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Lone

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  1. Like
    Lone got a reaction from Vlk in Feel Free To Join Our Modded ArmA III   
    ? Interesting.
  2. Like
    Lone got a reaction from Lux in Rewards Rework   
    Hello all,
     
    It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options.
     
    What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions:
     
    Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods) Add a point-based system for the purchase of non-standard vehicles, points will be awarded for... Completing AO's, Main, Priority and Side (NOT individual kills) Transporting Troops Team-based actions, for example reviving or repairing Add a point-based system for the purchase of other combat aides, artillery strikes for example. Reward points are both individual and squad-based: so you can buy rewards as an individual, or donate your points to your squad so the squad leader can buy larger rewards. Reward squad-based play without penalizing solo play, for example, players complete a mission: All players on the server get 10 individual points All players who participated in the mission get 100 individual points All squads who participated in the mission gets 50 communal points Squad leader gets +25 points (These values are wildly speculative and subject to change) Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). While players are mounted on certain vehicles, they accumulate points differently: 1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind
    2nd class : Medium vehicles, vehicles with guns : half points 3rd class : Transport vehicles : full points Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G. MAX 1 Heavy Tank
    MAX 1 Gunship class helicopter
    MAX 3 APC Class Vehicles
    etc...
     
    Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed.
     

     
    As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments. 
     
    Thank you in advance,
  3. Like
    Lone got a reaction from Sentri in Rewards Rework   
    Hello all,
     
    It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options.
     
    What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions:
     
    Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods) Add a point-based system for the purchase of non-standard vehicles, points will be awarded for... Completing AO's, Main, Priority and Side (NOT individual kills) Transporting Troops Team-based actions, for example reviving or repairing Add a point-based system for the purchase of other combat aides, artillery strikes for example. Reward points are both individual and squad-based: so you can buy rewards as an individual, or donate your points to your squad so the squad leader can buy larger rewards. Reward squad-based play without penalizing solo play, for example, players complete a mission: All players on the server get 10 individual points All players who participated in the mission get 100 individual points All squads who participated in the mission gets 50 communal points Squad leader gets +25 points (These values are wildly speculative and subject to change) Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). While players are mounted on certain vehicles, they accumulate points differently: 1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind
    2nd class : Medium vehicles, vehicles with guns : half points 3rd class : Transport vehicles : full points Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G. MAX 1 Heavy Tank
    MAX 1 Gunship class helicopter
    MAX 3 APC Class Vehicles
    etc...
     
    Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed.
     

     
    As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments. 
     
    Thank you in advance,
  4. Like
    Lone got a reaction from THE PUNISHER in Rewards Rework   
    Hello all,
     
    It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options.
     
    What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions:
     
    Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods) Add a point-based system for the purchase of non-standard vehicles, points will be awarded for... Completing AO's, Main, Priority and Side (NOT individual kills) Transporting Troops Team-based actions, for example reviving or repairing Add a point-based system for the purchase of other combat aides, artillery strikes for example. Reward points are both individual and squad-based: so you can buy rewards as an individual, or donate your points to your squad so the squad leader can buy larger rewards. Reward squad-based play without penalizing solo play, for example, players complete a mission: All players on the server get 10 individual points All players who participated in the mission get 100 individual points All squads who participated in the mission gets 50 communal points Squad leader gets +25 points (These values are wildly speculative and subject to change) Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). While players are mounted on certain vehicles, they accumulate points differently: 1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind
    2nd class : Medium vehicles, vehicles with guns : half points 3rd class : Transport vehicles : full points Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G. MAX 1 Heavy Tank
    MAX 1 Gunship class helicopter
    MAX 3 APC Class Vehicles
    etc...
     
    Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed.
     

     
    As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments. 
     
