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Schubz

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  1. Thanks
    Schubz reacted to trulyTommy in Hi! I am Tommy.   
    You may have seen me around EU1 here and there over the past few months but I have been playing on AhoyWorld EU1 for a little under a year now. I love flight sims, I love doing airstrikes, I love missiles(FBI please don't worry, it is strictly in-game) and I love the military. AhoyWorld is where I learnt to play Arma 3 and it's what got me interested in playing Arma in the first place. I went from barely knowing what is going on (I walked to an AO across the map once) to now transporting people with helicopters, doing CAS, CAP, long range sniping, operating tanks, providing support with UAVs or just being on the ground as infantry.
     
    I have learnt the whole game on this server and the experience was more than fun. It always baffles me how other servers are so organised yet still lose so frequently and get absolutely raided but here everybody plays in their own way and still somehow manages to progress objectives faster...
     
    That being said I would like to help out somehow in either the promotion of the community or increasing the player count. I have moderate experience in web development and I have some ideas on how to make AhoyWorld more available and accessable online whether it's increasing it's online presence, making a fresher more up-to-date modern website or just making guides for the community/new players to have at their disposal. If the admin team is interested in anything like this then please let me know. Of course it would be something I occasionally help with, not a full time thing.
     
    So that's me wrapped up. Hope to see you guys on the battlefield!
  2. Haha
    Schubz reacted to Toasted_Bread_Slice in Apocalypse - Sunday 01/05/2022 @ 1800 UTC   
    Goddammit havoc
  3. Haha
    Schubz reacted to Havoc in Apocalypse - Sunday 01/05/2022 @ 1800 UTC   
    It's mine now?
  4. Like
    Schubz reacted to JJ Cakes in Wibbler Helicopter Transport Scenario + RHS-BAF   
    Version 1.0.3 is up, and once again I killed the previous mission on Steam so there's a new link in the first post.  At least I know what causes it, it's if I press "Enter" 2X in the change log window in Steam.  That's some good design.
     
    Object view distance is now set by the View DIstance parameter which seems to help with distance haze.
     
    All helos now have an explosive charge in inventory,  RESPAWN doesn't work, if you want to use a new helo just blow up the current one and you'll be transported back to the airfield.
     
    ACE isn't supported, expect bugs if you have it loaded.
  5. Thanks
    Schubz reacted to JJ Cakes in Wibbler Helicopter Transport Scenario + RHS-BAF   
    @Schubz I assume you're running ACE since you said you went unconscious?  It's weird because you should be invincible but I'm not sure how ACE works with that, I didn't anticipate people running ACE.
     
    I think I just need to make sure there's a respawn point for BLUFOR and that the ammo truck works whether you have ACE running or not.  I know the fuel truck works without ACE interact.
     
    And thanks for the feedback!
  6. Like
    Schubz got a reaction from Damo3D in Wibbler Helicopter Transport Scenario + RHS-BAF   
    There might be a problem with Respawn (respawned in the middle of nowhere even after exit and restart mission). So after you got shot down by AA the Heli respawn at base, pilot is uncon and if you choose Respawn from Menu you respawn at crash site... had to go back to Arma menu and restart mission from there (Was pointed out by @Damo3D already kind of...)
  7. Thanks
    Schubz reacted to JJ Cakes in Wibbler Helicopter Transport Scenario + RHS-BAF   
    Scenario update on Steam.
     
    I believe I have the bug fixed where soldiers would get back in the helicopter after you drop them off breaking the mission.  They're no longer deleted on landing.  After hopefully figuring this out I don't know how the scenario worked in the first place.  Tested in MP and SP and so far so good.  If @Bomer or @Schubz would be so kind to give it a try, much appreciated.
     
    The LZ Radius parameter in MP wasn't used, the radius was hard-coded and this is fixed.  Fixes the bug where if a squad spawned close enough to the airfield at scenario start the LZ would get marked as completed and you'd lose the waypoint to go pick them up.
     
