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Stanhope reacted to MidnightRunner in Operation Trebuchet Madrigal Week 8 06/10/2020 @ 18:00 UTC
Mission Name:
Operation Trebuchet Madrigal Week 8
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset AW Optre.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
Situation
We have received a request from ONI to extract one of their operatives who was investigation the Insurrectionist presence in the ONI facility to the North East of the province.
The operative has missed several pre arranged check ins and ONI have decided to attempt an extraction.
Assets:
Various ground/air transport and support vehicles
Friendly Forces:
UNSC forces
Enemy Forces:
Insurrectionists
Civilians:
Minimal civilian presence to be expected.
Mission
Find and extract the ONI operative. Neutralise any Insurrectionist presence in the area.
Execution
Objectives:
1. Assault the ONI facility and search for the operative
2. Extract the operative for debrief
3. Engage and destroy and Insurrectionist presence in the AO, without compromising objectives 1 & 2.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Insurrectionists may be engaged on sight
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Stanhope got a reaction from LH5 in [AWE] Liberation SUNDAY 04/10/20 @ 17:30 UTC
Mission Summary
This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
Russian Armed Forces
Opposing Forces
Insurgents
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command on Sunday
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Stanhope reacted to Lindi in Knudde [DECO]
You may try to justify this which every way you want, the bottom line is no racism or racist remarks are allowed. Team killing, Trolling, Wasting assets are all banable offences. Now I strongly advice you not to spam ban appeals, especially when you obviously haven't thought about your actions on server nor show any remorse.
Permanent bans are never to be taken lightly and in the light of that I'm going to say that you will need to wait at least three months before re-appealing.
BAN APPEAL UNSUCCESSFUL
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Stanhope reacted to LH5 in Knudde [DECO]
This ban appeal had me confused as there was no ban report and you stated being already unbanned so I looked into it.
The ban was supposed to be a kick as a final warning but ban was hit instead, a mistake that has been made by many of us as they are so close together hence why you were "unbanned already". However once I looked into this I saw your previous exploits on server under your other names and have reapplied a permanent ban.
You have played on our server for a while and racked up a fair few warnings, kicks and a ban under your other names. I shall place the 2 most notable names I have found so you know what i'm talking about.
Clintwood: you were well warned for offences then kicked for teamkilling, ramming assets, disabling friendly heli's, insulating other players then later temp banned.
Agent1: you went on a roll harassing a player and insulting them for almost 30 minutes straight before being kicked.
So I think its fair to say you should be well versed in our rules and that racism is no joke.
I pass this on to @Lindi for anything that follows.
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Stanhope got a reaction from SiegeSix in [AWE] Liberation SUNDAY 04/10/20 @ 17:30 UTC
Mission Summary
This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
Russian Armed Forces
Opposing Forces
Insurgents
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command on Sunday
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Stanhope reacted to MidnightRunner in Operation Trebuchet Madrigal Week 7 29/09/2020 @ 18:00 UTC
Mission Name:
Operation Trebuchet Madrigal Week 6
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset AW Optre.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
Situation
Following the discovery of research files ONI believe that the Innies are working on a last resort solution to the UNSC presence on Madrigal. The research data pointed to 2 locations on the North Western island in the archipelago. Intel suggest that one or more of the targets has apparent weapons designed to combat ODST drop pod insertion.
Assets:
Various ground/air transport and support vehicles
Friendly Forces:
UNSC forces
Enemy Forces:
Insurrectionists
Civilians:
Minimal civilian presence to be expected.
Mission
Search the two target locations for information on the Insurrectionists weapon.
Execution
Objectives:
1. Assault and search the two target locations
2. Recover and data relating to Insurrectionist research
3. Engage and destroy and Insurrectionist presence in the AO, without compromising objectives 1 & 2.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Insurrectionists may be engaged on sight
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Stanhope got a reaction from Schubz in [AWE] Liberation SUNDAY 27/09/20 @ 17:30 UTC
Mission Summary
This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
Russian Armed Forces
Opposing Forces
Insurgents
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command on Sunday
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Stanhope got a reaction from MidnightRunner in [AWE] Liberation SUNDAY 27/09/20 @ 17:30 UTC
Mission Summary
This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
Russian Armed Forces
Opposing Forces
Insurgents
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command on Sunday
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Stanhope reacted to MidnightRunner in Iron front US Campaign Week 3 25/09/2020 @ 18:00 UTC
Mission Name:
Iron front US Campaign Week 3
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset IFA Ahoy.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 38 (2 Squads of 12, an 8 man weapons team and 6 man command element)
Situation
Now that we have landed and captured the vital crossroads at Neaville, our task is to hold them. If the Germans can breach our lines the beachheads, which were so hard won may be lost. We must hold.
