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MidnightRunner reacted to chicken_no6 in getting this error in both editor and dedi server. ideas as to why?
dit some copy pasta stuff and got a working version to open in editor .
if u try to play this multiplayer u migth get a error no player selected but that goes away after a bit atleast for me
Invade__Annex_3.4.22.Altis.rar
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MidnightRunner reacted to Bomer in AW end of the year awards 2023
Hey all!
Apologies for the delay! one of my Christmas presents this year turned out to be Covid. So I have been knocked out since Wednesday. Today I had some energy though so with that said and with only a day late I present you this year's awards!
AW MVP 2023: @chicken_no6 & @MidnightRunner AW Most Friendly Admin/Moderator/Spartan 2023: @JJ Cakes AW Most Helpful Admin/Moderator/Spartan 2023: @JJ Cakes & @MidnightRunner AW Most Active Staff Member 2023: @MidnightRunner AW Strictest Staff Member 2023: @chicken_no6 AW Best Team Player 2023: @Tiffany AW Most Helpful Member *Non Staff* 2023: @SiegeSix AW Most Friendly Member 2023: @possiblyEOD & @Nibbs AW Tacti-cool member 2023: @Rickard AW Underrated Member 2023: @Stanhope AW Most Incoherent Member 2023: @Rickard AW DAAASSS BOOOOT 2021 - The drunkest member of 2023: @RiverWolf AW Best/Worst Pilot 2023: @Cold AW Best Voice 2023: @Murph AW Funniest Person on Team Speak 2023: @LH5 AW Worst Joke 2023: @Gambit & @LH5! AW Best Moment 2023 (can be in-game, on Teamspeak or Forum): AW Best Forum Post 2023 (please put URL in): AW Dankest Meme Post In Discord 2023: @Nibbs AW Best Driver 2023: AW Worst Driver 2023: @Xwatt AW Best Fail 2023: AW Best Ban of 2023: AW TeamSpeak Channel 2023: AW Best Screenshot 2023: @LH5
AW Best/Worst Call-out 2023: AW Candidate for the Hague 2023: @Rickard & @Sho_Iwaizumi AW Role Model 2023: AW Best Shot/Worst 2023: -
MidnightRunner got a reaction from applechaser in EU1 Get Together Saturday 15th July 18:00 UTC
Hi All,
Saturday is the 1 year anniversary of Mikael's passing. We thought it fitting to go beat up some CSAT in his memory.
We will be hosting a series of Zeus mission on EU1 as a way to get together and have a little fun and remember Mikael.
Hope to see you there
Midnight
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MidnightRunner got a reaction from JJ Cakes in EU1 Get Together Saturday 15th July 18:00 UTC
Hi All,
Saturday is the 1 year anniversary of Mikael's passing. We thought it fitting to go beat up some CSAT in his memory.
We will be hosting a series of Zeus mission on EU1 as a way to get together and have a little fun and remember Mikael.
Hope to see you there
Midnight
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MidnightRunner got a reaction from Schubz in EU1 Get Together Saturday 15th July 18:00 UTC
Hi All,
Saturday is the 1 year anniversary of Mikael's passing. We thought it fitting to go beat up some CSAT in his memory.
We will be hosting a series of Zeus mission on EU1 as a way to get together and have a little fun and remember Mikael.
Hope to see you there
Midnight
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MidnightRunner got a reaction from Damo3D in EU1 Get Together Saturday 15th July 18:00 UTC
Hi All,
Saturday is the 1 year anniversary of Mikael's passing. We thought it fitting to go beat up some CSAT in his memory.
We will be hosting a series of Zeus mission on EU1 as a way to get together and have a little fun and remember Mikael.
Hope to see you there
Midnight
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MidnightRunner got a reaction from Bomer in EU1 Get Together Saturday 15th July 18:00 UTC
Hi All,
Saturday is the 1 year anniversary of Mikael's passing. We thought it fitting to go beat up some CSAT in his memory.
We will be hosting a series of Zeus mission on EU1 as a way to get together and have a little fun and remember Mikael.
