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I&A 2 stuff


Chutnut

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So yesterday I wen't onto I&A 2 files and saw a lot of stuff from that update that we don't have now, Quite a lot. Now I am not talking about bring back altis airbase but I mean some smaller functions that will be really nice to see come back. So lets start!

 

Bring back the old billboards 

 

So in old I&A 2 we had some billboards that were very good at explaining what to do in situations and also to advertise more of the community. I mean who doesn't like big teddy bears with a shovel e.e

 

107410_screenshots_20170403083849_1.thumb.jpg.94c08621f2b556adae7aaa3a243d4aad.jpg

 

107410_screenshots_20170403084201_1.thumb.jpg.d5acebe360fc1b907ff7d54519aef2c0.jpg

 

107410_screenshots_20170403084109_1.thumb.jpg.96b181e40ef69a48520594f1f95f6333.jpg

 

107410_screenshots_20170403083843_1.thumb.jpg.1468bb3f6226b6fa4a25e10a616bf2fa.jpg

 

So there are some of your billboards that I took pictures of, Some are outdated but it won't kill us to change em a tad.

Next up

 

Helo Doors

 

Now i'm sure everyone has to remember the old helo doors, When a ghost hawk reached the correct speed and altitude the doors on the side would open and close as such.

 

107410_screenshots_20170403084217_1.thumb.jpg.629a9ecb31fa48ac45fb6b486f1ef275.jpg

 

107410_screenshots_20170403084605_1.thumb.jpg.2d6da8b7d61504b28530b647ca666ffb.jpg

 

Now I can guarantee if we bring this back pilots will brag about rpg's flying through the passenger area while attempting evac.

 

Flags

 

Nothing big, But let the community express our countries, In I&A 2 we had some flag poles, Add em back, Lets see who comes from where.

 

107410_screenshots_20170403084313_1.thumb.jpg.83913de8d55307bb83a1942dfcad9e19.jpg

 

Medevac

 

Now to be fair I actually cannot remember this but in the map I saw it there, I suppose if it did work, but if not do tell me, we should add it back, Im sure it would make pilots have a reason to get risky and fly into AO's e.e

 

Request Supply crates

 

So instead of just having these supply crates laying about maybe we can be allowed to request them again, I remember how this system works just not too sure if it would work with this one.

 

107410_screenshots_20170403084729_1.thumb.jpg.e1b505ab134df2dc044251c176d62e1b.jpg

 

AO Spawn location

 

Okay so the big one and probably most questionable one, We will see, Anyway I would love it if instead of having the AO spawn next to the old one we bring back random AO spawning locations, or at least give the AO's a bit of space in-between them. It completely removes the point of EVAC and I always see people trying to get a lift to the next AO even though its 500m away, Maybe people want this back?

 

UGV

 

The UGV (Unmanned Ground Vehicle) was available for use in I&A 2 maybe bring it back as a Base, FOB or Reward Asset, I have never seen it been used once before since I&A 3.

 

Minefield around Radio Tower

 

Back when radio towers spawned a minefield around them would also spawn, This is no longer a thing and since I have never seen the EOD Specialist actually do the role of mine clearing since most of the time there are no mines.

 

Conclusion

 

Anyway I hope this gives people some ideas of stuff to get back, I'm sure a few of you remember more than me and might suggest some other things, We will just see how this topic works. Also hope you enjoyed the photos e.e.

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Okay, Just for the ghost hawk doors, I managed to fix them into I&A 3. Here is the code

 

This code goes into file named fn_vsetup02.sqf which is in functions

 

//===== Ghosthawk specific, animated doors, and turret locking system

if (_t in _ghosthawk) then {
	_u setVariable ["turretL_locked",FALSE,TRUE];
	_u setVariable ["turretR_locked",FALSE,TRUE];
	[_u] execVM "scripts\vehicle\animate\ghosthawk.sqf";
};

 

Next block will have to get a new file located at scripts. It will be like this. I&A 3 > scripts > vehicle > animate > ghosthawk.sqf

 

The code in the sqf file will be

 

private ["_veh","_speed"];
_veh = _this select 0;
while {alive _veh} do {
	_speed = speed _veh;
	if (_speed < 10) then {  					
		_veh animateDoor ['door_R',1];
		_veh animateDoor ['door_L',1];
	} else {
		_veh animateDoor ['door_R',0];
		_veh animateDoor ['door_L',0];
  };
   sleep 10;
};

 

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Just now, Ryko said:

Your script adds a while loop, which can impact performance. What problem are you solving here?

