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ShadowAce11

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  1. Thanks
    ShadowAce11 got a reaction from Adshield in Notice of Upcoming Departure   
    It is with a heavy heart that I am officially announcing what will likely be my complete departure from AhoyWorld. As I have mentioned to some, I will be stepping down from the Enhanced moderator team on June 19; this will be paired with an indefinite hiatus from the community as well, though I fully intend to return when I can.
     
    In December of 2017, I enlisted in the United States Navy, with my boot camp date set for June 20th of 2018. After boot, I will be going straight to my respective school, and will likely be deploying after that (this will easily encompass the next 3 years). I will be limiting any computer usage strictly to studying during this period. 
     
    To those members of the Enhanced realm of AhoyWorld reading this now, thank you for being my friends and family. I have tried my best to be a player, a moderator, a teacher, and a counselor; and if nothing else I hope I have succeeded in being another human being that you were always glad to talk to. I have spent a good 1,700 hours on Enhanced alone, and have seen many people come and go. Throughout the three years I've spent racking up those hours, though, my mind has never changed that both the server and AhoyWorld in general are diamonds in the rough that is the rest of the Arma 3 community. Nobody will ever be able to duplicate the truly unique things that you all share. 
     
    I will still be active up until the 19th. I am just making this notice ahead of time so that I have a proper buffer to wrap things up with, and so that I'm not rushing to get a message out right before I have to leave. You'll still see me on Enhanced as often as always, and on TeamSpeak so long as I'm awake.
     
    Regards,
     
    Shadow
  2. Like
    ShadowAce11 reacted to Ryko in Stiletto Feedback Thread   
    Stiletto version 060 is now on the server. Change log follows.
     
    Tembelan will be reverted to the previous version on the next update of the repo, until then it has been pushed to the back of the map rotation (Lythium is now default after server restart).
     
    CHANGE LOG 060
    1. Updated Stiletto engine to allow manually spawned missions and enabling / disabling of Stiletto mission engine during the mission.
    2. Added Taru to Russian EMF and Desert player factions
    3. While the M27 is available to all Blufor factions, the 60-round magazines are available for autoriflemen only. The new 40-round magazines are available for all M27 users
    4. Kill HVT mission completion has been overhauled. You now just need to locate (be within 8m of) the HVT's corpse for the mission to complete. In Kill HVT missions, the HVT is armed.
    5. Added point system for vehicle spawning. Values are set at an initial state and will be adjusted over time as we see how the system works. Vehicle resource points are refreshed at 1/1000th of their initial value every minute (so at a default of 150,000 points, 150 points are accumulated each turn). In addition, accumulated intel points are added to this rate. All default initial combat vehicles (except quad bikes and repair vehicles) have been removed from player bases.
    5A. Added the C-130 variants and AN-2 to unarmed plane spawns. Be very careful when placing plane spawns with LOGi: these are large vehicles.
    5B. Added the Mi-24G to Eastern faction vehicle spawns.
    5C. Added artillery vehicles to vehicle spawns.
    6. All vehicles from allied factions are now present in their respective vehicle spawners, so specific factions are no longer relevant (you do not have to be US Army to spawn a Blackhawk, but you do have to be a Western faction). Vehicle rarity is now governed solely by point cost.
     
    For clarity: Vehicle respawn points are separate from Logi points.
  3. Like
    ShadowAce11 got a reaction from Joebillibob in Stiletto Feedback Thread   
    FEATURE REQUEST: New mission - ambush.
     

     
    A friendly convoy carrying a journalist/VIP/other non-combatant has been attacked and completely immobilized. Players are tasked with getting the remaining wounded friendlies back to base, and ensuring the non-combatant gets to his designated location.
     
    This could be expanded upon to create an extended or two-part mission, where upon getting the wounded healed, they need to be dropped back off to the VIP to continue to ensure his safety. Afterwards, there could be another attack in which players and the few AI forces would have to defend the VIP. In other words, this is a pretty open-ended mission that could have multiple paths to go down. 
     
    Unedited screenshots of what this mission would probably look like (staged a mock mission in the editor to convey the idea better):
     
     
    This is being proposed to increase mission diversity. I have been trying to think up some other scenarios recently to go along with this, that wouldn't be too stressful on the server; in time, I'm sure I will think of more.
  4. Like
    ShadowAce11 got a reaction from BBFSGaming in Stiletto Feedback Thread   
    After some brief testing:
    Kill HVT mission does not spawn the option to confirm the HVT. As such, mission cannot be completed. The designated target still actively runs away from players, though. Video:  
    Capture HVT mission gives the option for the HVT to be restrained, but does not work when completed. If captured and brought back to base, though, the mission now completes. Video:
     
    Intel appears to work beautifully now; no issues to report.
    Rescue pilots/Crash site mission now works properly. Previously, the mission would not complete upon the pilots being returned to main base. Video of the full mission just for log purposes:
     
    Peace talks mission now works properly. Previously, there would be a chance the hostile presence would spawn as hostile, rather than neutral and instantly attack players as though it were a regular mission. Video of the full mission just for log purposes:
     
    Recover cache mission now works properly. Previously, the mission would not complete upon bringing the cache back to main base and would have to be destroyed. Note added in the POW mission video about the ending of this, recommend you watch that as well. Video of the full mission just for log purposes:
     
    Rescue POWs mission now works properly. Previously, the mission would not complete upon the POWs being returned to main base. Video of the full mission just for log purposes:
     
