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LH5 got a reaction from RiverWolf in [AWE] Frontlines Wednesday - 14/07/2021 @17:30 UTC
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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LH5 got a reaction from MidnightRunner in [AWE] Frontlines Wednesday - 14/07/2021 @17:30 UTC
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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LH5 got a reaction from applechaser in [AWE] Frontlines Wednesday - 14/07/2021 @17:30 UTC
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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LH5 got a reaction from RiverWolf in [AWE] Frontlines Wednesday - 07/07/2021 @17:30 UTC
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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LH5 got a reaction from applechaser in [AWE] Frontlines Wednesday - 07/07/2021 @17:30 UTC
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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LH5 reacted to MidnightRunner in PMC Ops REVENGE Week 2 @ 18:00 UTC 02/07/2021
Mission Name:
PMC Ops Revenge Week 2
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Revenge.html(Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 43
Platoon // 3 man element
Alpha - Delta // 9 man elements
Nomad // 2 man recon element
Vortex // 2 man pilot team
Situation
Following the events in Zelenogorsk the Chernarussian forces have sent a team to investigate what happened. It turns out that the leader of the investigation is a senior anti terrorism officer within the Chernarussian defense force.
In order to aid the rebel forces in the area we aim to assassinate this senior officer.
Our public mission is to provide aid to an IDAP medical encampment which are being attacked by cartel forces.
Assets:
1 x UH-60M
1 x MH-6M
Various ground support vehicles
Friendly Forces:
UN Observation force
Chernarussian rebels
Enemy Forces:
Officially none
Neutral Forces:
Chernarus Defense forces
Russian Military observers/advisors
Civilians:
Civilian presence to be expected, concentrated in built up areas.
Mission
Find an eliminate the CDF officer, while protecting the IDAP medical compund.
Execution
Objectives:
1. Defend the IDAP position from the cartel forces
2. Find and kill the CDF officer
3. Maintain the cover supplied by the humanitarian mission
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
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LH5 reacted to DomT in Frontlines Feedback Thread
Should be fixed next update.
Have made it so rotors aren't spinning before the interaction is available.
Fixed in next update.
Reference LAMBS, Frontlines only uses its patrol, garrison and camp functions directly, and only for defensive AI. Otherwise its just the normal AI into combat, begin LAMBS stuff, so I can't influence it too much. There are a few CBA settings we can try and change but not sure how fruitful it is. Isla Duala may also not be helping, and will probably be avoided for future runs.
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LH5 reacted to MidnightRunner in Invade & Annex DLC Maps Version History & Feedback thread
Changelog for 3.4.06
- [Added] Disclaimer message when entering a CAP/CAS/FSG asset
- [Added] Cleanup of player spawned drones when UAV disconnects
- [Added][Altis] Fortifications for garrisoned building
- [Fixed] Anti-Air Artillery Prio cleanup
- [Fixed] Destroyer sidemission spawning on land
- [Fixed] Position finding function parameters
- [Fixed] Milita Camp sidemission ending prematurely
- [Tweaked] Main AO fortifications set to invulnerable
- [Tweaked] Repair/Refuel/Unflip vehicle actions
- [Tweaked] Taru Pod attachment
- [Tweaked] Destroyer sidemission
- [Tweaked] SubObj Tanksection spawning
- [Tweaked] Main AO garrison faction based on AO type
- [Tweaked] Mission positioning blacklist functionality
- [Tweaked] Airframe pylon function
- [Tweaked][Altis] Rewards list
- [Tweaked][Altis] Allow AT to pick up LAT launchers
- [Removed][Altis] Ability to slingload the Taru Pods at FOB Guardian
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LH5 got a reaction from MidnightRunner in [AWE] Frontlines Wednesday - 30/06/2021 @17:30 UTC
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
-
LH5 got a reaction from applechaser in [AWE] Frontlines Wednesday - 30/06/2021 @17:30 UTC
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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LH5 reacted to Havoc in Frontlines Feedback Thread
Helicopter explodes after unloading crate (not through ACE cargo). Seems to not disable simulation when unloading crates.