    @Damo3D has reported he can't get the latest version of the scenario and I have the problem where even though I'm subscribed I get the old one if I run it through the "Scenarios" menuitem in SP/MP and not from the editor.  Since the original was deleted by Steam there's no unsubscribe so I need to figure out where the old scenario lives on HD (probably using the scenario ID which I don't know now) as to advise how to kill it with fire.  On the list...
     
    Outstanding bugs:  There's a bug where the scenario just stops working after awhile and I believe I know the cause, if I'm correct it happens when a soldier who has already boarded the helicopter gets killed before the rest of the team gets in.  Will need some AW SQF Gods help with the SQF syntax to fix this.
  8. Like
    Schubz reacted to JJ Cakes in Wibbler Helicopter Transport Scenario + RHS-BAF   
    Ahh, now I understand what's going on.  In the scenario your character is set as invincible and if you totally destroy a helicopter it should automatically respawn you and the helo back at base.  Now there's issues with this like if you lose your main rotor to a tree on landing and you repair the helo but the tree keeps destroying the main rotor.
     
    I'll take a look and see if I can fix this, but the workaround is to just restart the mission if something goes sideways, it's not like you're losing any progress.
     
    And thanks for helping me test the scenario!  I went through half a tank of gas on the Blackhawk and the AI behaved the entire time so hopefully that's fixed.
     
    If anyone is having problems running the updated mission since the Steam incident, locally host a new multiplayer mission on Altis and you should see the mission available in there.  Thanks to @Damo3D for figuring that out, I'd just been looking in SP scenarios and not seeing it.
  9. Like
    Schubz reacted to Damo3D in Wibbler Helicopter Transport Scenario + RHS-BAF   
    @JJ Cakes Have completed 10 LZ's, all passengers embarked and disembarked without issue. Have ACE loaded and refuel and rearm interactions both work on trucks on Airfield. However if I respawn it keeps putting me not on the Airfield where initial spawn is. Looking forward to 1-0-3 version 🙂



  10. Like
    Schubz reacted to JJ Cakes in Wibbler Helicopter Transport Scenario + RHS-BAF   
    Oh, I didn't notice that somehow.  That might be a clue as to what is borked with the original mission.  Midnight sent me some crazy SQF debugging video by Dred Miller and I'm working on getting my setup working with that.  You can connect Microsoft Code to a running instance of Arma using a couple Arma mods.
     
    Here's the link for anyone interested:
     
     
  11. Thanks
    Schubz reacted to JJ Cakes in Wibbler Helicopter Transport Scenario + RHS-BAF   
    Important Read!!!
     
    I somehow messed up and created a new scenario and ended up deleting the previous one on Steam, so the new subscribe link is in the first post.  You can unsubscribe from the old one and subscribe to the new version.
     
    I think the scenario is "fixed", I noticed that the AI were hopping back in the chopper shortly after insert which I think was screwing up the mission and this was happening in both single and multiplayer.  I tried setting "allowGetIn" to false on all the AI but same thing.  So now they get deleted on successful insertion.  I didn't touch that code, but yeah, Arma.
     
    As per @Bomer I added an ammo truck at the main AO. 
     
    If @Schubz would be so kind, would you give this latest iteration a try?
  12. Thanks
    Schubz reacted to JJ Cakes in Wibbler Helicopter Transport Scenario + RHS-BAF   
    I added more LZs and I wonder if I broke something.  But it's not uncommon with the original mission where it will just stop creating new LZs but it usually takes more than 3 to 4 times before that happens.  I'll take a look and see if I can figure it out.  (Spoiler: I'm no Whigi)
  13. Like
    Schubz reacted to Kaiyo in Hello!   
    Thought I should write a little introduction aswell as I'll be playing more often now aswell.
     
    I'm Tizian or as, you will most likely see me on the servers, Kaiyo.
     
    Have played Arma on and off since the Arma 2 DayZ times and just recently started to play a bit more again thanks to your resident war criminal, Sho_Iwaizumi.
     
    You'll usually find me on the ground as your regular infantry man or machine gunner but I'm looking to try out flying a bit more soon ^^
     
    And to finish this small introduction:
    We don't like Toast and we don't like to be toasted.

