MidnightRunner Posted February 10, 2022 Share Posted February 10, 2022 Mission Name: PMC Ops Resurgence Week 7 Server Details: IP: 18.104.22.168 Port: 2302 Mods Required: Arma 3 Preset CHADS Resurgence.html (Plus usual optional mods) TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 35 Platoon // 4 man element Alpha - Delta // 7 man elements Vortex // 2 man pilot team Situation Following the capture of Fayez Rahim we have learned of the location of the the highest members of the insurgency, the people who are the backbone of the organisation. We intend to cut the head off of the snake and hoe the rest of the organisation crumbles. Today's target is Musa al-Tunisi a Tunisian native who has lent his expertise to the insurgency. He is to be in one of 4 towns in the North West of the region. Move in and search these places and capture Musa al-Tunisi before he can escape or go to ground. Following the events of our previous mission the government have cut ties with us, however our international backers have re affirmed their support, especially considering people in the government were sheltering Fayez Rahim. We no longer have the freedom of movement in government controlled areas and may be fired upon. ROE is return fire only on government forces. Assets: 1 x AH6M 1 x MH6M 1 x CH47F Various ground support vehicles Friendly Forces: Local Government Forces Enemy Forces: Insurgent Forces Neutral Forces: Local Tribal Factions Civilians: Civilian presence to be expected, concentrated in built up areas. Mission Find and capture Musa al-Tunisi, be aware of Government forces as they may not be friendly. Destroy any Insurgent assets or stockpiles you find along the way. Execution Objectives: Capture Musa al-Tunisi Demo any Insurgent assets found during your search Avoid disrupting truce with Tribal factions Movement Plan: At Commanders discretion Rules of Engagement: Enemies may be engaged on sight based on current squad orders Civilians are present in the area so collateral damage is to be kept to a minimum. Admin & Logistics Equipment & Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lies with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained. Bomer and Schubz 2 Link to comment Share on other sites More sharing options...
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