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Sack

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  1. Haha
    Sack reacted to Minipily in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    Hmm yes I do wonder where Chris is at this time of need...
     
     

  2. Like
    Sack reacted to Adshield in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I dont see a need to be rude here, especially not rudely telling people to disappear, just because they play games elsewhere too.
     
    I personally havent played on Arma at AW for a while, but I still check up on the website to see how things are going, and I still meet up with friends on the TS in the social channels. One thing I will say is that old members, and people who are here less often, are still members of the community, no matter if they play arma elsewhere.
    From my time here I know that the TS is open for more than just EU1 chat, and has been for many years. I've seen people use the TS for so many things, from just chatting, to playing games, even interacting with people to become more fluent a new language. And ive not seen people complain about empty channels in the TS being used for that.
    Many of the 'Splitters' dont mean anything bad by Ahoyworld, hence why we come back and chat in the TS or go on the forums. I dont want to see Ahoyworld fall in a trap like this, its an amazing community with massive potential. So much that it brought all of us together without any recruitment, almost all of us just joined the game from the arma server lists and kept coming back for more because it was so good.
    Ahoyworld for me has been a strong part of my life, its been there ever since I got my PC and got into playing this type of game. Over time my tastes have drifted from EU1 to EU3, MSO and now other adventures. Yet I still like AW and want it to flourish, so that others can find it and enjoy it like I did.
    I want to see us all move on from this, there's no need to point fingers or get judgmental over peoples decisions.
  3. Confused
    Sack reacted to JJ Cakes in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I was an FA before I got Zeus, so I am bound to not be a jerk to you, but yeah, you're not really a part of this community anymore.  And if you don't mind, why in the heck are all you splitters using our TS?  There are players I care about and do what I can to make their experiences on EU#1 as good as I can and you're just a non-entity to me.  I know Siege said I'm the nicest guy that says no bad words, but please, disappear so I can keep my rep.
     
  4. Haha
    Sack reacted to Gambit in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    not monitoring, brought to attention, when it was relevant, at the time of the original "incident", i brought it up, to demonstrate the twofaced approach and friendly "we could get together and coexist" bullshit. couldnt back then, hence ppl left, wouldnt work now, as per previous posts shown nothing changed
     
    as for me, i couldnt care less where ppl play, said it back then, saying it now again. if they find a place where they are happy, im happy. what boils my blood is, some ppl werent happy here, made it very public they dont want to be mixing with the plebs, and now trying to crawl back to the very place they themselves left after berating it, claiming membership in a community theyve never truly made an effort to be part of.
     
    if you ask me, i would be the happiest if certain individuals would go and just play someplace else and never look back, best of luck. im not mad about recruiting, take whoever wants to go, they would go with or without incentives.
     
    but for some reason, when a discussion about certain absent corestaff members and questions arise, somehow eeeeevery one of yous crawl out of the woodworks, with the support "reactions" to the isolated groups posts and mocking reactions to anything else, like it always happened, thinking we are talking about you. nah, i know im not alone with this, but i for sure forgot you lot existed, not relevant anymore. i wasnt going to reply to siege's post, because i saw nothing that we never knew or needed to explain, yet some mocking had to be done right? and then the audacity to consider THAT, part of the community? couldnt let that slip
     
    as ive said earlier, you lot chose to be part of another community, shape that, make the best of it, good luck.
     
    as per the original intent (as best i could piece it together)
    we know certain corestaff members arent as active as they were before, nothing new there, life changes, what can you do, im certain there is a removal after specific time period, but one thing is for sure, its voluntary, some days might not permit some staff members to be active as life gets in the way, and they sacrifice their free time.
     
    simply, as i see it, the servers are up and running, problems fixed in matter of hours tops, nothing to really complain about. the incident was closed, and had community meetings, a streamlined decision-action protocol made public would be nice, but ultimately, every ban, as on eu1 is considered and treated on a case-by-case basis, which i have no problem with, so that concludes the "would be nice but not necessary" argument, im sure corestaff had a discussion about it, and might have an internal document or an agreement, just to get everyone on the same page and dont have to go off on gut feelings, which if kept under the lids, is for a good reason (for one, not making it public would make it harder to find and exploit loopholes)
     
     
  5. Haha
    Sack reacted to Gambit in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    i've been holding back, not wanting to reignite a useless and dead conversation, since Siege didnt make a point, i didnt think it would warrant a reply, but the audacity here...
     
    so you say you have many friends and come back to meet them, because you wouldnt meet them elsewhere. who got over to the other community? 99.9% of mso, mini even got the recruiter award for it, and yall still got the steam group dont you? and before you mention yall part of the community, you were never part of it. mso was dead meme, sound overdrive with the lead 2 singers, you lot forced your way into eu3 AFTER the community built it up.
     
    need i remind you, mso was adjacent, never mixed with the "eu1 plebs" (yes, that is a quote, not naming names, you know who you are)
     
    -or the mission which was streamed, and clearly captured when all of you shat on everyone, berated them for 2 hours ON STREAM, and collectively decided, to "fuck everybody, we do our own thing" then clearly disregarded everyone, fucked off with a plane and left the rest stranded (glorious teamplay moment right there, the pinnacle of arma milsim, or wasnt something along these lines the summary blurb of mso?),
     
