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Plant1ing

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  1. Like
    Plant1ing got a reaction from Xwatt in Limits of abusive behavior   
    Hello @Xwatt,
     
    Everything You have stated in your post is correct and I will not deny, argue or need any further clarification.
    I am deeply sorry that my actions of yesterday's involvement of playing on AhoyWorld EU#1 servers were presented me as madman, ruining gameplay which I've cherished the most.
     
    Plant.
  2. Thanks
    Plant1ing reacted to Ryko in I&A 4 Beta Test Feedback   
    Invisible objects cause issues for players who can't figure it out. I'd much rather just slide the offending concrete barrier a tick over to the right to make it easier for players to pass.
    Ah... well that's well more detail than I had in mind, again, with performance in mind. The entire medical structure gives a heal action if the player is damaged. I'll add a few bits and bobs but don't expect it to be super detailed.
    I think it's about right - not enough to destroy a whole bunch of friendly air, but enough to provide a disincentive to constantly fly over the AO.  I'm relying on ambient to spawn anti-air assets for players who loiter too long over the AO, if it continues to affect gameplay balance I'll increase the anti-air intensity.
     
    My long-term goal is to create a scenario where the difficulty scales upward as the mission progresses, ie., the OPFOR become a tougher challenge as more of the island is captured.  Right now it is essentially linear.
    Right now this is a mission parameter, and the default is Random weather with a cap on rain to a light drizzle. Fog is capped at 0 (there should never be fog). I may change the rain cap to none as you're right, it's consistently bitched about.
    I haven't seen that consistently, and it looks like a syncing issue. Not much I can do about it in the mission, and if it happened I would suggest that zeus can delete it and respawn it with the admin tools.
  3. Like
    Plant1ing reacted to Ryko in I&A 4 Beta Test Feedback   
    I will do some error checking
    The weapons available to put on the racks are straight from Bohemia's config files, so they're there because Bohemia has allowed it.  It worked for me in local testing, but could be messed up in a networked setting:

     
    Could do. I'll have a look. Was kind of a proof of concept at this stage anyway
     
    Yup, love it
    This won't solve your problem. Usually the problem is that people get to the objective, clear it of enemies and then realize that no one is an engineer to blow up the thing. Plus if you don't have the points before you go to the mission, you won't be able to purchase the explosive.
    Solution is to use the ammo drop misc reward, which drops an ammo box, in which is included 3 demo charges. Of course, only a team leader / squad leader can buy the ammo drop reward...
    Not super fond of this because players will abuse it and become a mortar team when they should be running trans. However I can see a situation to accomplish your goal, being able to deliver ammo to mortar, by letting the pilot spawn a miscellaneous crate that will offer X number of mortar reloads through an action.
    Balance is the current priority. Right now there are at least two 4-man anti-air squads in each AO. I'm not anxious to add mandatory Tigris to each AO because those vehicles will also shred players. I would like to find other solutions to address your real issue, which is that AT players and CAS players wreck an AO by themselves. If those players are not there and you balance around them, then the mission becomes extremely difficult for regular squads.
    I can already hear the complaining. Right now unattended quad bikes which are more than 100m away from a player or player spawn are automatically removed and put into the respawn queue. If it's not a pilot leaving a vehicle on the runway, it'll be another player trolling, so I don't want to start plotting exceptions that will just be unpacked in another form.
    There is a "despawn vehicle" action on every vehicle, just walk up to it. The current criteria are:
    - vehicle is not moving
    - vehicle is not able to move (so: destroyed, no rotors, no fuel, no wheels, red damage to engine, that sort of thing)
    - vehicle has no crew in it
    - vehicle is within 1000m of player spawn area
    There's a delay between side mission spawns, but to error check that I need to know what mission was completed (or not completed) previously. I'll check the rpt.
    I'll have a look, but good notes.
    Good call, removed simulation, should fix it
    Sounds like a locality thing. I think the solution is to lock it to the pilot only being able to adjust weaponry, and make it so the vehicle has to be uncrewed to service at all.
    Yeah, the servicing and squad systems don't take into account those vehicles, and they should.  Will look
    I need some specifics here. Screenshots would help
    There's a lot of logic at play here. In version 049, every squad in the AO that wasn't garrisoned would create an attack waypoint to engage a single, spotted infantryman, which doesn't make sense and leaves the AO vulnerable (theoretically, a single soldier could have lured away 75% of the OPFOR presence because they were the only available target). So now the enemy is proportionally responsive to spotted units: the closest squad will engage, and all vehicles are free to engage whichever targets are communicated by enemies.
     
    There are some other custom bits and pieces: if you shoot them, they'll leave garrisoned buildings, for example.
    I can't promise to support mods to the mission. On the plus side, you don't lose your RP when re-logging... and eventually you'll keep your custom reward purchases, too.
     
  4. Like
    Plant1ing reacted to MidnightRunner in I&A 4 Beta Test Feedback   
    Ammo drop reward purchase was not working yesterday or Sunday, you could buy it and activate it but nothing happened.
  5. Like
    Plant1ing reacted to I.Jonsson in I&A 4 Beta Test Feedback   
    A very good point, agreed indeed. Just wanted to highlight the issue I had with it.
     
    The vanillasystem works for every vehicle, both air and ground; this only if you do not sit in the gunner seat for some reason. On the air service pad, in order to rearm cannon and countermeassure the 'vehicle service' works just fine, even in gunner seat.
     
    I also have messed around alittle bit with the pylon reamring system and found the following:
    -Through the rearm on Air Service Pad; If you change a weapontype without Removing the weapon you currently have on, it will add a double on the same spot. This can be done multiple times and therefore, in theory, can add unlimited supply of ammo. 
    -On the Wipeout, You can add the x3 Macer rockets on the 4 most middle racks, but they will not work, this is most likely because they are not intended to be there in the first place.
     