Hope to see you there
Midnight
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MidnightRunner reacted to chicken_no6 in Converting I&A to add factions.
some more files to add if u want to
loadoutdefines_GM.sqf
rewarddefines_GM.sqf
unitdefines_GM.sqf
those be found in scripts defines
vehicleinventory_GM.sqf
found in scripts vehicle
add your new playerfaction to functions/Misc/fn_factionsGetPlayerByIdx.sqf
params ["_idx"]; if ((typeName _idx) != (typeName 0)) exitWith { [format ["NaN was passed to function '%1', defaulting to faction 'BLU_F'!", _fnc_scriptName], "FACTION"] call AW_fnc_log; "BLU_F" }; private _faction = ""; switch (_idx) do { // Vanilla NATO case 0: { _faction = "BLU_F"; }; // SOG PF MACV case 1: { _faction = "B_MACV"; }; // Western Sahara case 2: { _faction = "BLU_WS"; }; // new player faction case 3: { _faction = "BLU_GM"; }; // Vanilla NATO default { _faction = "BLU_F"; }; }; _faction and params.hpp
// General mission settings class PlayerFaction { title = "Player faction, determines rewards, loadouts, arsenal content etc."; values[] = {0, 1, 2, 3}; texts[] = {"Vanilla NATO (BLU_F)", "SOG PF MACV (B_MACV)", "BLU_WS" "BLU GM"}; default = 3; }; enemy faction goes to Defines
factionMacros.hpp
#define FACTION_VALUES {0, 1, 2, 3, 4, 5, 6} #define FACTION_TEXTS {\ "Random Faction based on Map/World config",\ "Canton Protocol Strategic Alliance Treaty (CSAT)",\ "Canton Protocol Strategic Alliance Treaty - Tropical (CSAT_T)",\ "Altis Armed Forces (AAF)",\ "People's Army of Vietnam (PAVN)",\ "Sefrawi Freedom and Independence Army (SFIA)",\ "enemy faction for gm"\ } add ur new enemy faction to Defines/factions
make a new file
newenemyfaction.sqf
u can have at the layout from the other files in there
newenemyfaction has to be also added to Functions/Misc
fn_factionsGetByIdx.sqf
/* * Author: Whigital * Description: * Gets faction(s) from index * */ params ["_idx"]; private _faction = "CSAT"; switch (_idx) do { // Random case 0: { private _randomization = (["FactionRandomization", -1] call BIS_fnc_getParamValue); private _randomFactions = (getArray (missionConfigFile >> worldName >> "randomFactions")); [_randomization, _randomFactions] call { params ["_randomization", "_randomFactions"]; if (_randomFactions isEqualTo []) exitWith { [(format ["Unable to get random faction list for world config (InA_Config.hpp/%1/randomFactions), defaulting to CSAT ....", worldName]), _fnc_scriptName] call AW_fnc_log; }; private _factions = []; { private _fac = _x; _fac = (_fac call AW_fnc_factionsValidate); _factions pushBackUnique _fac; } forEach _randomFactions; InA_EnemyFactionRandomizationData = createHashMapFromArray [ ["#randomization", _randomization], ["#factions", _factions] ]; }; }; // CSAT case 1: {}; // CSAT_T case 2: { _faction = "CSAT_T"; }; // AAF case 3: { _faction = "AAF"; }; // PAVN case 4: { _faction = ("PAVN" call AW_fnc_factionsValidate); }; // SFIA case 5: { _faction = ("SFIA" call AW_fnc_factionsValidate); }; // New Enemy Faction case 6: { _faction = "NEWENEMYFACTION"; }; default { [(format ["Unknown EnemyFaction parameter (%1), defaulting to CSAT ....", _idx]), _fnc_scriptName] call AW_fnc_log; }; }; _faction totaly forgot about adding ur new enemy faction to
factionDefines.sqf
// Vanilla factions #include "factions\CSAT.sqf" #include "factions\AAF.sqf" #include "factions\FIA.sqf" #include "factions\SYND.sqf" #include "factions\CSAT_T.sqf" // Prairie Fire factions #include "factions\PAVN.sqf" #include "factions\VC_M.sqf" #include "factions\VC_L.sqf" // Western Sahara factions #include "factions\SFIA.sqf" #include "factions\TURA.sqf" // New Enemy Faction #include "factions\NEWENEMYFACTION.sqf" change default enemy faction to ur new one params.hpp
class EnemyFaction { title = "Enemy faction, defines enemy units, groups and vehicles"; values[] = FACTION_VALUES; texts[] = FACTION_TEXTS; default = 6; }; iam pretty sure i forgot something any more questions lemme know
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MidnightRunner got a reaction from Switch in Mikael
Hey all,
We have arranged flowers to be sent to Mikael's family on behalf of Ahoyworld with the following message
"Rest easy Mikael,
Your friendship and kind example will not be forgotten.
