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TheScar

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Posts posted by TheScar

  1. 1 hour ago, palmbranch said:

    So I could prove that this is the longest one

     

    ... unless "someone" would postbump the other competetor to give this thread the fight it deserves .... right?

    the question is - are you Rocky or are you Apollo Creed ?

    Hmmmmm?

     

    weathers.jpg

  2. comin home early today eager to try out the new stuff on beloved EU1# only to find it idle on "creating" and even EU2# not (yet) patched ...

    What is going on ?

    I hardly even recall a day EU1# was offline

     

    FIX DIS

    Go!Go!Go!

  3. NEWSFLASH from the beloved Mohammed Saeed al-Sahaf (current CSAT propaganda minister) on the upcoming Tank DLC :

    iraqi-minister2.jpg

     

    Quote

    They tried to bring a small number of tanks and personnel carriers in through Kavalalalala but they were surrounded and most of their infidels had their throats cut.

    Quote

    There are no tank DLC infidels in EU1#. Never

    Quote

    We have them surrounded in their tanks

    Quote

    No I am not scared and neither should you be

     

     

     

    the "tank DLC" isnt live yet and according to STEAM it will be around 18.00 GET+1 for public users (=in about 4h)

    the server files will prop. release at 16.00 GET+1 (in about 2h)

    I assume the server provider will already have the update available to apply (for servers) so the update will mostly be done instant.

    The mission file (I+A 3.37) will most likely take the update without bigger changes - read: no news tanks added by default

     

    Just so you people dont get confused about the fake news above ...

    tedious wait time

    :rolleyes:

  4. 13 hours ago, Stanhope said:

    I need to get my priorities, like my real life, straight again.

    real life > interwebz stuff

    Get your prioritys set again and come back for fun and giggles then

    Dont become  a goner,become a see ya soon ´r

    Also ...

     

    lovely-true-life-meme-real-life-az-meme-

     

     

    a506d6e90c2991014cd050bc49d3d64c8ef37e3b

     

     

    9 hours ago, GamerbugUK said:

    All the best, see ya about and thanks for all the hard work.

    what he said in short

     

     

     

     

     

     

     

     

    10 hours ago, ansin11 said:

    Who do I direct my uhm... blaming feedback towards now?

    #yourmum

    #twitter

    :bitch_please-min:

  5. cannot connect as BE failed to initialize

    fuck dis BS

     

    :rolleyes:

     

    EU2# works fine,BE works like intended

    connecting to EU1# 30sec later BE fails to initialize

    #restart EU1

     

    finally in,loading my gear,AK12 restricted? (AT Rifleman)

    this cant be serious,restricting my gun again (first Mk18,now the AK12) - this def needs to be looked into imo

    clothes Kerry restricted too,this is getting even better ...

    Surfer Cap ..  restricted

     

    regarding the time change @ thermals its now basically impossible to scout via thermals like before or even distinguish who is who on the battlefield - as the Titan launcher doesnt feature a NV possibilty i now need to rely on FLIR hot rather using my used FLIR cold to guide shots and make out some targets,then i m looking forward to become blind by playing my beloved game

    this also is debatable - it may be  a step in the right direction,but definatly a to big one now

     

    3.36 thermal FLIR cold

    iv36iwye.jpg

     

    3.37 thermal FLIR cold

    pdb2youv.jpg

     

    3.37 thermal FLIR hot

    ncizef2w.jpg

     

     

    the priority mission factory seems to be broken,witnessed 2 factorys and both dont seem to contain a Viper Demo Engineer,at least no unit is in factory that classname seems to solve the task once you kill it - therefor the factorycannot be destroyed and keeps spawning enemy air units regulary untill stopped by Admin/ZEUS

     

    oh yea,i do approve a certain amount of enemy air to be up and i certainly asked for a raise of,but on 3.37 i faced 2 jets and a Chopper for AOs with radiotower,which is certainly way to much to deal with in the long run and will require a fix jet pilot 24/7 which also cuts existing transport pilots by -1

    enemy air does engage spotted units and will strike on em accordingly,but i didnt witnessed that they raise alot of problems (yet)

     

    in general from my part,the whole mission plays alot more laggy than before now,it feels a bit like working vs a rubberband constant

     

    And pls,FOBs need a medic tent placed as there s no way to heal yourself up when no medic is around

  6. basically,what xwatt said is standard routine and will most likely work out,also typin !admin EU1 report + name of offender is usually enough to get a admins attention.

    Not to forget that none of the people doing admin duty is paid for the time they r spending on it - so please dont expect an answer instant.

     

    Then there s different ways of handling the issue,like:

    - talk to the offender via chat making him aware of the issue

    - screenshot and fill a report on the website

    Remember,there s so much minor BS happening that people feel the need to call in admin for it s ridicoulous admins actually giving a fuck about (stuck WASP,broken choppers,change of time,change of weather,server restart to fix client fps,etc)

     

    Aaaaaaaaaaand,you can always apply for the admin program for EU1# or 2#

     

     

     

     

    @ansin11

    HQ like in the warfare gamemode where 1 chosen/voted commander manages tasks,goals,buildings,base stuff

     

     

  7. Wonderfull entry to the forums,just like we used to you from ingame,rrrrrright.

    I´m not even speculating about your "issues" but friendly advise:

     

    Keep it a tad more less aggressive.

     

     

     

     

     

    Also:

    1o6lg6.jpg

  8. Well,both ways have their up´s and down´s.

    To me,mission/server performance is the no.1 priority as i want the mission to run stable as long as possible.

