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Mouldy

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  1. Like
    Mouldy got a reaction from Schubz in Memories of Mikael   
    The now infamous paradrop from the early days of frontlines (caused by an oversight where non-pilot roles got ejected from parachutes automatically):
     
  2. Like
    Mouldy got a reaction from JJ Cakes in Memories of Mikael   
    The now infamous paradrop from the early days of frontlines (caused by an oversight where non-pilot roles got ejected from parachutes automatically):
     
  3. Like
    Mouldy got a reaction from RiverWolf in Memories of Mikael   
    The now infamous paradrop from the early days of frontlines (caused by an oversight where non-pilot roles got ejected from parachutes automatically):
     
  4. Sad
    Mouldy reacted to Sfinx in Mikael   
    Dear members of Ahoy World,
     
    It is with great sadness that I have to inform you of the passing of @Mikael on Friday July 15.
    He was involved in an motorcycle accident and succumbed to his injuries.
     
    I know Mikael was a big part of you community and he often talked about how much enjoyed the ARMA sessions he had with you all.
     
    I will come back with more information about the funeral arrangements when I get them.
     
    **Update
    The funeral will be held July 26.
    There has also been created a memorial page for Mikael LINK (page is in Norwegian). Here you can light a candle and leave your name ( Tenn et lys ) or write some words in his memory ( Skriv et minneord ) 
     
    And thank you all for your kinds words, it is really appreciate. He will truly be missed by all those who were lucky enough to know him  ❤️ 
  5. Thanks
    Mouldy reacted to GhostDragon in UKRAINE CRISIS FUNDRAISER   
    As we all know currently in Ukraine there is a horrific humanitarian crisis unfolding. Here at Ahoyworld we would like to show our support to the people of Ukraine and do what we can with our community to help those in need. As such we have opened up a donation goal on our forums found here. All donations will go to UKRAINE CRISIS | International Committee of the Red Cross (icrc.org). In addition to all donations raised on the forums Ahoyworld is going to match all funds up to £750 and we will also cover all costs so that all of the money donated is going to help. 
  6. Like
    Mouldy got a reaction from Havoc in [AWE] Borealis Pt. 2 22/08/2021 @ 1800 UTC   
    Modset
    Borealis.html
     
    Expected mission length 120 minutes
     
    Situation
    Previously, we successfully repelled a Russian incursion into Ukraine. The Russian military has not tried to cross the border since. We believe they have instead sent covert agents to foment disorder among the general population, and attempt to tear Ukraine apart from within. Separatists are gaining support, and armed protests are on the rise.
     
    Task
    -Assist local law enforcement in keeping the peace
    -Assist in the evacuation of civilians as necessary
    -Detain any armed protesters for interrogation
     
    Player Slots
    Command // 3-man element
    Alpha-Charlie // 10-man infantry squads
    Rhino 1-3 // 2-man vehicle crew
     
    Player Assets
    1x Command BRDM
    4x Transport Kamaz
    4x BTR-80
    1x BTR-4 (Pandur)
     
  7. Like
    Mouldy got a reaction from SiegeSix in [AWE] Borealis Pt. 2 22/08/2021 @ 1800 UTC   
    Modset
    Borealis.html
     
    Expected mission length 120 minutes
     
    Situation
    Previously, we successfully repelled a Russian incursion into Ukraine. The Russian military has not tried to cross the border since. We believe they have instead sent covert agents to foment disorder among the general population, and attempt to tear Ukraine apart from within. Separatists are gaining support, and armed protests are on the rise.
     
    Task
    -Assist local law enforcement in keeping the peace
    -Assist in the evacuation of civilians as necessary
    -Detain any armed protesters for interrogation
     
    Player Slots
    Command // 3-man element
    Alpha-Charlie // 10-man infantry squads
    Rhino 1-3 // 2-man vehicle crew
     
    Player Assets
    1x Command BRDM
    4x Transport Kamaz
    4x BTR-80
    1x BTR-4 (Pandur)
     
  8. Like
    Mouldy got a reaction from SkullCollector in [AWE] Borealis Pt. 2 22/08/2021 @ 1800 UTC   
    Modset
    Borealis.html
     
    Expected mission length 120 minutes
     
    Situation
    Previously, we successfully repelled a Russian incursion into Ukraine. The Russian military has not tried to cross the border since. We believe they have instead sent covert agents to foment disorder among the general population, and attempt to tear Ukraine apart from within. Separatists are gaining support, and armed protests are on the rise.
     