Assets:
A small supply of ground vehicles available at the MSP
Friendly Forces:
US army
Enemy Forces:
German Wehrmacht
Civilians:
Sparse civilian presence to be expected.
Mission
Prevent German reinforcements from making their way North to beaches where allied forces are landing.
Execution
Objectives:
1. Prepare defenses in the village of Neaville and along the MSR to the East
2. Repel any German advance
3. Prevent any German reinforcements from reaching the Normandy beachhead
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radios are only available to a select few. Lead elements have limited scope to move these around to maintain the command structure and organisation.
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Stanhope reacted to MidnightRunner in Operation Trebuchet Madrigal Week 6 22/09/2020 @ 18:00 UTC
Mission Name:
Operation Trebuchet Madrigal Week 6
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset AW Optre.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
Situation
With the Western Island liberated it is time to capture the remainder of the Eastern island.
Assets:
Various ground/air transport and support vehicles
Friendly Forces:
UNSC forces
Enemy Forces:
Insurrectionists
Civilians:
Large civilian presence to be expected.
Mission
Liberate the remainder of the Eastern Island.
Execution
Objectives:
1. Capture Laredo military base
2. Clear out the two nearby industrial compounds
3. Regain control over the Research Range
Optional Objectives:
1. Recover any research data intact in the Research Range
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Insurrectionists may be engaged on sight
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Stanhope got a reaction from Schubz in [AWE] Liberation SUNDAY 20/09/20 @ 17:30 UTC
Mission Summary
This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
Russian Armed Forces
Opposing Forces
Insurgents
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command on Sunday
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Stanhope got a reaction from Mikael in [AWE] Liberation SUNDAY 20/09/20 @ 17:30 UTC
Mission Summary
This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
Russian Armed Forces
Opposing Forces
Insurgents
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command on Sunday
-
Stanhope got a reaction from SiegeSix in [AWE] Liberation SUNDAY 20/09/20 @ 17:30 UTC
Mission Summary
This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
Russian Armed Forces
Opposing Forces
Insurgents
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command on Sunday
-
Stanhope got a reaction from Noah_Hero in [AWE] Liberation SUNDAY 20/09/20 @ 17:30 UTC
Mission Summary
This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
Russian Armed Forces
Opposing Forces
Insurgents
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command on Sunday
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Stanhope got a reaction from LH5 in [AWE] Liberation SUNDAY 20/09/20 @ 17:30 UTC
Mission Summary
This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not.
Modset Required
The modset, as well as a full explanation on how to join, can be found here:
Mission Runtime
Roughly 2 hours with a chance to carry on open-ended
Friendly Forces
Russian Armed Forces
Opposing Forces
Insurgents
Mission
Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace.
Objective
TBD by Acting Command on Sunday
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Stanhope reacted to MidnightRunner in Iron front US Campaign Week 1 11/09/2020 @ 17:30 UTC
Nobody reads the F***ing briefings but everyone notices the one thing I forget to update
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Stanhope got a reaction from Schubz in Friday Night WW2 Hype
Yes, don't know of the top of my head, it should, no.
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Stanhope reacted to MidnightRunner in Operation Trebuchet Madrigal Week 5 08/09/2020 @ 17:30 UTC
Mission Name:
Operation Trebuchet Madrigal Week 5
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset AW Optre.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
Situation
It's now time to liberate the entire Western island. Attacking on both fronts has stretched the Insurrectionist forces thin in some areas. We shall take full advantage of this and secure the remaining area in the Western island. This includes the towns of Monroy and Caralis the nearby industrial complex and the military base at Malaca.
