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Posts posted by Aegis_RVIR
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Short story, good idea behind the FOB, pispoor execution.
Long story. I love the idea to fight over an facility to aid our progress, I imagined heavy and glorious combat. What we got iiiiiiiiisssssssss....
O wait this ain't Planetside 2, ummmm. 1 sec
*Thinking in progress*
Remove FOB'S, give us small resupply stations for health, ammo and fuel and transfer the desired FOB assets to the main base, case closed.
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1 hour ago, Nibbs said:
Never even thought of using a hunter to move the Greyhawks, mostly because they used to be so far away
It works pretty well, but be prepared for physics to kick into overdrive if you attempt it!
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6 hours ago, Stanhope said:
I don't know how long it's been since you (or anyone here) has been to school, but do you remember looking at a worked out version of an exercise and think 'yea i understand that, i don't need to make any myself'. And then on the test you haven't the slightest clue on how to begin at a similar exercise?
Yup, I know. I know it all too well.....
It is called chemistry
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6 minutes ago, Chuck Norris said:
No, i quad proofed the base so hopefully quads cant get into the base where most of the players are.
Challenge accepted
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24 minutes ago, Chuck Norris said:
Yes, all the Spartans should now be able to use zeus.
What do you mean about the Blackfish exploding?
And Baconmop isn't developing this anymore. We are doing it as a team.
Lack of space + random rocks + Arma physics = chance of explosions.
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Not to forget, the new spartans will be able to Zeus now, looking forward to to!
Anyway, I like the helicopter and blackfish change, but where the hell are you supposedto keep that thing without the chance it goes kaboom?
The hunter change is a good one, no doubt.
The airlift zone is a thing I think it should have been in from the get go, but it is good that it is there now, I think that the pilots will appreciate it!
The new base, I am happy for the move.
Overall, a pretty damn good update in my mind. Good work @BACONMOP. You outdid yourself again
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As a player who is starting to shift their focus from trying to kill EU to keeping the rest fighting, quads are pretty handy. They allow for quite a large load, are small in size and tough as nails.
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*Praise the Lord!*
64bit Arma 3 is coming!
Decent FPS is coming, thus needs to be celebrated!
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7 hours ago, fir_nev said:
Hello there. Playing with friends in AW EU 1 or 2 I&A3 is definitely rewarding.
I know of another Dutch player, @PiranhA.
You forgot meeee!
Jokes aside, welcome! I hope you enjoy your time here. 2 words of advice, don't steal thescars hunter (It will end badly) and when the Arma physics engine kicks in, stand clear for the fireworks
Cryo
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Hahahaha, I was thinking Arma physics had Striken again and you were gonna show us :D. Still, pretty neat I must say.
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Well, if you could get a couple of people together who are willing to drive a HEMMT to the AO, gawddamn everything and everyone lives so much longer!
- Stanhope and GamerbugUK
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People actually working together on the internet, that usually happens when they are playing competitive or simulating real life.
Personally, I don't mind grabbing a HEMMT ammo and driving all the way to the AO. But I think the biggest problem is, that once people are out of ammo they just dump the hunter and move on even whilst there is an option to restock.
I had it never so, that people volunteers to setup a small FOB using HEMMT and a pilot who ferries bags of supplies to the FOB, that would just be perfect.
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If anyone has any more ideas to improve the FOB system, go ahead and post dat idea
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1 hour ago, fir_nev said:
Luckily U put it in a tasteful manner.
Never speak ill of TheScar; for he is my mentor...
I won't, I like him and his endless amount of fuckery way too much
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8 hours ago, IOnceWasATeddy said:
There is scripts that can complete the FOB AO and therefor spawn them in but Spartans don't have access to scripting. Besides, Zeus can make their own FOBs from scratch.
Hmmm, that might not be such a stupid idea now I think of it. But can we all agree on that the current FOB system is broken and breaks the mission way too often.
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Siggi, welcome to our great community. I hope you enjoy the stay here, I am pretty sure if you get on EU #1 or #2 that there will be loads of people that can help.
Just don't mind @TheScar, he is....... Different
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@Gamerbug I see where your criticism comes from, so I have thought about it.
It is not like I meant that Zeus can just spawn FOBs in whenever and wherever he pleases, but I thought it as a reward that unlocks after X amount of AO.
The HEMMT way is indeed quite susceptible to abuse, so it could be that a certain HEMMT (box variant) could be given as a reward for either side ops or again X amount of AO. Players can than drive it to a certain location, where they can unpack the HEMMT, making a small station for ammo, health and repairs if there is enough room. If a staff member disapproves the location, the station would be packed up and place y/n HEMMT box for another attempt.
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17 hours ago, Amentes said:
Necro much?
It is boring at school Amentes, it is sooo booooring
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Alright, everyone that has been around on EU #1 for a while knows about the current FOB system, knows that it is buggy and irregular to actually spawn FOBs. I have thought about ways to overhaul this broken system and I would love to get some feedback.
- Remove the requirement for a certain AO to be cleared and turn it into a side op reward.
- Give Zeus the ability to spawn them in.
- Give the option for players to setup an FOB using HEMMT trucks (can work with option 1)
- Let FOBs spawn after x amount of AO's
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On 12/27/2016 at 4:49 PM, Copey said:
No comment.
Sent from my ONEPLUS A3003 using a phone app that is really irritating because it constantly advertises itself.
Hmmmmm, do I smell some salt?
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Nice, but I still have some criticism:
- The current vehicle exit funnels everyone through a single exit and combine than with everyone running around trying to get in a vehicle --> recipe for a lot of people getting run over.
- The landing pads are pretty claustrophobic for pilots and the large lights and the buildings next to them is not gonna help!
- Whilst I like the idea of the boats at the pier, it is not exactly a good idea gameplay wise. I am willing to bet someone is going to break a leg trying to get on a boat.
- Where do the reward vehicles spawn? If it is at the vehicle spawns, that ain't big enough for a blackfish I am calling that!
- UAV rearm, enough said.
I think you are in the right direction, but these are some things I would change. I do not mean to crack you down, just saying.....
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@PERO I salute you, along with all others. You did a great job, not only in the ban section, also in game.
I hope to see you around!
- GhostDragon and PiranhA
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10 hours ago, PiranhA said:
A good NSFW topic would be nice aswell...
Dear god no, I have seen what happens when you let random people play around with NSFW. Will be faster to remove it than a Jamaican at 20 past 4 (get the joke?)
Nevertheless, I am fully behind the idea of giving the forums some love.
Looking for a graphical artist!
in General Discussion
Posted · Edited by Cryo
Forgot some important parts :)
Ill get straight to the point...
I am running a discord server for me and friends and it is starting to expand rather quickly. This made me realize that our current logo is... non existant.
I am looking for someone that is adept in usage of graphical programs and my question is to that person if they can design a new logo.
To that person, you are completely free in your choices, but NSFW content is not even gonna be looked at (just gonna point that out now),
I am looking forward to it.
-Cryo
Edit:
Iforgot some specs:
- size: KSP logo
- subject server: Gaming
- Audience: me and my friends.