Mouldy Posted March 23, 2021 Share Posted March 23, 2021 Modset: Borealis.html Briefing: Under the cover of bad weather, Russian military has infiltrated Eastern Ukraine, in an attempt to capture more territory, after annexing Crimea earlier this year. Their first move appears to be using railways to transport in equipment and manpower for their invasion. Mission: The enemy is currently hiding in the valley, using low visibility weather to obscure their movements. Your objective is to push back the invasion force, and cut off their logistics supply. Expected Mission Length: 120 minutes, give or take a few Player Slots: 39 Command // 3-man element Alpha-Charlie // 10-man infantry squads Rhino 1-3 // 2-man vehicle crew Player Assets: x1 Command BRDM x2 BTR-70 x4 BTR-80 Schubz, RiverWolf, Gabirtar and 3 others 6 Link to comment Share on other sites More sharing options...
Schubz Posted March 23, 2021 Share Posted March 23, 2021 Just took a look at the modset for Borealis GN, seems like Blastcore, Enhanced Soundscape is included, does that mean these mods are mandatory for this OP? Link to comment Share on other sites More sharing options...
Jenkins Posted March 23, 2021 Share Posted March 23, 2021 34 minutes ago, Schubz said: Just took a look at the modset for Borealis GN, seems like Blastcore, Enhanced Soundscape is included, does that mean these mods are mandatory for this OP? Those mods are optional, it's likely that the mission maker had them loaded when they exported the HTML modset. Link to comment Share on other sites More sharing options...
Schubz Posted March 23, 2021 Share Posted March 23, 2021 7 minutes ago, Jenkins said: Those mods are optional, it's likely that the mission maker had them loaded when they exported the HTML modset. exactly my thought... Link to comment Share on other sites More sharing options...
Mouldy Posted March 23, 2021 Author Share Posted March 23, 2021 2 hours ago, Schubz said: Just took a look at the modset for Borealis GN, seems like Blastcore, Enhanced Soundscape is included, does that mean these mods are mandatory for this OP? 2 hours ago, Jenkins said: Those mods are optional, it's likely that the mission maker had them loaded when they exported the HTML modset. Yes, the *cough* silly mission maker... forgot to omit those.... Just to confirm, they are optional, and an updated modpack is in the OP. You can also just remove those two manually instead of redownloading. Schubz, RiverWolf and Jenkins 1 2 Link to comment Share on other sites More sharing options...
SiegeSix Posted March 24, 2021 Share Posted March 24, 2021 Looking forward to it. Modset looks interesting Link to comment Share on other sites More sharing options...
RiverWolf Posted March 26, 2021 Share Posted March 26, 2021 If anyone is wondering about optional mods I would highly recommend using Blastcore (Standalone Version), Enhanced soundscape and Dynasound 2. BBFSGaming 1 Link to comment Share on other sites More sharing options...
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