Jump to content

Stanhope

Spartan
  • Posts

    2,130
  • Joined

  • Last visited

  • Donations

    20.00 GBP 

Reputation Activity

  1. Haha
    Stanhope got a reaction from RiverWolf in More Ambulance Spawns and Better Ambulances.   
    Many people are annoyed by people using these sirens unnecessarily, hence why they've been removed. 
     
    I should look into disabling that actually. 
  2. Like
    Stanhope got a reaction from RiverWolf in AW Mod Feedback Thread   
    The uniform will be replaced, it won't match the helmet camo though (and the helmet won't be replaced as people have previously complained about RHS ammo being underpowered against project opfor armour). 
  3. Like
    Stanhope got a reaction from Noah_Hero in How to join and play on our I&A servers   
    This is a guide meant for people who have never or only a few times played on our I&A servers.  At the bottom you can find 3 links to videos created by members of our community on how to join the server.  All 3 are a bit over 40 minutes but all certainly worth watching if you're new.
     
    1. Joining the server
    Let's me quickly just explain how one joins one of our server.
    This can be done in several different ways.  The easiest and fastest is direct connect but you can also look in the server-browser and even in the recent tab if you have recently played on our servers.

    To use direct connect you will need the IP and port of the server.  For our public servers these can be found here.  You'll have to put this information into the IP and port field like this:

     
    If you prefer to use the server browser you can use the following settings:

    You can change the max ping it's not really that important.  You can also hide full servers and passworded servers if you're trying to join one of our public I&A servers.
    And these servers will show up:


    If you use the recent tab, just sort them alphabetically and look for the ahoyworld ones.
     
    2. Picking a slot
    Right after you entered the server you will see this screen, also known as the lobby:


    On the right hand side you see all the connected players.  At the top some information about the server, the mission, ...  And on the left hand side you will find the slots you can connect to, highlighted in the screenshot below.

    To get in the server simply select a slot by pressing on it with the left mouse button and press OK.  Depending on which slot you select you'll have a different role in the game.
    We have slots ranging from rifleman to medic to pilot to UAV operator.  The first roles you'll come across are infantry roles, alpha squad to echo squad, more towards the bottom you'll find roles like snipers, recon squad, pilots, UAV operator, ...
     
    3. Joining and spawning
    After you pressed OK, arma will start downloading the mission file.  Depending on your internet connection this might go rather quickly or can take quite some time.  After arma has loaded the mission file and synced some other data you will get the respawn-screen, which for altis I&A looks like this:


    To spawn in select a spawn location from the list on the left hand side and when the timer has gone down to 0 a 'respawn' button will appear.
     
    4. Getting your gear sorted
    After you spawn in you will have the default gear, you can change this gear at any of our arsenals.  In main base arsenals can be found on officers standing around in base.  Here are some examples:

    At FOBs (Forward Operating Base) arsenals are located on the big crates that look like this:

    The arsenal on the server is partially restricted.  Things like RPGs, explosives, ... can be taken by anyone.  But sniper-rifles are only available for snipers, marksman-rifles only for marksmen, Titan launchers only for AT specialists, ...
    Things like CSAT and AAF uniforms are not available for anyone to avoid friends and foes from looking the exact same.
     
    Knowing this you can start making your kit.  Feel free to personalize it as much as you want, just be sure not to stand at the arsenal for hours.  After you made your kit in the arsenal you can save it.  This can be done by pressing save at the bottom of the screen and then enter the name and press save again.  

    If you do this you can load that exact loadout from the arsenal next time you join our, or any other, server and even in singleplayer.
     
    After you get your gear sorted I suggest quicksaving your loadout so you respawn with it.  This can be done by using the scroll-option on any arsenal.
     
    5. What is there to do?
    In I&A there are 3 types of objectives and a special one that spawns.
    The primary that will always be active is the main AO.  On the map they look like this:

    The goal in this objective is to push back hostile forces out of that area.  An AO also has a sub-objective.  The current sub-objectives are: a radio-tower, a cache and an HQ building.  They all have to be take out in their own way before that AO can complete and the next one can spawn.  The cache and the radio-tower can simply be destroyed to complete the objective for the HQ building you've got to kill the officer in it.

    A second type of mission are the side missions which look like this on the map:
    (picture to be inserted)
    There are several side missions, too many for me to list here.  But they all come with a description that will tell you what you have to do to complete that specific side mission.  Upon successful completion of a side mission a reward will spawn at base.  These rewards can range from a repair off-road to a main battle tank to attack helos and even jets.  Obviously the chances of a jet spawning are significantly lower than the chance of a car/MRAP/IFV spawning.  (Mine-Resistant Ambush Protected vehicle and infantry fighting vehicle).