  5. Like
    ShadowAce11 reacted to Ryko in Stiletto Feedback Thread   
    Stiletto 059 is now live on the server.
     
    CHANGE LOG 058/059
    1. Tweaks to various code to fix script errors.
    2. Tweaks to intel review to improve reliability and performance
    3. Tweaks to capture/kill HVT missions
    4. Fixed error where civilian trading, unable to put something in your inventory because you don't have enough space, created an error and didn't complete the trade by putting it on the ground.
    5. Removed Heli UAV due to spawning and usability issues.
    6. Fixed error in hostage rescue mission (among others)
    7. Added BAF CH47, Bulldog and new enemy SAM vehicles
    8. Better support for VTOL vehicles from service pads.
  6. Like
    ShadowAce11 got a reaction from Ryko in Stiletto Feedback Thread   
    Some vehicles seem to be bugging out on the spawn list, I assume they're LAVs or APC-related. During the time that people had that LAV-25 error upon joining the server, the three variants (desert, woodland, arctic) showed in the spawn list but failed to spawn; unsure if that was reported already.
     
    These empty options do not spawn anything when selected.
     

  7. Like
    ShadowAce11 got a reaction from GhostDragon in A little bit about me   
    Looking forward to seeing you on Enhanced. I'm on pretty reliably throughout the day, cash me outside (the main base) and I'll be glad to give you a full rundown of the basic mechanics.
  8. Like
    ShadowAce11 reacted to Zeexe in A little bit about me   
    Hello and Welcome,
     
    if you want to have fun and going to ask about the gameplay then hop in the TeamSpeak, the guys are very cooperative ( i'm mostly now a days playing on AW Enchanced)
    if your going to ask about technical stuff then give these guys a shout @GhostDragon & @ShadowAce11
     
    We want to see you in the battlefield soldier !!!
  9. Thanks
    ShadowAce11 got a reaction from palmbranch in Activity on Server   
    Sorry for the late response on this; I think I might have answered this before via TS while we were both on the server Palm, though informally.
     
    Both historically and currently the high population times are around 8 PM GMT (20:00) on weekdays (mainly Mondays, Wednesdays, and Fridays) and any time during the afternoons (GMT again) on weekends. Sometimes it can be a gamble, as a server's middle-term (month-by-month, week-by-week) population can fluctuate. Play it by ear; don't conform your schedule to the server's population heights. 
     
    Friday nights get the most attention, obviously; and so we've usually reserved that night for weekly gamenights. For example, our last major gamenight, Nightfall, got up to 23 people at max I believe. Monday nights tend to draw in an average of 10-12 people. Weekends tend to hover at around 10-15 people during the afternoons. 
  10. Like
    ShadowAce11 got a reaction from KingFronXos in Activity on Server   
    Sorry for the late response on this; I think I might have answered this before via TS while we were both on the server Palm, though informally.
     
    Both historically and currently the high population times are around 8 PM GMT (20:00) on weekdays (mainly Mondays, Wednesdays, and Fridays) and any time during the afternoons (GMT again) on weekends. Sometimes it can be a gamble, as a server's middle-term (month-by-month, week-by-week) population can fluctuate. Play it by ear; don't conform your schedule to the server's population heights. 
     
    Friday nights get the most attention, obviously; and so we've usually reserved that night for weekly gamenights. For example, our last major gamenight, Nightfall, got up to 23 people at max I believe. Monday nights tend to draw in an average of 10-12 people. Weekends tend to hover at around 10-15 people during the afternoons. 
  11. Like
    ShadowAce11 got a reaction from BBFSGaming in Activity on Server   
    Sorry for the late response on this; I think I might have answered this before via TS while we were both on the server Palm, though informally.
     
    Both historically and currently the high population times are around 8 PM GMT (20:00) on weekdays (mainly Mondays, Wednesdays, and Fridays) and any time during the afternoons (GMT again) on weekends. Sometimes it can be a gamble, as a server's middle-term (month-by-month, week-by-week) population can fluctuate. Play it by ear; don't conform your schedule to the server's population heights. 
     
    Friday nights get the most attention, obviously; and so we've usually reserved that night for weekly gamenights. For example, our last major gamenight, Nightfall, got up to 23 people at max I believe. Monday nights tend to draw in an average of 10-12 people. Weekends tend to hover at around 10-15 people during the afternoons. 
  12. Thanks
    ShadowAce11 got a reaction from Pascal-NL in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    ------------------------------
    STANDARD INFORMATION
    ------------------------------
    Event Date: 4/13/2018
    Event Time: 1900/7:00 PM UTC (2:00 PM EST)
    Mission Name: Nightfall
    Brief Summary: BLUFOR is tasked with extracting the stranded civilians on Tembelan in the wake of a Russian invasion.
    Player slots: 16 BLUFOR, 24 Civilians
    Expected Mission Length: Unknown
    Mods required: Standard Enhanced Modset
    Server slots: 40
     
    ------------------------------
    UNIT DESCRIPTIONS
    ------------------------------
     
    MARSOC LIBERATORS
     
    All 16 men will be equal; no medics or engineers. You will be dropped in with identical gear, though you are permitted to change into your preferred loadouts upon beaching.
     
    Keep the arsenal interaction quick; use a loadout you already have. Don't keep the civilians waiting because you want to have a hat that matches your shoes.
     
    In regards to the signup sheet: I am giving everyone the option to choose their teams in case people want to group up. To be extra clear, I added a short response section where you can give specific names. Be aware, though, that this will only be utilized if there are entirely empty teams in BLUFOR; I will not kick people out of requested slots to ensure groups are together.
     