  14. Like
    Schubz reacted to MidnightRunner in UKRAINE CRISIS FUNDRAISER   
    We are very happy to announce that following the fundraiser we have made a donation to the ICRC of £1,255.

    For a gaming community like Ahoyworld I am very proud to be part of this. Well done to all who spread the word and to those who donated.
     
    Much Love
    Midnight
     
     

  15. Like
    Schubz reacted to MidnightRunner in PMC Ops Remnants (One Shot) @ 19:00 UTC 11/03/2022   
    Mission Name:
    PMC Ops Remnants (One shot)
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
     Arma 3 Preset CHADSRemnants.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 3 man element
    Alpha - Charlie // 6 man elements
    Delta // 3 man mortar team
     
     
    Situation
    Combat Hound elements are on the ground in Malden providing logistical and security support for the Malden government.  On a routine convoy they have been ambushed. After pushing back the first wave of attackers they must now dig in an await extraction which is to be performed by the Malden Defense Force QRF based in the North East.
     
     
     
    Assets:
    Surviving elements of the convoy
     
    Friendly Forces:
    Malden Defense Force QRF
     
    Enemy Forces:
    Insurgent Forces
     
     
    Civilians:
    From the earlier fighting civilians have fled, none are anticipated in the area
     
    Mission
    Survive until the QRF can arrive to evac your force
     
     
    Execution
    Objectives:
    Survive until evac arrives
     
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  16. Like
    Schubz reacted to LH5 in Pirates of AhoyWorld - The Great Celebration 12/03/2022 @ 19:00 UTC   
    Pirates of AhoyWorld - The Great Celebration
     

     
    Situation
    Having found the lost treasure the pirates of AhoyWorld have made their way back to Hangmans Cove and started to spend their new found riches.
     
    Mission
    Find your way to the pub and celebrate.
     
    Server details:
    IP: 116.202.224.207 
    Port: 2302
     
    Server opens 18:30 UTC
     
    Required Mods: 
    Arma 3 Preset Pirates of AW .html
     
    TS Address:
    ts.ahoyworld.net
     
    Player slots:
    Four 7 man crew
     
    Ships:
    x2 Frigates
    x3 Sloops
     
    Important
    In this mission you will be working as a crew to operate a ship, if you intend on playing as a captain (SL) you will want to read this "quick" guide from the mod creator.
    (if you do not plan on playing as SL I recommend skimming it anyway as it will make things easier)
    GUIDE
     
     
    As a stand in for gold we will be using bananas
  17. Like
    Schubz reacted to GhostDragon in UKRAINE CRISIS FUNDRAISER   
    As we all know currently in Ukraine there is a horrific humanitarian crisis unfolding. Here at Ahoyworld we would like to show our support to the people of Ukraine and do what we can with our community to help those in need. As such we have opened up a donation goal on our forums found here. All donations will go to UKRAINE CRISIS | International Committee of the Red Cross (icrc.org). In addition to all donations raised on the forums Ahoyworld is going to match all funds up to £750 and we will also cover all costs so that all of the money donated is going to help. 
  18. Like
    Schubz reacted to SiegeSix in Vietnam #1 - SUNDAY 06/03/2022 @ 19:00 UTC   
    Goodmorning Vietnam
     
    Modset
    AW_Vietnam.html
     
    Situation
    A detachment from the newly formed MACV-SOG task force has been deployed to the Khe Sanh region. After seeing heavy backlash in the region, central command has ordered for a more specialized unit to create pathways for the army and air force to break through. Thus far PAVN has created multiple AA sites essentially blocking our helos from the air space. Though central command has bigger plans for us, we can't operate further in land if our air assets can't get there.
     
    Friendly Forces
    MACV-SOG, Special Task Force, Combined
    - x1 Three-man Command Unit
    - x3 Six-man Strike Teams
    - x2 Two-man Aviation crews
    US Army, Conventional, Combined
    AVRN, Conventional, Combined
     
    Enemy Forces
    PAVN, Conventional, Combined
    VC, Guerillas
     
    Mission
    We're gonna insert outside of the AA batteries line of sight, hike to the objectives and neutralize the AA sites.
     