    Thank you in advance,
  5. Like
    Lone reacted to THE PUNISHER in Enemy positions on the map   
    Ok.Thank you for answer.
  6. Like
    Lone got a reaction from GhostDragon in AWE Repo Consistent Naming   
    Forwarded to the correct Devs, we'll get back to you.
  7. Like
    Lone got a reaction from Shadow Knight in How the sausage is made (or - what's happened / is happening with TS Tags)   
    Who knows anymore.
  8. Like
    Lone got a reaction from GhostDragon in How the sausage is made (or - what's happened / is happening with TS Tags)   
    Who knows anymore.
  9. Like
    Lone reacted to Shadow Knight in How the sausage is made (or - what's happened / is happening with TS Tags)   
    Kirk. What the Fuck are you on about?
  10. Like
    Lone reacted to Scripturus in Scripturus's hello   
    wow the roomers are true you guys rock haha. thanks a lot guys for all of the help. ill do my best to not break anything.
  11. Like
    Lone reacted to Ryko in Rewards Rework   
    I do like this, it rewards players who stay on the server, but I also think it could be hard to implement from a coding perspective.  What I would suggest is it is the kind of thing that comes in stages, we start with certain goals and then when those are implemented we look to perfecting / improving.
     
    I don't think I addressed the UAV operator and how they'd gain points, but if you're part of a squad, you'd gain points by association. Otherwise there may not be a feasible way to track in points exactly how the UAV operator contributes to the mission.
  12. Like
    Lone got a reaction from Cebi in Rewards Rework   
    Hello all,
     
    It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options.
     
    What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions:
     
    Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods) Add a point-based system for the purchase of non-standard vehicles, points will be awarded for... Completing AO's, Main, Priority and Side (NOT individual kills) Transporting Troops Team-based actions, for example reviving or repairing Add a point-based system for the purchase of other combat aides, artillery strikes for example. Reward points are both individual and squad-based: so you can buy rewards as an individual, or donate your points to your squad so the squad leader can buy larger rewards. Reward squad-based play without penalizing solo play, for example, players complete a mission: All players on the server get 10 individual points All players who participated in the mission get 100 individual points All squads who participated in the mission gets 50 communal points Squad leader gets +25 points (These values are wildly speculative and subject to change) Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). While players are mounted on certain vehicles, they accumulate points differently: 1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind
    2nd class : Medium vehicles, vehicles with guns : half points 3rd class : Transport vehicles : full points Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G. MAX 1 Heavy Tank
    MAX 1 Gunship class helicopter
    MAX 3 APC Class Vehicles
    etc...
     
    Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed.
     

     
    As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments. 
     
    Thank you in advance,
  13. Like
    Lone reacted to GamerbugUK in Rewards Rework   
    What would consitute "players who participated in the mission"
     
    If assets are limited (ie one heavy tank) it could cause issues as it might feel again that it is first come first served to purchasing the asset. And there could still be a monopoly.
     
    Now I can see this being a question, and why not I guess - could rewards be gear/weapons outside of your class? I like and hate the idea to be fair, but if they were really expensive it might not ba a bad thing (and I mean more expensive than a tank).
     
    But I really like the potential here.
  14. Like
    Lone reacted to PiranhA in Rewards Rework   
    I do not see any reason why not and so, i think its a great idea. I forsee one "problem" and it will be a endless discussion about the points for the items.
     
  15. Like
    Lone reacted to Aegis_RVIR in Rewards Rework   
    Today is your lucky day, I feel like giving constructive criticism.
     
    - What do you mean with point 1? Seriously, I have no. Clue with what you mean with it.
    - I am happy with number 2,3 and 5. However , That the squad leader gets a bonus could be abused by making 1 man private squads.
    - 6 Could be used to farm points and quickly get those assets going after a restart.
    - Do not limit assets, if Zeus notices that armor is rolling mission after mission, they can drop in some AT. It also runs into the first come - first serve problem.
    - For the spawnables, remove the wipeout. It will destroy everything with a proper pilot and someone with a laser designator. Also the darter, no just no. A UAV operator can get infinite amounts of those. If you allow others to use them, than the only ones that could really use them are:
     
    - Lone snipers
    - a spotter with a sniper
    - an FSG gunner
    - a wild scar who wants to make sure nothing gets out alive.
     
    - I suggest adding a supply drop to the list, each with different cargo that you can choose from. Only preset loadouts, no custom. The supply drop would parachute down at your location, but wind can blow it to somewhere inaccessible thus proper placement is required.
     
