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Norris

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  1. Thanks
    Norris got a reaction from LH5 in Invade & Annex DLC Maps Version History & Feedback thread   
    Below is the change log for Invade & Annex Prairie Fire which will be after the next restart on 06/05/2021.
     
    - [Added][Cam Loa Nam] More AOs and FOBs
    - [Tweaked][Cam Loa Nam] Enemy weapons can now be used by the recon squad
    - [Tweaked][Cam Loa Nam] Enemy weapons can now be picked up in the field by any unit
  2. Like
    Norris got a reaction from RiverWolf in Invade & Annex DLC Maps Version History & Feedback thread   
    Below is the change log for Invade & Annex Prairie Fire which will be after the next restart on 06/05/2021.
     
    - [Added][Cam Loa Nam] More AOs and FOBs
    - [Tweaked][Cam Loa Nam] Enemy weapons can now be used by the recon squad
    - [Tweaked][Cam Loa Nam] Enemy weapons can now be picked up in the field by any unit
  3. Like
    Norris got a reaction from RiverWolf in Invade & Annex 3 Version History And Feedback Thread   
    Below is the change log for Invade & Annex which will be released after the restart on 06/05/2021
     
    - [Added] Taru pod functionality
    - [Fixed] Copy paste error in vehicle initialization
    - [Tweaked] Destroyer spawn script
    - [Tweaked] Enemies that can be left in an AO when it completes made map specific
  4. Like
    Norris got a reaction from chicken_no6 in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
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    AhoyWorld General + I&A Ruleset applies
     
     
     

  5. Like
    Norris got a reaction from Schubz in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
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    Server Rules 
     
    AhoyWorld General + I&A Ruleset applies
     
     
     

  6. Like
    Norris got a reaction from WinterMute in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
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  7. Like
    Norris got a reaction from possiblyEOD in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
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  8. Like
    Norris got a reaction from Bomer in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
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  9. Like
    Norris got a reaction from MidnightRunner in Invade & Annex DLC Maps Version History & Feedback thread   
    This thread is used to see the change log of Invade & Annex Prairie Fire and the place to provide feedback. 
     
    (Updated to also be the place for feedback relating to any other DLC maps used on EU2)
  10. Like
    Norris got a reaction from kman in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
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    AhoyWorld General + I&A Ruleset applies
     
     
     

  11. Like
    Norris got a reaction from LH5 in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
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  12. Like
    Norris got a reaction from Havoc in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
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  13. Like
    Norris got a reaction from MidnightRunner in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
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  14. Like
    Norris got a reaction from OcUK-Timo in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
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  15. Like
    Norris got a reaction from RiverWolf in Invade & Annex DLC Maps Version History & Feedback thread   
    This thread is used to see the change log of Invade & Annex Prairie Fire and the place to provide feedback. 
     
    (Updated to also be the place for feedback relating to any other DLC maps used on EU2)
  16. Like
    Norris got a reaction from RiverWolf in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
    Slots & Assets
     
     
    Server Rules 
     
    AhoyWorld General + I&A Ruleset applies
     
     
     

  17. Thanks
    Norris got a reaction from Schubz in Invade & Annex DLC Maps Version History & Feedback thread   
    This thread is used to see the change log of Invade & Annex Prairie Fire and the place to provide feedback. 
     
    (Updated to also be the place for feedback relating to any other DLC maps used on EU2)
  18. Like
    Norris got a reaction from Art3misZA in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
    Slots & Assets
     
     
    Server Rules 
     
    AhoyWorld General + I&A Ruleset applies
     
     
     

  19. Like
    Norris got a reaction from OcUK-Timo in Invade & Annex 3 Version History And Feedback Thread   
    Below is the change log for 3.3.73. It will go live after the restart on 05/10/2021.
     
    - [Added] Discord rich presence
    - [Added] Transport heli to FOB Guardian
    - [Added] Vanbulance to FOB Guardian
    - [Added] FOB vehicle randomization
    - [Added] Main AO garrison building blacklist
    - [Added] Allow storing weapon in backpack
    - [Added] Enhancements based on Main AO type
    - [Added] Drone despawn action for UAV Op
    - [Added] Homebase to vehicle respawn timer list
    - [Fixed] Ghosthawk turret action
    - [Fixed] Main AO Tank SubObj cleanup
    - [Tweaked] Randomization of OPFOR vehicle appearances
    - [Tweaked] Pylon loadout function
    - [Tweaked] OPFOR unit definitions for Main AO, Side and Priority 
    - [Tweaked] Vehicle beacon/sirens
    - [Tweaked] Vehicle respawn/despawn
    - [Tweaked] Reward vehicle pool
    - [Tweaked] Main AO selection
    - [Tweaked] Allow AT to pick up enemy LAT launchers
    - [Removed] Twin 20mm cannon from Orca CAS
  20. Like
    Norris got a reaction from RiverWolf in Invade & Annex 3 Version History And Feedback Thread   
    Below is the change log for 3.3.73. It will go live after the restart on 05/10/2021.
     