    Currently,i´m still convinced the 4 FOBs + main base do have a large part in taking performance - but as heard in the meeting there will be mission versions with 1 main base only for test purposes which should drstically enlarge performance and it also eases up (regular) mission restarts as none will be bitching about loosing FOB(s).

     

    On topic again,for performance issues my vote goes to fixed numbers of AI@AO.

    It´ll be harder for low player crowds to conquer a AO but thats why we have side missions to go for.

  9. Well,good morning.

    I´d like to adress some of the above too.

    As i m playing 90% of my time as dedicated AT using a Prowler (loaded with AT,AA and explosives to be prepared for 99% of things that be imginable) and having to mostly travel via a fair part of the map to reach any of my destinations its a slap in the face coming to a AO/side/priority mission facing it being blown up in minutes by some overcompetent selflasing UAVop that sits in base without any fear of being harmed at all + operating a (respawning) arsenal of 2 Greyhawks and 1 Sentinel (6x GBU) by stock that are capable of being anywhere on the map in minutes ... is kind of meh.

    I might got slighty offtopic here.

    Another thing is UAVop focus on bombing shit and totally forget about the recon aspect of the job.

    1 out of 10 slot users do mark the map with detected recon - altho giving info about the current situation of AO is vital to minimize casulties to ground and air forces.

     

     

     

    12 hours ago, [PLEB] JayCloth said:

    Even if the team don't need an enemy vehicle destroyed, there is no harm being done if they are destroyed by the UAV. It makes the mission quicker.

    Even i can erase a whole AO easily with my loadout - it s kind of pointless to the motivation for the boots on the ground that are prepared for fighting armor and it erases a big part of the challenge for the "team" to complete the goal.

    Hence i limited myself to kill armor only (ZSU > BTR > T100) and disable the MRAPs near LZs if i see fit on AO´s.

    Leave some challenge for ground forces,the time it takes for a competent setup team (Pilots,UAV,AT teams,inf units) to erase the armor presence is about 2-8min after AO spawned at best.

    And its a public server,dont forget that.

    Not all people will have the knowledge or will to cooperate as a team in the first place.

     

     

     

    10 hours ago, [PLEB] JayCloth said:

     It also makes UAVs useless for side missions unless you have teamwork and this step alone won't bring more teamwork to the game.

    A UAVop shouldnt even work on side missions for the start of it.

    Your job is intel and GBU support "on request" imo.

    I m aware we got people playing EU1# that use UAVop and a Hunter to complete side´s up close,but that s a rare case.

    And how many times i got a UAVop flying a Sentinel in 60m height over sides doing maneuvers to show off and drop GBUs as they see fit ruining the mission in the process.

     

     

     

     

     

     

     

    TLTR#

    the UAVop is a highly biased and OP slot in the first place and it ll be impossible to balance it right for all

  10. 11 hours ago, Stanhope said:

    CleanupScript runs every 6-10 minutes deleting all the corpses.  Yes it will happen that you kill someone and their corpse disappears within seconds.  However, for now, I'm gonna keep it this way. If the concept of intel catches I'll rewrite it to make corpses drop objects like a briefcase that you can pick up to narrow the search area.  

    i 2nd that approach

     

     

     

    11 hours ago, Stanhope said:

    For reference this is how exact I narrowed down the caches location:

    // snip screenshot


    After I found intel I drew the outline of the current hint-square on the map.  Seeing how the map marker shrinks and repositions you'll eventually get 1 small area where they all those markers were at one point in time.  And yes, the cache was indeed in the SW-ern part of the building I'm standing in on that picture.  As you can see I only needed 4 pieces of intel to pinpoint the exact location.

    Your screenshot shows my main problem with the current mission - there s a shitload of houses to check in such a city,easily 40+ which is a ridicoulous amount to maintain fun  in the mission.

    Back in the original version (Kavalalalala + Pygros) the crate was positioned outside and if i recall correct it was a red cargo crate that usually stood out when checking perimeter and you had less house to house search action while keeping the CQC action high by hidden fighters in houses.

    Which focused the mission 85% on urban warfare for infantry units and only 15% on locating the objective.

    Vehicles had no use in the orginal too due to the low firefield in those big citys.

     

    By changing/adding other locations the mission drastically changed to a painfull search for hours for a yellow/beige vehicle crate INSIDE a house in a area with hostile patrols and hidden shooters.

    Now you can also setup on a hill with your Hunter HMG/APC/MBT and mopp up anything that moves like on a usual AO,the RPG infidels are literally no harm if not close up.

     

    My point is that this mission was/is/should be a infantry job focused mission only to break up the usual routine of side missions (get there,kill armor,clear out and complete obvious target).

     

     

     

     

    Now back to the screenshot and the  square marker/hints being revealed by finding/getting Intel.

    Imo 2 of those 4 squares are useless hence i prefer a meter distance script so you can triangle the location by getting min. 2 preferably 3 Intel/hints.

    Add´s some mindwork too.

    You r correct that it requires yet another script being run for this job,but isnt it possible of breeding the current existing way of receiving Intel by using part scripts from the SECURE INTEL side mission?

    Yea ... even more work - i know.


     

    Spoiler

     

    #I+A4

    #1base

    #rework

     

     

    Well,for now - some of my thougts about this.

    I know there s more to say but i m currently @work

    No offense also,reading over my posts i notice i could add some emoticons to not look like a continuesly bitching prick over minor stuff ...

    But well,why change old habit´s - right ?

     

    NSFW:

    Spoiler

    3GjYH8.gif

    #KINGPIN

    go see that movie!

     

     

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