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MidnightRunner

AW Core Staff
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  1. Like
    MidnightRunner got a reaction from applechaser in PMC Ops Remnants (One Shot) @ 19:00 UTC 11/03/2022   
    Mission Name:
    PMC Ops Remnants (One shot)
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
     Arma 3 Preset CHADSRemnants.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 3 man element
    Alpha - Charlie // 6 man elements
    Delta // 3 man mortar team
     
     
    Situation
    Combat Hound elements are on the ground in Malden providing logistical and security support for the Malden government.  On a routine convoy they have been ambushed. After pushing back the first wave of attackers they must now dig in an await extraction which is to be performed by the Malden Defense Force QRF based in the North East.
     
     
     
    Assets:
    Surviving elements of the convoy
     
    Friendly Forces:
    Malden Defense Force QRF
     
    Enemy Forces:
    Insurgent Forces
     
     
    Civilians:
    From the earlier fighting civilians have fled, none are anticipated in the area
     
    Mission
    Survive until the QRF can arrive to evac your force
     
     
    Execution
    Objectives:
    Survive until evac arrives
     
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  2. Like
    MidnightRunner got a reaction from RiverWolf in PMC Ops Remnants (One Shot) @ 19:00 UTC 11/03/2022   
    Mission Name:
    PMC Ops Remnants (One shot)
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
     Arma 3 Preset CHADSRemnants.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 3 man element
    Alpha - Charlie // 6 man elements
    Delta // 3 man mortar team
     
     
    Situation
    Combat Hound elements are on the ground in Malden providing logistical and security support for the Malden government.  On a routine convoy they have been ambushed. After pushing back the first wave of attackers they must now dig in an await extraction which is to be performed by the Malden Defense Force QRF based in the North East.
     
     
     
    Assets:
    Surviving elements of the convoy
     
    Friendly Forces:
    Malden Defense Force QRF
     
    Enemy Forces:
    Insurgent Forces
     
     
    Civilians:
    From the earlier fighting civilians have fled, none are anticipated in the area
     
    Mission
    Survive until the QRF can arrive to evac your force
     
     
    Execution
    Objectives:
    Survive until evac arrives
     
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  3. Like
    MidnightRunner got a reaction from Bomer in PMC Ops Remnants (One Shot) @ 19:00 UTC 11/03/2022   
    Mission Name:
    PMC Ops Remnants (One shot)
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
     Arma 3 Preset CHADSRemnants.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 3 man element
    Alpha - Charlie // 6 man elements
    Delta // 3 man mortar team
     
     
    Situation
    Combat Hound elements are on the ground in Malden providing logistical and security support for the Malden government.  On a routine convoy they have been ambushed. After pushing back the first wave of attackers they must now dig in an await extraction which is to be performed by the Malden Defense Force QRF based in the North East.
     
     
     
    Assets:
    Surviving elements of the convoy
     
    Friendly Forces:
    Malden Defense Force QRF
     
    Enemy Forces:
    Insurgent Forces
     
     
    Civilians:
    From the earlier fighting civilians have fled, none are anticipated in the area
     
    Mission
    Survive until the QRF can arrive to evac your force
     
     
    Execution
    Objectives:
    Survive until evac arrives
     
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  4. Like
    MidnightRunner got a reaction from Damo3D in PMC Ops Remnants (One Shot) @ 19:00 UTC 11/03/2022   
    Mission Name:
    PMC Ops Remnants (One shot)
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
     Arma 3 Preset CHADSRemnants.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 3 man element
    Alpha - Charlie // 6 man elements
    Delta // 3 man mortar team
     
     
    Situation
    Combat Hound elements are on the ground in Malden providing logistical and security support for the Malden government.  On a routine convoy they have been ambushed. After pushing back the first wave of attackers they must now dig in an await extraction which is to be performed by the Malden Defense Force QRF based in the North East.
     
     
     
    Assets:
    Surviving elements of the convoy
     
    Friendly Forces:
    Malden Defense Force QRF
     
    Enemy Forces:
    Insurgent Forces
     
     
    Civilians:
    From the earlier fighting civilians have fled, none are anticipated in the area
     
    Mission
    Survive until the QRF can arrive to evac your force
     
     
    Execution
    Objectives:
    Survive until evac arrives
     
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
  5. Like
    MidnightRunner got a reaction from kabba in How To Join AWE Frontlines   
    Step 1)
    Download the HTML below to somewhere easily accessible (I recommend downloading it to your desktop as we will need to drag and drop it into the Arma 3 launcher.)
     