    Task
    -Assist local law enforcement in keeping the peace
    -Assist in the evacuation of civilians as necessary
    -Detain any armed protesters for interrogation
     
    Player Slots
    Command // 3-man element
    Alpha-Charlie // 10-man infantry squads
    Rhino 1-3 // 2-man vehicle crew
     
    Player Assets
    1x Command BRDM
    4x Transport Kamaz
    4x BTR-80
    1x BTR-4 (Pandur)
     
  9. Like
    Mouldy got a reaction from FrOzT in [AWE] Borealis Pt. 2 22/08/2021 @ 1800 UTC   
    Modset
    Borealis.html
     
    Expected mission length 120 minutes
     
    Situation
    Previously, we successfully repelled a Russian incursion into Ukraine. The Russian military has not tried to cross the border since. We believe they have instead sent covert agents to foment disorder among the general population, and attempt to tear Ukraine apart from within. Separatists are gaining support, and armed protests are on the rise.
     
    Task
    -Assist local law enforcement in keeping the peace
    -Assist in the evacuation of civilians as necessary
    -Detain any armed protesters for interrogation
     
    Player Slots
    Command // 3-man element
    Alpha-Charlie // 10-man infantry squads
    Rhino 1-3 // 2-man vehicle crew
     
    Player Assets
    1x Command BRDM
    4x Transport Kamaz
    4x BTR-80
    1x BTR-4 (Pandur)
     
  10. Thanks
    Mouldy reacted to MidnightRunner in Framework For Mission Creators   
    VR_Template_Aug_21.vr.zip
     
    Fix incorrect function name Made Zeus code play nice if ZEN is being used Cleaned up zeus and admin menu
  11. Like
    Mouldy got a reaction from Schubz in [AWE] Operation Teakettle 20/06/2021 @ 1800 UTC   
    Modset:
    Teakettle.html
     
    Briefing: Tanoan rebels are ready to make their first big move against the occupying CSAT forces in the region.  With CSAT recently deploying more modern assets to quell the uprising, the Americans have offered to covertly assist us in attacking a CSAT held airfield.  In exchange, the Americans would like us to steal the cutting edge aircraft stationed there, and deliver it to them.
     

     
    Mission: Disable a series of radar stations, timed perfectly with American fire support and our assault, in order to execute a surprise attack against the airfield. Steal the aircraft and escape before reinforcements arrive.
     
    Expected Mission Length: 60-90 minutes
     
    Player Slots: 30
    Command // 2-man element
    Alpha-Delta // 6-man infantry squads
    Mike 1&2 // 2-man vehicle crews
     
    Player Assets:
    x4 RHIB
    Variously lightly armed land vehicles
     
  12. Like
    Mouldy got a reaction from SiegeSix in [AWE] Operation Teakettle 20/06/2021 @ 1800 UTC   
    Modset:
    Teakettle.html
     
    Briefing: Tanoan rebels are ready to make their first big move against the occupying CSAT forces in the region.  With CSAT recently deploying more modern assets to quell the uprising, the Americans have offered to covertly assist us in attacking a CSAT held airfield.  In exchange, the Americans would like us to steal the cutting edge aircraft stationed there, and deliver it to them.
     

     
    Mission: Disable a series of radar stations, timed perfectly with American fire support and our assault, in order to execute a surprise attack against the airfield. Steal the aircraft and escape before reinforcements arrive.
     
    Expected Mission Length: 60-90 minutes
     
    Player Slots: 30
    Command // 2-man element
    Alpha-Delta // 6-man infantry squads
    Mike 1&2 // 2-man vehicle crews
     
    Player Assets:
    x4 RHIB
    Variously lightly armed land vehicles
     
  13. Like
    Mouldy got a reaction from RiverWolf in Gamenight Request Thread & Guidelines (Updated 06/2021)   
    Gamenight Request Thread
     
    Submit your request here!
     
