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Plant1ing

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  1. Like
    Plant1ing reacted to GhostDragon in We Will Not MilSim.   
    The only time most people complain is when there is less than 18 and we have 2 pilots this is when the complaints start....God I miss the days when it didn't need to be spelled out because the players played for each other and to benefit everyone rather than thinking about themselves.
  2. Like
    Plant1ing reacted to Pancake in Side Chat   
    Which is the main reason it was removed in the first place. 
     
    The inability for the mooks in a squad to see the plan laid out does mean that the SL (and subsequently the fireteams TLs) have to pass information down the chain so it's not all cut and dry.
    An average grunt isn't going to be able to check his map and see all the handy little marks made by the platoon commander on how he wants a town to be assaulted. The mook needs to be told the plan of attack using visual cues on the map, follow this valley, cross this road, assault down this street, etc, etc.
    The fact this is such an issue indicated there needs to be more communication between the leaders and the followers in how plans are carried out.
  3. Like
    Plant1ing reacted to Ryko in Notes on using MODs for EU3   
    There's a misconception floating around that you must have all MODs from the repo enabled in order to play on EU3.  This isn't the case: you just need to have the MODs that are required for the mission in question.  In addition, you can happily add any client-side MODs you wish that play nice with the server, for example Blastcore-Phoenix for splashier explosives, or if you're an admin like me, Ares which augments Zeus functionality.
     
    For example, many people play with the ALiVE and DAC MODs enabled, even though the Gauntlet mission does not require either.  In this case there's no harm in leaving them enabled - it'll just take a little longer for Arma to start up, and in the case of ALiVE, your interface will change and disconnecting will take longer.
     
    I've attached a screenshot of my Arma3Sync mod list, to give you an example of how you can reduce your overhead and utilize A3Sync's functionality to serve you best:
     

     
    As you can see, I have disabled ALiVE, enabled Ares, (BC-Phoenix is currently disabled because if I have it enabled while exporting the Gauntlet mission, everyone else will need to have it), disabled DAC, I have the JS_JC_FA18 mod in there for local testing, but it's disabled to play on EU3, and I have the fancy new PLA mod (China) but I've disabled it for now because none of the Gauntlet missions use that OPFOR faction as of yet.  On Friday I'll enable ALiVE to join the Collier's mission, for which it's required (assuming I get a slot), but for now, it's not necessary.
     
    If I was super picky, I could even disable certain maps if I knew we weren't going to be playing them (if we were playing nothing but Al Rayak, I could probably disable Fallujah and Panthera, but there's no real advantage to doing so).
     
    So you may well be asking yourself, how do I know what MODs are required for the Gauntlet mission?  The quick answer is to try and join the server: if you get an error message, it'll tell you what MODs are required, and what MODs you've enabled that are not.  The slightly less quick answer is to look at the image above: if I can get on the server with that list enabled, so can you.
     
    -R
     
    (PS, the server is in the process of being updated, so at the time of writing, you'll get an error after joining with the new MODs)
  4. Like
    Plant1ing got a reaction from lexota in TS3/ACRE Problem   
    Common' @lexota: we need more information on this one.
    Sometimes around your post is when battleye servers went down. But ACE was reported as problem not ACRE.
     
    With ACRE it's really easier than TFAR. You just reload your plugins and it's working again. Easy as that. If you reload plugins with TFAR sometimes hell breaks loose.
  5. Like
    Plant1ing got a reaction from lexota in Thank you Mark-T   
    I'm so greedy and I need more people like @xSniper1982 on AhoyWorld. YAARRR.
  6. Like
    Plant1ing got a reaction from GhostDragon in TS3/ACRE Problem   
    Common' @lexota: we need more information on this one.
    Sometimes around your post is when battleye servers went down. But ACE was reported as problem not ACRE.
     
    With ACRE it's really easier than TFAR. You just reload your plugins and it's working again. Easy as that. If you reload plugins with TFAR sometimes hell breaks loose.
  7. Like
    Plant1ing got a reaction from Amentes in The Apache   
    Higher the player base equals to higher number of enemy presence at the AO which leads to CAS presence more required. Like @Amantes the officer in charge needs to stress enough to his platoon/squad/team what equipment they need to carry. EU#3 states play your role. Play your role and you should be fine.
  8. Like
    Plant1ing got a reaction from ParabolicAJB in The Apache   
    In my opinion Apache or any kind of CAS shouldn't be used without CMD JTAC. They rely the message to actual SL/TL in the field of needing aerial assistance. The Rules on EU#3 states that we need to fill up Alpha (12). After Alpha it's Bravo (12). Alpha and Bravo don't need to work together or approach AO at same direction. You also need at least one Pilot (1- I'd argue that bigger birds need at least two if not whole five men crew (UH-60)). You also need PltCo(1) and PltMed(1) (hi numbers, hi risk) to fill up before JTAC(1). That leaves 28 players minimum before filling second pilot team as two-men crew for flying Apache. If we involve 8-ground per pilot, it fits with 27 ground assets if first pilot crew consists of only a Pilot.
     