    Arma 3 Preset AW Frontlines Update.html
     
    Step 2)
    Open your Arma 3 Launcher, and drag the HTML file into the mods section in the launcher. The Launcher will then automatically start downloading the required mods.
     

     
    Step 3)
    Once the mods have finished downloading, we now need to create the preset we are going to use every time we launch ARMA with the Frontlines modset. Luckily, the launcher allows you to use the same HTML we used before, to create a preset that already has the required mods we need selected.
     
    In the mods section of the launcher, navigate to the top right tab that says preset. At the bottom, click the import button, and select the HTML you downloaded in step one, a new preset should now be created with the required mods for Frontlines. You can now delete the HTML file, as it will no longer be needed.
     

     
    Step 4)
    The next step is to install the TFAR radio plugin for Teamspeak. You can locate the TS plugin within the TFAR mod folder. A guide to help you through this step can be found here
     
     
    Step 5)
    Now we have finished downloading the mods to join AWE Frontlines. We can now launch ARMA and connect by searching "ahoyworld" in the server filters, or by using direct connect and inputting the details below:
     
    IP: 116.202.224.207
    Port : 2302
     
    You must also be connected to Teamspeak to join the AWE server, please connect using the following Teamspeak address:
    ts.ahoyworld.net
     
     
    If you have any questions, or you are still having issues in joining AWE, do not hesitate to contact a member of staff and they will be able to assist you in any issues you may be having when trying to connect to our AWE Frontlines server.
     
     
     
  6. Like
    MidnightRunner got a reaction from Damo3D in I&A accepted addons & repository info   
    Added:
    Blastcore Murr Edition
    https://steamcommunity.com/sharedfiles/filedetails/?id=2257686620
    &
    Blastcore Murr Edition Smoke Alternative
    https://steamcommunity.com/sharedfiles/filedetails/?id=2478519591
  7. Like
    MidnightRunner got a reaction from Art3misZA in PMC Ops Resurgence Week 8 @ 19:00 UTC 18/02/2022   
    Mission Name:
    PMC Ops Resurgence Week 8
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Resurgence.html  (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 4 man element
    Alpha - Delta // 7 man elements
    Vortex // 2 man pilot team 
     
     
    Situation
    The time has come. We have information on Muhammad Hamza al-Ghafar, the insurgencies leader. The targets we picked up over previous weeks have finally paid off.  al-Ghafar spends most of his time co-ordinating insurgent activities from their now strongly fortified airfield, but he has moved part of his family to the area and he spends some time with them in their compound. 
     
    Muhammad Hamza al-Ghafar is wanted in multiple countries and delivering him alive would be a great achievement for the Combat Hounds and something we could use to gain more work in the future.
     
    Capturing al-Ghafar would create a power vacuum within the insurgency which, we hope, will lead to internal fighting for power and the ultimate downfall of the insurgency.
     
     
     
    Assets:
    1 x AH6M
    1 x MH6M
    1 x CH47F
    Various ground support vehicles
     
    Friendly Forces:
    Local Government Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Neutral Forces:
    Local Tribal Factions
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find and way to capture Muhammad Hamza al-Ghafar.
     
     
    Execution
    Objectives:
    Capture Muhammad Hamza al-Ghafar
    Avoid disrupting truce with Tribal factions
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  8. Like
    MidnightRunner got a reaction from Damo3D in PMC Ops Resurgence Week 8 @ 19:00 UTC 18/02/2022   
    Mission Name:
    PMC Ops Resurgence Week 8
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Resurgence.html  (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 4 man element
    Alpha - Delta // 7 man elements
    Vortex // 2 man pilot team 
     
     
    Situation
    The time has come. We have information on Muhammad Hamza al-Ghafar, the insurgencies leader. The targets we picked up over previous weeks have finally paid off.  al-Ghafar spends most of his time co-ordinating insurgent activities from their now strongly fortified airfield, but he has moved part of his family to the area and he spends some time with them in their compound. 
     
    Muhammad Hamza al-Ghafar is wanted in multiple countries and delivering him alive would be a great achievement for the Combat Hounds and something we could use to gain more work in the future.
     