From your friends at Ahoyworld"
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MidnightRunner got a reaction from Switch in Invade & Annex 3 Version History And Feedback Thread
Changelog for 3.4.22
[Added] New service functionality for Cam Lao Nam service pads
[Added] Cam Lao Nam heli turrets can now be locked/unlocked
[Added] Bridges between isolated islands on Tanoa
[Added] Occupational grid for garrisoned building at Main AO
[Added] Black Carryall backpack
[Added] Support for using random units as paratroopers
[Added] Support for using random factions per Mission or AO
[Fixed] Mohawk textures yet again
[Fixed] Arsenal creation nil parameter
[Fixed] Decreased SubObj Radiotower empty checking radius
[Fixed] Servicing UAV's backed out the requester and not the controller
[Fixed] Admin Channel message duplication
[Fixed] BIS_fnc_findOverwatch wanting Position3D as parameter
[Fixed] Whitelist BI's Weather module in RE filters
[Fixed] Vehicles running out of fuel on long running missions
[Tweaked] Mission markers are now dynamically created and removed
[Tweaked] Main AO SubObj spawning logic for higher fault tolerance
[Tweaked] Revive actions on Vanbulance/Arsenals and while carrying/dragging
[Tweaked] Blacklist certain island on Tanoa
[Tweaked] Unify completion marker location (always 300/-300 from topleft)
[Tweaked] Spawned enemies/groups now belong to the same side as the main faction
[Tweaked] Updated QS BFT from 2.1.0 -> 2.5.0
[Tweaked] When 15 or less patrols remain in the AO, they rush for the center
[Removed] Purple and Red smoke grenades from the Arsenal
[Removed] Fortifications for garrisoned buildings at Main AO
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MidnightRunner got a reaction from Damo3D in Invade & Annex 3 Version History And Feedback Thread
Changelog for 3.4.22
[Added] New service functionality for Cam Lao Nam service pads
[Added] Cam Lao Nam heli turrets can now be locked/unlocked
[Added] Bridges between isolated islands on Tanoa
[Added] Occupational grid for garrisoned building at Main AO
[Added] Black Carryall backpack
[Added] Support for using random units as paratroopers
[Added] Support for using random factions per Mission or AO
[Fixed] Mohawk textures yet again
[Fixed] Arsenal creation nil parameter
[Fixed] Decreased SubObj Radiotower empty checking radius
[Fixed] Servicing UAV's backed out the requester and not the controller
[Fixed] Admin Channel message duplication
[Fixed] BIS_fnc_findOverwatch wanting Position3D as parameter
[Fixed] Whitelist BI's Weather module in RE filters
[Fixed] Vehicles running out of fuel on long running missions
[Tweaked] Mission markers are now dynamically created and removed
[Tweaked] Main AO SubObj spawning logic for higher fault tolerance
[Tweaked] Revive actions on Vanbulance/Arsenals and while carrying/dragging
[Tweaked] Blacklist certain island on Tanoa
[Tweaked] Unify completion marker location (always 300/-300 from topleft)
[Tweaked] Spawned enemies/groups now belong to the same side as the main faction
[Tweaked] Updated QS BFT from 2.1.0 -> 2.5.0
[Tweaked] When 15 or less patrols remain in the AO, they rush for the center
[Removed] Purple and Red smoke grenades from the Arsenal
[Removed] Fortifications for garrisoned buildings at Main AO
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MidnightRunner got a reaction from Switch in Addition of other Equipment
If there are specific items you would like to suggest you can submit them in the following thread using the item classname where possible
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MidnightRunner reacted to JJ Cakes in [Arma Reforger] Operation Reforged - Sunday 19-02-2023 @ 19:00UTC
Thanks to Havoc for running this, it was a good time. Hopefully we'll have some more players for the next Reforger mission, besides Chicken's gun going invisible at one point, the game is in a totally playable state. And it looks real purdy.