    What I can see from the rearm system is that whatever change you do, it will add or remove the weapon emidiatly. Is there a possebility to make it that you first choose your setup, and after that you have a "Rearm cycle" for some time. This way you might be able to get the duplicates away, and in that cycle you add the end of the service cycle, to add the cannon and countermeassures. (?)
    I have no clue how the system is coded or how it works, but it was just a though I had.
     
    In my experience it tends to fade out faster than 30 minutes. I would recomend a 10minute cycle.
    Whenever your icons are gone, even a friendly can spot another friendly in order for you to get your icons back. This ofcourse if you are within range to spot him yourself. 
     
     
    Ahoy!
     
  6. Like
    Plant1ing reacted to Ryko in I&A 4 Beta Test Feedback   
    I'm actually looking into that right now - they should be broadcast on the admin chat channel, but they're not.  That's the intended behaviour (that admins should see it, that the team killer sees it)
    What you reported was that the weapon was marked as purchased, which is what I responded to. That's intended behaviour: you should see that you've purchased the item, but whether you can actually take it out of the arsenal is dependent on your selected role.
    At present, the SPAR 17 is not limited to a specific role - it can be purchased and used by any role.
    I'm still working out the kinks for vehicle purchasing, and you've just flagged a few issues that I've been struggling with. First and foremost, is the Pawnee a useful asset? I know it's fun as heck to fly, but I think as air support goes most players would prefer the Blackfoot in the air compared to the Pawnee, as the Blackfoot can arm itself with anti-tank missiles where the Pawnee is limited to rockets.
     
    Next, the only squad that logically would have access to the Pawnee would be Viper.  If the pilot runs the Pawnee by himself, the co-pilot has nothing to do. Theoretically you could mount anti-tank ordnance on the Pawnee.  So I suppose you could purchase a Pawnee if you lost your Blackfoot and you have the points.  But I think most players would probably run a default Pawnee (wouldn't take the time to rearm, or know it's possible) which means the asset is not able to counter enemy armor threats.
     
    The Viper squad limitation exists so long as the related asset (a spawned Blackfoot) doesn't exist. Once it respawns, a variable is reformed and the squad can be joined.
     
    Something I'm considering for vehicle pilots / crews is an option to use their reward points to speed up the respawn timer (ie., spend 500 points to shave off 10 minutes from the respawn timer).
     
    If you're rearming from another vehicle, that's vanilla arma and I have no control over that.
    Yeah, I just realized that - the pylon rearming system won't rearm non-pylon stations like the gun or countermeasures.
    The intended behaviour is to return the machine gun to 100% ammo. The Blackfoot and Wipeout don't carry extra magazines for their machine gun.
     
    Known bug. I hadn't heard about the fix to use the spotting mechanic on a friendly; I might just integrate that on a 30-minute cycle to refresh the icons.
    I'll have a think about this one.
  7. Like
    Plant1ing got a reaction from SkullCollector in AWE Status   
    Ahoy all,
     
    (this text doesn't have any new ideas, just my general opinion - save you some time hehe)
     
    Game is old, and players steer to new games as @Ryko said it. ( I'm too lazy for quoting, sorry Ryko).
    Last time when I was playing on AW servers was like a month on EU#1 constantly like every day. I did not care about what type of gun I had or what vehicle I'm in. What outfit or loadout I'm carrying. I've played and happily joined on EU#1 because of players. After a lot of AOs, I&A seemed monotone. And it was. But that boredom was always beaten by good teamwork and fun to play with players who cherish to achieve same goal. Even lame as it is: Clear AO. We just don't shoot Armamen's. We talk to each other while trailing together or mocking our driver while he flips his vehicles like numerous times. Those moments for me were golden. 
     
    We have been all kicked with same nostalgia about earlier days of EU#3. And as more we emphasize on those old times, we won't be able to reach same satisfaction on playing today. You cannot achieve "greatness" of old days by living in past. You need to comprehend them and move on. Live for new moments even as small as they may become.
    A lot of you and including me are saying just give us radio, ACE and RHS and we are set. This needs to stop. We were constantly running AW staff in circle and even now. I wonder even if we have those three core mods, how long when discussion for more mods would come in again. So please don't blame arsenal or staff for whitelists and whatnot. They are actively listening to community and I haven't seen other communities that give supportive attention to new ideas. But we have to fruit new ideas.
     
    I know I've said not return in past, But just an example on topic of arsenal/faction problem: Remember Fallujah. That linearly stupid map. Why everybody loved to play on it? It was easy to come to location, no brainstorming, move in convoy, slap couple of wheels, receive IV from your medic and RTB after at least two deaths. Simple and yet ton of fun since you'd chat with other players. So no, In my opinion, arsenal is not a problem.
    Yes I've heard players on EU#3 saying that they feel handicapped not having their faction. For me it never mattered. It just adds stuff I don't pay attention to. Even vehicles, if it can bring me from A to B. I'm fine with that. So no, in my opionion, factions are not a problem.
     
    What we needed was diversity of gameplay. Stiletto delivered. Ton of diversity. After time it seems repetitive. Fine return tomorrow, fun again. And after a while, around EU#3 corner you can hear: "Gauntlet was the best" again. ?
    Summer, when I had little bit of free time, I went to play other game since nobody was on AW.
    Friend contacted me and asked me to join on EU#3. I was really pleased and honored since I thought I left good impression on that person while introducing him to EU#3. I was very sad since nobody was onto it. I've spent countless hours on EU#3 even when only two people are present. 10 am morning - No problem. We rolled.
    I guess by my weakness last paragraph nostalgia kicked in under all my efforts to avoid it. Heh.
     
    And now, when I'm out of the loop for almost half a year, I'm afraid I don't know the answer on how to attract new players.
    Shout out to my beautiful AW Community.
     