    Capturing al-Ghafar would create a power vacuum within the insurgency which, we hope, will lead to internal fighting for power and the ultimate downfall of the insurgency.
     
     
     
    Assets:
    1 x AH6M
    1 x MH6M
    1 x CH47F
    Various ground support vehicles
     
    Friendly Forces:
    Local Government Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Neutral Forces:
    Local Tribal Factions
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find and way to capture Muhammad Hamza al-Ghafar.
     
     
    Execution
    Objectives:
    Capture Muhammad Hamza al-Ghafar
    Avoid disrupting truce with Tribal factions
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  9. Like
    MidnightRunner reacted to Bomer in Task Force Sol - Operation Situation Report   
    Final update on sitrep.

    Mission complete, the Horizon Islands are now under our control. We do have a war to win now though.

    Updated.
    -Moved a number of unresolved things to resolved
    -Added a new section: Global consequences of the campaign
  10. Like
    MidnightRunner reacted to Damo3D in Wibbler Helicopter Transport Scenario + RHS-BAF   
    Had a blast with this, literally 1 in 10 landings weren't Fireballs. 🙃
    Thanks for expanding and sharing @JJ Cakes.
    Would you consider adding the blackfish at some point as its VTOL?
  11. Like
    MidnightRunner got a reaction from Schubz in PMC Ops Resurgence Week 7 @ 19:00 UTC 11/02/2022   
    Mission Name:
    PMC Ops Resurgence Week 7
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
     Arma 3 Preset CHADS Resurgence.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 4 man element
    Alpha - Delta // 7 man elements
    Vortex // 2 man pilot team 
     
     
    Situation
    Following the capture of Fayez Rahim we have learned of the location of the the highest members of the insurgency, the people who are the backbone of the organisation. We intend to cut the head off of the snake and hoe the rest of the organisation crumbles.
     
    Today's target is Musa al-Tunisi a Tunisian native who has lent his expertise to the insurgency.
    He is to be in one of 4 towns in the North West of the region. Move in and search these places and capture Musa al-Tunisi before he can escape or go to ground.
     
    Following the events of our previous mission the government have cut ties with us, however our international backers have re affirmed their support, especially considering people in the government were sheltering Fayez Rahim. We no longer have the freedom of movement in government controlled areas and may be fired upon. ROE is return fire only on government forces.
     
     
     
    Assets:
    1 x AH6M
    1 x MH6M
    1 x CH47F
    Various ground support vehicles
     
    Friendly Forces:
    Local Government Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Neutral Forces:
    Local Tribal Factions
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find and capture Musa al-Tunisi, be aware of Government forces as they may not be friendly. Destroy any Insurgent assets or stockpiles you find along the way. 
     
     
    Execution
    Objectives:
    Capture Musa al-Tunisi  
    Demo any Insurgent assets found during your search
    Avoid disrupting truce with Tribal factions
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  12. Like
    MidnightRunner got a reaction from Bomer in PMC Ops Resurgence Week 7 @ 19:00 UTC 11/02/2022   
    Mission Name:
    PMC Ops Resurgence Week 7
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
     Arma 3 Preset CHADS Resurgence.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 4 man element
    Alpha - Delta // 7 man elements
    Vortex // 2 man pilot team 
     
     
    Situation
    Following the capture of Fayez Rahim we have learned of the location of the the highest members of the insurgency, the people who are the backbone of the organisation. We intend to cut the head off of the snake and hoe the rest of the organisation crumbles.
     
    Today's target is Musa al-Tunisi a Tunisian native who has lent his expertise to the insurgency.
    He is to be in one of 4 towns in the North West of the region. Move in and search these places and capture Musa al-Tunisi before he can escape or go to ground.
     
    Following the events of our previous mission the government have cut ties with us, however our international backers have re affirmed their support, especially considering people in the government were sheltering Fayez Rahim. We no longer have the freedom of movement in government controlled areas and may be fired upon. ROE is return fire only on government forces.
     
     
     
    Assets:
    1 x AH6M
    1 x MH6M
    1 x CH47F
    Various ground support vehicles
     
    Friendly Forces:
    Local Government Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Neutral Forces:
    Local Tribal Factions
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find and capture Musa al-Tunisi, be aware of Government forces as they may not be friendly. Destroy any Insurgent assets or stockpiles you find along the way. 
     