    -or the other regular gamenight, where "fuck them, ive got who i care about right here"
     
    -or the massive advertisement campaign, when all of yous joined with the unit patch on, profile and all, then shittalked in the far corner, away from the "plebs". guess what, you werent that sneaky.
     
     
    so, the point is, yall just sit in nav deck, circlejerk eachother, which you could do in the other community TS, you could make your own discord serever, its free. you dont mingle, you dont even try to get to know the community you call yourself part of, every single time you lot joined previous gamenights, with the sole intent of memeing and disrupting it.
     
    interesting to see, the mso havent changed a bit, trying to carve a piece of the accomplishments out of somebody else's work...
     
    i had many many late night run-ins with newcomers, who jumped into nav deck first, and you lot bullied them out of there in minutes, with fuck offs and more, then they jumped channels and found me and JJ sitting there, and told us all about it, asked if the community is like that. i personally dont want any of you to be the first experience of anybody who joins AW. scratch that, i dont want you to be any part of their experience. you chose to be part of another community, be there, form that.
     
    dont try to tell everyone you are still AW members when you cant even recognize the regulars' voices, although you chill on the same TS, for years.
  6. Like
    Sack reacted to WinterMute in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    This has diverged significantly from the actual point and has definitely lost the constructive and mature vibe that @Xwatt was going for (easily forgotten, 18 months-ish later).
     
    If people weren't truly part of the community, then there is no point complaining about "losing" them, or them being "recruited" away, because they were never part of the community, right? You can't both have problems with people not joining in and simultaneously declare they've never been part of the community. 
     
    As for monitoring people's activity in other places, that's just really weird. Not singling anyone in particular out for this, as I know a number of people were doing it, seemingly long after everyone else considered this issue dead and buried. I would rather they had put this effort into actively promoting AW in places such as /r/FindAUnit and on Twitter etc, as unfortunately Arma 3 is an old game, and only new players find communities via the server browser. AW's strength has always been the sense of community and friendship that is centred around Arma, though ends up going in myriad directions with other games being played long into the night until people remember they have "real lives" to wake up for in the morning and they should probably get going. There are subgroups within AW, but by and large we could all get along enough to make a decent game of Arma happen 9 times out of 10.
     
    I implore you all, as the unintentional centre of this storm, to stop taking this stuff personally and to - more broadly speaking - just communicate properly. My decision to play with another group was not personal, it was simply practical (I don't like Arma that goes outside of the range of "modern history to near-future", and there was a Star Wars campaign happening, so I had an Arma day free.). My decision to become far less involved in the community has been mostly a result of people taking this kind of thing personally, and feeling like people were observing me and taking notes constantly. It left me feeling like there was no place in AW where I could continue as I always had been without someone in the room waiting for me to slip and say something that definitively broke a rule, just because they'd taken it personally. Hell, if they weren't in the room, it felt like they would be monitoring who was in the same room as me and that in itself would be a crime.
     
    Soon after I started playing with this group, I let @MidnightRunner know, in case there was any issue from a staff PoV. He let me know there isn't, and that other people in AW play with other groups and that's alright (and I know that eg. @Norris was aware of at least one such other group and was fine with it) . As soon as anyone had taken any sort of issue with it, eg. discord rich presence, or that I'd streamed some games with them, etc, they were more than free to just ask me about it, and they'd have found me just saying "I want to play Arma set around nowish, with people who do things differently to us, to see if I can improve how I play Arma as I've only played it with you guys", and we'd have been sorted. 
     
    tl;dr: It's nothing personal, AW needs to play to its strengths to attract new players. All Arma communities cycle through players, but the ones that survive or grow replace them by attracting new ones. You've got a really fucking gorgeous unique mission that I strongly believe that people need to know about - Frontlines. It deserves to be up there with Antistasi and Liberation in the lists of co-op game modes people should play. You've also got the DCS players that really have something good to push forwards with as well. I'm sure that there is plenty of good stuff for AW to be doing rather than shouting angrily at an 18 month year old thread.
     
    @SiegeSix - there are better places to start the discussion on CS activity than in a thread dedicated to a different topic.
  7. Sad
    Sack reacted to Sfinx in Mikael   
    Dear members of Ahoy World,
     
    It is with great sadness that I have to inform you of the passing of @Mikael on Friday July 15.
    He was involved in an motorcycle accident and succumbed to his injuries.
     
    I know Mikael was a big part of you community and he often talked about how much enjoyed the ARMA sessions he had with you all.
     
    I will come back with more information about the funeral arrangements when I get them.
     
    **Update
    The funeral will be held July 26.
    There has also been created a memorial page for Mikael LINK (page is in Norwegian). Here you can light a candle and leave your name ( Tenn et lys ) or write some words in his memory ( Skriv et minneord ) 
     
    And thank you all for your kinds words, it is really appreciate. He will truly be missed by all those who were lucky enough to know him  ❤️ 
  8. Haha
    Sack got a reaction from RiverWolf in [AWE] Operation Teakettle 20/06/2021 @ 1800 UTC   
    You can Walk'N, just infiltrate as civvie and we can distract them.
  9. Thanks
    Sack reacted to Lindi in An Open, Constructive Platform Discussing The Current Issues Within Ahoyworld   
    I had to step down. All the information I have had access to indicates very strongly that things were and are not ok, rules have in fact been broken by staff. I cannot pass Judgement on people for say simply sharing an discord link on EU1 if AWE staff are allowed to advertise and recruit for another communitiy.
     