    I know that following the rules by the book leaves little or nothing to maneuvre. Players on EU#3 constantly bend the rules. Sometimes they comply after being caught. Sometimes they argue. I don't have problem driving a boat on Sahrani for example to other side of the island. The problem is, some players don't like to wait to shoot one guy or get shot instantly. Arma3 is different kind of game than COD. There are no stats. There isn't best player of EU#3 server. Even if we do TvT your "best player" will probably get killed by new player. That's the beauty of Arma. A timeless moment to calculate the surrounding environment but, no time for comprehend actual environment.
    Sometimes I wish we lock only to advanced flight if we can't lock to first person view. You'll see nobody behind the cockpit anytime soon. Now, where is my rotary wing?
     
    @Kieran Collier I've seen CAS pilots teamkill, leaving NATO/US vehicles everywhere on battlefield unattended, doing reckless flying and endangering passengers, nades, salads and whatnot; I mean absolutely everything. Don't get alarmed. We have amazing guys who don't lack discipline. Which are a lot of them on EU#3. I find playing with them really pleasant and enjoyable.
  9. Like
    Plant1ing got a reaction from Josh in TS3/ACRE Problem   
    Common' @lexota: we need more information on this one.
    Sometimes around your post is when battleye servers went down. But ACE was reported as problem not ACRE.
     
    With ACRE it's really easier than TFAR. You just reload your plugins and it's working again. Easy as that. If you reload plugins with TFAR sometimes hell breaks loose.
  10. Like
    Plant1ing reacted to Amentes in The Apache   
    Problem with limiting the Apache to 28+ is that we rarely have those numbers on regular evenings. It's not uncommon for us to have one and a half squad, but not have any proper AT. Often Riflemen forgo or forget their single-shot AT, and we end up with no ability to deal with enemy BMPs, let alone MBTs.
     
    To me, it seems more like we need Leaders to be more attentive and ensure that the transporting happens when necessary. Alternatively, single-seat aircraft, as I've asked for in another post, is a good solution to this problem as it frees up the CoPilot to fly his own bird.
  11. Like
    Plant1ing reacted to Josh in TS3/ACRE Problem   
    10/10 issue well described.
  12. Like
    Plant1ing got a reaction from Reidy in The Apache   
    In my opinion Apache or any kind of CAS shouldn't be used without CMD JTAC. They rely the message to actual SL/TL in the field of needing aerial assistance. The Rules on EU#3 states that we need to fill up Alpha (12). After Alpha it's Bravo (12). Alpha and Bravo don't need to work together or approach AO at same direction. You also need at least one Pilot (1- I'd argue that bigger birds need at least two if not whole five men crew (UH-60)). You also need PltCo(1) and PltMed(1) (hi numbers, hi risk) to fill up before JTAC(1). That leaves 28 players minimum before filling second pilot team as two-men crew for flying Apache. If we involve 8-ground per pilot, it fits with 27 ground assets if first pilot crew consists of only a Pilot.
     
    I know that following the rules by the book leaves little or nothing to maneuvre. Players on EU#3 constantly bend the rules. Sometimes they comply after being caught. Sometimes they argue. I don't have problem driving a boat on Sahrani for example to other side of the island. The problem is, some players don't like to wait to shoot one guy or get shot instantly. Arma3 is different kind of game than COD. There are no stats. There isn't best player of EU#3 server. Even if we do TvT your "best player" will probably get killed by new player. That's the beauty of Arma. A timeless moment to calculate the surrounding environment but, no time for comprehend actual environment.
    Sometimes I wish we lock only to advanced flight if we can't lock to first person view. You'll see nobody behind the cockpit anytime soon. Now, where is my rotary wing?
     
    @Kieran Collier I've seen CAS pilots teamkill, leaving NATO/US vehicles everywhere on battlefield unattended, doing reckless flying and endangering passengers, nades, salads and whatnot; I mean absolutely everything. Don't get alarmed. We have amazing guys who don't lack discipline. Which are a lot of them on EU#3. I find playing with them really pleasant and enjoyable.
  13. Like
    Plant1ing reacted to xSniper1982 in Thank you Mark-T   
    Just wanted to thank Mark for the Zeus Mission on *cough*EU #1*cough*

    was really good fun, thoroughly enjoyed it.