    The third type of objective that can spawn are priority objectives.  On the map they look like this:

    Priority objectives should always be take out as soon as possible, they should be your priority.  This because priority objective will have significant impact on how easy the other missions are. 
    We currently have 3 priority objectives: artillery, anti-air and factory.  
    If prio artillery spawn hostile forces will have set up some artillery and start shelling friendly positions they know about.
    If prio AA spawns any friendly air asset within 5 km will be engaged by it and in 95% of cases be taken down.
    If prio factory spawns the AO will be reinforces periodically with hostile forces.
    Each one has it's own way of being taken out.  The AA and arty can be take out simply by destroying the AA and arty assets.  To take out the factory you first have to kill the viper engineer in the factory before you can destroy the factory building.  Only when the factory building is taken out reinforcements will stop spawning.
     
    The final type of mission that might be active is a zeus mission.  There is no set time when one of these will be active.  There will have to be someone with zeus-access (a modded moderator or a spartan) who's willing to do one.
    As they are made on the spot this guide can't tell you what they'll look like or what you'll have to do.  If you don't know what to do at/for that zeus mission, just ask in sidechat.

    6. How do i get to where to fighting is?
    There are several different ways to get there.  First off you've got to see how far the objective is from where you are.  In general if the objective is no more than 1.5km away it'll be fastest to walk/jog/run there.
    If walking isn't an option you have 2 more options: via ground and via air.

    We have helicopter pilots that will fly you around.  How this is done depends on a few things, here are a few examples of what to do in the described situation, they don't cover everything tho.  If you, after reading these situations, don't know how to get an airlift just hop on the server and ask in sidechat.
    If you're out in the field and need evac or to be flown to the next objective just mark your location on the map with a marker and name it evac.  Then type in sidechat something in the lines of 'vortex i need evac at old side mission'.  If you're at an old AO you'll obviously use old AO instead of old side.
     
    If you're at base it's just a little bit more complicated.  First look on the map to see whether or not we have any FOBs.
    If we don't just go to the pickup-pad at base and await arrival of a heli.  The pickup-pads look like this:


    If we do have an FOB it's advised to teleport to the FOB closest to the action.  Teleporting can be done by using the scroll option on the teleport laptop.  The teleport laptop looks like this:
     
    So the last option is to go via ground.  At our base and all of our FOBs vehicles spawn.  You can freely use these vehicles however do make sure nobody else is using that vehicle at that moment in time.  He might not be in it because he's loading things up.  If you're not sure just ask in sidechat.
    Most of our vehicles respawn the only exceptions are the side mission rewards.  They do not respawn.
    One last thing to consider is whether or not it's sensible to take that vehicle.  If you're all by yourself it might not be sensible to take a hemtt which can seat up to 20 people.  
     
    7. final notes
    Just a few final things you should know/do before joining:
     
    War is chaotic, friendly fire incidents will happen but try to avoid them at all cost.  In general we advise new -and experienced- players to check their map before shooting.  Just look whether or not there are friendlies in the area you're about to shoot at.  After having played enough hours in arma and in I&A you'll start recognizing what friendly and what hostile uniforms are, how AI behaves, ...  Just be sure to to rely on this knowledge too much, many people have been TKed this way.

    And finally be sure to read the rules, we have a select few rules that are the opposite of what most other servers out there enforce.  An example of this: if you crash a helicopter or vehicle and there is no sensible way to get it operational again, just abandon it do not blow it up.
    All the other rules can be found here:  

    A video explain on how to join our servers made by @fir_nev can be found here.
     
    And @GamerbugUK also made 2 great videos about how to join: first one, second one.
     
    Suggestions, questions, comments, ... below and i, or someone else, will happily answer your question and i might put your suggestion in this guide.

     
  4. Like
    Stanhope reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 7 26/03/2020 @19:00UTC   
    Mission Name:
    Vietnam Campaign Week 7
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset AW Unsung ZEN.html
     
    ****Note updated modset, ZEN and ZEN Ace compat added****
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)
     
     
    Situation
    Our base has been under sporadic mortar fire for a few days now. Command want's us to find and eliminate this mortar unit to prevent any further loss of assets. 

     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    3 x A-7D Corsair II
    1 x A-4E Skyhawk 
     
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas and centred around villages.
     
    Mission
    Head North from the base to find and neutralise the enemy mortar team.
     