    It is a shame that stepping down was the only option left to many admins since discussing the issue with core staff became impossible. Even core staff were divided so badly that Norris just left.
     
    At this point I believe everything is said and done for my part, my decision was not hasty, I researched a lot, I have discussed the situation with many people, I have also had access to the admin report submitted for quite some time now. The same report was shared with me from more than one source and I consider these sources trust worthy. The situation is worse than it has been for a long time on Ahoy. I hope @Minipily is right, I hope Ahoy can rise from the ashes yet again. Though sadly I think it becomes a little harder every time. It takes a lot of work and very special leader ship and I am not quite sure we have what it takes right now.

    In-spite off all of this I look fondly back at my time as staff on Ahoy World. It's been an incredible journey filled with a lot of action, fun and friendship. There has obviously been a few bumps along the way but all in all a most excellent experience. Thank you everyone.
  10. Thanks
    Sack got a reaction from Noah_Hero in Ahoyworld End of the Year Awards 2020 [Closed}   
    AW MVP 2020: All of AW staff that contributes to missions, servers etc to be set up so we can enjoy our day.
    AW Most Friendly Admin/Moderator/Spartan 2020: @WinterMute
    AW Most Helpful Admin/Moderator/Spartan 2020: Everyone
    AW Most Active Staff Member 2020: @chicken_no6
     
    AW Best Team Player 2020: @FrOzTAlways on the move,
    AW Most Helpful Member *Non Staff* 2020: The community as a whole. Everyone helps eachother out.
    AW Most Friendly Member 2020: @Jochem
    AW Tacti-cool member 2020: Liberation players mostly
    AW Underrated Member 2020: @Noah_Hero
    AW Most Incoherent Member 2020: @Minipily One of the most enthusiastic players I have seen and one of the more ragier ones. But always good times, broder.
     
    AW Best Pilot 2020: The ones who bring us to the objective in one piece.
    AW Worst Pilot 2020: The ones who do not bring us to the objectibe in one piece.
    AW Best Voice 2020: @Jenkins , Private.
    AW Funniest Person on Team Speak 2020: @Jenkins
    AW Worst Joke 2020: 
    AW Best Moment 2020 (can be in-game, on Team Speak or Forum): Every event is great.
    AW Best Forum Post (please put URL in): 
     
    AW Dankest Meme Post In Discord 2020: To many dank memes out there.
    AW Best Driver 2020: @Minipily adventures on the country roads with Hammer.
    AW Worst Driver 2020: @Xwatt I might as well join in on the meme.
    AW Best Fail 2020: @Jochem Knows and it will haunt him for the rest of his days.
    AW Best Ban of 2020: 
    AW Team Speak Channel 2020: Navigation Deck of course.
    AW Best Screen Shot 2020: 
     
    AW Best/Worst Call-out 2020: 
    AW Candidate for the Hague 2020: @Minipily
    AW Role Model 2020: 
  11. Thanks
    Sack got a reaction from Schubz in Ahoyworld End of the Year Awards 2020 [Closed}   
    AW MVP 2020: All of AW staff that contributes to missions, servers etc to be set up so we can enjoy our day.
    AW Most Friendly Admin/Moderator/Spartan 2020: @WinterMute
    AW Most Helpful Admin/Moderator/Spartan 2020: Everyone
    AW Most Active Staff Member 2020: @chicken_no6
     
    AW Best Team Player 2020: @FrOzTAlways on the move,
    AW Most Helpful Member *Non Staff* 2020: The community as a whole. Everyone helps eachother out.
    AW Most Friendly Member 2020: @Jochem
    AW Tacti-cool member 2020: Liberation players mostly
    AW Underrated Member 2020: @Noah_Hero
    AW Most Incoherent Member 2020: @Minipily One of the most enthusiastic players I have seen and one of the more ragier ones. But always good times, broder.
     
    AW Best Pilot 2020: The ones who bring us to the objective in one piece.
    AW Worst Pilot 2020: The ones who do not bring us to the objectibe in one piece.
    AW Best Voice 2020: @Jenkins , Private.
    AW Funniest Person on Team Speak 2020: @Jenkins
    AW Worst Joke 2020: 
    AW Best Moment 2020 (can be in-game, on Team Speak or Forum): Every event is great.
    AW Best Forum Post (please put URL in): 
     
    AW Dankest Meme Post In Discord 2020: To many dank memes out there.
    AW Best Driver 2020: @Minipily adventures on the country roads with Hammer.
    AW Worst Driver 2020: @Xwatt I might as well join in on the meme.
    AW Best Fail 2020: @Jochem Knows and it will haunt him for the rest of his days.
    AW Best Ban of 2020: 
    AW Team Speak Channel 2020: Navigation Deck of course.
    AW Best Screen Shot 2020: 
     
