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Everything posted by chicken_bananas
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Ah good to know, thanks
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i think it has been -20% since it was aviable to buy on steam, not sure when they gonna make it normal price.
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Return to Zargabad
chicken_bananas replied to Ryko's topic in Enhanced Server Information And Discussion
Zargabad <3 -
Climbing and Jumping (EU 3 Mod Suggestion)
chicken_bananas replied to Dreams's question in The Ideas Box
I dont know how it's with the keybindings and if it affects the server, but if thats not too much of a problem id love to see it ingame. -
Hello and welcome to the forums!
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The Division Ubicrap watchdogs 2.0
chicken_bananas replied to DerRoteKoyote's topic in General Discussion
def. waiting for escape from tarkov and ghost recon wildlands -
SOCOM addict getting hooked on ARMA 3: Aloha!
chicken_bananas replied to SadBatman's topic in Introductions
welcome and see you ingame! -
Hello and welcome, see you ingame
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If you fail you can play on life servers tho
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Welcome to the forums.
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Mod Request: Advanced Towing and Sling Loading
chicken_bananas replied to Mage's question in The Ideas Box
I don't see this needed, yes sure you can put the buzzard back in the hangar, or tow damaged vehicles, but from what ive seen vehicles rather blow up than get damaged and then we still have (or atleast should have) the repair specialist, whose role it is to fix things so they can move. This script would probably give the barely needed repair specialist even less to do and i personally wouldnt add it to just move a jet back into a hangar. I dont know if thats possible, but what i can see it being used for is, if people crash their heli at the helipads in a bad position, where it needs to be moved in order to be repaired without loosing the main rotor (i.e.) again. And then again, i believe this can also be done with other scripts. Also, does it work without problems in MP? does it affect the server stability? any dsync issues? -
just love it.
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Welcome, see you ingame
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Most of Sabatons stuff is what i listen to alot, Sabaton - Panzerkampf, the refrain noice af Sabaton - Counterstrike Sabaton - Screaming Eagles Sabaton - Wolfpack Sabaton - Uprising also like Rammstein alot, mostly when flying Rammstein - Mein Land Rammstein - Ich tu dir weh Rammstein - Feuer frei Rammstein - links 2, 3, 4, Rammstein - Sonne good tiems
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Non-Modded GAMENIGHT RESERVE YOUR SLOT!
chicken_bananas replied to John McClane's topic in Invade & Annex
yes pls make me CAS pilot, if thats still aviable and give fr4q the transport. -
Non-Modded GAMENIGHT RESERVE YOUR SLOT!
chicken_bananas replied to John McClane's topic in Invade & Annex
Well if i can play at the time this will be, id ike to attend and be vortex transport or if its a wipeout, then CAS If a squadleader is needed i can do that too, but prefer vortex -
Welcome and see you on the battlefield
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Medic - MX (with a close range scope, like the ACO or eotech and 4 mags, only if everyone else is down and i need to engage) Autorifle - got 2 kits, light and heavy - light MK200 with ARCO in towns i use the light, in open areas the heavy loadout - heavy Navid with ARCO Grenadier - MX GL with MRCO AT - MK20 with ARCO or ACO (light weapon, not so much recoil, good with heavy loadout) Marksman - light MK18 - heavy Cyrus both with marksman scope with ability to aim through a RDS Repair Specialist - MX with RCO (good balanced rifle, for close- medium distance, playing mostly as rifleman since repair isnt needed so often) EOD - MX RCO same as repair, once RT is down, normal rifleman Sniper - M320 .408 with LRPS Pilot - having a Handgun in my vest, mostly the ACP.45 or any 9mm (since focus is on being in a heli) Using same scopes for all weapons at night, except as sniper/marksman, the NVS I prefer the MX, over most weapons, because it doesnt need so many shots like the 5.56, it has a 30rnd mag and full auto capacity for CQB and a nice range.
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And for the hunters, i like having an unarmed hunter to transport my AT missiles in a vehicle which doesnt get stolen, because no gun. And for the Marshall as transport, i dont think pilots should do that, but still great idea, ill give it a test run on a close AO making a transport squad with marshalls, lets see how it works out. For the repair HEMTTs at the ao, basicly a nice idea, but helicopters who go down, often run out of fuel, which means we would need another HEMTT with fuel at the AO.
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I have only seen a few of your missions, but the times i did everybody enjoyed them, so I'd say keep em commin
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Welcome and see you ingame!
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Welcome to the community
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Welcome to the forums!
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Hello and welcome to the community.
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Welcome and see you ingame