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MidnightRunner got a reaction from SenileDysfunction in AWE Frontlines Ruleset
AWE Core Principles
Community
We are a group of like-minded players who enjoy playing authentic modded military missions together. We are all in this together as part of the single whole that is AWE. Without you, the server would not exist. Respect each other and be open-minded about other ways to enjoy the game -- work together to the best of your ability.
Maturity
As such, we expect a certain degree of maturity to ensure that co-operation and respect are looked after. Conflicts between players must not be allowed to interfere with gameplay, so leave your differences at the door and do not act rashly when faced with them.
Structure
What we aim for can only be achieved with apt organisation. For the best results, there must be a commanding element in place and everyone must follow their orders.
Fun & Fairness
The environment of AWE is like any of our servers, a welcoming one. Enjoy yourselves, make the most of what you find and help enhance the gameplay for everyone else. As a commanding element, your job includes creating an inclusive environment where everyone gets to play fairly and nobody is disadvantaged.
Rules
Upon entering the server, you are agreeing to abide by the rules set forth by AhoyWorld. The general rules of AhoyWorld apply. Examples are provided for clarity but are not exhaustive.
Obey the Chain of Command. Admins > Platoon Commander > Squad Leader > Team Leader > any other role. Armour and Air crews rank at or below Team Leaders depending on the circumstances. Do not take a command slot without the intention of playing it as a command role. We do not expect Platoon Commanders to lead the charge on the front line.
Respect your fellow players; never harm them. Do not fire on targets you have not identified as hostile. Intentional or revenge teamkills will be sanctioned harshly. Apologise for accidental teamkills. Griefing, abuse of the medical system or other tactics that bring other players into harm's way fall into this category.
In addition to the following rules specific to AWE Frontlines, the rules governing all games played on AhoyWorld are applicable, found here:
The following are the rules of AWE Frontlines.
Acting Command may override these rules if the situation calls for it.
General
Play your role and perform the functions required by it Use equipment that is appropriate for your role and always have equipment required for your role to function Example of unacceptable use of equipment: Medic with marksman rifle, an LMG with a sniper scope, carrying excessive medical supplies as a non-medic, etc. The use of enemy assets is to be done in accordance with the following guidance, where this is unclear refer to a member of staff or the highest person in the COC for clarification. The use of clothing such as enemy uniforms, vests, and helmets is forbidden. Enemy Weapons and offensive equipment are to only be used when necessary, ie: when resupply is unavailable. Enemy vehicles are fine to use as it is in line with the mission. However, the use of vehicles from the current player faction should be prioritised where possible. If you are a squad leader, ensure you have the means to communicate with commanding elements and other elements in the field, i.e., Long Range Radio on the appropriate channel Stick with your team and never lonewolf Players must seek permission from the appropriate chain of command before utilising vehicles captured in the battlefield. Failure to seek permission from command or assuming command would give permission will be seen as a violation of the rule. Slot up in a sensible order Prioritise infantry teams Support roles are to be filled secondary to infantry roles. An exception to this are aircrews. There must be one full infantry squad before support roles can be taken. This rule is not applicable to a server population under 5. The second vehicle crew (Anvil) must only be filled when there are two infantry squads active and after the first vehicle crew is filled. Group composition should follow the lobby structure, unless Acting Command or the flow of gameplay demand otherwise Know your limits and skills, and choose slots accordingly If you do not know how to use a role effectively, reconsider the slot Learn gradually, e.g., lead a team before you lead a squad Permissions In-game permissions such as building, recycling, and vehicle permissions are handled by the mission. Be mindful of the strategic situation If you create too much awareness, it will lead to a counter attack. Clean up your own mess. Same for civilian reputation. Do not go levelling civilian towns and leave others to clean up after you. Respect the time that others put in Only take what is needed for the current objectives. If you take an asset from base and die, find a way to recover it before taking another DO NOT waste resources. Don't build items just for the sake of it or to avoid walking, and always consult with command elements first DO NOT build FOB's with limited numbers online. This is a community effort to be done with input from Command and as many players as possible, as this has long-term effects on the mission. Large objectives such as capital cities and large military installations are only to be attacked when you have at least one full infantry squad (9 infantry) to preserve the enjoyment of the wider player base. Play the mission Exploiting bugs, glitches, loopholes, exploits, … for personal gain is not permitted. If you find an example of this, please report it either on the relevant feedback thread or to a member of staff so it can be fixed