    Plant
  8. Like
    Plant1ing got a reaction from Xwatt in AWE Status   
    Ahoy all,
     
    (this text doesn't have any new ideas, just my general opinion - save you some time hehe)
     
    Game is old, and players steer to new games as @Ryko said it. ( I'm too lazy for quoting, sorry Ryko).
    Last time when I was playing on AW servers was like a month on EU#1 constantly like every day. I did not care about what type of gun I had or what vehicle I'm in. What outfit or loadout I'm carrying. I've played and happily joined on EU#1 because of players. After a lot of AOs, I&A seemed monotone. And it was. But that boredom was always beaten by good teamwork and fun to play with players who cherish to achieve same goal. Even lame as it is: Clear AO. We just don't shoot Armamen's. We talk to each other while trailing together or mocking our driver while he flips his vehicles like numerous times. Those moments for me were golden. 
     
    We have been all kicked with same nostalgia about earlier days of EU#3. And as more we emphasize on those old times, we won't be able to reach same satisfaction on playing today. You cannot achieve "greatness" of old days by living in past. You need to comprehend them and move on. Live for new moments even as small as they may become.
    A lot of you and including me are saying just give us radio, ACE and RHS and we are set. This needs to stop. We were constantly running AW staff in circle and even now. I wonder even if we have those three core mods, how long when discussion for more mods would come in again. So please don't blame arsenal or staff for whitelists and whatnot. They are actively listening to community and I haven't seen other communities that give supportive attention to new ideas. But we have to fruit new ideas.
     
    I know I've said not return in past, But just an example on topic of arsenal/faction problem: Remember Fallujah. That linearly stupid map. Why everybody loved to play on it? It was easy to come to location, no brainstorming, move in convoy, slap couple of wheels, receive IV from your medic and RTB after at least two deaths. Simple and yet ton of fun since you'd chat with other players. So no, In my opinion, arsenal is not a problem.
    Yes I've heard players on EU#3 saying that they feel handicapped not having their faction. For me it never mattered. It just adds stuff I don't pay attention to. Even vehicles, if it can bring me from A to B. I'm fine with that. So no, in my opionion, factions are not a problem.
     
    What we needed was diversity of gameplay. Stiletto delivered. Ton of diversity. After time it seems repetitive. Fine return tomorrow, fun again. And after a while, around EU#3 corner you can hear: "Gauntlet was the best" again. ?
    Summer, when I had little bit of free time, I went to play other game since nobody was on AW.
    Friend contacted me and asked me to join on EU#3. I was really pleased and honored since I thought I left good impression on that person while introducing him to EU#3. I was very sad since nobody was onto it. I've spent countless hours on EU#3 even when only two people are present. 10 am morning - No problem. We rolled.
    I guess by my weakness last paragraph nostalgia kicked in under all my efforts to avoid it. Heh.
     
    And now, when I'm out of the loop for almost half a year, I'm afraid I don't know the answer on how to attract new players.
    Shout out to my beautiful AW Community.
     
    Plant
  9. Like
    Plant1ing got a reaction from Mark T in AWE Status   
    Ahoy all,
     
    (this text doesn't have any new ideas, just my general opinion - save you some time hehe)
     
    Game is old, and players steer to new games as @Ryko said it. ( I'm too lazy for quoting, sorry Ryko).
    Last time when I was playing on AW servers was like a month on EU#1 constantly like every day. I did not care about what type of gun I had or what vehicle I'm in. What outfit or loadout I'm carrying. I've played and happily joined on EU#1 because of players. After a lot of AOs, I&A seemed monotone. And it was. But that boredom was always beaten by good teamwork and fun to play with players who cherish to achieve same goal. Even lame as it is: Clear AO. We just don't shoot Armamen's. We talk to each other while trailing together or mocking our driver while he flips his vehicles like numerous times. Those moments for me were golden. 
     
    We have been all kicked with same nostalgia about earlier days of EU#3. And as more we emphasize on those old times, we won't be able to reach same satisfaction on playing today. You cannot achieve "greatness" of old days by living in past. You need to comprehend them and move on. Live for new moments even as small as they may become.
    A lot of you and including me are saying just give us radio, ACE and RHS and we are set. This needs to stop. We were constantly running AW staff in circle and even now. I wonder even if we have those three core mods, how long when discussion for more mods would come in again. So please don't blame arsenal or staff for whitelists and whatnot. They are actively listening to community and I haven't seen other communities that give supportive attention to new ideas. But we have to fruit new ideas.
     
    I know I've said not return in past, But just an example on topic of arsenal/faction problem: Remember Fallujah. That linearly stupid map. Why everybody loved to play on it? It was easy to come to location, no brainstorming, move in convoy, slap couple of wheels, receive IV from your medic and RTB after at least two deaths. Simple and yet ton of fun since you'd chat with other players. So no, In my opinion, arsenal is not a problem.
    Yes I've heard players on EU#3 saying that they feel handicapped not having their faction. For me it never mattered. It just adds stuff I don't pay attention to. Even vehicles, if it can bring me from A to B. I'm fine with that. So no, in my opionion, factions are not a problem.
     
    What we needed was diversity of gameplay. Stiletto delivered. Ton of diversity. After time it seems repetitive. Fine return tomorrow, fun again. And after a while, around EU#3 corner you can hear: "Gauntlet was the best" again. ?
    Summer, when I had little bit of free time, I went to play other game since nobody was on AW.
    Friend contacted me and asked me to join on EU#3. I was really pleased and honored since I thought I left good impression on that person while introducing him to EU#3. I was very sad since nobody was onto it. I've spent countless hours on EU#3 even when only two people are present. 10 am morning - No problem. We rolled.
    I guess by my weakness last paragraph nostalgia kicked in under all my efforts to avoid it. Heh.
     