     
    Execution
    Objectives:
    Find and neutralise the mortar team
    Dismantle the enemy positions in the area
    Engage and destroy any enemy positions or infrastructure encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     

    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.
  5. Like
    Stanhope got a reaction from MidnightRunner in Whitelisted slots for staff   
    I've already said this to Havoc in teamspeak but I should probably put it here as well: in I&A3 the server is limited to 60 players and there are 64 slots in the lobby.  There's thus always be 4 open slots which, in my opinion, negates the need for special slots for zeuses.  I&A4 will have this though. 
  6. Like
    Stanhope got a reaction from MidnightRunner in Command Channel and More Emphasis on Squads   
    AWE (also known as EU3), this is its subforum, this is how to join and this is the event post for an organized event we're having on it tomorrow
  7. Thanks
    Stanhope got a reaction from Schubz in Command Channel and More Emphasis on Squads   
    AWE (also known as EU3), this is its subforum, this is how to join and this is the event post for an organized event we're having on it tomorrow
  8. Like
    Stanhope got a reaction from Schubz in Command Channel and More Emphasis on Squads   
    Yes, it's up 24/7.  Once you've installed all the mods and launched the game there'll be a button under multiplayer in the main menu that says "join awe"
  9. Thanks
    Stanhope got a reaction from MidnightRunner in Invade and annex Private server   
    Not really a problem, I&A3 was just never meant to be compatible with ace.  There's a file Scripts\misc\localChecks.sqf, remove that & the calls to it in initplayerlocal & onplayerrespawn
  10. Like
    Stanhope got a reaction from Schubz in [AWE] Liberation WEDNESDAY 24/02/21 @ 18:30 UTC   
    Mission Summary
    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    Russian Armed Forces
    Opposing Forces
    United States Armed Forces
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command at the start of the gamenight
     

     
  11. Like
    Stanhope reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 4 19/02/2020 @19:00UTC (Postponed until next week 26/02/21)   
    Mission Name:
    Vietnam Campaign Week 4
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW Unsung.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)
     
     
    Situation
    A situation is developing involving a high altitude recon aircraft. It was intercepted and shot down by a ground based missile system. The pilots were able to make an emergency landing in our area and are currently evading enemy forces who are closing in on there position. Our unit has been tasked with the search and rescue efforts. We have also been given the job of finding and eliminating the high altitude missile system which was used to take down the recon craft.
     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    2 x A-7D Corsair II
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas and centred around villages.
     
    Mission
    Go to the crash site and attempt to locate the downed pilots. If possible find and destroy the enemy high altitude missile system.
     
     
    Execution
    Objectives:
    1. Find and recover the downed pilots
    2. Find and destroy the high altitude missile system
    3. Engage and destroy any enemy positions or infrastructure encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  12. Like
    Stanhope reacted to Lindi in [2ndLt]Metalboy   
    Hello @2ndLtMetalboy,
     
    Here we are again, with a second ban for recruiting and advertising. The MO and evidence is very much just like the last time. Last time I specifically said "I will take your word and remove the ban. I urge you to read the rules of Ahoy and EU1 once more to make sure there will be no more incidents. Repeat offenders very rarely get a second chance."

    We have also been made aware of advertising /  recruitments attempts after your previous ban appeal. 
     
    In light of this, the ban will stand as issued again.
     
    BAN APPEAL UNSUCSESSFULL
  13. Like
    Stanhope reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 3 12/02/2020 @19:00UTC   
    Mission Name:
    Vietnam Campaign Week 3
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW Unsung.html
    **Note: due to performance issue with the Prei Khmaoch Luong map it has been removed from the modset, updated HTML attached**
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)
     
     
    Situation
    Following the discovery of enemy documents and maps we have pin pointed the location of several logistics points used by the NVA for bringing in supplies. Part of this network is a camp where people being sent for re education are housed before transport North.
    Local leaders have promised us their aid if we can put an end to the abduction of the local population.
     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    2 x A-7D Corsair II
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find and destroy the enemy logistics infrastructure to reduce their fighting capacity in the area, save and return the captured civilians in order to garner the support of the local leaders.
     
     
    Execution
    Objectives:
    1. Assault and destroy the enemy logistics infrastructure
    2. Rescue and recover the civilians being held for transport North.
    3. Engage and destroy and enemy positions or infrastructure encountered.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  14. Like
    Stanhope got a reaction from Schubz in [AWE] Liberation WEDNESDAY 10/02/21 @ 18:30 UTC   
    Mission Summary
    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    US Armed Forces
    Opposing Forces
    Sahrani Resistance
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command at the start of the gamenight
     

     
  15. Like
    Stanhope reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 2 05/02/2020 @19:00UTC   
    Mission Name:
    Vietnam Campaign Week 2
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW Unsung.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)
     
     
    Situation
    Now that we have established our base of operations in the area we shall begin to make our presence felt. Our orders are to patrol out and look for the enemy. We are to draw the enemy out and then engage them with overwhelming firepower from the available CAS assets.
     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    2 x A-7D Corsair II
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Patrol along the designated routes to specific spots in order to draw out the enemy and have them reveal the positions. 
     