    Also huge thanks to Matosh for 2 seperate supply drops, and to Shax for the brilliant Mortar support.
  14. Like
    Plant1ing reacted to Ryko in The Apache   
    In my opinion the CAS Apache can only be used when there are at least 18 players.  First pilot at 9, for transport operations, or one-man CAS if authorized by command, and the second pilot at 18 (the co-pilot can be player 17).  But either way the priority for pilots needs to be player transport, simply for all the reasons Kieran has indicated.
     
    Having CAS support is a luxury, and is not the default state.  A plan that is often created involves transporting the players in, and then the pilot going back to base and swapping aircraft to take out a CAS bird of some kind.  The problem with this is of course when the players start dying and need to be ferried back to the AO.  It's not impossible with the Little Bird, which can carry 2 players in addition to the pilot, but in the Viper or Apache, it's not possible.
     
    - R
  15. Like
    Plant1ing reacted to GhostDragon in The Apache   
    if you are sat at base you are within your rights to get a LR radio and contact the pilot or command element and request a pickup.
     
    This notifies everyone that needs to know that there is someone on the ground needing assistance.
  16. Like
    Plant1ing got a reaction from lexota in Valiant PTC-1 Signup [After Ryko's gamenight]   
    @lexota
    1.copy extracted modfile @BurnesLCAC to other mods in your arma3 folder (I keep them separate in respective main folder inside arma3folder).
    2.copy bikey BURNES.bikey to keys folder
    3.in ArmaSync: profiles>edit>new>newprofilename
    4.tab "addon options", click on + and add location of your modded folder (if you have created and placed all the mods in folder explained in 1.) If not, point to main folder.
    5. Make new group from dropdown menu : Groups. Name it "ChrisForTheKing"
    6.tab "addons" : You will see all available addons added from location 1(or default arma3folder) in left side. Copy everything to the group "ChrisForTheKing". (Select EU#3 mods and @BurnesLCAC and hold LMB then drag folders to "ChrisForTheKing" folder group)
    7. check your tab "launcher options" . See if everything is okay for you.
    8. Start arma as arma3battleye.exe
     
    additional info for 6. : This is why I keep EU#3 mods in separate folder.
     
    Whoever crashes anything in this test. I won't play with you anymore. This is really big thing for me.
  17. Like
    Plant1ing got a reaction from PiranhA in THX Ahoyworld team and couple of questions   
    Summary:
    Problem A: AI is SealTeamSix with thermal optics.
    1. Use terrain to your advantage.
    2. Use map constantly.
    3. Learn to navigate with degrees (bearing).
    4. Learn to calculate distance
    5. Good headphones.
     
    Rule 1: Don't complain about AI seeing through trees. It's an AI. Have fun with it.
    Rule 2: Together we shall play. Use teamwork as your main strategy.
     
    Optional: bump voice to 128 channels.
    Optional 2: Avoid 3rd person. You are not God.
     
    Problem B: Flying helicopter (rotorcraft,aircraft)
    1. Practice
    2. More practice
    3. Something, something
    4. More practice.
    5. Never reach full profit
    6. Repeat from 1.
     
    Optional: Use of advanced flight control is really really nice but really10x hard. If you don't have joypad with additional stuff like pedals, you'll need to do some refinements to your mouse and use another keybindings (wheel to 1 scroll, mouse wheel glide on) Even then you'll need months of practice to make it good.
    Be aware AhoyWorld doesn't like people practicing when it's primetime. Please avoid that since players get frustrated not being able to reach actual AO.
     
    Best of plays,
     
    Plant.
  18. Like
    Plant1ing got a reaction from lexota in THX Ahoyworld team and couple of questions   
    Summary:
    Problem A: AI is SealTeamSix with thermal optics.
    1. Use terrain to your advantage.
    2. Use map constantly.
    3. Learn to navigate with degrees (bearing).
    4. Learn to calculate distance
    5. Good headphones.
     
    Rule 1: Don't complain about AI seeing through trees. It's an AI. Have fun with it.
    Rule 2: Together we shall play. Use teamwork as your main strategy.
     
    Optional: bump voice to 128 channels.
    Optional 2: Avoid 3rd person. You are not God.
     
    Problem B: Flying helicopter (rotorcraft,aircraft)
    1. Practice
    2. More practice
    3. Something, something
    4. More practice.
    5. Never reach full profit
    6. Repeat from 1.
     