    Additional Information
    Overall command falls on "Overseer". Operational command falls on "Washington". 
  19. Like
    Schubz reacted to Thomas_GER in Hello   
    Hi all,
     
    just wanted to introduce myself. I am a longtime-Arma 3-Gamer. I am based in Germany and usually play in a large community, the TTT.
    I was looking for a platform and community where I have the opportunity to do more pilot jobs as I love to do transport pilot tasks - especially on the Little Bird / Hummingbird.
     
    Looking forward to supporting our troops.
  20. Like
    Schubz reacted to LH5 in Pirates of AhoyWorld - Hunt for the Lost Treasure 19/02/2022 @ 19:00 UTC   
    Pirates of AhoyWorld - Hunt for the Lost Treasure
     

     
    Situation
    Having just bought a ship the newly formed AhoyWorld crew are looking to make a name for themselves in the Caribbean. What better way than to find the long lost treasure of the old God's.
     
    However you are not the only ones on the hunt for this treasure, the English Independent Company are also on the hunt.
     
    A few weeks ago a map leading to the long lost treasure surfaced in the streets of Hangmans Cove when a man called Bob sought out the mayor for funding of an expedition to find the treasure.
     
    Mission
    Go to Hangmans Cove and see what information you can find on Bob & the treasure.
     
     
                          Server Details:                                                               Required mods:                                                    TS address:
                         IP: 116.202.224.207                                                          Arma 3 Preset Pirates of AW .html                                             ts.ahoyworld.net
                         Port: 2302
                         Server opens 18:30 UTC
     
     
     
     
                                                                     Player Slots: 28                                                                                     Ships:
                                                                       Alpha - Delta // 7 man crew                                                                        x3 Sloops
                                                                                                                                                                                            x1 Frigate
            
     
    Important
    In this mission you will be working as a crew to operate a ship, if you intend on playing as a captain (SL) you will want to read this "quick" guide from the mod creator.
    (if you do not plan on playing as SL I recommend skimming it anyway as it will make things easier)
    GUIDE
     
     
    As a stand in for gold we will be using bananas
  21. Like
    Schubz reacted to MidnightRunner in PMC Ops Resurgence Week 7 @ 19:00 UTC 11/02/2022   
    Mission Name:
    PMC Ops Resurgence Week 7
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
     Arma 3 Preset CHADS Resurgence.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 4 man element
    Alpha - Delta // 7 man elements
    Vortex // 2 man pilot team 
     
     
    Situation
    Following the capture of Fayez Rahim we have learned of the location of the the highest members of the insurgency, the people who are the backbone of the organisation. We intend to cut the head off of the snake and hoe the rest of the organisation crumbles.
     
    Today's target is Musa al-Tunisi a Tunisian native who has lent his expertise to the insurgency.
    He is to be in one of 4 towns in the North West of the region. Move in and search these places and capture Musa al-Tunisi before he can escape or go to ground.
     
    Following the events of our previous mission the government have cut ties with us, however our international backers have re affirmed their support, especially considering people in the government were sheltering Fayez Rahim. We no longer have the freedom of movement in government controlled areas and may be fired upon. ROE is return fire only on government forces.
     
     
     
    Assets:
    1 x AH6M
    1 x MH6M
    1 x CH47F
    Various ground support vehicles
     
    Friendly Forces:
    Local Government Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Neutral Forces:
    Local Tribal Factions
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find and capture Musa al-Tunisi, be aware of Government forces as they may not be friendly. Destroy any Insurgent assets or stockpiles you find along the way. 
     
     
    Execution
    Objectives:
    Capture Musa al-Tunisi  
    Demo any Insurgent assets found during your search
    Avoid disrupting truce with Tribal factions
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  22. Like
    Schubz reacted to SiegeSix in The Bloodhounds #4 - SUNDAY 13/02/2022 @ 19:00 UTC   
    The Bloodhounds
     
    Modset
    TheBloodhounds.html
     
    Situation
    Last OP was a success. However it has caused some complications with our stay in the country. We’re trying to talk our way out of it by saying we were on a patrol per request by our payrollers and they engaged us, but they aren’t buying it. This forces our British allies to aid in the negotiations on our behalf. 
    However, as  a consequence of all of this, the Takis decided to up the amount of militia raids. Not long ago, one of our businesses was struck and later a British convoy. The British retaliated by showing a larger and more armoured presence in the area, but without any luck, failed to attract a presence. That was until a group of seven elite operatives from her majesty's service was heading home in their rovers. Their convoy of two vehicles were struck in a passage. The only information we’ve received is that they got overrun and captured, not killed. Since the attack happened so close to the takis, the British are scared their intervention on the matter would cause a further diplomatic dissolution, and as a result has asked us to see to it.
     
