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BACONMOP got a reaction from xOderusUrungusX in Why was I removed from I&A3 splash screen?
Firstly I do know that my name is still in the credits page in the map diary.
I am making this post to ask why my name has been removed from the splash screen of I&A 3, a mission that I wrote from scratch. I have spent months working on the mission only to have my name removed, almost to say that I did not work on it almost entirely alone. To remove the author's name anywhere that the original author put their name is highly unethical.
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BACONMOP got a reaction from Josh in Why was I removed from I&A3 splash screen?
Firstly I do know that my name is still in the credits page in the map diary.
I am making this post to ask why my name has been removed from the splash screen of I&A 3, a mission that I wrote from scratch. I have spent months working on the mission only to have my name removed, almost to say that I did not work on it almost entirely alone. To remove the author's name anywhere that the original author put their name is highly unethical.
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BACONMOP got a reaction from Liru the Lcpl. in Invade + Annex 3 // impressions - feedback - rant
I am fixing any bugs that seem to pup up before doing a large update to the FOB's and Base. My original intent was that you would have to unlock the supply hemtts to use them. I do plan on having the first major update to be aimed at the FOB's and I am currently planning on putting in a crate at the FOB's that will have an addaction to repair ground vehicles, but will take a few minutes to repair/rearm. As for the enemy arty it comes up so much because it is the only priorty objective currently in and I have increased the time between when it spawns and how often it fires.
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BACONMOP got a reaction from Stanhope in Invade + Annex 3 // impressions - feedback - rant
I am fixing any bugs that seem to pup up before doing a large update to the FOB's and Base. My original intent was that you would have to unlock the supply hemtts to use them. I do plan on having the first major update to be aimed at the FOB's and I am currently planning on putting in a crate at the FOB's that will have an addaction to repair ground vehicles, but will take a few minutes to repair/rearm. As for the enemy arty it comes up so much because it is the only priorty objective currently in and I have increased the time between when it spawns and how often it fires.
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BACONMOP got a reaction from Liru the Lcpl. in Invade + Annex 3 // impressions - feedback - rant
Because you are "Invading" and annexing. It is supposed to look like a quick setup, as if you just landed and secured that position.
Because there were originally only going to be 2 heli's but too many people complained about it. and so you can use the vehicles to get around.
Note sure about the radio tower, they are still in and marked on the map. CAS should be deadly.
Vehicle repair points have been replaced by the fact that a support hemtt should spawn at each FOB. Also by the fact that FOB's spawn more powerful vehicles, usually based on a certain theme for each FOB. And I do plan on putting in a system where you can initiate an assault to capture a FOB from the main base in an update at some point.
real combat is confusing. be glad that you have the tools that you have. The group leader is real time and individual units have a few second delay.
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BACONMOP got a reaction from Liru the Lcpl. in Invade + Annex 3 // impressions - feedback - rant
ACE was never on EU 1
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BACONMOP got a reaction from PiranhA in Invade + Annex 3 // impressions - feedback - rant
ACE was never on EU 1
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BACONMOP got a reaction from Auntystatic in Invade + Annex 3 // impressions - feedback - rant
ACE was never on EU 1
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BACONMOP got a reaction from Cebi in Invade and Annex 3
just post feedback here. https://forums.ahoyworld.net/forum/43-aw-invade-annex-development/
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BACONMOP got a reaction from TheScar in Invade + Annex 3 // impressions - feedback - rant
Because you are "Invading" and annexing. It is supposed to look like a quick setup, as if you just landed and secured that position.
Because there were originally only going to be 2 heli's but too many people complained about it. and so you can use the vehicles to get around.
Note sure about the radio tower, they are still in and marked on the map. CAS should be deadly.
Vehicle repair points have been replaced by the fact that a support hemtt should spawn at each FOB. Also by the fact that FOB's spawn more powerful vehicles, usually based on a certain theme for each FOB. And I do plan on putting in a system where you can initiate an assault to capture a FOB from the main base in an update at some point.
real combat is confusing. be glad that you have the tools that you have. The group leader is real time and individual units have a few second delay.