    - [Added] Discord rich presence
    - [Added] Transport heli to FOB Guardian
    - [Added] Vanbulance to FOB Guardian
    - [Added] FOB vehicle randomization
    - [Added] Main AO garrison building blacklist
    - [Added] Allow storing weapon in backpack
    - [Added] Enhancements based on Main AO type
    - [Added] Drone despawn action for UAV Op
    - [Added] Homebase to vehicle respawn timer list
    - [Fixed] Ghosthawk turret action
    - [Fixed] Main AO Tank SubObj cleanup
    - [Tweaked] Randomization of OPFOR vehicle appearances
    - [Tweaked] Pylon loadout function
    - [Tweaked] OPFOR unit definitions for Main AO, Side and Priority 
    - [Tweaked] Vehicle beacon/sirens
    - [Tweaked] Vehicle respawn/despawn
    - [Tweaked] Reward vehicle pool
    - [Tweaked] Main AO selection
    - [Tweaked] Allow AT to pick up enemy LAT launchers
    - [Removed] Twin 20mm cannon from Orca CAS
  21. Thanks
    Norris reacted to SkullCollector in Map Basics & Land Navigation (without GPS)   
    Map Basics & Land Navigation
    --- --- ------ --- ------ --- ------ --- ---
    Military Grid Reference System
    Often, an easy place name is unavailable or a description is too ambiguous, or in fact the party you’re talking to is unfamiliar with the terrain. That’s when you can use grids as a common denominator. Every Arma map has them and they work the same way everywhere.
     
    Grids resolve smaller scales the more digits they have. They range from 2-digit, 10 km area grids to 6-digit, 100-metre-accurate positions on an unaided map. Using tools like the MicroDAGR GPS and Vector 21, you can go down to the metre with 10-digit grids, for those times you want to send a JDAM through a window. Most commonly, you will be giving the 6-digit figure.
     

     
    So how do you get there?
    “Along the corridor, up the stairs.”
     
    Your 0-0 point starts in the bottom left corner of the map. From there, you first move sideways to the right along the easting (conventionally bottom) edge to your desired location. This is your east-west position.
     
    Then you move up along the northing (or side) edge to finalise the point. This second half is your north-south position.
     
    You give this point as a series of digits, called figures. Our flag marker is in grid figures 103-047, but only just.
     
    For precision, you can imagine overlaying another grid on any 6-digit grid to get the 8-digit figures. That would put our flag in grid figures 1034-0479.
     
    --- --- ---
    Scale, Elevation & Contour Lines
    The forgotten bottom right of your map shows this:

     
    This dynamic hint adjusts to your map zoom level and hands you three pieces of info:
    Crucially: the contour interval, which tells you the elevation difference between adjacent contour lines (it's in CAPS, so you know it's important)
    The unit of elevation of the numbers you find scattered across the map
    A linear scale for measuring distances at each zoom level
     
    Using the second bit, we can find hills and valleys at their highest and lowest. You will often hear hills called out as “Hill 123”, which is your cue to look for this elevation number nearby.
    However, sometimes you need to know the elevation of a point not specified as such. This is where contour lines help you out.
     

     
    Mind our flag marker. To find out where it is, we first look around and find the nearest elevation number. Let’s say 44, east of it.
    Then we look at the surrounding elevation numbers and see in which direction they increase or decrease. In this case, they decrease towards the east, meaning east is downhill, and increase west where our marker is, so our flag is uphill from 44.
     
    Using the contour interval from our bottom right key, we can simply count the contour lines between 44 and the marker. At this zoom level, each line means we climb 2 metres in elevation. Everything enclosed by two lines is at the same elevation. There are two lines between our reference and the flag, so it’s at 48 metres MSL (= above sea level).
     
    The light grey building by the road is one more contour line up at 50 m, but then the next line is a darker colour. Every fifth contour line is higher-contrast, so at this scale, every dark line signals 10 metres of elevation difference from the last. If our scale were 5 m per contour line, each dark line would be 25 m.
     
    From here we can discover the second useful property of contour lines: slope gradients.
     
    The more space between each line, the gentler the slope. The tighter the lines are together, the steeper the slope. So we can tell: north-east from our flag is a mild downhill, but it becomes a steeper climb the further we go south.
    When you see a lot of dark lines packed closely, for example, you are looking at a sheer drop.
     
    --- --- ---
    Triangulation
    Triangulation is finding your position using two (or three) distinct points. Lacking GPS or local knowledge, triangulation is your quickest chance to get your literal bearings and create a reliable, ever-evolving foundation to navigate from.
     
    The tools you’re going to need:
    - Compass
    - Map
    - Map tools (ideally)
     
    Scenario 1: Stranded
     
     
    Scenario 2: Organising Support
     
     
    Map Tools: Bonus
     
    --- ------ ------ ---
     
    To see what silly things I might eventually do with formatting, here's the GDocs link:
    https://docs.google.com/document/d/1CvcM2uJ7ANaKmnalOIUOS3brFQNdRxg-Q-0jIRMhs8o/edit?usp=sharing
  22. Like
    Norris got a reaction from RiverWolf in Invade & Annex 3 Version History And Feedback Thread   
    Below is the change log for 3.3.70. It will go live after the restart on 03/10/2021.
     
