them a much better contract to avoid their involvement with Altian government. The international task force "Epsilon" operating under NATO banner and dedicated to counteracting global terrorism threats refused involvement for now, uncertain of the situation on Altis. The only hope of bringing them into the fray is to find definite proof of Freedom's involvement. USA and UK agreed to send equipment to support the Altian army, as well as a token military force, which is yet to arrive. The only open offer of "help" came from Russia, but the government was forced to reject it. Despite that, the Russian military is clearly on the move, as the bear is sensing an opportunity.  This caused concern in NATO and so the scene is set...
                With NATO and Russian forces approaching the island in turmoil and a terrorist organization seemingly acting from behind the scenes, it seems all ingredients for a disaster have been added to the cauldron. It is only a matter of time before it starts to boil.
                The Altian clock shows two minutes to midnight...
     

     
    The assets
    Player faction: Altian military
    Player slots: 32
    - PLATCO - 4-man command element and armored command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Deimos - BMP-1P IFV - 2-man crew (Gunner/commander and driver)
    - Support team - 2-man team equipped with either an HMG or recoilless rifle, at commander's discretion
    - Various wheeled transport vehicles

    There will be no arsenal, players are given custom loadouts. Resupply will be possible.
    Despite using a mix of western and russian weaponry, squad layouts are organised so that there should always be someone who uses the same ammo type.
     
     
    The mission
    The goal is to put an end to insurgent activity in the area. The rebels have attacked the town of Abdera, most likely to retaliate against the civilians loyal to the government. We are also expecting the insurgents to have several camps, outposts or weapon caches in the area. We must retake the town, and find and neutralize any insurgent threat in it's vicinity. Safety of civilians is a priority. Securing intel or capturing insurgents for interrogation could also prove beneficial to our efforts. We should also be ready to counter any insurgent movements in response to our actions and be on the lookout for possible proof of Freedom's involvement in the insurgency.
    The modset
    We will be using BAF, RHS, ACE and TFAR and associated compatibility patches. To make it extra easy, here's a colection link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
    Just a prologue?
    If people like it and want more, this will likely evolve into a zeus campaign, with a player-driven story and future missions influenced by your efforts, successes and failures. You will get the opportunity to play as Altians, Americans and British and face unique enemy commanders with personalized command styles. It will aim to be the best possible mixture of fun, immersive and challenging.
     
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