     
    CIVILIANS
     
    There are 5 special civilians within this mission that can enhance the gameplay, and 19 standard ones. Here are the roles, plus some additional information:
     
    Civilians spawn in packs of 2-4; you will always have a buddy. While the map will generally be bright enough to see at night, civilians will not have night vision. Their only light source will come from their vehicles' headlights. If you die, you will respawn in a jail cell. You will have to wait for MARSOC to liberate you. This could be 15 minutes, it could be an hour. Take your life seriously.  
    Special Roles:
     
    Paramedics: Have the ability to treat advanced wounds. Total count: 2. Paramedics spawn together. EDIT, 11/4/18: There are no more paramedic slots available. Minipily has secured a paramedic role. SkullCollector has secured a paramedic role. Mechanics: Have the ability to repair vehicles. Total count: 2. Mechanics spawn together. EDIT, 8/4/18: There are no more mechanic slots available. Neo Lopez has secured a mechanic role. Adshield has secured a mechanic role. Profiteer: The only civilian to start out with a weapon; a PP-2000. Total count: 1. EDIT, 8/4/18: There are no more profiteer slots available. Johnson has secured the profiteer role.  
     
    ------------------------------
    ADDITIONAL COMMENTS [IMPORTANT]
    ------------------------------
     
    Russians have most of the key intersections blocked off with checkpoints, and will shoot anybody who attempts to go through them. If you see a random Russian patrol as a civilian, do not freak out. They will only shoot you if you try to go through a checkpoint; unless, the condition below this is true: Russians have a weapon cache on the map; two civilians start near it. If you are caught trying to steal, the entire civilian population on the island will be treated as hostile from that point on. Stealth tactics are expected and demanded for both factions; civilians may need to offroad or even swim to evade hostiles. Any messing about by MARSOC will be punished. This is not a run-and-gun mission.  Leave the island only when all MARSOC and civilians are at the exfil point.   
     
    INGRESS. MANEUVER. SECURE. LIBERATE. DESTROY. TRANSMIT. EVADE. EXFIL. 
    NIGHTFALL
     
     
    Sign Up Here: https://goo.gl/forms/5moOiilecJjIKJEX2
    View the Roster: https://docs.google.com/spreadsheets/d/1BVZFtm8R5L4_QxCjsgZvkdkptNVvjlydxdxUfg0jsvI/edit?usp=sharing
     
     
  13. Like
    ShadowAce11 reacted to Joebillibob in Stiletto Feedback Thread   
    That was indeed an nice improvised evening. Thanks for our evil overlord zeus ! @ShadowAce11
  14. Like
    ShadowAce11 reacted to BBFSGaming in Stiletto Feedback Thread   
    Awesome evening/night tonight what started out as me on my own heading out to build an fob ended up being joined by Joebillibob and we went off to finish one he had started earlier.  so we picked up a large crate and headed down there and whilst I started building Joe went back for ammo and launcher crates ect.  So i started building and heard a vehicle. Had a quick look couldn't see anything next thing i know a bdrm is pullung on to the area next to me and then dissapears into the distance. "user was moved to your Channel"  i glanced at teamspeak and saw ShadowAce had arrived i said to Joe if you want ill try and get this setup and you go pick up shadow and start the mission. next think i know i'm taking fire from where the bdrm dissaperared and see a few troops so i drop and start taking them out then more cam and more and more and then 155mm started raining down on us and thats when it twigged that Zeus had "ascended"  He threw all sorts at us and it was so much fun even the dying! well until he killed the FOB respawn!  It ended up with about 10-12 of us on the server having a blast.  So a Big Thankyou to Shadowace11 for keeping us thoroughly entertained just sorry i had to dash off before your main mission.  (wasmt sure wether to put this here or in AAR but it isnt really an AAR)
  15. Thanks
    ShadowAce11 got a reaction from Noah_Hero in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    ------------------------------
    STANDARD INFORMATION
    ------------------------------
    Event Date: 4/13/2018
    Event Time: 1900/7:00 PM UTC (2:00 PM EST)
    Mission Name: Nightfall
    Brief Summary: BLUFOR is tasked with extracting the stranded civilians on Tembelan in the wake of a Russian invasion.
    Player slots: 16 BLUFOR, 24 Civilians
    Expected Mission Length: Unknown
    Mods required: Standard Enhanced Modset
    Server slots: 40
     
    ------------------------------
    UNIT DESCRIPTIONS
    ------------------------------
     
    MARSOC LIBERATORS
     
    All 16 men will be equal; no medics or engineers. You will be dropped in with identical gear, though you are permitted to change into your preferred loadouts upon beaching.
     
    Keep the arsenal interaction quick; use a loadout you already have. Don't keep the civilians waiting because you want to have a hat that matches your shoes.
     
    In regards to the signup sheet: I am giving everyone the option to choose their teams in case people want to group up. To be extra clear, I added a short response section where you can give specific names. Be aware, though, that this will only be utilized if there are entirely empty teams in BLUFOR; I will not kick people out of requested slots to ensure groups are together.
     
     
    CIVILIANS
     
    There are 5 special civilians within this mission that can enhance the gameplay, and 19 standard ones. Here are the roles, plus some additional information:
     
    Civilians spawn in packs of 2-4; you will always have a buddy. While the map will generally be bright enough to see at night, civilians will not have night vision. Their only light source will come from their vehicles' headlights. If you die, you will respawn in a jail cell. You will have to wait for MARSOC to liberate you. This could be 15 minutes, it could be an hour. Take your life seriously.  
    Special Roles:
     
    Paramedics: Have the ability to treat advanced wounds. Total count: 2. Paramedics spawn together. EDIT, 11/4/18: There are no more paramedic slots available. Minipily has secured a paramedic role. SkullCollector has secured a paramedic role. Mechanics: Have the ability to repair vehicles. Total count: 2. Mechanics spawn together. EDIT, 8/4/18: There are no more mechanic slots available. Neo Lopez has secured a mechanic role. Adshield has secured a mechanic role. Profiteer: The only civilian to start out with a weapon; a PP-2000. Total count: 1. EDIT, 8/4/18: There are no more profiteer slots available. Johnson has secured the profiteer role.  
     