    And now, when I'm out of the loop for almost half a year, I'm afraid I don't know the answer on how to attract new players.
    Shout out to my beautiful AW Community.
     
    Plant
  10. Like
    Plant1ing got a reaction from GhostDragon in AWE Status   
    Ahoy all,
     
    (this text doesn't have any new ideas, just my general opinion - save you some time hehe)
     
    Game is old, and players steer to new games as @Ryko said it. ( I'm too lazy for quoting, sorry Ryko).
    Last time when I was playing on AW servers was like a month on EU#1 constantly like every day. I did not care about what type of gun I had or what vehicle I'm in. What outfit or loadout I'm carrying. I've played and happily joined on EU#1 because of players. After a lot of AOs, I&A seemed monotone. And it was. But that boredom was always beaten by good teamwork and fun to play with players who cherish to achieve same goal. Even lame as it is: Clear AO. We just don't shoot Armamen's. We talk to each other while trailing together or mocking our driver while he flips his vehicles like numerous times. Those moments for me were golden. 
     
    We have been all kicked with same nostalgia about earlier days of EU#3. And as more we emphasize on those old times, we won't be able to reach same satisfaction on playing today. You cannot achieve "greatness" of old days by living in past. You need to comprehend them and move on. Live for new moments even as small as they may become.
    A lot of you and including me are saying just give us radio, ACE and RHS and we are set. This needs to stop. We were constantly running AW staff in circle and even now. I wonder even if we have those three core mods, how long when discussion for more mods would come in again. So please don't blame arsenal or staff for whitelists and whatnot. They are actively listening to community and I haven't seen other communities that give supportive attention to new ideas. But we have to fruit new ideas.
     
    I know I've said not return in past, But just an example on topic of arsenal/faction problem: Remember Fallujah. That linearly stupid map. Why everybody loved to play on it? It was easy to come to location, no brainstorming, move in convoy, slap couple of wheels, receive IV from your medic and RTB after at least two deaths. Simple and yet ton of fun since you'd chat with other players. So no, In my opinion, arsenal is not a problem.
    Yes I've heard players on EU#3 saying that they feel handicapped not having their faction. For me it never mattered. It just adds stuff I don't pay attention to. Even vehicles, if it can bring me from A to B. I'm fine with that. So no, in my opionion, factions are not a problem.
     
    What we needed was diversity of gameplay. Stiletto delivered. Ton of diversity. After time it seems repetitive. Fine return tomorrow, fun again. And after a while, around EU#3 corner you can hear: "Gauntlet was the best" again. ?
    Summer, when I had little bit of free time, I went to play other game since nobody was on AW.
    Friend contacted me and asked me to join on EU#3. I was really pleased and honored since I thought I left good impression on that person while introducing him to EU#3. I was very sad since nobody was onto it. I've spent countless hours on EU#3 even when only two people are present. 10 am morning - No problem. We rolled.
    I guess by my weakness last paragraph nostalgia kicked in under all my efforts to avoid it. Heh.
     
    And now, when I'm out of the loop for almost half a year, I'm afraid I don't know the answer on how to attract new players.
    Shout out to my beautiful AW Community.
     
    Plant
  11. Thanks
    Plant1ing reacted to Ryko in AWE Status   
    It used to, and then people complained that they didn't have access to x weapon or y vehicle, so we relaxed the restriction. 
     
    AWE goes through phases and now it's going through a down phase. People can blame it on whatever reason they want, but part of it has to be that arma is long in the tooth as far as games go. 
     
    I've said it time and again that if we could decide on a common day that everyone agreed to play on, it'd probably be a lot more popular. Right now it's happenstance if there are a good number of players on to attract the requisite number for a really fun mission. 
  12. Like
    Plant1ing reacted to Ryko in AWE Status   
    Well, staff can't just turn on a dime on the mood of the players.  We implemented CUP after extensive polling and discussion because the player base (at the time) supported the idea of it.  If we had removed RHS and went to CUP I could believe that players stopped playing because they didn't like the change in mods.  But we just added content, so I have a hard time pinning the decrease in player base to the addition of new content.
  13. Like
    Plant1ing got a reaction from BBFSGaming in Stiletto Feedback Thread   
    Stiletto 055:
    Issue 1: Kill HVT AO. If the HVT is killed by players, and if for some time (maybe cleanup script) the body has not been identified, the body can't be identified but it will stay on the ground. So entity of body is there but the entity for checking if that is our objective is not there. Task can't be completed. If we remember this correctly, Gamenight 9th this March (Malden) also had the same problem. We killed him but we weren't sure where did we killed it. There were smoke around to check bodies but we couldn't identify it (holding space).
     
    Issue 2: Spawn point spawned by SLs is bugged and spawns at bottom left corner. Tent animation is at it's location where the spawn point has been put down. https://imgur.com/a/MgceL
     
    Issue 3: Intel reviewing over the LR says that somebody else is also reviewing the Intel at same time which is not true. More info as I test it more.
     
     
    EDIT: I'm pleased to say that AO deploy Comm Array worked flawlessly. IT spawned additional mechanized infantry and continued in noticeable timeline.
  14. Like
    Plant1ing reacted to hobnob11 in Stiletto Feedback Thread   
    I know that the "Vehicle is too far away" error with the pylon menu on the heli pad is out of your control because its an ace feature. But could you maybe increase the range of the whiteboard? so i can stand nexto the heli and still interact with the whiteboard? Some maps (i think its malden's that does this) put the whiteboard out of range of the heli, so you have to move it closer.
  15. Like
    Plant1ing reacted to Ryko in Stiletto Feedback Thread   
    Stiletto version 052 is now on the server.
    I'm putting a hold on developing further on Gorgona and Kunduz because those small maps have problems which make them bothersome to play on.  As such the rotation for 052 will be: Lythium, Bozcaada, Tembelan, Malden, Stratis and Altis.
     