Assets:
Various ground/air transport and support vehicles
Friendly Forces:
UNSC forces
Enemy Forces:
Insurrectionists
Civilians:
Large civilian presence to be expected.
Mission
Liberate the remainder of the Western Island.
Execution
Objectives:
1. Clear out Insurrectionist positions on the Western Island.
2. Clear the military base in Malaca
Optional Objectives:
1. Ensure the survival of the solar power plant near the industrial complex
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Insurrectionists may be engaged on sight
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Stanhope reacted to MidnightRunner in Friday Night WW2 Hype
As the title suggests, we have been working on a WW2 campaign which will begin on the 11th of September.
This campaign will involve two story lines from two different Zeus's.
@SiegeSix and myself will be alternating Fridays and story lines.
The first story line, my missions, will follow an airbourne division from their D-Day drop into France.
The second story line, Siege's missions, starting on the 18th, will follow an Infantry division from landing at the beaches of Normandy.
The plan is to run these campaigns for approx 8-10 weeks.
Modset:
Arma 3 Preset IFA Ahoy.html
Points to note:
We will be alternating week to week between airbourne and infantry units Based on the recent pole carried out the modset uses Acre instead of TFAR, however for the standard rifleman this will have no impact as you will not have a radio anyway Modset is a little larger than normal but the mods required to make this work add a lot of assets and more than a few maps, we have tried to limit it as much as we can
As usual if you have any questions or comment please let me know.
Midnight
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Stanhope reacted to MidnightRunner in PMC Ops Hell Week 6 28/08/2020 @ 17:30 UTC
Mission Name:
PMC Ops Hell Week 6
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset PMC Hell.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 35 (5 Teams of 6, command and vortex )
Situation
After multiple instances of trespass in their airspace Finnish authorities have shot down an unidentified and unresponsive aircraft which has crashed south of our position. In order to discover the source of this jet the Finnish authorities have requested we attempt to recover a flight recorder or something similar which will give insight into the source of this aircraft. Early reports suggest it was a jet from the Mig family. ISR is reporting an increased level of activity around the crash site, suggesting that the FLF are looking for the same thing, possibly to cover up the information we are trying to recover.
Assets:
1 x MH-6M Littlebird
1 x Bell UH-1H
Various ground transport and support vehicles
Friendly Forces:
Finnish Maavoimat (Army)
Enemy Forces:
Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front
Civilians:
Large civilian presence to be expected.
Mission
Find and recover the flight info from the crash site before the FLF can get their hands on it.
Execution
Objectives:
1. Recover the flight recorder data from the crashed jet
Movement Plan:
At Commanders discretion
Rules of Engagement:
Marked military vehicles may be engaged at will. Change in ROE
Return fire only in all other circumstances.
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Civilian life must be protected (Hearts and minds)
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
You are now able to check everyone's role through the map and settings tab.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
You are now able to check everyone's role through the map and settings tab.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Stanhope reacted to MidnightRunner in Operation Trebuchet Madrigal Week 4 25/08/2020 @ 17:30 UTC
Mission Name:
Operation Trebuchet Madrigal Week 4
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset AW Optre.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
Situation
Following the opening of a second flank, UNSC forces have effectively stretched out the insurrectionist forces. To press this advantage command have decided that now is the time to make a push against Castra Arcology and the surrounding area. The walled city is very well defended from external attack, but may be susceptible to attack from inside. Command recommends an airbourne assault on the 2 large towers in the centre of the city.
Assets:
Various ground/air transport and support vehicles
Friendly Forces:
UNSC forces
Enemy Forces:
Insurrectionists
Civilians:
Large civilian presence to be expected.
Mission
Launch an airbourne assault on Castra Arcology. Then secure the surrounding area.
Execution
Objectives:
1. Launch an assault on Castra Arcology
2. Capture the rest of the city
2. Secure the surrounding area.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Insurrectionists may be engaged on sight
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Stanhope reacted to MidnightRunner in PMC Ops Hell Week 5 21/08/2020 @ 17:30 UTC
Mission Name:
PMC Ops Hell Week 5
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset PMC Hell.html Note: Acex has been removed
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 35 (5 Teams of 6, command and vortex )
Situation
Following the capture of the FLF officer in a previous operation command has learned that the captured officer was in command of logistics and supply, with responsibility for building up FLF forces and supply in the area. He has provided intel to the Finnish authorities on a shipment arriving soon and a location of where it will likely be. CHADS main focus in this operation will be to intercept this supply shipment before it can reach it's destination.