    Optional: Use of advanced flight control is really really nice but really10x hard. If you don't have joypad with additional stuff like pedals, you'll need to do some refinements to your mouse and use another keybindings (wheel to 1 scroll, mouse wheel glide on) Even then you'll need months of practice to make it good.
    Be aware AhoyWorld doesn't like people practicing when it's primetime. Please avoid that since players get frustrated not being able to reach actual AO.
     
    Best of plays,
     
    Plant.
  19. Like
    Plant1ing got a reaction from S0zi0p4th in Hey!   
    Welcome Dusty on AhoyWorld. Congrats on leading a squad and domination. We already have AhoyWorld group on Steam. There isn't any rule about creating other groups. You are taking sole responsibility of stated Group as your own. Please use it with the up-most sportsmanship and fair play as well as players behaviour. The stated Group will not represent this Community in any way. Run it by general AhoyWorld rules for EU#1 and EU#2 servers. If you have any concerns or issues, use forums and respective sub-forums or our TS3 channel (look for players with green flags) . Servers are meant for plays. Forums are for discussion.
     
    Enjoy your pleasant stay at AhoyWorld,
     
    Plant.
  20. Like
    Plant1ing got a reaction from chicken_bananas in Hey!   
    Welcome Dusty on AhoyWorld. Congrats on leading a squad and domination. We already have AhoyWorld group on Steam. There isn't any rule about creating other groups. You are taking sole responsibility of stated Group as your own. Please use it with the up-most sportsmanship and fair play as well as players behaviour. The stated Group will not represent this Community in any way. Run it by general AhoyWorld rules for EU#1 and EU#2 servers. If you have any concerns or issues, use forums and respective sub-forums or our TS3 channel (look for players with green flags) . Servers are meant for plays. Forums are for discussion.
     
    Enjoy your pleasant stay at AhoyWorld,
     
    Plant.
  21. Like
    Plant1ing got a reaction from lexota in Valiant Update #003   
    Chris be sure not to come on EU#3 anytime soon. We'll swarm you like teddy bears around you. So many tears of joy will be cried.
  22. Like
    Plant1ing reacted to kennychr in Valiant Update #003   
    COMING SOON™

  23. Like
    Plant1ing reacted to kennychr in Valiant Update #002   
    So been kinda slow on the development front lately as I have had alot of overtime at work. 
     
     
    But quick update :
    InternalTestingCanditate-1 is around 65%done in testing, 6 issues where uncovered and squashed, one needs another test on dedicated.
    Then ICT-1 gets merged into mainbranch of the mission.
     
    Pending that the PTC-1 will be branched for the public test.
     
    1st stage is testing of initial mission init where you have to capture one of the airfields in order to establish a base, where from ill add a teaser pic in the bottom of this post. When the initial capturing has been done Ill need people to write down feedback on how it felt etc. where to do that ill show when we get there
     
    2nd stage is the logistical aspect of it. i.e im emphesizing more on actually staying more in the field in this mission than previous so ive put inplace some stuff thatl be explained fleshed out later.
     
    3rd stage is doing actual missions. the ICT-1 and PCT-1 will have limited mission numbers as ive done alot of changes backend with writing a custom AI-spawner and addin caching and hc support to the mission for them sweet sweet frames that you love and hopefully i succeeded in doing so with the changes.
     
     
    When this is done, issues that gets logged and or noted under test will be opened and changes will be done and the issues will be closed.
     
    Then PCT-1 will be merged with main branch. Then i branch out a new branch for mission development which subsequently gets tested and tested... then merged back in and voila we have a RC which can be played!
     

  24. Like
    Plant1ing reacted to SkullCollector in The Fireteam Leader's Field Manual   
    Hello lovely people of AWE,
     
    There is always room for leaders and it's fantastic to see players step up to the responsibility of command. For the newcomers to the role, it can often be hard to find a starting point amidst the pressure.
    To this end, I’d like to offer some basic advice for beginners and old-timers alike.
     
    Treat this like a checklist to go over while waiting for deployment. A field manual, if you will.
     
    Your fireteam
    Depending on the exact composition of your specific team and the mission at hand, you will generally have an automatic rifleman, his assistant and two riflemen under you, totalling a team of five. The actual number ranges from 4 to 6.
     
    You are the fireteam leader, or (F)TL. On the battlefield, you are the bottom-most strategic planner, but the top-most tactical leader. This means that, of all chief positions, you have the most direct control over how specific nuances of the plan are carried out.
     
