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Colsta

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  1. Downvote
    Colsta reacted to S0zi0p4th in AWE - I&A Server message   
    Tbh in theory the msg is correct   and noah is also correct
     
    We never changed the text 
    When I am home again I will either change it or just total remove it because I hate them on a modded server
     
    This of course is depending on the amount of rep I get for this post
  2. Like
    Colsta got a reaction from fir_nev in Tanks on Enhanced   
    Gamenights can fill that niche, and they have in the past.
  3. Like
    Colsta reacted to SkullCollector in Locking First Person Only in EU3   
    The general consensus regarding third-person gameplay is a 'don't ask, don't tell' mentality. As long as you don't call out targets you see glancing over that three-metre wall, I won't call you out on using that view.
     
    AWE brings together a variety of different mindsets and many will, over time, pick up different traits from one another. In the case of third- or first-person views, it's far more likely that third-personers adopt the serious, realism-centric mentality of first-personers than the other way around. Someone who's learned to play with it won't just fall back on that old crutch.
    In turn we get to enjoy banter with a larger, more open player base. I'd wager most of us wouldn't be here otherwise.
     
    So we benefit each other.
    Bringing about a change specifically in order to rid yourselves of an entirely non-harmful way of enjoying the game is the polar opposite of what AWE has been so far.
  4. Like
    Colsta got a reaction from Miczils in Tanks on Enhanced   
    Gamenights can fill that niche, and they have in the past.
  5. Like
    Colsta got a reaction from Karate Pyjamas in Tanks on Enhanced   
    Gamenights can fill that niche, and they have in the past.
  6. Like
    Colsta got a reaction from Amentes in Tanks on Enhanced   
    Gamenights can fill that niche, and they have in the past.
  7. Like
    Colsta got a reaction from Noah_Hero in Tanks on Enhanced   
    Because they require a specific team to use - Torch or Hammer - which require high numbers of players on the server.
    More specifically, it requires enough numbers to have both Alpha and Bravo full, as well as a Platoon Commander.
  8. Like
    Colsta got a reaction from SkullCollector in Loadout options   
    It did work back when I first joined. No reason not to work again.
  9. Like
    Colsta got a reaction from Copey in Loadout options   
    It did work back when I first joined. No reason not to work again.
  10. Like
    Colsta got a reaction from Noah_Hero in Medic system on EU3   
    To add to the last post, I would call AWE "tactical realism".
     
    I'll close the topic since it's been answered and discussed extensively, and as such is getting derailed.
  11. Like
    Colsta got a reaction from Noah_Hero in Medic Rant   
    There's always people who want to control everything and everyone on the battlefield. That's why SLs who micromanage exist.
    To them I say: Let people do their jobs.
     
    Feel free to contact the staff team if it happens again.
     
    And yes, it's a breach of rule 9. 
  12. Like
    Colsta reacted to Copey in AhoyWorld Enhanced - Moving Forward   
    Upon us we find a great opportunity, and it brings great delight for me to inform you of decisions regarding the forward progress of the server and community. It has taken a great deal of time and discussion to reach this decision, but we now feel that it has been sufficiently planned - and, well…discussed. Following a unanimous vote amongst the AWE staff team, we are progressing with enacting these changes.
     
    In addition to the changes detailed in this post, more will soon be announced that will contribute to the direction we seek for AWE, moving forward. As such, keep your eyes turned towards the AWE section of the forum. We are excited to deliver the new direction - and we hope you are too!
     
    Monday 19th of June 2017.
     
    Put a reminder in your calendar, this is when the changes will take effect (ensuring there are no snags or hiccups during the process).
    The Steering Committee has reached the decision that the CUP, and all its dependencies will be removed from the modpack, and therefore the modset. The total list of removed mods, and their size, is:
    CUP Terrains Core 7.8 GB CUP Terrains Maps 2.1GB Project OPFOR 1.5 GB Abramia 0.213 GB Isla Duala 0.328 GB Lingor and Dingor 0.633 GB Fallujah 0.201 GB  
    The following mods will also be removed due to lack of development by authors, or bugs. This is pursuant to separate decisions by the Steering Committee, and are being enacted during this update.
    Burnes_AAV 0.057 GB Spec4gear 0.391 GB  
    This yields a reduction in repository size of 11.723 GB. 
     
    As a result, several new maps will be added; these are:
    JBAD Buildings 1.3 GB Lythium 1.0 GB Bornholm 1.5 GB Bozcaada 0.137 GB  
    This totals 3.937 GB in additions.
     
    Overall this gives us a 7.793 reduction in modpack and repository size. Reducing the size of the modpack is not our driving force in these changes, but rather a desire to offer a new, innovative and refreshing experience to the AhoyWorld Enhanced player-base.
      
    These will be the core modded maps for AWE moving forward. Other maps will be added; however, they have not been decided upon, yet. Anything that has JBAD as a dependency will be considered, alongside stand-alone maps. Fayshhkabur, ToraBora are good examples of maps we are looking to consider.
     
    The new playable maps will be:
    Altis Stratis Tanoa (Will not be in gauntlet rotation) Gorgona Lythium Bornholm Bozcaada Kerama Islands (possibly)  
    Other mods are also under consideration stemming from the request area of the forum. These have not yet been finalised and so have therefore not been included.
     