    ------------------------------
    ADDITIONAL COMMENTS [IMPORTANT]
    ------------------------------
     
    Russians have most of the key intersections blocked off with checkpoints, and will shoot anybody who attempts to go through them. If you see a random Russian patrol as a civilian, do not freak out. They will only shoot you if you try to go through a checkpoint; unless, the condition below this is true: Russians have a weapon cache on the map; two civilians start near it. If you are caught trying to steal, the entire civilian population on the island will be treated as hostile from that point on. Stealth tactics are expected and demanded for both factions; civilians may need to offroad or even swim to evade hostiles. Any messing about by MARSOC will be punished. This is not a run-and-gun mission.  Leave the island only when all MARSOC and civilians are at the exfil point.   
     
    INGRESS. MANEUVER. SECURE. LIBERATE. DESTROY. TRANSMIT. EVADE. EXFIL. 
    NIGHTFALL
     
     
    Sign Up Here: https://goo.gl/forms/5moOiilecJjIKJEX2
    View the Roster: https://docs.google.com/spreadsheets/d/1BVZFtm8R5L4_QxCjsgZvkdkptNVvjlydxdxUfg0jsvI/edit?usp=sharing
     
     
  16. Thanks
    ShadowAce11 reacted to Stanhope in It's time for me to take a step back   
    Hi everyone,

    Over the last year and a bit I've put a lot of my free time into Ahoyworld.  Right now the time has come for me to take a step back and leave the staff team, I'll be taking a break of an undetermined length. This because I've been spending just a bit too much of my free time as Ahoyworld staff.  I need to get my priorities, like my real life, straight again. There are no hard feelings between me and anyone from the staff team.  You'll still see me around on teamspeak and on the server but as just another player.  
     
    I'd like to thank everyone for my time on the staff team, I truly enjoyed it.
    Stanhope
  17. Like
    ShadowAce11 got a reaction from Amentes in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    Friendly reminder to all that signing up is your most efficient way to join in on Nightfall, even if you do not have a preferred role or if you're planning to JIP. This will help me allot slots for a quicker startup. If you plan on attending, please fill out the form.
  18. Like
    ShadowAce11 got a reaction from Johnson in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    ------------------------------
    STANDARD INFORMATION
    ------------------------------
    Event Date: 4/13/2018
    Event Time: 1900/7:00 PM UTC (2:00 PM EST)
    Mission Name: Nightfall
    Brief Summary: BLUFOR is tasked with extracting the stranded civilians on Tembelan in the wake of a Russian invasion.
    Player slots: 16 BLUFOR, 24 Civilians
    Expected Mission Length: Unknown
    Mods required: Standard Enhanced Modset
    Server slots: 40
     
    ------------------------------
    UNIT DESCRIPTIONS
    ------------------------------
     
    MARSOC LIBERATORS
     
    All 16 men will be equal; no medics or engineers. You will be dropped in with identical gear, though you are permitted to change into your preferred loadouts upon beaching.
     
    Keep the arsenal interaction quick; use a loadout you already have. Don't keep the civilians waiting because you want to have a hat that matches your shoes.
     
    In regards to the signup sheet: I am giving everyone the option to choose their teams in case people want to group up. To be extra clear, I added a short response section where you can give specific names. Be aware, though, that this will only be utilized if there are entirely empty teams in BLUFOR; I will not kick people out of requested slots to ensure groups are together.
     
     
    CIVILIANS
     
    There are 5 special civilians within this mission that can enhance the gameplay, and 19 standard ones. Here are the roles, plus some additional information:
     
    Civilians spawn in packs of 2-4; you will always have a buddy. While the map will generally be bright enough to see at night, civilians will not have night vision. Their only light source will come from their vehicles' headlights. If you die, you will respawn in a jail cell. You will have to wait for MARSOC to liberate you. This could be 15 minutes, it could be an hour. Take your life seriously.  
    Special Roles:
     
    Paramedics: Have the ability to treat advanced wounds. Total count: 2. Paramedics spawn together. EDIT, 11/4/18: There are no more paramedic slots available. Minipily has secured a paramedic role. SkullCollector has secured a paramedic role. Mechanics: Have the ability to repair vehicles. Total count: 2. Mechanics spawn together. EDIT, 8/4/18: There are no more mechanic slots available. Neo Lopez has secured a mechanic role. Adshield has secured a mechanic role. Profiteer: The only civilian to start out with a weapon; a PP-2000. Total count: 1. EDIT, 8/4/18: There are no more profiteer slots available. Johnson has secured the profiteer role.  
     
    ------------------------------
    ADDITIONAL COMMENTS [IMPORTANT]
    ------------------------------
     
    Russians have most of the key intersections blocked off with checkpoints, and will shoot anybody who attempts to go through them. If you see a random Russian patrol as a civilian, do not freak out. They will only shoot you if you try to go through a checkpoint; unless, the condition below this is true: Russians have a weapon cache on the map; two civilians start near it. If you are caught trying to steal, the entire civilian population on the island will be treated as hostile from that point on. Stealth tactics are expected and demanded for both factions; civilians may need to offroad or even swim to evade hostiles. Any messing about by MARSOC will be punished. This is not a run-and-gun mission.  Leave the island only when all MARSOC and civilians are at the exfil point.   
     