    Things you should consider before submitting your request:
    Requests must be submitted at least 3 weeks in advance if using your own mission file, and/or an alternate modset/DLC. If applicable, ensure you will have the mission file ready no less than 2 weeks before the date you request, in order to be tested properly. You may be requested to participate in testing in the mission, make sure you will be able to accommodate this. We reserve the right to modify your mission for admin or performance reasons. We reserve the right to cancel, reschedule, or postpone your mission with notice, and will work with you on finding a suitable replacement date if applicable.  
    Procedure for a requested gamenight:
        Week 1: The mission concept will be evaluated by staff and an initial decision will be given via direct messaging (Forum or Discord). If accepted, we will expect to receive the mission file by...
        Week 2: Testing of the mission to be overseen by at least one staff member, who will work with the mission creator on any issues or concerns they have about the mission file. All of these should be addressed before...
        Week 3: We will give your mission publicity if final approval has been given after testing.  You make the post yourself in Events(it will stay hidden until approved by an admin) or the Event Manager will do it for you based on your initial request and any additional information you would like included. The event will also be placed on our calendar.
        Gamenight: Depending on the demands of the mission, it may be monitored by at least one member of staff and feedback will be provided if requested or necessary.  Overall performance of the mission will be evaluated, and "catastrophic disasters" may lead to a temporary suspension on submitting gamenights.
     
    Scheduling Guidelines
     
    In this section we have included detailed information on how we will accommodate gamenights or campaigns that overlap in dates. Any questions or concerns about these guidelines should be directed towards the event manager.
     
    Terminology used in this section:
    One-off : A one day event, that does not require multiple sessions to complete.  One-offs can have continuity from one mission to the next, but are not considered campaigns. Campaign : An ongoing event that is scheduled on the same day of the week, for several weeks at a time, with continuity between missions.  
    General slot availability for popular days:
    Wednesday: Community event / Frontlines
    Friday: Staff event
    Saturday: Staff event
    Sunday: Community event
     
    A maximum of two(2) community campaigns active at any time, to assist in scheduling.  Campaigns should be specified when making the gamenight request, and if the maximum is already active, you will be placed on a waiting list. If multiple one-off gamenights are submitted for the same day, whoever submitted first gets the slot. If a one-off gamenight is requested on the day of a community run campaign mission, the campaign creator will be notified, and their schedule will get bumped back one week to make room for the scheduled one-off. This can only happen every two weeks, so that the campaign can maintain continuity.  The campaign creator can appeal to the one-off creator privately, if they wish, but staff will not mediate this. We can however implement any negotiated scheduling that results from their discussion if both parties agree, and it follows all other guidelines. If there are concurrent community campaigns on the same weekday, they will alternate weekly. The above guidelines for one-offs still apply, meaning it would be possible to be displaced to every three weeks, instead of every other week. If a one-off cannot get their requested day due to first come first serve, they will be given priority on rescheduling to the next available spot on the calendar, including campaigns, following the above guidelines on campaign interruptions. Community members can attempt to schedule their one-off event on days normally reserved for staff(Fri/Sat).  This will require a secondary approval process among staff and cannot be guaranteed.  Community campaigns cannot do this. Community members can attempt to schedule their one-off event on any other days of the week(Mon/Tues/Thurs). This is generally not encouraged due to lower projected turnout.  If you understand this, and still want to go through with it, the event manager will make the final call on whether it would be a suitable mission to run during the week.  
    The Event Manager has final say on all scheduling decisions.
  14. Like
    Mouldy got a reaction from RiverWolf in [AWE] Operation Teakettle 20/06/2021 @ 1800 UTC   
    😉
  15. Like
    Mouldy got a reaction from RiverWolf in [AWE] Operation Teakettle 20/06/2021 @ 1800 UTC   
    Modset:
    Teakettle.html
     
    Briefing: Tanoan rebels are ready to make their first big move against the occupying CSAT forces in the region.  With CSAT recently deploying more modern assets to quell the uprising, the Americans have offered to covertly assist us in attacking a CSAT held airfield.  In exchange, the Americans would like us to steal the cutting edge aircraft stationed there, and deliver it to them.
     