     
    Execution
    Objectives:
    Capture Musa al-Tunisi  
    Demo any Insurgent assets found during your search
    Avoid disrupting truce with Tribal factions
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  13. Like
    MidnightRunner got a reaction from Schubz in PMC Ops Resurgence Week 6 @ 19:00 UTC 04/02/2022   
    Fayez Rahim seen with part of his protection detail

  14. Like
    MidnightRunner got a reaction from Schubz in PMC Ops Resurgence Week 6 @ 19:00 UTC 04/02/2022   
    Mission Name:
    PMC Ops Resurgence Week 6
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Resurgence.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 4 man element
    Alpha - Delta // 7 man elements
    Vortex // 2 man pilot team 
     
     
    Situation
    Part of the intel we have obtained has pointed towards a senior government official named Fayez Rahim. He is indicated to be a high level member of the insurgency. However, our attempts to discuss this matter with our government contacts have been blocked.
    It appears that Fayez is well connected and being protected. We have obtained approval from our international partners to attempt to apprehend him even without permission from the local government.
     
    He lives in a secure compound in the government controlled area and is guarded by some of the countries elite troops and is likely to run if he gets wind of an assault.
     
     
     
    Assets:
    1 x AH6M
    1 x MH6M
    1 x CH47F
    Various ground support vehicles
     
    Friendly Forces:
    Local Government Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Neutral Forces:
    Local Tribal Factions
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Infiltrate the secure compound and apprehend Fayez Rahim for his involvement in the insurgency. 
     
     
    Execution
    Objectives:
    Capture Fayez Rahim 
    Avoid disrupting truce with Tribal factions
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  15. Like
    MidnightRunner got a reaction from Damo3D in PMC Ops Resurgence Week 6 @ 19:00 UTC 04/02/2022   
    Fayez Rahim seen with part of his protection detail

  16. Like
    MidnightRunner got a reaction from WinterMute in I&A accepted addons & repository info   
    Added:
    Blastcore Murr Edition
    https://steamcommunity.com/sharedfiles/filedetails/?id=2257686620
    &
    Blastcore Murr Edition Smoke Alternative
    https://steamcommunity.com/sharedfiles/filedetails/?id=2478519591
  17. Like
    MidnightRunner got a reaction from possiblyEOD in I&A accepted addons & repository info   
    Added:
    Blastcore Murr Edition
    https://steamcommunity.com/sharedfiles/filedetails/?id=2257686620
    &
    Blastcore Murr Edition Smoke Alternative
    https://steamcommunity.com/sharedfiles/filedetails/?id=2478519591
  18. Thanks
    MidnightRunner got a reaction from Havoc in I&A accepted addons & repository info   
    Added:
    Blastcore Murr Edition
    https://steamcommunity.com/sharedfiles/filedetails/?id=2257686620
    &
    Blastcore Murr Edition Smoke Alternative
    https://steamcommunity.com/sharedfiles/filedetails/?id=2478519591
  19. Like
    MidnightRunner got a reaction from Art3misZA in PMC Ops Resurgence Week 5 @ 19:00 UTC 28/01/2022   
    Mission Name:
    PMC Ops Resurgence Week 5
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Resurgence.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 4 man element
    Alpha - Delta // 7 man elements
    Vortex // 2 man pilot team 
     
     
    Situation
    The insurgents have made a large push into tribal areas and have been quite successful against government forces.
    They have routed large groups of government forces and captured many more.
     
    They have managed this with the help of Milan Cesic a ex Serbian commander, who turned to arms dealing after the Bosnian war.
    He seems to be providing armoured personnel carriers and command vehicles to the insurgency.
     
    Government forces have asked us to aid in the recovery of their captured forces, they are not able to any action due to recent losses.
    Along with we will need to keep an eye out for Milan Cesic and his insurgent lieutenant Abid Hamid Mahmud as both have a price on their capture.
     