    INGRESS. MANEUVER. SECURE. LIBERATE. DESTROY. TRANSMIT. EVADE. EXFIL. 
    NIGHTFALL
     
     
    Sign Up Here: https://goo.gl/forms/5moOiilecJjIKJEX2
    View the Roster: https://docs.google.com/spreadsheets/d/1BVZFtm8R5L4_QxCjsgZvkdkptNVvjlydxdxUfg0jsvI/edit?usp=sharing
     
     
  19. Like
    ShadowAce11 got a reaction from Minipily in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    ------------------------------
    STANDARD INFORMATION
    ------------------------------
    Event Date: 4/13/2018
    Event Time: 1900/7:00 PM UTC (2:00 PM EST)
    Mission Name: Nightfall
    Brief Summary: BLUFOR is tasked with extracting the stranded civilians on Tembelan in the wake of a Russian invasion.
    Player slots: 16 BLUFOR, 24 Civilians
    Expected Mission Length: Unknown
    Mods required: Standard Enhanced Modset
    Server slots: 40
     
    ------------------------------
    UNIT DESCRIPTIONS
    ------------------------------
     
    MARSOC LIBERATORS
     
    All 16 men will be equal; no medics or engineers. You will be dropped in with identical gear, though you are permitted to change into your preferred loadouts upon beaching.
     
    Keep the arsenal interaction quick; use a loadout you already have. Don't keep the civilians waiting because you want to have a hat that matches your shoes.
     
    In regards to the signup sheet: I am giving everyone the option to choose their teams in case people want to group up. To be extra clear, I added a short response section where you can give specific names. Be aware, though, that this will only be utilized if there are entirely empty teams in BLUFOR; I will not kick people out of requested slots to ensure groups are together.
     
     
    CIVILIANS
     
    There are 5 special civilians within this mission that can enhance the gameplay, and 19 standard ones. Here are the roles, plus some additional information:
     
    Civilians spawn in packs of 2-4; you will always have a buddy. While the map will generally be bright enough to see at night, civilians will not have night vision. Their only light source will come from their vehicles' headlights. If you die, you will respawn in a jail cell. You will have to wait for MARSOC to liberate you. This could be 15 minutes, it could be an hour. Take your life seriously.  
    Special Roles:
     
    Paramedics: Have the ability to treat advanced wounds. Total count: 2. Paramedics spawn together. EDIT, 11/4/18: There are no more paramedic slots available. Minipily has secured a paramedic role. SkullCollector has secured a paramedic role. Mechanics: Have the ability to repair vehicles. Total count: 2. Mechanics spawn together. EDIT, 8/4/18: There are no more mechanic slots available. Neo Lopez has secured a mechanic role. Adshield has secured a mechanic role. Profiteer: The only civilian to start out with a weapon; a PP-2000. Total count: 1. EDIT, 8/4/18: There are no more profiteer slots available. Johnson has secured the profiteer role.  
     
    ------------------------------
    ADDITIONAL COMMENTS [IMPORTANT]
    ------------------------------
     
    Russians have most of the key intersections blocked off with checkpoints, and will shoot anybody who attempts to go through them. If you see a random Russian patrol as a civilian, do not freak out. They will only shoot you if you try to go through a checkpoint; unless, the condition below this is true: Russians have a weapon cache on the map; two civilians start near it. If you are caught trying to steal, the entire civilian population on the island will be treated as hostile from that point on. Stealth tactics are expected and demanded for both factions; civilians may need to offroad or even swim to evade hostiles. Any messing about by MARSOC will be punished. This is not a run-and-gun mission.  Leave the island only when all MARSOC and civilians are at the exfil point.   
     
    INGRESS. MANEUVER. SECURE. LIBERATE. DESTROY. TRANSMIT. EVADE. EXFIL. 
    NIGHTFALL
     
     
    Sign Up Here: https://goo.gl/forms/5moOiilecJjIKJEX2
    View the Roster: https://docs.google.com/spreadsheets/d/1BVZFtm8R5L4_QxCjsgZvkdkptNVvjlydxdxUfg0jsvI/edit?usp=sharing
     
     
  20. Like
    ShadowAce11 got a reaction from Ryko in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    ------------------------------
    STANDARD INFORMATION
    ------------------------------
    Event Date: 4/13/2018
    Event Time: 1900/7:00 PM UTC (2:00 PM EST)
    Mission Name: Nightfall
    Brief Summary: BLUFOR is tasked with extracting the stranded civilians on Tembelan in the wake of a Russian invasion.
    Player slots: 16 BLUFOR, 24 Civilians
    Expected Mission Length: Unknown
    Mods required: Standard Enhanced Modset
    Server slots: 40
     
    ------------------------------
    UNIT DESCRIPTIONS
    ------------------------------
     
    MARSOC LIBERATORS
     
    All 16 men will be equal; no medics or engineers. You will be dropped in with identical gear, though you are permitted to change into your preferred loadouts upon beaching.
     
    Keep the arsenal interaction quick; use a loadout you already have. Don't keep the civilians waiting because you want to have a hat that matches your shoes.
     
    In regards to the signup sheet: I am giving everyone the option to choose their teams in case people want to group up. To be extra clear, I added a short response section where you can give specific names. Be aware, though, that this will only be utilized if there are entirely empty teams in BLUFOR; I will not kick people out of requested slots to ensure groups are together.
     