 

Well I was only gonna have it used for aesthetics, But if it impacts performance badly then fair enough. 

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Wow that's a lot of things and I agree with pretty much all of them!

 

The request supply crates was very buggy so rarely actually did anything, but if that's fixed then it would be nice to have, but isn't the current crate system good enough?

 

The UGV (Stomper) is shit :D Seriously though it is super slow and if CSAT even looks at it it's wheels fall off. I think the UAV op has enough gadgets.

 

The Medevac was just a landing pad with a medical hemtt next to it, but I agree it was nice to have

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you know,funny thing is i just fought a battle with myself about making a

BRING BACK I+A 2.8x

threat to making a clean cut on a operation gone wrong.

 

In fact,i have yet to see the server being able to handle all four FOBs live - it starts to struggle mostly on the 2nd and the whole idea of spread spawn points just clutters up gameplay alot.Not going all to deep into my arguments (yet) - but lets face it and delay/abort the project I+A 3 untill it performs like wanted and doesnt require fixes of stuff continuesly.Till this point rehost I+A 2.8x to ensure a straight and continued gameplay on public servers.

Open a version of I+A 2.8x in editor,pack it new with current A3 patch and put it on the server (with minor adjustments if necessary).

Simple,logic and less frustration to us all.

 

Yea,i said it.

I m not advocating to cut the whole I+A 3 concept/idea.

I vouch for a re-release once its ready to.

As its not yet/was before.

 

Discuss ...

(or wait for me to open said topic to discuss it there)

 

//shots fired

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Scar you know how you're always telling people to stay on topic... :P

 

So yea, lets not discuss that here. Although I would just add that it could be a good idea to do that on EU2 since it's not tanoa anymore

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5 hours ago, Chutnut said:

Bring back the old billboards 

 

So in old I&A 2 we had some billboards that were very good at explaining what to do in situations and also to advertise more of the community. I mean who doesn't like big teddy bears with a shovel

 

5 hours ago, Chutnut said:

Flags

 

Nothing big, But let the community express our countries, In I&A 2 we had some flag poles, Add em back, Lets see who comes from where.

 

So far, we are in the early phases of 'invasion'. These are just aesthetics.

 

5 hours ago, Chutnut said:

Medevac

 

Now to be fair I actually cannot remember this but in the map I saw it there, I suppose if it did work, but if not do tell me, we should add it back, Im sure it would make pilots have a reason to get risky and fly into AO's

 

Derp revive makes it impossible for such script. I&A 2.8x also has HEMTT Medical ability to revive players.

 

5 hours ago, Chutnut said:

UGV

 

The UGV (Unmanned Ground Vehicle) was available for use in I&A 2 maybe bring it back as a Base, FOB or Reward Asset, I have never seen it been used once before since I&A 3.

 

Buggy. Will attack friendlies for no reason. Slow and chances of rolling without wheels is high.

 

5 hours ago, Chutnut said:

Minefield around Radio Tower

 

Back when radio towers spawned a minefield around them would also spawn, This is no longer a thing and since I have never seen the EOD Specialist actually do the role of mine clearing since most of the time there are no mines.

 

Bring this back! Love seeing the stup-, I mean, ignorant pubs running blindly into them!

 

5 hours ago, Chutnut said:

Conclusion

 

Anyway I hope this gives people some ideas of stuff to get back, I'm sure a few of you remember more than me and might suggest some other things, We will just see how this topic works. Also hope you enjoyed the photos

 

Personally, I feel I&A 2.8x is the most complete and almost all coop servers still use it.

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4 hours ago, Jason. said:

The UGV (Stomper) is shit :D Seriously though it is super slow and if CSAT even looks at it it's wheels fall off. I think the UAV op has enough gadgets.

Not to mention, people would slingload it, try to fly too fast dropping it in the water, where it would stay until the next reset or zeus moved it.