Assets:
1 x MH-6M Littlebird
1 x Bell UH-1H
Various ground transport and support vehicles
Friendly Forces:
Finnish Maavoimat (Army)
Enemy Forces:
Militant Extremists group known as Suomen vapautusrintama or Finnish Liberation Front
Civilians:
Large civilian presence to be expected.
Mission
CHADS are to find and assault the logistics waypoint, location as provided by the prisoner. Once cleared the route the shipment will take should be evident. Setup and assault the shipment before it reaches its destination.
Execution
Objectives:
1. Seize the logistics depot, location provided by the prisoner
2. Prepare for and ambush the incoming shipment.
3. If possible discover the final destination of the supplies and investigate that location
Optional Objectives:
1. The government offices South of the farm have been subject to sporadic marksman fire, they are requesting aid in rooting out and eliminating this threat
2. Civilian and government aircraft have been targeted by a ZSU cannon somewhere SE in the province, aid is requested in dealing with this threat
Movement Plan:
At Commanders discretion
Rules of Engagement:
Marked military vehicles may be engaged at will. Change in ROE
Return fire only in all other circumstances.
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Civilian life must be protected (Hearts and minds)
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
You are now able to check everyone's role through the map and settings tab.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
You are now able to check everyone's role through the map and settings tab.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Stanhope reacted to MidnightRunner in Operation Trebuchet Madrigal Week 3 18/08/2020 @ 17:30 UTC
Mission Name:
Operation Trebuchet Madrigal Week 3
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset AW Optre.html
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 37 (5 Teams of 6, 2 man Spartan team, command and vortex )
Situation
Since securing our foothold in the South East of the region Insurrectionist forces have solidified the front line to our North likely anticipating further pushes in that direction. However, the existence of an captured Archer missile system to the West has forced our hand a little. We must destroy that weapons system so that it can no longer be used against us. At the same time we will be effectively opening up a second front forcing the Insurrectionist forces to spread themselves out creating opportunities for us to capture ground.
Assets:
Various ground/air transport and support vehicles
Friendly Forces:
UNSC forces
Enemy Forces:
Insurrectionists
Civilians:
Large civilian presence to be expected.
Mission
Cross the river to the West and destroy the Archer Missile System. Drive out any Insurrectionist forces you find and establish a new front line.
Execution
Objectives:
1. Clear out the marked areas.
2. Destroy the Archer Missile System which has been bombarding friendly positions.
2. Investigate any Insurrectionist activity that may pose a risk to UNSC forces.
Movement Plan:
At Commanders discretion
Rules of Engagement:
Armed Insurrectionists may be engaged on sight
Civilians are present in the area so collateral damage is to be kept to a minimum.
Only buildings clearly being used for a military purpose may be engaged.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the Diary accessible through the map . Platoon has limited discretion for change but structure is to be maintained.
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Stanhope got a reaction from Noah_Hero in First rush gamenight feedback
The out of bounds is based on the marker on the map, the reason that marker isn't extended more on the final objective is because then you'd get into line of sight of OPFOR spawns, which I can't move back because it'd then take them ages to get to the actual AO. I'll look into that second thing and the 3rd has already been fixed in the next version. We've also been discussion what to do with the medic, we haven't reached a conclusion yet.
As for the uphill battle, we're going to move to another map or place on this map anyway. We'll also talk about the acogs and I'll have a look at the radio's.
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Stanhope got a reaction from Karate Pyjamas in First rush gamenight feedback
The out of bounds is based on the marker on the map, the reason that marker isn't extended more on the final objective is because then you'd get into line of sight of OPFOR spawns, which I can't move back because it'd then take them ages to get to the actual AO. I'll look into that second thing and the 3rd has already been fixed in the next version. We've also been discussion what to do with the medic, we haven't reached a conclusion yet.
As for the uphill battle, we're going to move to another map or place on this map anyway. We'll also talk about the acogs and I'll have a look at the radio's.