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War for Altis - Act 1 Mission 1 Modded Zeus Ops 12/01/20 @ 17:00 UTC


JANXOL

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People wanted this to continue and so this is the beginning of the War for Altis modded campaign.

 

Date:

12.01.2020

17:00 UTC

 

Expected mission length: 120+ min (might be over or under)

 

 

Act 1 - Prelude to a Nightmare

 

            There are still many who dare not utter the words "civil war", but few words can be better used to describe situation on Altis. The insurgents are clearly more bold, more aggressive than they've been until now. It is clear they feel confident. It is clear they have support from outside. The conflict is very likely to escalate and Altian military must be prepared for anything that the insurgency may have in store.

            The true battle is fought for the hearts and minds of the civilians. The insurgents hoped they could harass the population without impunity. That those who cannot be convinced can be forced to submit. That those who will not submit can be eliminated. However, they have met with strong resistance from the Altian army, determined to protect the people. The Altian army responded to increased insurgent activity with their own operation, and despite difficult terrain, they were successful in driving the insurgents back and saving many civilian lives. Many insurgents were killed and a lot of their equipment was destroyed and it was thought that this victory would greatly reduce insurgent activity in the region. Now it becomes clear that the insurgents and the supplies they receive have been underestimated.

            Altian army secured intel strongly indicating that Freedom is in fact assisting insurgents with weapon shipments, troop training and intel gathering. Now it is up to the higher-ups to convince Epsilon and UN of the gravity of the situation. After preliminary talks it is apparent that while they do not reject this evidence, they are reluctant to act on it. Most likely the reason of their concerns is the situation with Russia and fear of escalating it further. Meanwhile, the supplies from USA and UK start arriving on the island and the first batch of troops is scheduled to arrive soon after.

            Russia luckily took no strong action so far, though their offer of "help" is still on the table and they "insist" that they are allowed to help the Altian people. The Russian forces in the region are on high alert, but they do stay clear of Altian territorial waters, for now at least, coming just close enough that their presence cannot be ignored and just far enough that they abide all international laws.

            While the insurgents and their sponsors are still the real threat, Russia's gaze can be felt across the island, like silence before the storm that threatens to descend upon Altis.

            The Altian clock still shows two minutes to midnight...

thumb.thumb.jpg.e41efac439c8cd60ebf8cf8d8d9ad919.jpg

 

The Assets

Player faction: Altian military

Player slots: 30

- PLATCO - 4 man command element

- 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)

- Vortex - air unit with Mi-8 helicopter, both armed and unarmed variants.

 

- 2x M113 APCs

- Various wheeled transport vehicles

 

The mission

The Insurgents are targeting the infrastructure in the region. We must prevent the destruction of infrastructure and loss of lives of any civilians found in the crossfire. The area should be searched for any camps the insurgents may operate from. We should also be on the lookout for any opportunities of gaining intel, be it in the field or through interrogation of higher-ranking insurgents.

 

The modset:

The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184

 

Hope to see you there!

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