    Your second-in-command is the automatic rifleman, or AR. He will assume leadership if you are KIA or combat-ineffective, and he carries the most firepower. Make sure to utilise him well, as his light machine gun can easily turn the tide of an engagement.
     
    A specialist can assume a variety of roles specific to a certain team. An engineer is useful for repairs, bomb disposal and demolitions, whereas a designated marksman supplements a team's effectiveness at range, in suppression and picks off high-priority targets such as MANPADs or other sharpshooters.
    Certain missions may introduce other specialist roles. The specialist often dictates which role you play in an assault; a marksman combined with your AR turns you into the ideal cover element, while a breacher or engineer suggests you be the forward element. Play to your strengths.
     
    Finally, you have up to two riflemen who might be grenadiers or carry anti-tank launchers, or one might even take on the role of an ammo bearer. Consider them your all-round assets. Think about having at least one AT launcher at your disposal.
     
    Moving on.
     
    Lead by example. A good fireteam leader will be up front and in the middle of an engagement, fighting and suppressing like any indiscriminate member of his team. He will keep his cool and observe the situation to adjust stance, priority targets and the team’s advance as necessary.
     
    Micromanage & be concise. As a rule of thumb, your squad leader will tell you where to go, whereas you decide how to go there. Having an eye on your team is essential, so make sure everyone knows what their job is. Give easily understandable orders to reduce questions and misunderstandings to a minimum.
     
    Show tactical initiative. Your SL is always delayed. You know the plan and the commander's intent, but you also know what is going on right then and there, so use that to your advantage. Be disciplined about this and use good judgement when adjusting your tactics.
     
    In the field
    Secure your flanks. Never let your guard down and choose the formation most suitable for the situation. If you travel and have to stop, form as close to a circle as you can while utilising cover and concealment. Order your team to face and secure all cardinal directions.
     
    Use buddy teams. A buddy team is a unit of two soldiers, usually assigned a colour for easy access (helping you be concise!). The AR and AAR should be one by default, but their compositions are up to you. These will bound together, cover one another and perform various tasks you assign them as a single element. Sometimes you don’t need them, but it is better to assign teams at base while you can. Organise with your fellow team leaders to avoid overlapping colours, causing confusion on radio call-outs.
     
    Awareness
    Know your team. Be aware of who your AR is and familiarise yourself with the skills of each individual member. A quick quality check is to let them assign their colours themselves, so if they ask how to do it, you know they are more or less beginners. Keep an eye on them and treat them well, and help them as much as the situation allows. Again, lead by example.
     
    Account for your team. Make sure no one is left behind during travel or bleeds out without medical care after hard contact. You are expected to rally up your team in a timely manner, and should always be the last to get into a transport vehicle when deploying to or exfiltrating from a mission site. Let your SL know that your team is loaded up.
     
    Update your SL. Acknowledge orders and succinctly relay information to him. You are his eyes and ears on the battlefield, and he relies on you to enhance and execute his plans. If you take contact, let him know. If you have KIA or wounded soldiers, let him know. If you need fire support, let him know. Do not take long-range radios with you. Rely on the chain of command.
     
    Exert voice discipline. Make no mistake, we are here for the fun. But if you hear the call of banter, keep it to local and do not clutter the radio channels. Control your voice volume appropriately. Pass this on to your team, as you are responsible for their actions.
     
    Be nice. We all have fantasies about Gunnery Sergeant Hartman, but ask yourself if you would like to be shouted at while playing a game. Your orders have to be carried out, yes, but a simple please goes a long way. At the end of the day, we are all playing pretend with guns on the internet, so keep this in mind and you will not share Gunny Hartman’s fate.
     
     
    Useful phrases
     
     
    Obviously there's a lot of room for deviation, but if you feel there is something critically wrong, feel free to comment.
    Have no fear, and remember to open your mouth. Communication is key.
     
    Cheers.
     
    Google Docs file for easier reading
     
    ---
  25. Like
    Plant1ing reacted to Karate Pyjamas in We Will Not MilSim.   
    This topic made me cringe like fuck. The influx of players is what drove me away because I don't have time to spend hours on end on an OP nowadays and having to deal with some many people fucking about isn't worth it. If I come online I want it to be quality. I'm fucking thankful admins are finally weeding out the crap that found their way into the community. If you wanna F- about then go to your virtual arsenal of host a private server. EU3 is for serious gameplay, any fucking about is what ruins it for others. If you so desperately need to unwind after an OP then take a gun and go to the firing range and shoot 3 mags, then come back and put your serious face on again.
     
    My god.
     
    I'm not apologizing for the excessive use of the F word. This made me so irate it's making my eyes bleed.
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