    AW Best/Worst Call-out 2020: 
    AW Candidate for the Hague 2020: @Minipily
    AW Role Model 2020: 
  12. Like
    Sack reacted to Noah_Hero in [Guide] Boats and Submersibles   
    If you ever wondered what all the buttons of the Mk. V SOC do, what the speeds, seats, accelerations, etc, of the Mk. V SOC, Speedboat HMG/Minigun, Rhib, Assault-/Rescue-Boat and SDV are, why you should use the SDVs lights at night even though you´ve got NV (believe me, you want to do it!) or if you just want to know wich boat to use or just simply like pictures of boats, then this is the topic you were looking for!
    (Also I "highlited" the most important things by making them bold. So if you don´t want to read through everything then these are the few things you should read at least)
     
    Do also note that there is a section called "Additional" on the bottom that contains informations about emergencys at sea, how they are classified and what signals are to use, some basic stuff and what maritime zones exist.
     
     
    Mk. V SOC (Mark five Special-Operations-Craft)

     
    Notes: Obviously a large boat than can transport more than enough people (3x full AWE squads while still having a free seat to be precise), while beeing extremely fast and beeing able to reach nearly every point on the water since it has nearly no draft (< 1 m). Do also note that the draft decreses to pretty much nothing when you go faster than 40km/h due to Arma being not very advanced when it comes to boats. Also it is equipped with a lot of firepower to get rid of other boats or enemies on the coast and can load Assault Boats and SDVs. Additional to that it offers a lot of benefits at night as I explain in "Lights" and "Crew". Also you can place down and use mortars on the deck! My personal favorite! Speed: 78 km/h Speed (boosted): 115 km/h acceleration (0 km/h - 115 km/h): 26 s - 27 s stopping (straight): 100 m - 120 m, about 8 s stopping (curved): 90 m - 100 m, about 5 s, 135° turn Curve-speed: 40 km/h Curve-radius: approx. 90 m Curve-speed (boosted): 42 km/h Curve-radius (boosted): approx. 60 m Gliding (Engine off, 115 km/h - 25 km/h): approx. 1 km Gliding (Engine off, 115 km/h - 0 km/h): approx. 2 km Reverse-speed: 30 km/h Reverse-acceleration (0 km/h - 30 km/h): about 3 s Lights: Collision-lights: Starboard(Stb) green, Portside(Port) red, Stern white  (but according to law the "NAV" light also has to be activated. So no this still isn´t all you need to not get the police angry.) Other: All other lights are controlled by the "control panel": "ILLUM": It activates "NAV", "NIGHT", "HORIZ" and "SPOT", when these are on "ON". For safety-reasons it does not affect "DIVE", "DISPLAYS", "ENG SYS", "INSTR" and the "Collision Lights". "NAV": Activates a white light that shines on and in front of the bow and is good for driving in safe areas like friendly ports. Also it is part of the needed lights on an engine-powered boat) "NIGHT": Activates red lights inside the cockpit and on deck. Is good for driving in firendly waters/when out of danger. (Red light is used instead of white light because it is easier for the eyes to accomodate when switching between looking in the dark and looking in the red light than it would be if the light would be white.)
     
    "HORIZ": Activates a white light on Deck. Can be very usefull for loading.
     
    "SPOT": Activates a white spotting-light that can be moved around by the technican (right click -> move mouse). It can turn up to 145° to each side.
    "DIVE": Activates (yellow) dive-beacons wich should be used when divers are in use below or around the boat to keep them safe from other boats.
     
    "INSTR": Lights/activates the compass.
    "ENG SYS": Activates a few lights like the rudder-angle. But since this isn´t really needed, except for when you are driving with Joystick or wheel, it is pretty much pure cometic aswell.
    "DISP": Activates a NV-display in front of the driver wich will be your best friend when driving at night since it hasn´t got any of the ACE-NV-effects and is way higher than the driver. This means that while driving at night you should nearly only be looking on this one because you`ll otherwise have a really hard time seeing anything without lights. Also it activates a TI-display in front of the commander wich shows the same view he would have with his camera. This can also be pretty nice for driving at night when the commander turns his camera towards the driving direction.
    Maximum people on board: 41 - 43
    Crew: 7
    Cockpit-crew: 3
    Driver: Does the driving, the loading and controls the lights. Got a NV display in front of him that shows him the bow and what´s in front and a compass. Other than that he also has got RPM (left of the NV-display), the rudder-position (displayed by the joystick aswell as by the displays directly behind it), wether you are accelerating or braking (displayed by the joystick aswell as the displays directly behind it) and how fast you are (displayed by the numbers on the joystick where each increment indicates a difference of about 10 km/h. So 115 km/h is about at 12.)
     