     
    Mission: Disable a series of radar stations, timed perfectly with American fire support and our assault, in order to execute a surprise attack against the airfield. Steal the aircraft and escape before reinforcements arrive.
     
    Expected Mission Length: 60-90 minutes
     
    Player Slots: 30
    Command // 2-man element
    Alpha-Delta // 6-man infantry squads
    Mike 1&2 // 2-man vehicle crews
     
    Player Assets:
    x4 RHIB
    Variously lightly armed land vehicles
     
  16. Like
    Mouldy got a reaction from Gabirtar in [AWE] Operation Borealis 28/3/2021 @ 1800 UTC   
    Modset:
    Borealis.html
     
    Briefing: Under the cover of bad weather, Russian military has infiltrated Eastern Ukraine, in an attempt to capture more territory, after annexing Crimea earlier this year. Their first move appears to be using railways to transport in equipment and manpower for their invasion.
     

     
    Mission: The enemy is currently hiding in the valley, using low visibility weather to obscure their movements. Your objective is to push back the invasion force, and cut off their logistics supply.
     
    Expected Mission Length: 120 minutes, give or take a few
     
    Player Slots: 39
    Command // 3-man element
    Alpha-Charlie // 10-man infantry squads
    Rhino 1-3 // 2-man vehicle crew
     
    Player Assets:
    x1 Command BRDM
    x2 BTR-70
    x4 BTR-80
     
     
  17. Haha
    Mouldy got a reaction from RiverWolf in [AWE] Operation Borealis 28/3/2021 @ 1800 UTC   
    Yes, the *cough* silly mission maker... forgot to omit those....
    Just to confirm, they are optional, and an updated modpack is in the OP.  You can also just remove those two manually instead of redownloading.
  18. Like
    Mouldy got a reaction from SkullCollector in [AWE] Operation Borealis 28/3/2021 @ 1800 UTC   
    Modset:
    Borealis.html
     
    Briefing: Under the cover of bad weather, Russian military has infiltrated Eastern Ukraine, in an attempt to capture more territory, after annexing Crimea earlier this year. Their first move appears to be using railways to transport in equipment and manpower for their invasion.
     

     
    Mission: The enemy is currently hiding in the valley, using low visibility weather to obscure their movements. Your objective is to push back the invasion force, and cut off their logistics supply.
     
    Expected Mission Length: 120 minutes, give or take a few
     
    Player Slots: 39
    Command // 3-man element
    Alpha-Charlie // 10-man infantry squads
    Rhino 1-3 // 2-man vehicle crew
     
    Player Assets:
    x1 Command BRDM
    x2 BTR-70
    x4 BTR-80
     
     
  19. Like
    Mouldy got a reaction from Jenkins in [AWE] Operation Borealis 28/3/2021 @ 1800 UTC   
    Modset:
    Borealis.html
     
    Briefing: Under the cover of bad weather, Russian military has infiltrated Eastern Ukraine, in an attempt to capture more territory, after annexing Crimea earlier this year. Their first move appears to be using railways to transport in equipment and manpower for their invasion.
     

     
    Mission: The enemy is currently hiding in the valley, using low visibility weather to obscure their movements. Your objective is to push back the invasion force, and cut off their logistics supply.
     
    Expected Mission Length: 120 minutes, give or take a few
     
    Player Slots: 39
    Command // 3-man element
    Alpha-Charlie // 10-man infantry squads
    Rhino 1-3 // 2-man vehicle crew
     
    Player Assets:
    x1 Command BRDM
    x2 BTR-70
    x4 BTR-80
     
     
  20. Haha
    Mouldy got a reaction from Jenkins in [AWE] Operation Borealis 28/3/2021 @ 1800 UTC   
    Yes, the *cough* silly mission maker... forgot to omit those....
    Just to confirm, they are optional, and an updated modpack is in the OP.  You can also just remove those two manually instead of redownloading.
  21. Like
    Mouldy got a reaction from Schubz in [AWE] Operation Borealis 28/3/2021 @ 1800 UTC   
    Modset:
    Borealis.html
     
    Briefing: Under the cover of bad weather, Russian military has infiltrated Eastern Ukraine, in an attempt to capture more territory, after annexing Crimea earlier this year. Their first move appears to be using railways to transport in equipment and manpower for their invasion.
     