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LH5 reacted to Havoc in Frontlines Feedback Thread
Mobile respawn marker shows even though the vehicle itself is destroyed (wreck).
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LH5 reacted to Havoc in Frontlines Feedback Thread
Happened when I tried to remove a weapon from an unconscious enemy.
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LH5 got a reaction from Jenkins in [AWE] Frontlines Wednesday - 23/06/2021 @17:30 UTC
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
-
LH5 got a reaction from MidnightRunner in [AWE] Frontlines Wednesday - 23/06/2021 @17:30 UTC
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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LH5 reacted to kman in Frontlines Feedback Thread
As I was also discussing with Midnight, there seem to be two separate issues.
One is LAMBS & AI settings, resulting in long range engagements ignoring cover and accuracy. This might be worth adjusting depending on a map played. Some deserty/high hills maps - like Takistan - are benefiting from AI engaging on longer distances, because otherwise AI is just too passive.
But for the most maps with lot of folliage it gets into usual Arma problems with "you've been shot throught 3 bushes".
You could also just take this as higher difficulty and adjust, but that would in this case mean deploying armored & air assets with prejudice and looking for high-ground sniping positions all the time. Doable on gamenight, not so much on Frontlines.
Second thing is the damage and ACE Medical settings. I heard it mentioned before, that one of the reasons people go uncon so often, is that they would have actually died, but settings are preventing this by instead rendering them uncon.
Might be worth pushing this slider little bit back, It is often better to die and respawn than to lie somewhere 2 minutes uncon.
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LH5 reacted to Norris in Invade & Annex DLC Maps Version History & Feedback thread
Below is the change log for Invade & Annex Prairie Fire which will be after the next restart on 06/05/2021.
- [Added][Cam Loa Nam] More AOs and FOBs
- [Tweaked][Cam Loa Nam] Enemy weapons can now be used by the recon squad
- [Tweaked][Cam Loa Nam] Enemy weapons can now be picked up in the field by any unit
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LH5 reacted to SiegeSix in [Guide] How to make a mission for AWE
Community mission making is for everyone.
If you ever wanted to host your own mission or just into mission making yourself for Ahoyworld, then I've made a nice little guide on how to get started.
CLICK ME
If you still need any help with creating your mission, then don't hesitate to send a private message.
- SiegeSix
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LH5 reacted to MidnightRunner in Invade & Annex DLC Maps Version History & Feedback thread
Changelog for 3.4.05
- [Fixed] Typo
- [Fixed] Briefing for rescue pilot mission
- [Fixed] Destroyer not despawning on completion
- [Tweaked] Radio tower subobj can now spawn on all maps
- [Tweaked][Cam Loa Nam] Missing AK ammo added to arsenal
- [Tweaked][Cam Loa Nam] RKG-3 has been added to the arsenal
- [Added][Cam Loa Nam] More AOs
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LH5 got a reaction from DomT in [AWE] Frontlines Wednesday - 09/06/2021 @17:30 UTC
We're rallying for another mid-week bout of Frontlines!
Mission Length
~2 hours, with a chance to carry on open-ended
Mod set/how to join
https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
Situation
Mission
Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
Execution
At CMD’s discretion.
Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
Admin / Logistics
Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
Command / Signal
Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
Squad leaders are responsible for the operational effectiveness of their teams.
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LH5 reacted to SiegeSix in [AWE] Operation Second Sun SATURDAY 05/06/2021 @ 18:00 UTC
Operation Second Sun
Mission Length
~2 hours
Modset
ChernarusReduxOPs (1).html
Situation
Chernarus Loyalists are losing terrority faster than they anticipated themselves. They know they are losing the war and is anticipating all out ballastic missile warfare. In anticipation Russian special forces has gotten in contact with their fellow Ultranationalist milita to gain some intelligence on the whereabouts of the missile site.