    Commander: In command of the boat. Can use a camera with NV and Vis modes. This one also should have a laser wich seems not to be working. Got a TI display that is connected to the camera in front of him and a compass aswell.
    Technican: Can use the spotting-light and can read all the instruments except for the compass aswell.
    Deck-crew: 4 (wouldn´t be able to stand on deck while driving at high speeds IRL)
    (Stb) M2 (12.7x99 mm Ball): 6x100 rnd, no ranging
    (Port) M2 (12.7x99 mm Ball): 6x100 rnd, no ranging
    (Stb) Mk19 (40 mm): 2x96 rnd, no ranging
    (Port) M134 (Minigun): 2x2000 rnd, no ranging
    Passanger: 26, all can´t use weapons. (to be realistic maximum 14x because everyone who isn´t in a shock-proof-seat would just be crushed...these boats can generate up to 20G! So good luck standing on deck then...)
    Cockpit: 14x
    Sides: 4x
    Bow: 2x
    Deck: 4x
    Stern/Ramp: 2x
    loadable: 8x - 10x (as above this wouldn´t be possible at high speeds without beeing crushed by wave-impacts)
    2x SDV: 2x4 = 8, all can´t use their weapons.
    1x SDV + 1x Assault Boat: 1x4 + 1x5 = 9, Assault Boat-passangers can use their weapons.
    2x Assault Boat: 2x5 = 10, all can use their weapons.
    Cargo/loading:
    Cargo: 4 Ace-cargo-spaces
    loading: The MK. V SOC offers the option to load SDVs or Assault Boats on its deck and ramp. This can be done by the driver by opening the  "vehicle loading menu", clicking on the Boat/SDV you want to load, then clicking on the place you want to load it on (if you want to load multiple SDVs or Assault Boats always load on the deck first!) and then clicking on "Load Boat".
    unloading: To unload SDVs or Assault Boats open the "vehicle loading menu", click on "Switch to unload mode", click on the boat you want to unload (if you loaded multiple SDVs or Assault Boats you will have to unload the one on the ramp first!) and then click "Unload Boat". Don´t do this in very shallow waters since it could lead to exploding everything. Also I would recommend to unload while driving (around 20 km/h) to prevent SDVs or Assault Boats from getting stuck on the ramp. Another problem might be unloading SDVs from the deck since it seems that it was never intended to load one on there (but unloading them from the ramp works fine).
    Mortars: As crazy as it sounds (and is) it is possible to place down and use mortars on the deck! But there are a few things to consider: setting it up: Place down mortars only when the boat is standing still because otherwise either the boat kills you, you fall off or the mortar isn´t placed where you wanted it to be! using it: It is possible to stay on the mortar while the boat is moving but I wouldn`t recommend this since it is very unsafe. Also you can just place down the mortar, leave it, drive around and then re-enter and use it but this also can be unsafe and lead to the mortar going overboard. Also it is worth noting that for re-entering the mortar or picking it up again you have to lay down and look a bit over the mortar to get the scrollwheel-action, as shown in the picture below: Reloading: Do note that you can only reload them when the water-depth is less than 3 m. This obviously limits its use to shallow waters but for example on Tembelan you can find a ton of possible locations that aren`t very close to the shore while fullfilling that criteria. Another option would of course be to just place down for example 10 loaded(!) mortars on the deck and then drive off and use them wherever you want. Mortar-recommendation: Due to these circumstances I would also recommend doing this with the BAF M16 Mortar and to pack a few spare-ones in case one goes overboard.  
     
    Speedboat Minigun/HMG
     
    Notes: Good speed with weapons and the potential to transport a lot of people! Still this one is outclassed on everything by the MK. V SOC except for one thing that makes this one valuable: The MK. V SOC is too big for pretty much any bridge. This means that on Tembelan for example there is a 700 m river-area that just can´t be reached with it and an additional river-area of about 1.5 km that can be reached by the MK. V SOC but only by going around the entire map. But except for these very rare spots and if you are just very short on players there is no real reason not to pick the MK. V SOC above this one if you can get it. Also I would always use these at night over other boats when the MK. V SOC is unavailable (I`ll explain in "Crew" why). Speed: 64 km/h Speed (boosted): 75 km/h acceleration (0 km/h - 75 km/h): about 8 s stopping (straight): 40 m - 50 m, about 8 s stopping (curved): 25 m - 35 m, 135° turn, about 7 s Curve-speed: 40 km/h Curve-radius: approx. 20 m Curve-speed (boosted): 42 km/h Curve-radius (boosted): approx 20 m Gliding (Engine off, 75 km/h - 25 km/h): 50 m Gliding (Engine off, 75 km/h - 0 km/h): about 200 m Reverse-speed: 25 km/h Reverse-acceleration (0 km/h - 25 km/h): about 10 s Lights: Front light: A white light that shines on and in front of the bow and is good for driving in safe areas like friendly ports. And as before this has to be activated together with the collision lights. (But still does not fulfill the ruled criteria as the angle is too small) Collision lights: Activates Starboard(Stb) green, Portside(Port) red (but even with the front-light active it is still illegal to drive because it is missing the white 135° light to the back)
    Maximum people on board: 11
    Crew: 3
    Driver: Drives the boat. Has got an NV-display infront of him without the ACE-NV-effects wich makes this one the top tier at night if the MK. V SOC isn´t available since this display will be your best friend when driving this boat at night! Also has got a display for speed, RPM and fuel and 2x 360° smoke-screen.
    Commander: Has got a MK19 (40 mm HE) 200 rnd cannon that offers auto-zeroing or manual zeroing from 100 m - 1200 m, Vis-, NV- and TI- mode and zoom. Also he has got a Vis- and a TI-display in front of him.
     