    Well, I am looking forward to your response. We are on the internet and nothing can go wrong here if you have a different opinion.......
  16. Like
    Lone reacted to Stanhope in Rewards Rework   
    I overall like the idea but have some questions/remarks:
     
    -what are the standard vehicles?  I'm guessing the quads, the hunters and the ghost hawks?  Or are there more?
    -will those points be saved on mission/server restart? 
    -I'd limit the extreme assets to 1 gunship (heli and vtol), 2 heavy tanks (1 can go main, 1 can go side), 3 apcs (maybe even not more than 2 of one type).
    -Removing the darter from the UAV might cause some problems.  He might go dive bombing stuff because nobody requested anything the last 3-4 AOs (i've had this happen to me and i just took a darter and wiped out the arty).  On top of this basically half the UAV ops job would be removed.  I regularly have multiple darters over the AO assisting infantry where i can by spotting enemies.  
    -Although the points system is overall a good idea one has to be careful that things don't turn into: i have to grind to get that reward to have some fun.  You should still be able to have fun with whatever spawns standard.
    -(point 6) in which class would for example the bobcat be?  It is (imo) the best support vehicle out there as it has fuel, ammo and the capability to repair anything.  So if you drive that to the AO you could help out a lot of people.  Basically: will there be a separate class for support vehicles?  (with for example a 1.25x multiplier?) 
    -if arty strikes are implemented, where do you have to purchase them and do you have to use them directly after purchase?  Right now you can only purchase it at base meaning that you can't actually use it in the field.  You just have to trust the UAV op/inf in the field that you're going to hit something.
    -squads with only 1 player should not get the squad leader bonus.  I often create my own squad as a pilot (unless people in vortex are chatty) just to not have to bother of all the stuff i mark on the map.
    -i wouldn't add a buyable supply drop.  People already think that pilots are only there to transport people, no need to make that actually true.  I would add a supply box to standard base spawn.  Preferably an empty one so that pilots can load it up with what infantry needs.  And apart from being able to sling it i'd add the option to load them into the back of larger helis/the vtols (basically everything that has a ramp).  And give pilots the ability to paradrop that crate.  
  17. Like
    Lone got a reaction from Stanhope in Rewards Rework   
    Hello all,
     
    It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options.
     
    What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions:
     
    Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods) Add a point-based system for the purchase of non-standard vehicles, points will be awarded for... Completing AO's, Main, Priority and Side (NOT individual kills) Transporting Troops Team-based actions, for example reviving or repairing Add a point-based system for the purchase of other combat aides, artillery strikes for example. Reward points are both individual and squad-based: so you can buy rewards as an individual, or donate your points to your squad so the squad leader can buy larger rewards. Reward squad-based play without penalizing solo play, for example, players complete a mission: All players on the server get 10 individual points All players who participated in the mission get 100 individual points All squads who participated in the mission gets 50 communal points Squad leader gets +25 points (These values are wildly speculative and subject to change) Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). While players are mounted on certain vehicles, they accumulate points differently: 1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind
    2nd class : Medium vehicles, vehicles with guns : half points 3rd class : Transport vehicles : full points Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G. MAX 1 Heavy Tank
    MAX 1 Gunship class helicopter
    MAX 3 APC Class Vehicles
    etc...
     
    Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed.
     

     
    As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments. 
     
    Thank you in advance,
  18. Like
    Lone got a reaction from GamerbugUK in Rewards Rework   
    Hello all,
     
    It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options.
     
    What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions:
     
    Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods) Add a point-based system for the purchase of non-standard vehicles, points will be awarded for... Completing AO's, Main, Priority and Side (NOT individual kills) Transporting Troops Team-based actions, for example reviving or repairing Add a point-based system for the purchase of other combat aides, artillery strikes for example. Reward points are both individual and squad-based: so you can buy rewards as an individual, or donate your points to your squad so the squad leader can buy larger rewards. Reward squad-based play without penalizing solo play, for example, players complete a mission: All players on the server get 10 individual points All players who participated in the mission get 100 individual points All squads who participated in the mission gets 50 communal points Squad leader gets +25 points (These values are wildly speculative and subject to change) Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). While players are mounted on certain vehicles, they accumulate points differently: 1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind
    2nd class : Medium vehicles, vehicles with guns : half points 3rd class : Transport vehicles : full points Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G. MAX 1 Heavy Tank
    MAX 1 Gunship class helicopter
    MAX 3 APC Class Vehicles
    etc...
     
    Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed.
     

     
    As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments. 
     
    Thank you in advance,
  19. Like
    Lone got a reaction from PiranhA in Rewards Rework   
    Hello all,
     
    It's time for the admin team to ask your much-valued opinion, as many of you may have noticed the current reward system is viewed as sub-par by many long-term players and this has spurred the admin team into a careful discussion of our current options.
     