Friendly Forces
Russian Special Forces, Motorized Special Forces
- 6x6 Special OP teams (mixed structure)
Enemy Forces
Chernarus Loyalists, Combined Forces
- Motorized/Mechanized
- Possible Armor
- Rotary & Possibly Fixed Wing CAS Aircraft
- Rotary Transport Aircraft
Independent Forces
Chernarus Ultranationalists, Militia
Mission
Our fellow Ultranationalists have gone radio silent in anticipation of radio interception. We are to link up and discuss mission whereabouts with them.
Execution
At CMD's discretion.
Command / Logistics
Overall command falls on company commander "Overlord". Operational command falls on CMD.
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LH5 got a reaction from MidnightRunner in Boats
Thanks for the suggestion.
We are currently cracking open old files to see if we still have the old underwater side mission since interest has been growing for missions like this, along with looking into other potential water based side missions.
If it works out you may see some new side missions and boat spawns in upcoming updates. If you don't see anything regarding the missions in change logs then that ship will have sunk 😁
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LH5 got a reaction from Nibbs in Invade & Annex DLC Maps Version History & Feedback thread
Change logs:
3.4.01
- [Added] Ability to see which AOs have been captured (map > settings > AO Markers)
- [Added][Cam Loa Nam] Bicycles to main base
- [Added][Cam Loa Nam] FOB Fox and FOB Leopard
- [Fixed][Cam Loa Nam] Carrier jet having the wrong loadout
- [Tweaked][Cam Loa Nam] Main base design
- [Tweaked][Cam Loa Nam] Night time time multiplier
- [Tweaked][Cam Loa Nam] AO reinforcement helicopters
- [Tweaked][Cam Loa Nam] Gave flare launcher to everyone
3.4.02
- [Tweaked] How certain side missions are spawned in
- [Fixed][Cam Loa Nam] Whitelisted some missing arsenal items
- [Fixed][Cam Loa Nam] Pilots being unable to repair helicopters
- [Tweaked][Cam Loa Nam] Enabled side missions
- [Tweaked][Cam Loa Nam] Ejection seat added to cleanup script
- [Removed][Cam Loa Nam] Removed grenades and CS gas from helicopters
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LH5 reacted to Lindi in Dom
Hello @Dom_01,
In light of your past record of numerous warnings kicks and 4 previous bans, all due to trolling, wasting assets and ignoring staff makes me doubt that this is a simple miss-click. The repetitive pattern of your bans are a strong indication of you not changing your behaviour, despite quite a few chances and you probably would not in the future either.
BAN APPEAL UNSUCCESSFUL.
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LH5 got a reaction from Havoc in Invade & Annex DLC Maps Version History & Feedback thread
Change logs:
3.4.01
- [Added] Ability to see which AOs have been captured (map > settings > AO Markers)
- [Added][Cam Loa Nam] Bicycles to main base
- [Added][Cam Loa Nam] FOB Fox and FOB Leopard
- [Fixed][Cam Loa Nam] Carrier jet having the wrong loadout
- [Tweaked][Cam Loa Nam] Main base design
- [Tweaked][Cam Loa Nam] Night time time multiplier
- [Tweaked][Cam Loa Nam] AO reinforcement helicopters
- [Tweaked][Cam Loa Nam] Gave flare launcher to everyone
3.4.02
- [Tweaked] How certain side missions are spawned in
- [Fixed][Cam Loa Nam] Whitelisted some missing arsenal items
- [Fixed][Cam Loa Nam] Pilots being unable to repair helicopters
- [Tweaked][Cam Loa Nam] Enabled side missions
- [Tweaked][Cam Loa Nam] Ejection seat added to cleanup script
- [Removed][Cam Loa Nam] Removed grenades and CS gas from helicopters