     
    CIVILIANS
     
    There are 5 special civilians within this mission that can enhance the gameplay, and 19 standard ones. Here are the roles, plus some additional information:
     
    Civilians spawn in packs of 2-4; you will always have a buddy. While the map will generally be bright enough to see at night, civilians will not have night vision. Their only light source will come from their vehicles' headlights. If you die, you will respawn in a jail cell. You will have to wait for MARSOC to liberate you. This could be 15 minutes, it could be an hour. Take your life seriously.  
    Special Roles:
     
    Paramedics: Have the ability to treat advanced wounds. Total count: 2. Paramedics spawn together. EDIT, 11/4/18: There are no more paramedic slots available. Minipily has secured a paramedic role. SkullCollector has secured a paramedic role. Mechanics: Have the ability to repair vehicles. Total count: 2. Mechanics spawn together. EDIT, 8/4/18: There are no more mechanic slots available. Neo Lopez has secured a mechanic role. Adshield has secured a mechanic role. Profiteer: The only civilian to start out with a weapon; a PP-2000. Total count: 1. EDIT, 8/4/18: There are no more profiteer slots available. Johnson has secured the profiteer role.  
     
    ------------------------------
    ADDITIONAL COMMENTS [IMPORTANT]
    ------------------------------
     
    Russians have most of the key intersections blocked off with checkpoints, and will shoot anybody who attempts to go through them. If you see a random Russian patrol as a civilian, do not freak out. They will only shoot you if you try to go through a checkpoint; unless, the condition below this is true: Russians have a weapon cache on the map; two civilians start near it. If you are caught trying to steal, the entire civilian population on the island will be treated as hostile from that point on. Stealth tactics are expected and demanded for both factions; civilians may need to offroad or even swim to evade hostiles. Any messing about by MARSOC will be punished. This is not a run-and-gun mission.  Leave the island only when all MARSOC and civilians are at the exfil point.   
     
    INGRESS. MANEUVER. SECURE. LIBERATE. DESTROY. TRANSMIT. EVADE. EXFIL. 
    NIGHTFALL
     
     
    Sign Up Here: https://goo.gl/forms/5moOiilecJjIKJEX2
    View the Roster: https://docs.google.com/spreadsheets/d/1BVZFtm8R5L4_QxCjsgZvkdkptNVvjlydxdxUfg0jsvI/edit?usp=sharing
     
     
  21. Like
    ShadowAce11 reacted to Amentes in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    If possible, a couple days before would be nice, to give the BLUFOR teams a chance to coordinate their gear should they want to.
  22. Thanks
    ShadowAce11 got a reaction from Zeexe in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    ------------------------------
    STANDARD INFORMATION
    ------------------------------
    Event Date: 4/13/2018
    Event Time: 1900/7:00 PM UTC (2:00 PM EST)
    Mission Name: Nightfall
    Brief Summary: BLUFOR is tasked with extracting the stranded civilians on Tembelan in the wake of a Russian invasion.
    Player slots: 16 BLUFOR, 24 Civilians
    Expected Mission Length: Unknown
    Mods required: Standard Enhanced Modset
    Server slots: 40
     
    ------------------------------
    UNIT DESCRIPTIONS
    ------------------------------
     
    MARSOC LIBERATORS
     
    All 16 men will be equal; no medics or engineers. You will be dropped in with identical gear, though you are permitted to change into your preferred loadouts upon beaching.
     
    Keep the arsenal interaction quick; use a loadout you already have. Don't keep the civilians waiting because you want to have a hat that matches your shoes.
     
    In regards to the signup sheet: I am giving everyone the option to choose their teams in case people want to group up. To be extra clear, I added a short response section where you can give specific names. Be aware, though, that this will only be utilized if there are entirely empty teams in BLUFOR; I will not kick people out of requested slots to ensure groups are together.
     
     
    CIVILIANS
     
    There are 5 special civilians within this mission that can enhance the gameplay, and 19 standard ones. Here are the roles, plus some additional information:
     
    Civilians spawn in packs of 2-4; you will always have a buddy. While the map will generally be bright enough to see at night, civilians will not have night vision. Their only light source will come from their vehicles' headlights. If you die, you will respawn in a jail cell. You will have to wait for MARSOC to liberate you. This could be 15 minutes, it could be an hour. Take your life seriously.  
    Special Roles:
     
    Paramedics: Have the ability to treat advanced wounds. Total count: 2. Paramedics spawn together. EDIT, 11/4/18: There are no more paramedic slots available. Minipily has secured a paramedic role. SkullCollector has secured a paramedic role. Mechanics: Have the ability to repair vehicles. Total count: 2. Mechanics spawn together. EDIT, 8/4/18: There are no more mechanic slots available. Neo Lopez has secured a mechanic role. Adshield has secured a mechanic role. Profiteer: The only civilian to start out with a weapon; a PP-2000. Total count: 1. EDIT, 8/4/18: There are no more profiteer slots available. Johnson has secured the profiteer role.  
     
    ------------------------------
    ADDITIONAL COMMENTS [IMPORTANT]
    ------------------------------
     
    Russians have most of the key intersections blocked off with checkpoints, and will shoot anybody who attempts to go through them. If you see a random Russian patrol as a civilian, do not freak out. They will only shoot you if you try to go through a checkpoint; unless, the condition below this is true: Russians have a weapon cache on the map; two civilians start near it. If you are caught trying to steal, the entire civilian population on the island will be treated as hostile from that point on. Stealth tactics are expected and demanded for both factions; civilians may need to offroad or even swim to evade hostiles. Any messing about by MARSOC will be punished. This is not a run-and-gun mission.  Leave the island only when all MARSOC and civilians are at the exfil point.   
     