Communication
Use preset radio frequencies unless Command directs otherwise The radio is to be used for important transmissions only unless directed otherwise Any chit-chat should be had on local / direct Side channel is only to be used in emergencies. If you must use text channel for anything else stick to group, vehicle and direct channel You must communicate orders in a clear, effective and short manner. Always keep your commanding elements informed of your situation
Tasking and Commanding
Ensure all elements are tasked fairly and incorporated in your plan Do not abuse your powers to create an advantage for yourself or individuals
Where a player contravenes our rules, administrative staff may choose to enforce them with a sanction. Typically, staff will apply a sanction in the following order:
Warn the player that they have violated the particular rule Kick the player for violating the rule, or repeatedly violating the rule Ban the player for violating the rule, or repeatedly violating the rule Depending on the severity of the infraction, administrative sanctions may be applied in any order: a player may be immediately kicked or banned if the offence is sufficiently severe.
If you disagree with a rule or decision, bring it up so it may be resolved in a constructive manner. Any ambiguity can be clarified as needed, but administrative staff will always have the final word regarding the clarification of the situation.
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MidnightRunner got a reaction from Damo3D in Invade & Annex DLC Maps Version History & Feedback thread
Changelog for 3.4.1
- [Added] Invade and Annex for Sefrou Ramal (Western Sahara CDLC)
- [Added] Invade and Annex for Tanoa (Apex DLC)
- [Added] Invade and Annex for Malden
- [Added] Reward vehicles to persistance data
- [Added] Vehicle inventory customization (see FAQ)
- [Tweaked] Side Mission Lost Convoy briefing
- [Tweaked] Prevent crates from being created near bases
- [Tweaked] Vehicle apperance data restructure
- [Tweaked] Restructure of faction definitions
- [Tweaked] Side and Prio mission spawning timeouts
- [Tweaked] Service pad commands RE'd where vehicle is local
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MidnightRunner got a reaction from Damo3D in Invade & Annex 3 Version History And Feedback Thread
Changelog for 3.4.1
- [Added] Invade and Annex for Sefrou Ramal (Western Sahara CDLC)
- [Added] Invade and Annex for Tanoa (Apex DLC)
- [Added] Invade and Annex for Malden
- [Added] Reward vehicles to persistance data
- [Added] Vehicle inventory customization (see FAQ)
- [Tweaked] Side Mission Lost Convoy briefing
- [Tweaked] Prevent crates from being created near bases
- [Tweaked] Vehicle apperance data restructure
- [Tweaked] Restructure of faction definitions
- [Tweaked] Side and Prio mission spawning timeouts
- [Tweaked] Service pad commands RE'd where vehicle is local
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MidnightRunner got a reaction from WinterMute in Kittenly
Hi @Kittenly,
After reviewing logs and speaking to players some staff/players present at the time I have determined the following.
On the day you had been warned several times by different admins about your behaviour being disruptive and you were subsequently kicked for behaviour in line with this.
Following this kick you returned and were deemed to have been advertising by not just speaking of a hobby as you say but by posting a link to your paypal publicly on Side chat on server.
Advertising is strictly against our rules and as such, following pervious warnings and a kick you were banned.
Given this the ban is deemed appropriate, you may appeal again in 6 months.
BAN APPEAL UNSUCCSESSFULL
Edit: following repeated attempts to undermine this decision by contacting staff member for a way to "work something out" I have removed the option to appeal again in 6 months
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MidnightRunner reacted to Bomer in AW end of the year awards 2022 RESULTS
At long last the results are here. It was a fun year with plenty of memories.
I'm personally glad to be part of this community and look forward to another year of fun with you all!
Now, without further ado let's discuss the results!