    CHANGE LOG 052
    1. Additional sanity checks when joining groups.
    2. ALT-END will decrease zoom level on mini map.
    3. Stinger anti-air launcher added to Rifleman LAT and Rifleman AT for western factions; Igla added for eastern factions.
    4. Fixed picking up intel from dead friendlies.
    5. Civilians will (if they like you) occasionally reveal the locations of mines on your map.
    6. Dynamic group system now has parameter setting for None (Commander will create), Default Stiletto, and draft versions for US Army, USMC, MARSOC, British and Russian configurations.
    7. Updates to review intel mechanic: additional feedback from Crossroads about the task the intel related to.
    8. Discovered missions mechanic tweaked: as intel is collected, there is a proportional chance a new mission will spawn.
    9. Tweaks to deploy/defend comm array mission should reduce the overall length of time the array needs to be defended, and enemy reinforcements should spawn more rapidly.
  16. Like
    Plant1ing reacted to Ryko in Stiletto Feedback Thread   
    This is correct.
     
    The radio thing is like this: TFAR includes 1000 unique radio items for each model, but only the base model is represented in the arsenal. If you save your loadout with a TFAR radio, the loadout saves that unique item number (TF_RF7800_13). But when you go to load that loadout, the unique radio isn't in the whitelist, so it gets removed.
     
    There is a script that runs when you open the arsenal by scroll action that removes your radio and replaces it with a base copy before you enter the arsenal: if you save this way, it "should" save correctly.  But if you change out your radio and then save your loadout, it probably won't load the loadout with the radio you've selected because it's created a radio with a unique number.
     
    The absolute way around it should be: create a loadout, exit the arsenal, re-enter the arsenal, save the loadout.
     
    As for radio items being improperly whitelisted for ranks - I'll have a look.
  17. Like
    Plant1ing got a reaction from SkullCollector in Letter status 26082015   
    Status Letter EU3 26082015
     
     
    Hello all EU3 forum readers. I'm playing on Ahoy servers for about two months; time which I've spent in Arma3 world. I have never played Arma franchise before. That brought me to my first and favourite Arma3 community. I know a lot of people don't know me yet so I'll do my best to have great relations, tolerance and respect to Ahoy users like administrators and veterans had with me till now.
    Okay, enough sweet talk. Let me start typing what this letter is all about. In this letter I'll address my observations regarding EU3 server. I'll also name a few players since their opinion is of a greater respect than mine from other players in this community. That would be the only purpose of naming. It is not in any way meant for any type of offence.
    Let's talk about me so you have better understanding of my type of gameplay. I'm male, looking for good… heh not that kind of talk. - Supportive, helpful, compliant but questionable.
    Yes I will always listen to my SL, and yes I will always help newcomers. I will always remember first time when I've joined, Nicolai and Leo helped me with recruiting. This is helpful community, ask nicely with good timing and you'll have answer in no time.
    But hey, I still hear whining on EU3? Well yeah it's not all that shining and beautiful. There will be problems all the time but we can resolve them. We are civilized people behind the triggers
     
     
    I took wings away from my team.
     
    First problem is Luetin09's favourite: time spent *near Arsenal and around the base. He has also addressed this problem in his last video on his channel. Thirty five minutes *near Arsenal. Remember, I've typed and repeated *near Arsenal three times with a star in front. That is because I want you to think about that not all players are in Arsenal choosing their favourite dress to wear. People were just bored and have started to drive vehicles, popping flares or just hanging and having fun around arsenal box. Even Luetin09 was admiring that red bright light later when he saw that *something hit the fan.
    I think we can find another solution for this. For example when you are finished with your loadout step away and meet with your team at briefing hangar. It would be also awesome if teams are clearly separated like small groups so when SL or CMD come they can give instructions easily. This will eliminate the problem of assumption of Arsenal fever or even guys staying inside Arsenal. SL's work is really demanding (hail to all SLs) but needs to be strict and decisive. That is the only way so the others won't question commands.
    And there will be always a black sheep that is actually in arsenal picking its wool. But player Glitch has found a solution for that: “You have five minutes for arsenal.” End of story. To all us black sheep imagine this situation: You are late with your loadout; SL said to stay in base like a punishment for not obeying; you are crucial member in your team; your team lacks of crucial member; your team got wiped; you all need to work again that mission. You are part of a team, don't take your team's wings away. Play your role doesn't mean only take that item in your backpack. It means play in team as ONE. I remember when I first get on this server and I've already mentioned Nicolai and Leo helping me with way around. I've asked permission to stay in base to know what is for what, what to press, what to take etc. They have insisted I go with them and stick with one of them. They let me stayed at base. I haven't looked at that situation like I'm looking it right now. That day I took wings away from my team.
     
     
    Instruments of our plays
     
    Jenkins I feel like going that way. This will be hard to explain for me but bare with me. English is not my main language unfortunately. Because in human brain if person says one way, it will be done like that no matter what and we'll all see only that path. Let's invert situation. SLs decide approach and everything. SLs can argue, cause chick-fight, and whatnot. Put some dynamics also in mission planning. Not only on terrain. I don't have to believe, I know we have some brilliant SLs on this server but they don't express their way of doing things because they tag alongside CMDs command and don't bother. CMD is like bond between SLs, a structural thing that observes and connects.
    Imagine situation, CMD says from his throne to go capture building. SL acknowledges that and proceeds with saying his fellow troops to go there. SL is on the field, he is seeing that there is enemy armada waiting there and his experience tells him no to go there. He needs then again tell CMD that building can't be captured right now. It can be done like this:
    CMD:”go for objective Alpha on abc SL1!”
    SL1: copy that CMD.
    SL1: CMD this is SL1, Alpha hot on abc, How is bca looking for you CMD?
    asking CMD's opinion on current deviation from plan in same time staying in touch with CMD, that is important!
    CMD: CMD copies SL1, Sending your way SL2 for covering fire from cba.
    SL1 now sees his prize with tunnel-vision but CMD is eagle eye that sees threat on path abc from greater perspective and sends support along the way.
    Because SL needs to deal with battlefield and commanding chain he gets brain-freeze and dug in, sometimes forget to report to CMD so CMD gets useless on the battlefield. And time passes.
    I don't know how this would work in Arma3 world but in Planetside2 (PS2) which I've played for two years before Arma3; platoon leader commands four squads with twelve troops in each. CMD/Platoon for SL is what is Maestro for musicians that create music (plays).
    Instruments of our plays.
     