    INGRESS. MANEUVER. SECURE. LIBERATE. DESTROY. TRANSMIT. EVADE. EXFIL. 
    NIGHTFALL
     
     
    Sign Up Here: https://goo.gl/forms/5moOiilecJjIKJEX2
    View the Roster: https://docs.google.com/spreadsheets/d/1BVZFtm8R5L4_QxCjsgZvkdkptNVvjlydxdxUfg0jsvI/edit?usp=sharing
     
     
  23. Like
    ShadowAce11 got a reaction from Amentes in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    ------------------------------
    STANDARD INFORMATION
    ------------------------------
    Event Date: 4/13/2018
    Event Time: 1900/7:00 PM UTC (2:00 PM EST)
    Mission Name: Nightfall
    Brief Summary: BLUFOR is tasked with extracting the stranded civilians on Tembelan in the wake of a Russian invasion.
    Player slots: 16 BLUFOR, 24 Civilians
    Expected Mission Length: Unknown
    Mods required: Standard Enhanced Modset
    Server slots: 40
     
    ------------------------------
    UNIT DESCRIPTIONS
    ------------------------------
     
    MARSOC LIBERATORS
     
    All 16 men will be equal; no medics or engineers. You will be dropped in with identical gear, though you are permitted to change into your preferred loadouts upon beaching.
     
    Keep the arsenal interaction quick; use a loadout you already have. Don't keep the civilians waiting because you want to have a hat that matches your shoes.
     
    In regards to the signup sheet: I am giving everyone the option to choose their teams in case people want to group up. To be extra clear, I added a short response section where you can give specific names. Be aware, though, that this will only be utilized if there are entirely empty teams in BLUFOR; I will not kick people out of requested slots to ensure groups are together.
     
     
    CIVILIANS
     
    There are 5 special civilians within this mission that can enhance the gameplay, and 19 standard ones. Here are the roles, plus some additional information:
     
    Civilians spawn in packs of 2-4; you will always have a buddy. While the map will generally be bright enough to see at night, civilians will not have night vision. Their only light source will come from their vehicles' headlights. If you die, you will respawn in a jail cell. You will have to wait for MARSOC to liberate you. This could be 15 minutes, it could be an hour. Take your life seriously.  
    Special Roles:
     
    Paramedics: Have the ability to treat advanced wounds. Total count: 2. Paramedics spawn together. EDIT, 11/4/18: There are no more paramedic slots available. Minipily has secured a paramedic role. SkullCollector has secured a paramedic role. Mechanics: Have the ability to repair vehicles. Total count: 2. Mechanics spawn together. EDIT, 8/4/18: There are no more mechanic slots available. Neo Lopez has secured a mechanic role. Adshield has secured a mechanic role. Profiteer: The only civilian to start out with a weapon; a PP-2000. Total count: 1. EDIT, 8/4/18: There are no more profiteer slots available. Johnson has secured the profiteer role.  
     
    ------------------------------
    ADDITIONAL COMMENTS [IMPORTANT]
    ------------------------------
     
    Russians have most of the key intersections blocked off with checkpoints, and will shoot anybody who attempts to go through them. If you see a random Russian patrol as a civilian, do not freak out. They will only shoot you if you try to go through a checkpoint; unless, the condition below this is true: Russians have a weapon cache on the map; two civilians start near it. If you are caught trying to steal, the entire civilian population on the island will be treated as hostile from that point on. Stealth tactics are expected and demanded for both factions; civilians may need to offroad or even swim to evade hostiles. Any messing about by MARSOC will be punished. This is not a run-and-gun mission.  Leave the island only when all MARSOC and civilians are at the exfil point.   
     
    INGRESS. MANEUVER. SECURE. LIBERATE. DESTROY. TRANSMIT. EVADE. EXFIL. 
    NIGHTFALL
     
     
    Sign Up Here: https://goo.gl/forms/5moOiilecJjIKJEX2
    View the Roster: https://docs.google.com/spreadsheets/d/1BVZFtm8R5L4_QxCjsgZvkdkptNVvjlydxdxUfg0jsvI/edit?usp=sharing
     
     
  24. Like
    ShadowAce11 got a reaction from ParabolicAJB in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    ------------------------------
    STANDARD INFORMATION
    ------------------------------
    Event Date: 4/13/2018
    Event Time: 1900/7:00 PM UTC (2:00 PM EST)
    Mission Name: Nightfall
    Brief Summary: BLUFOR is tasked with extracting the stranded civilians on Tembelan in the wake of a Russian invasion.
    Player slots: 16 BLUFOR, 24 Civilians
    Expected Mission Length: Unknown
    Mods required: Standard Enhanced Modset
    Server slots: 40
     
    ------------------------------
    UNIT DESCRIPTIONS
    ------------------------------
     
    MARSOC LIBERATORS
     
    All 16 men will be equal; no medics or engineers. You will be dropped in with identical gear, though you are permitted to change into your preferred loadouts upon beaching.
     
    Keep the arsenal interaction quick; use a loadout you already have. Don't keep the civilians waiting because you want to have a hat that matches your shoes.
     
    In regards to the signup sheet: I am giving everyone the option to choose their teams in case people want to group up. To be extra clear, I added a short response section where you can give specific names. Be aware, though, that this will only be utilized if there are entirely empty teams in BLUFOR; I will not kick people out of requested slots to ensure groups are together.
     