 

5 hours ago, Chutnut said:

AO Spawn location

 

Okay so the big one and probably most questionable one, We will see, Anyway I would love it if instead of having the AO spawn next to the old one we bring back random AO spawning locations, or at least give the AO's a bit of space in-between them. It completely removes the point of EVAC and I always see people trying to get a lift to the next AO even though its 500m away, Maybe people want this back?

 

I'm against this one, the clustering of AOs is really nice for anyone who brought a vehicle asset to the battlefield, and gets people thinking about repair/rearm, instead of just just abandoning them all over the map to take a chopper to the next AO. For the pilots, there's always dead people who need to respawn to ferry to the new AO, and ammo-less AT soldiers to bring back. Also it's generally a good thing that the first flight to the new AO isn't a Huron, completely filled with people, probing the new AA defences for a safe LZ.

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21 hours ago, Chutnut said:

UGV

 

The UGV (Unmanned Ground Vehicle) was available for use in I&A 2 maybe bring it back as a Base, FOB or Reward Asset, I have never seen it been used once before since I&A 3

 

like the above posters i do not miss this shitty piece of "equipment" for the UAVop

it mostly needed to be repaired constantly and used alot of Choppertime that  could be spend better (imo)

then there s the countless FF issues with it on base

therefor - DECAP this idea

 

 

 

15 hours ago, Nibbs said:

AO Spawn location

 

Okay so the big one and probably most questionable one, We will see, Anyway I would love it if instead of having the AO spawn next to the old one we bring back random AO spawning locations, or at least give the AO's a bit of space in-between them. It completely removes the point of EVAC and I always see people trying to get a lift to the next AO even though its 500m away, Maybe people want this back?

 

this is actually a thing i missed since the first days of I+A 3 - AO´s NOT spawning in order nxt to each other/on top of each other

it decreases the importancy of transport (whatever sort of) and adds a certain frustration being spawned on by a new AO

But - its very easy to fix that (in parameters)(if Bacon did set a parameter for that on creation of I+A 3)(which i m not sure of as i stopped using the editor on A2)(and i m lazy)

 

 

 

 

To add on topic i approve (75%) of the OPs idea(s).

Good thinking.

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IIRC, VAS was removed because Arsenal got to a point where it actually worked right.

 

These days of course, there's scripting in place governing the Arsenal, which would need to be written and kept updated for VAS if it was to be reintroduced.

 

As it stands, Arsenal makes VAS obsolete. Yes, you can use it from inside a vehicle, but is it really so unfair that it takes you a bit longer to load a vehicle full of whatever?

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1 hour ago, Amentes said:

Yes, you can use it from inside a vehicle, but is it really so unfair that it takes you a bit longer to load a vehicle full of whatever?

 

We all "adapted" to Arsenal and i give it has "some" nice benefits (dressup dolls) but a Main advantage of (to answer your question) VAS ability oft loading Form inside is it decreased Vehicle Theft by 90% compared to current Arsenal.

Do a count,how often you warned me to not fire a Titan in one oft those fools nicking MY ride?

;)

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Maybe a vehicle claiming system could be added, Say you have a car which you or you and your mate wants to ride and not get nicked, You could have a claiming system to stop people getting inside them, Or you could just leave it public or group transport.

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On 4/3/2017 at 10:21 AM, Chutnut said:

Flags

 

Nothing big, But let the community express our countries, In I&A 2 we had some flag poles, Add em back, Lets see who comes from where.

 

107410_screenshots_20170403084313_1.thumb.jpg.83913de8d55307bb83a1942dfcad9e19.jpg

 

 

 

You asked for flags? We create our own!

Netherlands!

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2 hours ago, Chutnut said:

Maybe a vehicle claiming system could be added

 

Like Altis Life? This is all about respect. If a player goes around nicking rides closest to him, then he is not that mature in real life. I am tempted to Titan 1 or 2 guys who jumped into my HEMTT. Maybe U will see my name in the Ban Appeal someday.

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5 hours ago, D.Devil said:

Union Jack is impossible, you can do that yourself lol however I'll take the extra points tho!

 

 

I'm assuming Zeus shenanigans behind this, but points duly awarded. Well played good sir!

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