     
    Talking is winning
     
    We are humans and we like to gather around, socialize and talk about everything. This is conversation. *near Arsenal there is conversational noise all the time. It's like we are on market selling food for life, or for younger generations to understand staying in line for buying a new smartphone. You can't tell people to shut up. You can polite ask to Clear Comms. I know old veterans get nervous sometimes but they can gather inside our temple – our briefing hangar. Who wants to hear the mission will go inside hangar and be part of that. Who wants to socialize, stay around Arsenal. The only thing I would ask is to pick role that is not connected to other players. In PS2 Clear Comms would be called three times repeatedly. Imagine beautiful silence of 48 players listening to one man giving general orders. Then imagine a silence once again and listening to one man giving second orders to twelve players.
    Radios are one of the most important tools on battlefield for soldier. I won't go now in how to use radios. When I go in transport or in the beginning when first “radio check” fill the air, I always make sure of my radio settings: one ear, headphones and frequency check. You can set additional channels or other squad channels. If you are SL carrying LRR and on safe spot, you could consider switching to stereo so your squad can hear CMD general message also. Only thing I'd ask is don't change frequencies. We all start with same frequency. Imagine a mess that we would made if we play against other players and not AI or we need to switch between 10 frequencies knowing the sequence. If you have to change a frequency for some reason, before doing that inform all others about doing that. At least once in two days I hear someone saying that he was in wrong frequency. That is not excuse. Check your radios all the time. Frequencies should be listed on the map. Just yesterday we had whole squad on another frequency and we had to send a guy to inform them on their frequency or why they won't respond to CMD. LRR equipment as we all concurred should be wear by SL but maybe we should have radioman slot also that way even if we have new player he could understand better how to respond, call, or send on radios their message. Maybe we should introduce also a Loadout slot so that we black sheep, fashion queens can dress up properly and not make and disturbance on ongoing mission. This will lead us to our next chapter.
     
     
    Arsenal:”I have it, you need it”
     
    I believe we are waiting to talk about equipment or as Marcus Kincaid from Borderlands 2 would say: “Guns, guns, guns! “Simple, elegant and brings a plenty of joy. But are we all happy with arsenal, restrictions and other stuff. I'll first step forward and say that I'm not. I don't want that Arsenal become a slot from Red Orchestra 2. I mean I really like RO2 but it's whole another level of gameplay. Disabling lockpick, sunglasses, uniforms and other stuff won't make any change in times of ppl picking stuff. That 35min length problem and proposition are described in the second paragraph. It's not the Arsenal. It's other smaller things that accumulate time. This should be main concern, not crippling arsenal. What I like in this game is freedom of doing things. I urge every admin member or core staff to reconsider and bring us back all Arma world can offer. I want my banana back! (I remember times when Nicolai actually counted how many bananas carryall backpack can take, fun times).
    Next thing is particularly for Autoriflemen and their assistants. I was really enjoying playing carrier for player Wolf when he's Autorifleman. Only problem we had was we couldn't get along how to transfer ammo. One tip now is that Autorifleman place his ammo inside Arsenal crate (I like my base ground clean). Then informs his assistant that there is ammo in box to carry. Assistant then informs him how many packs he has taken. End of story. First time I was playing assistant for someone else I was greeted with this: “I'm using xyz weapon, I need you to carry me some ammo”. The procedure for newbie is like this then: Drop weapon, find Autorifleman's weapon, equip it, ask Autorifleman if he wants tracers, what color and whatnot, make room in backpack for ammo packs, drop backpack on floor, load your loadout, swap backpack, and it leaves one backpack inside arsenal or on the floor. Admin needs to clean the inventory mess on the ground. If you don't ask it would have been like that. Instead you can ask and he will drop that ammo for you. Again lots of unnecessary conversation.
    I really like that administrators are giving us freedom of picking uniform with regulations of our choice. I hope it won't cross their mind to wear all same uniforms. Differences are what keeps this game dynamic. Maybe same uniforms would be a nice touch for Game Nights, but not on regular basis.
    Officers can't and shouldn't think for us. This is particularly for explosives. Always check map to see what kind of equipment you need. You can't destroy a tower with rocket launcher we all know that. What we don't know is to bring explosives with us or ask who will bring them. It's nothing new when I say that we on EU3 go in armour clean-up or tower destruction without explosives or not enough rocket launchers for all the vehicles. Now the excuse could be there's no explosive specialist slot to select. If you ask me, whole point of selecting your role in the beginning is useless if you can't agree with others or play like a team. I would be more happy if someone asks me to bring more explosives than telling me that a certain gun is forbidden, I can't use that straw hat, I'm not on vacation etc. Nobody ever asks if somebody brought explosives or how many rockets we got in squad.
    I know I'm risking ban with this but I like sniper rifles. Especially M2010. I was actually thinking convincing Baconmop to introduce m24 or any variant of Accuracy International. When there isn't a lot of players, no commanding officers or administrators in EU3 I roll with my favourite gun. That bolt-action experience. The sound of that gun gives me shivers and with all these mods I feel like I don't know what. Hell, it even comes with different colours. From all joyfulness I'm virtually slapping myself on cheeks. And yes my dream is slammed. When I asked why, the answer is something like this: there are lone wanderers, over powerful, behaviour. I have yet to see the manifest on forums why it's forbidden.
    First lone wanderers; I don't believe there are any on this server and if there are any, they would be marked on map with new addition. On other server I won't name it but you will know which one when go alone you are kicked from server. End of story. That should be the policy.
    Over powerful. Yes it's powerful, but m2010 is crippled with ROF. Noreen is greater threat and that is over powered, and if you want to kill something above 1 kilometre there is Intervention laying around. On other servers and on EU1 I had great time marking things on map for mortar team. It was my (don't get me wrong, this is a game after all—well I already feel bad for saying this) privilege and great experience working with mortar team. And I'm not even a part of their team on paper. Every shell was designated to marker on the map. I've spend more time typing and just looking than touching mouse. I'm saying this because snipers don't need to be killing machines, they can and should be just recon or observers in theatre of war. Sometimes I've returned to base without firing a single bullet. And I'll always call that a good day in Arma. If I want to kill stuff I'll go and play other games with all the kids that f*cked my mother.
    Behaviour is something all by itself. Yes snipers are over powered in this way. They can be cocky and kill everything and not give any fun to other players.
    Playing marksman or sniper on this server is no easy task in any way. But using all the equipment to calculate trajectory of a bullet is what is all about for me. If you ask me the hardest of all quests that is in front of sniper is finding the best spot. That is the spot where you can be in duration of whole mission without compromising yourself or your spotter if you have it and covering at least 70% of territory. If you can achieve of having all three then you are in perfect spot.
     