    Rear gun: Either M134 (7.62 mm Minigun) with 2000 rnd or XMG 12 (12.7 mm) with 3x200 rnd, Vis- NV- and various TI-modes as well as zoom. (I would prefer the M134 version for its supression-power since it is mostly impossible to lay down accurate fire from a boat if it is moving or waves are present wich renders the HMG often useless.)
    Passangers: 8x, all can´t use their weapons.
    Cargo: 8 Ace-cargo-spaces
     
     
    Rhib (Rigid-hulled inflatable boat)


     
    Notes: A black (Indipendent/Syndicate) or ugly blue/white (Civillian) Rhib with very good speed. The only way to use these ones is again if you want to go in the before mentioned areas but faster than with the Speedboat, if you don´t expect contacts on the way and if you don´t mind not having a NV-display at night or if you are extremely short on players. Speed: 77 km/h Speed (boosted): 90 km/h acceleration (0 km/h - 90 km/h): about 27 s stopping (straight): 70 m - 80 m, about 8 s stopping (curved): 40 m - 50 m, 180° turn, about 5 s Curve-speed: 30 km/h Curve-radius: approx. 25 m Curve-speed (boosted): 33 km/h Curve-radius (boosted): approx 25 m Gliding (Engine off, 90 km/h - 25 km/h): about 480 m Gliding (Engine off, 90 km/h - 0 km/h): about 1 km Reverse-speed: 22 km/h Reverse-acceleration (0 km/h - 22 km/h): about 3 s Lights: none (wich is completely illegal). So better have a Torch or Handflare on you in case a MK. V SOC comes across at night...and someone you can put the blame on in case the police comes across. It can still be used in case of an emergency when there always is a white torch or lantern ready to use. Maximum people on Board: 8 Crew: 1 Driver: Drives the boat. Has a compass in front of him and instuments for speed, RPM and fuel  
    Passangers: 7, all can use their weapons. Cargo: 4 Ace-cargo-spaces  
     
    Assault Boat / Rescue Boat

     
    Notes: A small black Assault Boat for stealthy landings on beaches or a orange Rescue boat for saving lives. Because of the maximum reachable distance and the low speed nearly the only way to really use these is together with an MK. V SOC as "mothership" that dispatches them to land on a beach without a lot of noise, to pick up people in the need of help without endangering them with the huge hull of the Mk. V SOC or to have more boats for search and rescue (more on the topic of emergencies at sea can be found further down below). Speed: 25 km/h Speed (boosted): 29 km/h acceleration (0 km/h - 29 km/h): about 3 s stopping (straight): 5 m - 10 m, about 2 s stopping (curved): 5 m - 10 m, about 2 s, 20° turn Curve-speed: 25 km/h Curve-radius: approx. 30 m Curve-speed (boosted): 29 km/h Curve-radius (boosted): approx 30 m Gliding (Engine off, 29 km/h - 0 km/h): about 60 m Reverse-speed: 20 km/h Reverse-acceleration (0 km/h - 20 km/h): about 3 s Lights: none (wich is completely illegal as well because yes this boat is below 7 m BUT it is faster than 7 kn) So better have a torch or handflare on you in case a MK. V SOC comes across at night. It can still be used in case of an emergency when there always is a white torch or lantern ready to use. Maximum people on Board: 5 Crew: 1 Driver: Drives the boat and has got no instruments whatsoever.  
    Passangers: 4, all can use their weapons. Cargo: No Ace-cargo-spaces but can be "pushed" in case it was beached!  
     
    Motorboat / Motorboat (Police) / Motorboat (Rescue)
     
    Notes: A blue/white police-boat for law enforcement, a very orange rescue-boat to save lifes or an ugly civillian one for whatever you want to do with it. If you want to be faster than with an assault-boat/rescue-boat but not as fast as you would be with a Rhib...for whatever reason. But I guess it does the job aswell. Speed: 50 km/h Speed (boosted): 69 km/h acceleration (0 km/h - 29 km/h): about 8 s stopping (straight): 50 m, about 8 s stopping (curved): 40 m - 50 m, about 8 s, 110° turn Curve-speed: 35 km/h Curve-radius: approx. 15 m Curve-speed (boosted): 38 km/h Curve-radius (boosted): approx 15 m Gliding (Engine off, 69 km/h - 0 km/h): about 130 m Reverse-speed: 23 km/h Reverse-acceleration (0 km/h - 23 km/h): about 11 s Lights: The police-boat has got beacons but the other ones haven´t got any lights...wich is quiet funny becaus they also need to have the needed 4 lights: white 135° light to the back, red 112.5° on Port, green 112.5° on Stb and white 225° to the front. So better have a torch or handflare on you in case a MK. V SOC comes across at night. It can still be used in case of an emergency when there always is a white torch or lantern ready to use.  
    Maximum people on Board: 3 Crew: 1 Driver: Drives the boat, has got instruments for velocity, RPM and fuel in front of him.  
    Passangers: 2, all can`t use their weapons. (For rescue and Law-enforcement-purposes I would always let one seet free for potential people in the need of help or people to arrest) Cargo: 4 Ace-cargo-spaces and can be "pushed" in case it was beached!  
     