     
    CIVILIANS
     
    There are 5 special civilians within this mission that can enhance the gameplay, and 19 standard ones. Here are the roles, plus some additional information:
     
    Civilians spawn in packs of 2-4; you will always have a buddy. While the map will generally be bright enough to see at night, civilians will not have night vision. Their only light source will come from their vehicles' headlights. If you die, you will respawn in a jail cell. You will have to wait for MARSOC to liberate you. This could be 15 minutes, it could be an hour. Take your life seriously.  
    Special Roles:
     
    Paramedics: Have the ability to treat advanced wounds. Total count: 2. Paramedics spawn together. EDIT, 11/4/18: There are no more paramedic slots available. Minipily has secured a paramedic role. SkullCollector has secured a paramedic role. Mechanics: Have the ability to repair vehicles. Total count: 2. Mechanics spawn together. EDIT, 8/4/18: There are no more mechanic slots available. Neo Lopez has secured a mechanic role. Adshield has secured a mechanic role. Profiteer: The only civilian to start out with a weapon; a PP-2000. Total count: 1. EDIT, 8/4/18: There are no more profiteer slots available. Johnson has secured the profiteer role.  
     
    ------------------------------
    ADDITIONAL COMMENTS [IMPORTANT]
    ------------------------------
     
    Russians have most of the key intersections blocked off with checkpoints, and will shoot anybody who attempts to go through them. If you see a random Russian patrol as a civilian, do not freak out. They will only shoot you if you try to go through a checkpoint; unless, the condition below this is true: Russians have a weapon cache on the map; two civilians start near it. If you are caught trying to steal, the entire civilian population on the island will be treated as hostile from that point on. Stealth tactics are expected and demanded for both factions; civilians may need to offroad or even swim to evade hostiles. Any messing about by MARSOC will be punished. This is not a run-and-gun mission.  Leave the island only when all MARSOC and civilians are at the exfil point.   
     
    INGRESS. MANEUVER. SECURE. LIBERATE. DESTROY. TRANSMIT. EVADE. EXFIL. 
    NIGHTFALL
     
     
    Sign Up Here: https://goo.gl/forms/5moOiilecJjIKJEX2
    View the Roster: https://docs.google.com/spreadsheets/d/1BVZFtm8R5L4_QxCjsgZvkdkptNVvjlydxdxUfg0jsvI/edit?usp=sharing
     
     
  25. Like
    ShadowAce11 got a reaction from PiranhA in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    ------------------------------
    STANDARD INFORMATION
    ------------------------------
    Event Date: 4/13/2018
    Event Time: 1900/7:00 PM UTC (2:00 PM EST)
    Mission Name: Nightfall
    Brief Summary: BLUFOR is tasked with extracting the stranded civilians on Tembelan in the wake of a Russian invasion.
    Player slots: 16 BLUFOR, 24 Civilians
    Expected Mission Length: Unknown
    Mods required: Standard Enhanced Modset
    Server slots: 40
     
    ------------------------------
    UNIT DESCRIPTIONS
    ------------------------------
     
    MARSOC LIBERATORS
     
    All 16 men will be equal; no medics or engineers. You will be dropped in with identical gear, though you are permitted to change into your preferred loadouts upon beaching.
     
    Keep the arsenal interaction quick; use a loadout you already have. Don't keep the civilians waiting because you want to have a hat that matches your shoes.
     
    In regards to the signup sheet: I am giving everyone the option to choose their teams in case people want to group up. To be extra clear, I added a short response section where you can give specific names. Be aware, though, that this will only be utilized if there are entirely empty teams in BLUFOR; I will not kick people out of requested slots to ensure groups are together.
     
     
    CIVILIANS
     
    There are 5 special civilians within this mission that can enhance the gameplay, and 19 standard ones. Here are the roles, plus some additional information:
     
    Civilians spawn in packs of 2-4; you will always have a buddy. While the map will generally be bright enough to see at night, civilians will not have night vision. Their only light source will come from their vehicles' headlights. If you die, you will respawn in a jail cell. You will have to wait for MARSOC to liberate you. This could be 15 minutes, it could be an hour. Take your life seriously.  
    Special Roles:
     
    Paramedics: Have the ability to treat advanced wounds. Total count: 2. Paramedics spawn together. EDIT, 11/4/18: There are no more paramedic slots available. Minipily has secured a paramedic role. SkullCollector has secured a paramedic role. Mechanics: Have the ability to repair vehicles. Total count: 2. Mechanics spawn together. EDIT, 8/4/18: There are no more mechanic slots available. Neo Lopez has secured a mechanic role. Adshield has secured a mechanic role. Profiteer: The only civilian to start out with a weapon; a PP-2000. Total count: 1. EDIT, 8/4/18: There are no more profiteer slots available. Johnson has secured the profiteer role.  
     
    ------------------------------
    ADDITIONAL COMMENTS [IMPORTANT]
    ------------------------------
     
    Russians have most of the key intersections blocked off with checkpoints, and will shoot anybody who attempts to go through them. If you see a random Russian patrol as a civilian, do not freak out. They will only shoot you if you try to go through a checkpoint; unless, the condition below this is true: Russians have a weapon cache on the map; two civilians start near it. If you are caught trying to steal, the entire civilian population on the island will be treated as hostile from that point on. Stealth tactics are expected and demanded for both factions; civilians may need to offroad or even swim to evade hostiles. Any messing about by MARSOC will be punished. This is not a run-and-gun mission.  Leave the island only when all MARSOC and civilians are at the exfil point.   
     
    INGRESS. MANEUVER. SECURE. LIBERATE. DESTROY. TRANSMIT. EVADE. EXFIL. 
    NIGHTFALL
     
     
    Sign Up Here: https://goo.gl/forms/5moOiilecJjIKJEX2
    View the Roster: https://docs.google.com/spreadsheets/d/1BVZFtm8R5L4_QxCjsgZvkdkptNVvjlydxdxUfg0jsvI/edit?usp=sharing
     
     
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