AW MVP 2022: @Whigital
AW Most Friendly Admin/Moderator/Spartan 2022: @JJ Cakes
AW Most Helpful Admin/Moderator/Spartan 2022: @JJ Cakes
AW Most Active Staff Member 2022: @chicken_no6
AW Strictest Staff Member 2022: @MidnightRunner
AW Best Team Player 2022: @RiverWolf
AW Most Helpful Member *Non Staff* 2022: @Damo3D
AW Most Friendly Member 2022: @Damo3D
AW Tacti-cool member 2022: @TacticalError
AW Underrated Member 2022: So many different submissions they all deserve a mention! @Stanhope @Tiffany @JJ Cakes @GhostDragon @D_ARK0 @Murph
AW Most Incoherent Member 2022: @Walk'N
AW DAAASSS BOOOOT 2021 - The drunkest member of 2022: @RiverWolf
AW Best/Worst Pilot 2022: @Gambit, in both sense of the award.
AW Best Voice 2022: @Murph
AW Funniest Person on Team Speak 2022: @Murph
AW Worst Joke 2022: @LH5 and his Hi back must share first position with @Xwatt and his Moto for Platco
AW Best Moment 2022 (can be in-game, on Teamspeak or Forum): The Ukraine fundraiser
AW Best Forum Post 2022 (please put URL in): The the Ukraine fundraiser
AW Dankest Meme Post on Discord 2022: No submissions/examples given
AW Best Driver 2022: @TacticalError
AW Worst Driver 2022: @TacticalError and @SiegeSix fight over the wheel of this award.
AW Best Fail 2022: @MidnightRunner and his Willy Pete incident
AW Best Ban of 2022: E-girl(?) Kittenly and their money begging
AW TeamSpeak Channel 2022: AFK channel
AW Best Screenshot 2022: No submissions/examples given
AW Best/Worst Call-out 2022: https://youtu.be/9gqPtjV_N7Q
AW Candidate for the Hague 2022: @Rickard and @Sho_Iwaizumi will both be on trail in a The Hague near you!
AW Role Model 2022: @chicken_no6
AW Best Shot/Worst 2022: The AI and @LH5 share the spot in being the worst shot.
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MidnightRunner got a reaction from Rickard in AW end of the year awards 2022
AW MVP 2022: @Whigital for the work put into I&A thorough the year, honourable mention to @LH5 for helming the DCS project and pushing it forward AW Most Friendly Admin/Moderator/Spartan 2022: @JJ Cakes AW Most Helpful Admin/Moderator/Spartan 2022: @JJ Cakes AW Most Active Staff Member 2022: @chicken_no6 AW Strictest Staff Member 2022: AW Best Team Player 2022: AW Most Helpful Member *Non Staff* 2022: @Damo3D AW Most Friendly Member 2022: AW Tacti-cool member 2022: Has to be @TacticalError AW Underrated Member 2022: AW Most Incoherent Member 2022: @Stanic when he gets too excited AW Best/Worst Pilot 2022: @Gambit AW Best Voice 2022: @Rickard never shuts up AW Funniest Person on Team Speak 2022: AW Worst Joke 2022: have we finally moved passed "Hi Back" AW Best Moment 2022 (can be in-game, on Teamspeak or Forum): Ukraine fundraiser UKRAINE CRISIS FUNDRAISER - News - AhoyWorld AW Best Forum Post 2022 (please put URL in): https://forums.ahoyworld.net/topic/18804-escalating-terror-current-mission-state/ DCS server launch AW Dankest Meme Post In Discord 2022: AW Best Driver 2022: AW Worst Driver 2022: AW Best Fail 2022: AW Best Ban of 2022: AW TeamSpeak Channel 2022: Lido Deck AW Best Screenshot 2022: AW Best/Worst Call-out 2022: AW Candidate for the Hague 2022: Has to be @Sho_Iwaizumi no other context needed AW Role Model 2022: AW Best Shot/Worst 2022: @LH5 couldn't hit the ground if he fell
(Will finish this over the next few days)
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MidnightRunner got a reaction from Damo3D in AW end of the year awards 2022