     
    Ammo is free for all
     
    One thing I haven't realized but I have to point out is type of ammunition. I always opted for 7.62mm over 5.56mm not realizing why all the fuss. I like “classic” look of weapons and HK417 caught my eye. Yeah, I'm also fashion queen deep inside. I have run with HK417 12inch barrel primarily – because my first gun was HK417 16inch before I was told to read forums about allowed loadouts. I've changed it to 5.56mm and this is the reason why. When you use 5.56mm you can ask fellow teammate to lend you some ammo or you can give it to them. That is the only point and I'll stick with it without concerning sound, velocity or penetration. Ammo free for all.
     
     
    Rules of engagement
     
    Chain of command—I want to talk about that separately. Rule 3 is your Bible, trigger is your messenger. End of conversation.
    On this server there is always rule of Yellow weapon: Don't shoot unless fire upon. Weapons are green or red when commanding officers says that way. Even if I see there's a potential threat I always ask an officer a permission to shoot first. Maybe I just want to hear voice of Eggmuffin or Nicolai. They have very intriguing voices which are more distinctive than others. Especially Nicolai, who as a leader, I'll follow without hesitation. I need to question myself what I've written right this moment but I'll leave it open for laughs. I like to play this game on highest immersion out there. I'm taking someone's life to save mine or teams. ROE and other rules are all on forums and some more important are also written in Teamspeak.
     
    These is still happening so I'll keep addressing it:
    -don't use 20 or 30 mm guns – my game is moving like cards that have been dealt by 60-old dealer. If you have to use it please ask for permission first. I know it's a film but in Lone Survivor pilot asks for permission to engage even he sees there's a war zone below him. Yesterday was happy trigger also.
    -If you are in heli don't hover over the combat zone we can't hear anything down there. Rule 8.
    -officers should be more strict with timing. This will bring a lot in time reduction near *certain points.
     
    No immersion:
    - players showing on map
    - shift+tilde showing direction of movement
     
    I was very happy that administrators have introduced speedboats to Panthera map. This is a proof they are listening players opinion. Maybe I was selfish and should look wide angle on every aspect of server and not only what concerned me particularly. But hey, you can express your opinions. So if you have suggestion, critic or any other type of personal opinion, keep EU3 sub-forum active and full of constructive conversations.
    I'm kindly asking administrators and moderators of this server to reconsider bringing all the goodies back to Arsenal and take into consideration my appeal for allowing sniper rifles on Ahoy EU3 servers.
     
    Cheers,
     
    Plant
     
    P.S. Tomorrow is my birthday so I'll upload pictures some other time.
  18. Like
    Plant1ing reacted to Josh in [HOW TO] Mod install guide video!   
    Well guys I finally got round to making a video guide of how to install the official and modded repository for our Arma3 servers!

    Enjoy


  19. Like
    Plant1ing reacted to Amentes in Scope Mounting   
    We do see a fair few people bringing multiple scopes for the purpose of swapping in the field, and I'd prefer that they stop
     
    Your optic restricts your choices in how you engage the enemy, something I consider to be added gameplay value.
     
    I've seen people running with a 3x magnifier on their Holographic switch into a Kobra RDS, why I don't know.
     
    I don't really see a need for this mod, I'd prefer that switching in the field didn't happen.
     
    If you're a Marksman, guess what, maybe you don't need to take the Leopold off in favor of a Vortex, leave the house clearing to the M4s.
     
    Same goes the other way, if you're running an RDS om a 5.56, try, leaving the 800-meter shots to the guys with the kit to hit.
     
    Bottom line, if you make a sensible choice before leaving base, you won't need to switch.
     