    What we are thinking about is a complete rework of the current reward system, and therefore I&A itself. Here's the down low on our current idea, subject to changes and open to criticism and suggestions:
     
    Remove non-standard vehicles from all default spawns (including FOB's and any other old spawning methods) Add a point-based system for the purchase of non-standard vehicles, points will be awarded for... Completing AO's, Main, Priority and Side (NOT individual kills) Transporting Troops Team-based actions, for example reviving or repairing Add a point-based system for the purchase of other combat aides, artillery strikes for example. Reward points are both individual and squad-based: so you can buy rewards as an individual, or donate your points to your squad so the squad leader can buy larger rewards. Reward squad-based play without penalizing solo play, for example, players complete a mission: All players on the server get 10 individual points All players who participated in the mission get 100 individual points All squads who participated in the mission gets 50 communal points Squad leader gets +25 points (These values are wildly speculative and subject to change) Reduce player point gain in non-standard vehicles to encourage their use as a support rather than a *Lets Complete the AO* (This also promotes a fairer distribution of assets amongst players). While players are mounted on certain vehicles, they accumulate points differently: 1st class : Armoured vehicles, vehicles with cannons : no points with active reward of that kind
    2nd class : Medium vehicles, vehicles with guns : half points 3rd class : Transport vehicles : full points Limit the number of extreme assets (i.e. the Slammer) to prevent overuse. E.G. MAX 1 Heavy Tank
    MAX 1 Gunship class helicopter
    MAX 3 APC Class Vehicles
    etc...
     
    Here is a WIP list of proposed spawnable's, exact point costs yet to be discussed.
     

     
    As said above, we at AW value your opinions and feedback. When it comes to the up and coming next iteration of I&A, this is the place to air your grievances, ideas and comments. 
     
    Thank you in advance,
  20. Like
    Lone reacted to Shadow Knight in Changing of the Guard   
    Well you may be right...

    BUT when something ends. Something else begins. Its a whole new chapter now.
     
     
     
    Good luck Ryko!
  21. Like
    Lone reacted to Ryko in Changing of the Guard   
    Hello all AhoyWorld members!

    As a result of long term ongoing discussions, @Davidour site leader for almost a year has decided to move on and pass leadership forward. After extensive discussion I have been elected to take his place.

    We thank David for his leadership and contributions to the AhoyWorld community and wish him all the best in his future endeavours. He has agreed to stay on temporarily in an advisory capacity until things smooth out, however his decision on whether he decides to stay with us long term has yet to be decided.

    For my part, I'll appreciate your patience and support during this period of transition and I look forward to seeing you out in our various virtual battlefields.
     
    - Ryko
  22. Downvote
    Lone reacted to Bloo Flar3 in Changing of the Guard   
    Best term I can use is:
     
    R.I.P.
    AhoyWorld
    We've Had A Few Good
    Years,
    But It's Over Now
  23. Like
    Lone got a reaction from Noah_Hero in Making EODs and Repair Specs more enjoyable:   
    Your ideas have been noted and will be discussed amongst the Dev team. I'll get back to you with the results.
     
    My own insight into this is that making roles specialist with their own certain jobs is a great idea, but we have to be careful how much we limit as it is a public server with all levels of skill and play style. If your looking for a more team oriented time, try logging into teamspeak and playing on our modded  server, AW Enhanced.
  24. Like
    Lone got a reaction from Stanhope in IA 3.1 some tweaks to polish the new setup   
    Oooooookay it's Dev feedback time, implementation is still up in the air but here is initial feedback.
     
    3 & 5 are are as I said, not necessary changes and are unlikely to be seen as neccassary / implemented.
     
    1 - As has been postulated it's more than possible to add a plane repair pad and that's the current favourite.
     
    2 - Prowlers have been discussed and it's starting to look likely - will keep you updated.
     
    4 - the ao really near to base will probably be removed, "pangia".
     
    Thank you everyone for your input and I look forward to more suggestions. If your ideas do end up in the mission I'll let you know.
  25. Like
    Lone reacted to Stanhope in Base protection for vehicles   
    It should be.  If it's added below the existing base-protection script and the 'hunter1' changed to whatever the vehicles are named in I&A i think it works just fine.
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