     
    Execution
    Objectives:
    1. Patrol along the 2 designated routes
    2. Engage and neutralise any enemy forces or equipment encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

     
  16. Like
    Stanhope got a reaction from Schubz in [AWE] Liberation WEDNESDAY 03/02/21 @ 18:30 UTC   
    Mission Summary
    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
     
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    US Armed Forces
    Opposing Forces
    Sahrani Resistance
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command at the start of the gamenight
     

     
  17. Like
    Stanhope got a reaction from SiegeSix in [AWE] Liberation WEDNESDAY 03/02/21 @ 18:30 UTC   
    Mission Summary
    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
     
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    US Armed Forces
    Opposing Forces
    Sahrani Resistance
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command at the start of the gamenight
     

     
  18. Like
    Stanhope got a reaction from chicken_no6 in Enhanced Btr-k   
    An issue has been created for this, one of the devs will have a look at it soontm
  19. Like
    Stanhope got a reaction from Murph in Heavy Armament Abuses -Denied-   
    I'm not making any comment about whether the points you raise are actual problems or if the proposed solutions are good or bad, I just have a few technical remarks:
    For your first suggestion: how can it be enforced?  Making new rules is great but they need to be enforceable.  The only way I see it being enforced is by moderators and spartans basically not playing anymore and just spending their time observing the usual suspects. 
    For your second suggestion, this can be implemented in such a way that it has a negligible impact on performance. 
  20. Thanks
    Stanhope got a reaction from Pickle in Heavy Armament Abuses -Denied-   
    I'm not making any comment about whether the points you raise are actual problems or if the proposed solutions are good or bad, I just have a few technical remarks:
    For your first suggestion: how can it be enforced?  Making new rules is great but they need to be enforceable.  The only way I see it being enforced is by moderators and spartans basically not playing anymore and just spending their time observing the usual suspects. 
    For your second suggestion, this can be implemented in such a way that it has a negligible impact on performance. 
  21. Thanks
    Stanhope got a reaction from Pickle in Heavy Armament Abuses -Denied-   
    There's one UAV op that's hardly ever taken, there's hardly ever anything that pilots can use for cas and it's really apparat when people are doing uncalled cas.  It's not so apparent when people are shooting Anti personnel missiles from a titan at infantry.  Also, enforcing infantry only at a zeus mission is also easy, you see if there's a vehicle or not. You don't have to monitor what the vehicle is shooting at. 
  22. Like
    Stanhope reacted to MidnightRunner in Vietnam 2: Napalm Boogaloo Week 1 29/01/2020 @19:00UTC   
    Mission Name:
    Vietnam Campaign Week 1
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    AW Unsung.html
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 19:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11, Vortex and a 4 man command element)
     
     
    Situation
    Having just been deployed to Vietnam your unit finds itself in the odd situation of being cut off from your designated patrol base.
    An offensive by the North Vietnamese has overrun the area and all friendly forces have withdrawn. Now that the enemy offensive has mostly been halted, your task is to restore order in the region and push the enemy out.  No air assets are currently available due to weather conditions.
    Once the FOB has been retaken aircraft will be able to operate from there. 
     
     
    Assets:
    6 x PBR MK.II
    Various ground support vehicles
    Other Assets will be available one the FOB has been established
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Make your way down river by boat as weather has grounded most aircraft. Engage any enemy forces encountered and re establish to FOB and Patrol Base.
     
     
    Execution
    Objectives:
    1.Locate and reclaim the designated bases
    2. Engage and neutralise any enemy forces or equipment encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the Diary accessible through the map. Platoon has limited discretion for change but structure is to be maintained.

  23. Haha
    Stanhope got a reaction from SiegeSix in [AWE] Liberation WEDNESDAY 27/01/21 @ 18:30 UTC   
    Due to there being a number of gamenights planned on the upcoming Sundays liberation events will be held on Wednesday for a while
     
    Mission Summary
    This Wednesday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    US Armed Forces
    Opposing Forces
    Sahrani Resistance
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command on Wednesday
     

     
  24. Like
    Stanhope got a reaction from Snogers Kowalski in [AWE] Liberation SUNDAY 24/1/21 @ 18:30 UTC   
    Mission Summary
     
    This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    Dutch armed Forces
    Opposing Forces
    Serbian armed Forces
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command on Sunday
     

  25. Like
    Stanhope got a reaction from RiverWolf in [AWE] Liberation SUNDAY 24/1/21 @ 18:30 UTC   
    Mission Summary
     
    This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command.  These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
     
    Modset Required
    The modset, as well as a full explanation on how to join, can be found here:
     
     
    Mission Runtime
    Roughly 2 hours with a chance to carry on open-ended
     
    Friendly Forces
    Dutch armed Forces
    Opposing Forces
    Serbian armed Forces
     
    Mission
    Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Objective
    TBD by Acting Command on Sunday
     

×
×
  • Create New...