     
    Best Regards,
     
    Copey, Skullcollector and S0zi0p4th,
    The Steering Committee of AhoyWorld Enhanced.
  13. Like
    Colsta got a reaction from LEO in Medic system on EU3   
    When we had no insta death no matter what, the gameplay devolved as did player skill. Massively. Players just rushed head-on with no fear of dying, because they couldn't, in fact, die.
  14. Like
    Colsta got a reaction from Copey in Medic system on EU3   
    When we had no insta death no matter what, the gameplay devolved as did player skill. Massively. Players just rushed head-on with no fear of dying, because they couldn't, in fact, die.
  15. Like
    Colsta got a reaction from Amentes in Medic system on EU3   
    I'd say respawning and having to go back to the AO takes longer than being revived in the middle of it.
  16. Like
    Colsta got a reaction from Miczils in Medic system on EU3   
    When we had no insta death no matter what, the gameplay devolved as did player skill. Massively. Players just rushed head-on with no fear of dying, because they couldn't, in fact, die.
  17. Like
    Colsta got a reaction from fir_nev in Medic system on EU3   
    When we had no insta death no matter what, the gameplay devolved as did player skill. Massively. Players just rushed head-on with no fear of dying, because they couldn't, in fact, die.
  18. Like
    Colsta got a reaction from Noah_Hero in Medic system on EU3   
    When we had no insta death no matter what, the gameplay devolved as did player skill. Massively. Players just rushed head-on with no fear of dying, because they couldn't, in fact, die.
  19. Like
    Colsta got a reaction from Ryko in Medic system on EU3   
    When we had no insta death no matter what, the gameplay devolved as did player skill. Massively. Players just rushed head-on with no fear of dying, because they couldn't, in fact, die.
  20. Like
    Colsta got a reaction from Amentes in Medic system on EU3   
    When we had no insta death no matter what, the gameplay devolved as did player skill. Massively. Players just rushed head-on with no fear of dying, because they couldn't, in fact, die.
  21. Like
    Colsta got a reaction from MoonFire in [AWE] [GAMENIGHT] Operation Valkyrie - Tutvys [29/04/17]   
    Read the date. It was a month ago.
  22. Like
    Colsta got a reaction from Fabs in Whats that comming over the hill?   
    "BMP stands for Boyevaya Mashina Pekhoty 1, meaning "infantry fighting vehicle"."

    So they're not technically wrong.
  23. Like
    Colsta reacted to Ryko in Squad Leaders - your ten cents   
    I'll re-iterate here what I've said in practice and in other places.
     
    I believe the following illustrates how leadship on AWE "should" work: imagine the objective is to destroy an enemy radar installation.
     
    1) at the Platoon Commander level:
    a) before the operation begins, the PC organizes the rough plan of how all the squads are meant to carry out the overall objective. How infantry is to be inserted and extracted, what the heavy asset teams will be doing to support the infantry, and who is responsible for what level of the overall plan.  If players need to re-slot to take on different roles, it's coordinated by the PC.
    b )  during the operation, the PC serves as a traffic coordinator - managing the flow of information and requests from one squad to another.
     
    2) at the Squad Leader level:
    a) before the operation begins, the SL coordinates with PC to determine best how they will be used in the mission. The SL can offer suggestions and debate heatedly over proposed landing zones, avenues of attack and so forth, but ultimately the PC has final say on what will happen.
    b ) during the operation, the SL implements the plan on a strategic level, making adjustments based on developments that arise in the field. A pilot may choose a different LZ because the intended LZ has enemy units on it; an infantry squad leader my choose to send the squad in a different direction due to terrain; a HAT team may choose a different overwatch point based on limited visibility.
     
    3) at the Team Leader level:
    a) before the operation begins, the TL receives the mission plan from the SL and ensures that his team has the proper resources to accomplish their part of the mission: for example, in the radar installation objective, if their infantry squad has an engineer, ensuring that that soldier has adequate explosives to do the job. Ensuring that there is a backup in place. Ensuring that autorifleman assistants carry the right type of ammo for the autorifleman. That sort of thing.
    b ) during the operation, the TL implements their part of the plan on a tactical level, making adjustments based on developments that arise in the field. For example, the Squad Leader of an infantry squad may push the part of the plan that has the fire teams pushing up a hill, but if the fire teams are taking major fire from entrenched positions, the FTL has the tactical authority to choose another path, or pull back to avoid taking losses, perhaps suggesting the help of a support team.
     
    I find AWE works best when leaders at all levels avoid micromanaging the level beneath them; there is a real attraction to do so, but ultimately it makes your own job harder and takes away the job of the person beneath you. Yes, they may not appear to be doing what you've told them ("I have told Alpha 1 to move up onto that ridge, and they are still there in the valley. What are they doing?") but usually there is a good reason, and if there isn't, that's when you may need to investigate further.
     
    In all of this it should be stressed that the leader at the particular level is ultimately responsible for the well being of the units under their direct command. Players must follow the chain of command, but they do so to the best of their ability and in a way which doesn't violate other rules - so if ASL is telling you to charge across a field that's being pounded by artillery shells, this could be interpreted as inciting to teamkill.
     
    - R
  24. Like
    Colsta reacted to razgriz33 in [AWE] 111 / 112 Fireteam & Squad Leadership -- 11/05/2017   
    I like the idea of this event, particularly note the "how not to micromanage" part. Historically we've struggled for leaders, either not enough of them or they're not quite sure how not to sound like a drill sergeant  Good luck boys!  
  25. Like
    Colsta got a reaction from Karate Pyjamas in EU Servers   
    In addition to what Copey said, if you want to play on EU#3, I suggest you give the rules a read.
     
    https://www.ahoyworld.net/enhanced/rules-and-guidelines/
     
    And here's a general idea of what AWE is.
     
    https://www.ahoyworld.net/enhanced/what-is-awe/
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