     
    Mission: The enemy is currently hiding in the valley, using low visibility weather to obscure their movements. Your objective is to push back the invasion force, and cut off their logistics supply.
     
    Expected Mission Length: 120 minutes, give or take a few
     
    Player Slots: 39
    Command // 3-man element
    Alpha-Charlie // 10-man infantry squads
    Rhino 1-3 // 2-man vehicle crew
     
    Player Assets:
    x1 Command BRDM
    x2 BTR-70
    x4 BTR-80
     
     
  22. Like
    Mouldy got a reaction from SiegeSix in [AWE] Operation Borealis 28/3/2021 @ 1800 UTC   
    Modset:
    Borealis.html
     
    Briefing: Under the cover of bad weather, Russian military has infiltrated Eastern Ukraine, in an attempt to capture more territory, after annexing Crimea earlier this year. Their first move appears to be using railways to transport in equipment and manpower for their invasion.
     

     
    Mission: The enemy is currently hiding in the valley, using low visibility weather to obscure their movements. Your objective is to push back the invasion force, and cut off their logistics supply.
     
    Expected Mission Length: 120 minutes, give or take a few
     
    Player Slots: 39
    Command // 3-man element
    Alpha-Charlie // 10-man infantry squads
    Rhino 1-3 // 2-man vehicle crew
     
    Player Assets:
    x1 Command BRDM
    x2 BTR-70
    x4 BTR-80
     
     
  23. Thanks
    Mouldy got a reaction from Schubz in [AWE] Operation Borealis 28/3/2021 @ 1800 UTC   
    Yes, the *cough* silly mission maker... forgot to omit those....
    Just to confirm, they are optional, and an updated modpack is in the OP.  You can also just remove those two manually instead of redownloading.
  24. Like
    Mouldy got a reaction from RiverWolf in [AWE] Operation Borealis 28/3/2021 @ 1800 UTC   
    Modset:
    Borealis.html
     
    Briefing: Under the cover of bad weather, Russian military has infiltrated Eastern Ukraine, in an attempt to capture more territory, after annexing Crimea earlier this year. Their first move appears to be using railways to transport in equipment and manpower for their invasion.
     

     
    Mission: The enemy is currently hiding in the valley, using low visibility weather to obscure their movements. Your objective is to push back the invasion force, and cut off their logistics supply.
     
    Expected Mission Length: 120 minutes, give or take a few
     
    Player Slots: 39
    Command // 3-man element
    Alpha-Charlie // 10-man infantry squads
    Rhino 1-3 // 2-man vehicle crew
     
    Player Assets:
    x1 Command BRDM
    x2 BTR-70
    x4 BTR-80
     
     
  25. Like
    Mouldy got a reaction from SiegeSix in [EU3] Operation Monopoly - Modded Zeus Gamenight 07/02/2021 @ 18:30 UTC   
    Event Date: 07/02/2021
     
    Event Start Time: 18:30 UTC
     
    Server will open 30 minutes before kickoff to allow people to slot in early and troubleshoot mods or set up gear.
     
    Briefing:  Couple of months ago the american soldiers seized a great important town of ours; Zargabad. This doesn't go unnoticed. As we've finally got a momentum going, breaking through several defensive lines, we aim to retake our homeland along with its people. We will retake Zargabad. We will remove western influence.
     

     
    Player Slots: 35
    Command // 2-man element
    Alpha-Delta // 8-man infantry squads
    Rhino // 3-man armor element
     
    Player Assets:
    x1 T-55
    x1 BMP-2
    x1 BMP-1
    Various ground transport vehicles
     
    Expected Mission Length: 120 minutes (give/take a couple of minutes)
     
    Mods Required: ZargabadOperations.html
     
    Other Notes:
    This is a Gamenight that was created and will be Zeused by SiegeSix.  If you have a mission that you would like to run for our community, please use our Gamenight request form found here: 
     
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