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BACONMOP got a reaction from B4rtlbi3 in Invade and Annex 3
just post feedback here. https://forums.ahoyworld.net/forum/43-aw-invade-annex-development/
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BACONMOP reacted to SirMurficus in Lirus ban appeal discussion
I feel that taking preventative action to keep a good thing running correctly in the future is the only real way of handling the matter. That is, everyone is happy. Given that what has happened, has happened and nothing has really gone wrong, I struggle to see how bans improve the situation; rendering them moot in my eyes.
Personally, I think that the way to move forward is to ensure that people make a greater effort to adhere to the (very well established) protocols that are in place.
However, I would also like to take a moment to appreciate the level of true class displayed by some associates of the offending parties. /s
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BACONMOP got a reaction from Blue-958- in Whitelisted Pilots for EU #1 and #2
NO. Will not happen. Ever.
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BACONMOP got a reaction from PiranhA in Whitelisted Pilots for EU #1 and #2
NO. Will not happen. Ever.
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BACONMOP got a reaction from IronLance in EU 2 desync/restarts/downtime
As I am sure that some of you are aware EU 2 has been restarting a lot the last few days. This has to do with a lot of the desync that has been occurring and due to the fact that it takes a while to get a mission ported to a new map. We believe that we have it narrowed down to a few things related to the new restriction system. Unfortunately the only real way to test for issues related to the desync is to test it on a live server. Please bear with us as we try to resolve these issues.
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BACONMOP got a reaction from Cebi in EU 2 desync/restarts/downtime
As I am sure that some of you are aware EU 2 has been restarting a lot the last few days. This has to do with a lot of the desync that has been occurring and due to the fact that it takes a while to get a mission ported to a new map. We believe that we have it narrowed down to a few things related to the new restriction system. Unfortunately the only real way to test for issues related to the desync is to test it on a live server. Please bear with us as we try to resolve these issues.
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BACONMOP got a reaction from Liru the Lcpl. in EU 2 desync/restarts/downtime
As I am sure that some of you are aware EU 2 has been restarting a lot the last few days. This has to do with a lot of the desync that has been occurring and due to the fact that it takes a while to get a mission ported to a new map. We believe that we have it narrowed down to a few things related to the new restriction system. Unfortunately the only real way to test for issues related to the desync is to test it on a live server. Please bear with us as we try to resolve these issues.
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BACONMOP got a reaction from Josh in EU 2 desync/restarts/downtime
As I am sure that some of you are aware EU 2 has been restarting a lot the last few days. This has to do with a lot of the desync that has been occurring and due to the fact that it takes a while to get a mission ported to a new map. We believe that we have it narrowed down to a few things related to the new restriction system. Unfortunately the only real way to test for issues related to the desync is to test it on a live server. Please bear with us as we try to resolve these issues.
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BACONMOP got a reaction from xSniper1982 in EU 2 desync/restarts/downtime
As I am sure that some of you are aware EU 2 has been restarting a lot the last few days. This has to do with a lot of the desync that has been occurring and due to the fact that it takes a while to get a mission ported to a new map. We believe that we have it narrowed down to a few things related to the new restriction system. Unfortunately the only real way to test for issues related to the desync is to test it on a live server. Please bear with us as we try to resolve these issues.
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BACONMOP got a reaction from Amentes in EU 2 desync/restarts/downtime
As I am sure that some of you are aware EU 2 has been restarting a lot the last few days. This has to do with a lot of the desync that has been occurring and due to the fact that it takes a while to get a mission ported to a new map. We believe that we have it narrowed down to a few things related to the new restriction system. Unfortunately the only real way to test for issues related to the desync is to test it on a live server. Please bear with us as we try to resolve these issues.
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BACONMOP got a reaction from GhostDragon in EU 2 desync/restarts/downtime
As I am sure that some of you are aware EU 2 has been restarting a lot the last few days. This has to do with a lot of the desync that has been occurring and due to the fact that it takes a while to get a mission ported to a new map. We believe that we have it narrowed down to a few things related to the new restriction system. Unfortunately the only real way to test for issues related to the desync is to test it on a live server. Please bear with us as we try to resolve these issues.
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BACONMOP got a reaction from JAN in EU#3 State
I think we need to get back to weekly game nights with the basic gauntlet mission if there is not a mission made for that week.
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BACONMOP got a reaction from KPSradical in EU#3 State
I think we need to get back to weekly game nights with the basic gauntlet mission if there is not a mission made for that week.