AW MVP 2022: @Whigital for the work put into I&A thorough the year, honourable mention to @LH5 for helming the DCS project and pushing it forward AW Most Friendly Admin/Moderator/Spartan 2022: @JJ Cakes AW Most Helpful Admin/Moderator/Spartan 2022: @JJ Cakes AW Most Active Staff Member 2022: @chicken_no6 AW Strictest Staff Member 2022: AW Best Team Player 2022: AW Most Helpful Member *Non Staff* 2022: @Damo3D AW Most Friendly Member 2022: AW Tacti-cool member 2022: Has to be @TacticalError AW Underrated Member 2022: AW Most Incoherent Member 2022: @Stanic when he gets too excited AW Best/Worst Pilot 2022: @Gambit AW Best Voice 2022: @Rickard never shuts up AW Funniest Person on Team Speak 2022: AW Worst Joke 2022: have we finally moved passed "Hi Back" AW Best Moment 2022 (can be in-game, on Teamspeak or Forum): Ukraine fundraiser UKRAINE CRISIS FUNDRAISER - News - AhoyWorld AW Best Forum Post 2022 (please put URL in): https://forums.ahoyworld.net/topic/18804-escalating-terror-current-mission-state/ DCS server launch AW Dankest Meme Post In Discord 2022: AW Best Driver 2022: AW Worst Driver 2022: AW Best Fail 2022: AW Best Ban of 2022: AW TeamSpeak Channel 2022: Lido Deck AW Best Screenshot 2022: AW Best/Worst Call-out 2022: AW Candidate for the Hague 2022: Has to be @Sho_Iwaizumi no other context needed AW Role Model 2022: AW Best Shot/Worst 2022: @LH5 couldn't hit the ground if he fell
(Will finish this over the next few days)
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MidnightRunner reacted to Stanhope in Porting to new map, what are AO Types?
For the opfor thing go to I believe general settings in the editor, faction relations are defined there. For the marker, are you sure you copy pasted it over? We move ome marker around, we don't create a new one every time
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MidnightRunner reacted to Stanhope in Porting to new map, what are AO Types?
Depending on the type different things will spawn, it's not fully implemented. I believe the function for that is in functions/ao/spawnAoSpecificItems or something like that
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MidnightRunner got a reaction from Schubz in PMC Ops Stabilise Week 3 @ 18:30 UTC 18/11/2022
Mission Name:
PMC Ops Stabilise Week 3
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37
Platoon // 3 man element (Commander, medic, UAV)
Alpha - Charlie // 8 man elements
Situation
The COUP forces are using Landay airfield to supply their troops and rain devastating attacks on government forces. We will move there under the cover of darkness and lay waste to the area.
Assets:
Indigenous vehicles and others acquired on site
Friendly Forces:
Loyalist Anizay police force (PID by Blue Beret or Vehicles)
Enemy Forces:
Anizay Armed Forces
Local Insurgent aligned with Coup forces
Neutral Forces:
None
Civilians:
Civilian presence to be expected, concentrated in the green zone.
Mission
Go to the airfield and disable it. Crater the runway, wreck any aircraft and detonate any weapon storage on site.
Execution
Objectives:
Ensure the runway in not usable
Where possible disable any aircraft on site
Destroy the on site arsenal
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
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MidnightRunner got a reaction from Damo3D in PMC Ops Stabilise Week 3 @ 18:30 UTC 18/11/2022
Mission Name:
PMC Ops Stabilise Week 3
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADS Stabilise.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37
Platoon // 3 man element (Commander, medic, UAV)
Alpha - Charlie // 8 man elements
Situation
The COUP forces are using Landay airfield to supply their troops and rain devastating attacks on government forces. We will move there under the cover of darkness and lay waste to the area.
Assets:
Indigenous vehicles and others acquired on site
Friendly Forces:
Loyalist Anizay police force (PID by Blue Beret or Vehicles)
Enemy Forces:
Anizay Armed Forces
Local Insurgent aligned with Coup forces
Neutral Forces:
None
Civilians:
Civilian presence to be expected, concentrated in the green zone.
Mission
Go to the airfield and disable it. Crater the runway, wreck any aircraft and detonate any weapon storage on site.
Execution
Objectives:
Ensure the runway in not usable
Where possible disable any aircraft on site
Destroy the on site arsenal
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.