     
    Assets:
    1 x AH6M
    1 x MH6M
    1 x CH47F
    Various ground support vehicles
     
    Friendly Forces:
    Local Government Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Neutral Forces:
    Local Tribal Factions
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find and capture the targets as the situation allows
     
     
    Execution
    Objectives:
    Secure the area of the suspected prison camp
    Rescue and evacuate the captured government forces
    If possible capture Milan Cesic
    If possible capture Abid Hamid Mahmud
    Avoid disrupting truce with Tribal factions
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  20. Thanks
    MidnightRunner got a reaction from Damo3D in Invade & Annex 3 Version History And Feedback Thread   
    Changelog for 3.4.14
     
    - [Added] Boats at Terminal docks (available with F.O.B Guardian)
    - [Added] Reward section for F.O.B Guardian
     
    - [Fixed] Shikra classed as CAP asset
    - [Fixed] Supplybox loading for Base/F.O.B helipads
    - [Fixed] Disable ViV loading of rewards with UAV attached turrets
    - [Fixed] Urban sidemission location selection
     
    - [Tweaked] Default enemy awareness set to AWARE
    - [Tweaked] Award asset selection
    - [Tweaked] Retextured non-NATO asset alpha color
    - [Tweaked] Enemy jet weighted towards CAS loadouts (except for Shikra Stealth)
  21. Like
    MidnightRunner got a reaction from Schubz in PMC Ops Resurgence Week 5 @ 19:00 UTC 28/01/2022   
    Mission Name:
    PMC Ops Resurgence Week 5
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset CHADS Resurgence.html (Plus usual optional mods)
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 35 
    Platoon // 4 man element
    Alpha - Delta // 7 man elements
    Vortex // 2 man pilot team 
     
     
    Situation
    The insurgents have made a large push into tribal areas and have been quite successful against government forces.
    They have routed large groups of government forces and captured many more.
     
    They have managed this with the help of Milan Cesic a ex Serbian commander, who turned to arms dealing after the Bosnian war.
    He seems to be providing armoured personnel carriers and command vehicles to the insurgency.
     
    Government forces have asked us to aid in the recovery of their captured forces, they are not able to any action due to recent losses.
    Along with we will need to keep an eye out for Milan Cesic and his insurgent lieutenant Abid Hamid Mahmud as both have a price on their capture.
     
     
    Assets:
    1 x AH6M
    1 x MH6M
    1 x CH47F
    Various ground support vehicles
     
    Friendly Forces:
    Local Government Forces
     
    Enemy Forces:
    Insurgent Forces
     
    Neutral Forces:
    Local Tribal Factions
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas.
     
    Mission
    Find and capture the targets as the situation allows
     
     
    Execution
    Objectives:
    Secure the area of the suspected prison camp
    Rescue and evacuate the captured government forces
    If possible capture Milan Cesic
    If possible capture Abid Hamid Mahmud
    Avoid disrupting truce with Tribal factions
     
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.
     
     
    Admin & Logistics
     
    Equipment & Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.

  22. Thanks
    MidnightRunner got a reaction from Damo3D in Invade & Annex DLC Maps Version History & Feedback thread   
    Changelog for 3.4.14
     
    - [Added] Boats at Terminal docks (available with F.O.B Guardian)
    - [Added] Reward section for F.O.B Guardian
     
    - [Fixed] Shikra classed as CAP asset
    - [Fixed] Supplybox loading for Base/F.O.B helipads
    - [Fixed] Disable ViV loading of rewards with UAV attached turrets
    - [Fixed] Urban sidemission location selection
     
    - [Tweaked] Default enemy awareness set to AWARE
    - [Tweaked] Award asset selection
    - [Tweaked] Retextured non-NATO asset alpha color
    - [Tweaked] Enemy jet weighted towards CAS loadouts (except for Shikra Stealth)
  23. Like
    MidnightRunner reacted to Damo3D in Frontlines Feedback Thread   
    What would peoples thoughts be on roadblocks that spawn along the Frontline at at medium to high threat levels or maybe as a secondary mission that benifits intel and Civ rep?
    Watched Leutin using them in an old vid recently, looked a challenge and well my thought is above.
  24. Thanks
    MidnightRunner reacted to Damo3D in Map Request Fapovo Island   
    Dear Ahoy,
     
    Please consider the following for addition to the modset in relation to Frontlines.
     
    1.     Fapovo Island
    2.     Adds a terrain that has a number of small islands and waterways crossing the main island

    3.     https://steamcommunity.com/sharedfiles/filedetails/?id=1910457930
    4.     Adding this map would offer an interesting Frontlines experience for players given the various size and dispersion of land masses. Also, the high peaks and desolate area could lead to an interesting objectives layout to challenge the players
     
    Thanks
  25. Like
    MidnightRunner got a reaction from Bomer in The Bloodhounds #1 - SUNDAY 16/01/2022 @ 19:00 UTC   
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