    #dropthatbackpack
  20. Like
    Plant1ing reacted to Karate Pyjamas in Scope Mounting   
    Switching scopes on the battlefield shouldn't be done really. I'm guilty though. The thing is, as soon as you take it off and re-mount it you're going to lose your zero somewhere. There's plenty of optics out there who are more than suitable for a variety of missions. For example, a simple red-dot is more than plenty of optic half of the time. Add a magnifier and you're good for even further distances. Got a high magnification on your rifle and you're in CQB? Switch to a pistol and be on your toes. Anyhow, plenty of all-rounders out there. Just give them all a shot, perhaps if they don't appeal to you at first they may end up working really well for you!
  21. Like
    Plant1ing reacted to Johnson in Scope Mounting   
    I personally never have and never will take more than the single scope on my rifle to an AO as I never find a need or will for more. However, that being said I know for a fact other people do enjoy taking more than one scope to an AO as they like the versatility of doing so.
     
    This mod will not only add a sense of realism between swapping scopes in a battlefield but will also enforce a slower more thoughtful style of gameplay as players will now have to actually take a second to sit and switch scopes.

    The idea you have of being shot during a scope-switch is EXACTLY the purpose of the mod, to make the simple and easy vanilla task of changing optics more realistic and time consuming rather than being done in a split second.

    Players who choose to take multiple scopes would then also have to contemplate for the fact that they will have to stop, take a knee, unscrew their current optics and assemble their new ones before carrying on.
     
    This concept of extra thought processes within this mod is precisely the same concept of the beloved ACE mod by introducing actions such as bandaging, putting in earplugs and un-jamming rifles to create a more immersive and fun experience.
     
    At the end of the day its only 3MB onto the full repo. Its basically just an extra and equally fun ACE feature.
  22. Like
    Plant1ing got a reaction from Karate Pyjamas in Scope Mounting   
    If you pack 3 scopes in your backpack you are doing it wrong. Why you cannot be satisfied witch 2-3 option scopes like ones from RHS or Vortex type (Elcan)? Mod is fairly nice looking but it will promote people to carry more scopes. You need to consider the AO for which you are packing for. You have versatile scopes with multiple options, CQB style or CQB+mid range3x like m150 ARD which is my personal favorite. M150 is plenty enough for targets +600 meters.
     
    Also imagine Copey's gamenight for example. You are switching scopes like this, then out of nowhere "Do svidaniya" behind, and you are dead. Next thing you whine at FOB that you were switching scopes. Think about it. Do you want to become frustrated?
     
    edit: 0.38 min on youtube from armaholic link: that is not how you switch scopes :/. Do you want have fourth hole for breathing?
  23. Like
    Plant1ing reacted to Amentes in EU#3 State   
    Lack of knowledge of the systems is why we're trying to do training sessions. I honestly wish the majority of our playerbase would research and practice some of these systems and weapons on their own, and that also ties into why I haven't been making training happen earlier.
     
    I remember a time when I could expect that people coming on #3 had taken a little time to familiarize themselves with the AT in use, and having read a little about how ACE and ACRE works. This is no longer my experience, and hasn't been for a long time. There's an initial investment on the part of players that isn't happening anymore.
     
    As for giving people time to get their gear, ok, but I will still maintain that there is a time and place. I don't expect everyone to be like me, able to grab their kit in 3 seconds flat, but it shouldn't take you 5 minutes either. That said, this is not as much of an issue as it used to be, and I generally only see it with people who are late to the party, but still want their favorite helmet/uniform/vest. Sometimes I offer to load a kit and drop it for them, and on rare occasions, the offer is accepted.
     
    Really, I don't personally care what "the community" wants. "The community" will want different things each month. I care what the people creating and maintaining #3 want. I didn't like everything Ryko did, and I didn't like everything that was done before his work. I've stuck around because, despite things not being as I would want them, they were similar enough that I could roll with the flow.
     
    A long time ago, at the last EU#3-specific community meeting, I posed a question, wherein I essentially stated the above, but I never really got an answer. Without wanting to place blame, I believe that plays a part in why we're in this position now. We've essentially been escalating to this situation for about a year, with groups of players having a different interpretation of what #3 is about.
     
    It's previously been stated, I think it was by Josh and some others if I recall, that there was a point at which many of the "senior" players left. After that, we've had a large influx of new players, some of whom simply haven't had the chance to be "groomed" because there were insufficient "groomers" around at the time. This has been a growing problem, which, I believe, has lead to our current situation.
     
    Without guidance from above, this rift will not heal. We have groups in the playerbase that are hard-pressed to coexist, because their enjoyment of ArmA involves largely mutually-exclusive playstyles and levels of investment.
     
    I'm personally very sad to see Ryko get pushed to a point of stopping Gauntlet development. Needless to say, I don't know what's gone down behind the scenes, what his mandate was, whether he overstepped it or not, but; to my knowledge everyone was very, very happy right up until the point where two changes were made, one of which I personally loved to bits.
     
    I find it entirely unbelievable that this, after days of implementation, could cause so large a shitstorm. I don't believe these two changes were given a fair shot, and to be perfectly blunt, I don't believe much stock should be put in a poll. If people don't care enough to post a response, they might as well be voting on a knee-jerk reaction to change, necessary or not.
     
    I'm sure I'll have more to say, but I'll leave it at this for now.
  24. Like
    Plant1ing reacted to BACONMOP in EU#3 State   
    I think we need to get back to weekly game nights with the basic gauntlet mission if there is not a mission made for that week.
  25. Like
    Plant1ing reacted to Br41n in EU#3 Training Session - Friday 10th of June, 1700 UTC   
    Since the thread of the other training session is closed i'll have to skit a bit off topic here.
     
    I would like to take the time and thank the team from the last training session.
    Plant1ng, Mouldy and Scottie for taking the time and putting together 3 very nice and informative lessons.
    I really learned a lot!
    Amentes for organizing the whole thing!
    And everyone else who might have worked in the background on it without us noticing!
     
    Thank you very much to all of you!
     
    Since i'm on vacation i sadly can't attend this one... Would really love to hear the intro to EU#3!
     
    Greetz Br41n
     
    P.S.: I think the date should be "Friday 10th of June" but i might be wrong on that one ;-)
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