    [Added] Vehicle Repair/Rearm/Refuel pads now handles attached turrets
    [Added] Safe delete function
    [Added] Zeus hotkey to un-flip vehicle (Shift+F)
    [Added] Zeus hotkey for vehicle repair/rearm/refuel (Shift+R)
    [Tweaked] Zeus assignment
    [Tweaked] Vehicles no longer respawn if close to any base/FOB
    [Tweaked] Vehicle positions at FOB Marathon (Stadium)
    [Tweaked] BLUFOR Shikra loadouts
    [Tweaked] Reward vehicle spawn positions
    [Tweaked] OPFOR jet spawning positions
    [Tweaked] Unify skins for friendly OPFOR air assets (Grey/GreyHex)
    [Tweaked] Ghost hawk turret actions
    [Tweaked] Backend logging
    [Tweaked] Added initial timer before Artillery starts engaging
    [Fixed] Zeus spawned units transfer to HC
    [Fixed] Copilot controls in helis/VTOLs
    [Fixed] Heli/plane missing weapons related to incompatible weapons
    [Fixed] Rewards with attached turrets now gets destroyed when turret is killed
     
    Hotfix:
    - [Tweaked] Added initial delay in SubObjs Command and Comms
    - [Fixed] Zeus assignment
  23. Thanks
    Norris got a reaction from JJ Cakes in Invade & Annex 3 Version History And Feedback Thread   
    Below is the change log for 3.3.70. It will go live after the restart on 03/10/2021.
     
    [Added] Vehicle Repair/Rearm/Refuel pads now handles attached turrets
    [Added] Safe delete function
    [Added] Zeus hotkey to un-flip vehicle (Shift+F)
    [Added] Zeus hotkey for vehicle repair/rearm/refuel (Shift+R)
    [Tweaked] Zeus assignment
    [Tweaked] Vehicles no longer respawn if close to any base/FOB
    [Tweaked] Vehicle positions at FOB Marathon (Stadium)
    [Tweaked] BLUFOR Shikra loadouts
    [Tweaked] Reward vehicle spawn positions
    [Tweaked] OPFOR jet spawning positions
    [Tweaked] Unify skins for friendly OPFOR air assets (Grey/GreyHex)
    [Tweaked] Ghost hawk turret actions
    [Tweaked] Backend logging
    [Tweaked] Added initial timer before Artillery starts engaging
    [Fixed] Zeus spawned units transfer to HC
    [Fixed] Copilot controls in helis/VTOLs
    [Fixed] Heli/plane missing weapons related to incompatible weapons
    [Fixed] Rewards with attached turrets now gets destroyed when turret is killed
     
    Hotfix:
    - [Tweaked] Added initial delay in SubObjs Command and Comms
    - [Fixed] Zeus assignment
  24. Thanks
    Norris got a reaction from LH5 in Invade & Annex 3 Version History And Feedback Thread   
    Below is the change log for 3.3.70. It will go live after the restart on 03/10/2021.
     
    [Added] Vehicle Repair/Rearm/Refuel pads now handles attached turrets
    [Added] Safe delete function
    [Added] Zeus hotkey to un-flip vehicle (Shift+F)
    [Added] Zeus hotkey for vehicle repair/rearm/refuel (Shift+R)
    [Tweaked] Zeus assignment
    [Tweaked] Vehicles no longer respawn if close to any base/FOB
    [Tweaked] Vehicle positions at FOB Marathon (Stadium)
    [Tweaked] BLUFOR Shikra loadouts
    [Tweaked] Reward vehicle spawn positions
    [Tweaked] OPFOR jet spawning positions
    [Tweaked] Unify skins for friendly OPFOR air assets (Grey/GreyHex)
    [Tweaked] Ghost hawk turret actions
    [Tweaked] Backend logging
    [Tweaked] Added initial timer before Artillery starts engaging
    [Fixed] Zeus spawned units transfer to HC
    [Fixed] Copilot controls in helis/VTOLs
    [Fixed] Heli/plane missing weapons related to incompatible weapons
    [Fixed] Rewards with attached turrets now gets destroyed when turret is killed
     
    Hotfix:
    - [Tweaked] Added initial delay in SubObjs Command and Comms
    - [Fixed] Zeus assignment
  25. Like
    Norris reacted to Lindi in FENRIR   
    Hello @EastonRodgers,
     
    You have been banned at the end of May in 2020. The reason for your ban is stated as trolling in the form of questionable behavior toward fellow players and racism when you joined the server as FENRIR playing as part of unit [1488] sporting a Nazi swastika as the unit tag. Judging by the effort of creating a unit and using the unit tags including graphics I must conclude some effort was made specifically to display the Nazi symbology. 
     
    I'm sure I do not need to point out that this breaks several of the Ahoy World rules, but I will anyway.
     
    I cannot spot any sign of remorse, indication of growth as a person since the ban or even a promise to play by the rules in the future which begs the question, why should you be unbanned?
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