    SDV (Seal Delivery Vehicle)

     
    Notes: The Seal Delivery Vehicle. More Stealth is not possbile. Definitly a great thing but most likely only usable with an MK. V SOC because of the very short maximum distance and the extremely low speed. But even with its weaknesses that thing is just great! Speed (surfaced): 23 km/h Speed (underwater): 18 km/h acceleration (surfaced, 0 km/h - 23 km/h): about 5 s acceleration (underwater, 0 km/h - 18 km/h): about 3 s stopping (surfaced, straight): 10 m - 15 m, about 2 s stopping (underwater, straight): 5 m - 10 m, about 1 s stopping (surfaced, curved): 10 m - 15 m, about 2 s, 45° turn stopping (underwater, curved): 5 m - 10 m, about 1 s, 45° turn Speed (ascending): 2 m/s Speed (descending): 1.2 m/s Curve-speed (surfaced): 21 km/h Curve-speed (underwater): 18 km/h  Curve-radius (surfaced): approx. 20 m Curve-radius (underwater): approx. 20 m - 30 m Gliding (surfaced, Engine off, 23 km/h - 0 km/h): about 90 m - 100 m Gliding (underwater, Engine off, 18 km/h - 0 km/h): about 40 m - 50 m Reverse-speed (surfaced): 20 km/h Reverse-speed (underwater): 15 km/h Reverse-acceleration (surfaced, 0 km/h - 20 km/h): about 9 s Reverse-acceleration (underwater, 0 km/h - 15 km/h): about 5 s Lights: White-front-lights. These ones are nice in case you are in an emergency and want to be found when surfaced or when you are driving that thing at night because NVGs alone are nearly useless (but more about this when I talk about the driver). Also even though it gives the option to activate the "Collision lights" but there are none. Maximum people on Board: 4 Crew: 2 Driver: Drives the SDV. He has got a compass, instuments for vertical speed, RPM, depth and fuel, an attitude indicator and a Vis-mode display in front of him. By right-clicking the display goes on full-screen and you can access NV-mode aswell. But this one isn´t really effective on its own and should be used together with the front lights as long as the situation allows it. If it is not possible anymore he definitly needs someone to navigate or the SDV has to be abandoned since he is then nearly blind. Also he has the option to "Maintain periscope depth". Do note that this will NOT bring the SDV to periscope depth (around -1m) but insted it will just try to hold it´s current depth but this seems to be not working properly. Can close the hatches for better protection or open them for better view.
    Cockpit: Example for why you should drive with lights: Gunner: Has got a compass and the vertical-speed aswell. Also got a Vis-display infront of him that shows him what he can see with the periscope. By right-clicking he can acces the periscope, move it around, use the laser-designator and switch between Vis-, NV- and TI-mode. For having the periscope above the water the SDV has to be at > -1 m. Can close the hatches for better protection or open them for better view. Passangers: 2, can´t use their weapons, can close the hatches for better protection or open them for better view. Cargo: No Ace-cargo-spaces but can be "pushed" in case it was beached!  
     