    Friendly Forces
    The Bloodhounds, Private Military Contractors
    - x1 Two-man command element
    - x5 Four-man operating elements
    - x1 Two-man tacticool pilot element
    British Armed Forces, Army & Airforce
     
    Neutral Forces
    Takistan Insurgents, Grunts w/ technicals
     
    Enemy Forces
    Takistan Militia, Grunts w/ technicals
    Takistan Military, Army & Airforce
     
    Mission
    A team of UKSF was captured in an ambush. Our objective is to find and rescue these fine men.
     
    Additional Information
    Overall command falls on "Overseer". Operational command falls on "Master Chief". 
  23. Like
    Schubz reacted to MidnightRunner in PMC Ops Resurgence Week 6 @ 19:00 UTC 04/02/2022   
    Fayez Rahim seen with part of his protection detail

  24. Like
    Schubz reacted to MidnightRunner in PMC Ops Resurgence Week 6 @ 19:00 UTC 04/02/2022   
    Mission Name:
    PMC Ops Resurgence Week 6
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Resurgence.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 4 man element
    Alpha - Delta // 7 man elements
    Vortex // 2 man pilot team 
     
     
    Situation
    Part of the intel we have obtained has pointed towards a senior government official named Fayez Rahim. He is indicated to be a high level member of the insurgency. However, our attempts to discuss this matter with our government contacts have been blocked.
    It appears that Fayez is well connected and being protected. We have obtained approval from our international partners to attempt to apprehend him even without permission from the local government.
     
    He lives in a secure compound in the government controlled area and is guarded by some of the countries elite troops and is likely to run if he gets wind of an assault.
     
     
     
    Assets:
    1 x AH6M
    1 x MH6M
    1 x CH47F
    Various ground support vehicles
     
    Friendly Forces:
    Local Government Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Neutral Forces:
    Local Tribal Factions
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Infiltrate the secure compound and apprehend Fayez Rahim for his involvement in the insurgency. 
     
     
    Execution
    Objectives:
    Capture Fayez Rahim 
    Avoid disrupting truce with Tribal factions
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  25. Like
    Schubz reacted to MidnightRunner in PMC Ops Resurgence Week 5 @ 19:00 UTC 28/01/2022   
    Mission Name:
    PMC Ops Resurgence Week 5
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Resurgence.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 4 man element
    Alpha - Delta // 7 man elements
    Vortex // 2 man pilot team 
     
     
    Situation
    The insurgents have made a large push into tribal areas and have been quite successful against government forces.
    They have routed large groups of government forces and captured many more.
     
    They have managed this with the help of Milan Cesic a ex Serbian commander, who turned to arms dealing after the Bosnian war.
    He seems to be providing armoured personnel carriers and command vehicles to the insurgency.
     
    Government forces have asked us to aid in the recovery of their captured forces, they are not able to any action due to recent losses.
    Along with we will need to keep an eye out for Milan Cesic and his insurgent lieutenant Abid Hamid Mahmud as both have a price on their capture.
     
     
    Assets:
    1 x AH6M
    1 x MH6M
    1 x CH47F
    Various ground support vehicles
     
    Friendly Forces:
    Local Government Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Neutral Forces:
    Local Tribal Factions
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find and capture the targets as the situation allows
     
     
    Execution
    Objectives:
    Secure the area of the suspected prison camp
    Rescue and evacuate the captured government forces
    If possible capture Milan Cesic
    If possible capture Abid Hamid Mahmud
    Avoid disrupting truce with Tribal factions
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

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