     
    Additional
    Emergencys at sea: Safety: The safety of shipping is affected. Example: You spotted an unmarked wreck. Category: all ships call Priority: safety Radio: Urgency: The safety of the ship or of persons is at risk. Example: Your ship is endangered to sink but in very shallow waters/very close to the shore. Category: all ships call Priority: Urgency Radio: Mayday: The safety of the ship and of persons is at risk. Example: Your ship is on fire and you are offshore. Category: all ships call Priority: Distress Radio: Do note that after this call no one except the control center and stations assisting are allowed to use the radio at all until the control center or station in distress declares the emergency as dealt with! Other Signals (the bold ones can be used in Arma aswell): red handflare, red flare, red or orange smoke, constantly using the horn, SOS signal (3x short, 3x long, 3x short), flag November above flag Charlie, waving with arms, gun fired at one minute intervalls, a square flag with a ball above or below it (or at least anything that could be interpreted as ball), emergency beacons
      Equipment when driving boats: compass, map, map-tools, binoculars, toolkit, handflares, flares, red or orange smoke, radio, FAK, watch
      basic stuff to know: "Sides" of a boat: Bow = front of the ship Stern = back of the ship Port = the left side of the ship (when facing the bow) Starboard = the right side of the ship (when facing the bow) nautical length / speed: 1 NM (NM = nautical mile) = 1.85 km, 1 km = 0.54 NM 1 kn (kn = knots <=> NM/h) = 0.51 m/s = 1.85 km/h, 1 km/h = 0.28 m/s = 0.54 kn, 1 m/s = 1.94 kn = 3.6 km/h
      Wind-speeds/Beaufort: The Beaufort-scale is the most common scale to classify wind. In Arma it can be seen together with the wind-direction by clicking "Shift" + "K" (the arrow shows the wind-direction and the dots the wind in Beaufort) 0 Beaufort: 0 kn = 0 m/s < Windspeed < 1 kn = 0.51 m/s 1 Beaufort: 1 kn = 0.51 m/s < Windspeed < 4 kn = 2.06 m/s 2 Beaufort: 4 kn = 2.06 m/s < Windspeed < 7 kn = 3.6 m/s 3 Beaufort: 7 kn = 3.6 m/s < Windspeed < 11 kn = 5.66 m/s 4 Beaufort: 11 kn = 5.66 m/s < Windspeed < 16 kn = 8.23 m/s 5 Beaufort: 16 kn = 8.23 m/s <Windspeed < 22 kn = 11.32 m/s 6 Beaufort:  22 kn = 11.32 m/s < Windspeed < 28 kn = 14.4 m/s 7 Beaufort:  28 kn = 14.4 m/s < Windspeed < 34 kn = 17.49 m/s 8 Beaufort: 34 kn = 17.49 m/s < Windspeed < 41 kn = 21.09 m/s 9 Beaufort: 41 kn = 21.09 m/s < Windspeed < 48 kn = 24.69 m/s 10 Beaufort: 48 kn = 24.69 m/s < Windspeed < 56 kn = 28.81 m/s 11 Beaufort: 56 kn = 28.81 m/s < Windspeed < 64 kn = 32.92 m/s 12 Beaufort: 64 kn = 32.92 m/s < Windspeed < 72 kn = 36.89 m/s
      needed lights: engine-powered: 1x white stern, 135° 1x green Stb, 112.5° (either at the side or on the bow as 2-color lantern) 1x red Port, 112.5° (either at the side or on the bow as 2-color lantern) 1x white top, 225° enigne-powered below 12m: 1x white top, 360° 1x green Stb, 112.5° (either at the side or on the bow as 2-color lantern) 1x red Port, 112.5° (either at the side or on the bow as 2-color lantern) engine-powered below 7m and slower than 7kn: 1x white, 360° 1x green Stb, 112.5° (if possible) 1x red Port, 112.5° (if possible) enigne-powerd below 7m and can´t use any lights (because of the boat-design for example): 1x white torch or 1x white lantern ready to use (do note that within darkness it is only allowed to use these boats in case of an emergency!) sail-powered / rowing-powered (can be used): 1x white stern, 135° 1x green Stb, 112.5° 1x red Port, 112.5° if these ones aren´t on the top of the mast it is also allowed to use (additional) a 360° green light below a 360° red light on the top of the mast if an engine is used additional at night the rules of engine-powered boats apply. At day there has to be a black cone with it´s top down. sail-powered below 7m / rowing-powered: 1x white torch or 1x white lantern ready to use anchoring: 1x white, 360° 1x black ball (at day) boats not under command: 2x red, 360° above each other 1x white stern, 135° (if still driving) 1x green Stb, 112.5° (either at the side or on the bow as 2-color lantern) (if still driving) 1x red Port, 112.5° (either at the side or on the bow as 2-color lantern) (if still driving) 2x black ball above each other (at day) beached boats 2x red, 360° above each other 1x white, 360° 3x black ball above each other (at day)
      maritime zones: (reference: http://bit.ly/2Fx6PWw, http://bit.ly/2FiDADv) shore - baseline (=mean low watermark): Internal water, national jurisdiction baseline - 12 NM: Territorial waters, national jurisdiction 12 NM - 24 NM: Contiguous zone, restrictied national jurisdiction baseline - 200 NM: Exclusive Economic zone, restrictied national jurisdiction behind 12 NM / outside Territoral waters: International waters, international jurisdiction  
     
    Yeah so that´s it I guess. And yes I know that we also can use the Water Scooters but since these ones are for nothing more than doing stupid stuff I wont cover them in this guide.
     
     
    Best regards
    Noah
  13. Sad
    Sack got a reaction from KingFronXos in how i become a AW member   
    @Mark T What is an UID?
  14. Like
    Sack got a reaction from Xwatt in EU2 Zeus Guerrilla Campaign Map Choice   
    Like you said Livonia fits a guerilla type campaign much better because of all the ambush opportunities we will have access to, the cover needed for such operations and it will fit the whole guerilla theme. Malden is just to damn open for such a type of campaign and there isnt much ambush opportunities to be had which most knows is an integral part of being a guerilla rebel group. Seems most people agree with this too.
  15. Like
    Sack got a reaction from MidnightRunner in EU2 Zeus Guerrilla Campaign Map Choice   
    Like you said Livonia fits a guerilla type campaign much better because of all the ambush opportunities we will have access to, the cover needed for such operations and it will fit the whole guerilla theme. Malden is just to damn open for such a type of campaign and there isnt much ambush opportunities to be had which most knows is an integral part of being a guerilla rebel group. Seems most people agree with this too.
  16. Haha
    Sack reacted to Noah_Hero in Tanoa on AWE? [Poll]   
    I am literally dumb, I voted the wrong option😂🤦‍♂️
    Anyway to change my vote from the 'no' to 'yes, I want Tanoa'?😂😂
  17. Thanks
    Sack got a reaction from Johnson in What is AWE to you   
    More factions and more specific gear is also a great addition. 
     
  18. Like
    Sack got a reaction from Minipily in What is AWE to you   
    More factions and more specific gear is also a great addition. 
     
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