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Brooksie10

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  1. Like
    Brooksie10 reacted to George in Hat Films Play AW Invade & Annex :D   
    I've been watching these guys for years! It's so awesome to see them playing our map!  
  2. Like
    Brooksie10 reacted to kamaradski in [Website suggestion] instant message chat box   
    yeah, to reduce admin intensity it should be funneled into TS, as otherwise we would need admins online on IRC 24hours round.. (though i have some real sexy admin scripts... )
     
    And it should be only accesible to registrated users, in order to reduce spam and other nonsense.
     
    I like!
  3. Like
    Brooksie10 reacted to Rarek in [Website suggestion] instant message chat box   
    An interesting thought, this. We did once have a shout box up and about, but that was before the site was used enough to have enough content in there. We then had an equally not-at-all-used IRC server that people could use, though that went down pretty sharpish too.
     
    Seeing as administrators are usually sat on TeamSpeak, I'd rather have all chat funnel into there as opposed to having two separate channels of instant chat going on. Ergo, the ideal solution would be to have a shoutbox-esque block that's hooked up to TeamSpeak chat. For that, we need a developer.
     
    I may post this in the jobs board...
  4. Like
    Brooksie10 reacted to iLLGT3 in AW I&A 3 Structural Planning   
    I will be present for the Saturday meeting. Sunday is up in the air because of footy. If I can make it, I will be there also.
  5. Like
    Brooksie10 got a reaction from Cain in [Suggestion] Add a pilot to each squad, Remove Alpha Rifleman + AT.   
    We will not be doing this.  AhoyWorld doesn't have a policy of excluding anyone from our community or any function of it unless they have proven to be someone who doesn't respect the community.
     
    Our admins don't pick and choose which rules to enforce the enforce breaches in rules they can see according to our guidelines.  If you think otherwise, please let me know of an occurrence and I will investigate.  We take that sort of thing rather seriously as you might imagine, that sort of admin is pointless.
    As for adding rules and other information to the map isn't a bad idea.  Adding the teamspeak address to the map caused problems when we shared the mission possibly we could included in the internal AW build and not in a public one, will talk to the other guys about this.  
     
    Some of the player community (a very small part of it) does have the Call of Duty attitude to arma and well there are plenty of people who do go lone wolf even those that you would consider to be tactical players will charge in front of the main group and not stay in formation.  If they wish to play like that we aren't likely to kick them at the end of the day AW creates a fun environment within a tactical setting that is for everyone.  
    I would like it if everyone who joins the server played tactically all the time, I would play on our server all the time if that was the case.  Unfortunately you get 12 Year Olds who think they are General Patterson, who wouldn't know tactics if it marched in a column formation at them.  We have our tactical gaming nights and they are awesome.  I like to think our public server does offer the chance for tactics but I would hate the community if to keep that tactical setting we kicked anyone who went lone wolf, kick anyone who goes a bit further ahead of his squad, kick anyone who won't fit my boxes of what makes an ArmA Player.
  6. Like
    Brooksie10 reacted to kamaradski in [Suggestion] Add a pilot to each squad, Remove Alpha Rifleman + AT.   
    Alright i have cutted you post into bits and will reply to some of it:
    1: We strongly advice to be on TS of you are in certain slots like the Pilot, however it is not set in stone, nor is it a requirement, and for sure you will not be kicked out of the slot for the reason you are not in TS. You will be removed out of the slot if you are rubbish and thus hindering the gameplay of others.
    2: This is actually a good idea, and we even did this for a while however with our map being downloaded and used on so many servers it confused people and even still we have people logging into TS that are actually playing on a total different server... (And it sometimes makes for very funny situations i can say) I'm guessing this is not the most optimal way to go, and might have to look for other ideas and suggestions.
    3: TS will never be a requirement, just a strong advisory. We have many very good pilots that are not on TS, and do everything by text-chat. Also making this a requirement would be discrimination against disabled people not able to use teamspeak for whatever reason.
    4: Here you have a valid point. So recently we put the rules up in the forums, and we also came up with some very cool ideas to display these rules in the game, not only in the intro-screen. However as with the influx of expansion we didnt got to it yet.
    5: We dont really do that as long as the player is not hindering other players by being a lone wolf. So this already insures you cannot lone wolf on one of the critical slots like pilot or medic for example. AW is a place for everyone to enjoy gaming, and if lone wolf is your thing, and you are not in anyones way, you are happy to play on our servers. We are not a milsim server. Things that do get you booted: ideling and thus taking a slot away from someone that would activly enjoy our server, being stupid and uncooperative.
    6: We enforce the rules as they are stated on the forum. We do appriciate any help in enforcing these rules so you are always welcome to report it when you see people breaking these rules, the admin online will then deal with it as he seems fit. After all we cannot possibly see everything always. If however our rules are not strickt enough for you liking: ok sorry but i'm sure you will find you place in arma somewhere. Like state before we are no milsim, and neighter do our members enjoy playing in a prison i guess
    7: You are right, we can do with advertising the rules a bit more, and as mentioned before this is planned for the near future.
    And as a reply to one of your previous posts in this thread: I do like it when people are actually taking lead, and i can say we have many of them on the server to name just 2 there is Conner and Apollo. It works very well for them and it will be for you too i'm sure of it. However do not expect other people to be exactly the same, This is still public server so you get all sorts of people here, not just people that have signed up for a particular game style (example: realism clan, or the likes)
    So expect to encounter followers, leaders, serious players, relaxed players that want a bit of weekend fun and even newbies....yes they also welcome here...
    So having that out of the way we can continue this thread on topic please. Above items can be discussed in their own threads if you like.
     
     
    Cross-post with brooksie. anyway you get the idea...
  7. Like
    Brooksie10 got a reaction from Kyrie in [Suggestion] Add a pilot to each squad, Remove Alpha Rifleman + AT.   
    We will not be doing this.  AhoyWorld doesn't have a policy of excluding anyone from our community or any function of it unless they have proven to be someone who doesn't respect the community.
     
    Our admins don't pick and choose which rules to enforce the enforce breaches in rules they can see according to our guidelines.  If you think otherwise, please let me know of an occurrence and I will investigate.  We take that sort of thing rather seriously as you might imagine, that sort of admin is pointless.
    As for adding rules and other information to the map isn't a bad idea.  Adding the teamspeak address to the map caused problems when we shared the mission possibly we could included in the internal AW build and not in a public one, will talk to the other guys about this.  
     
    Some of the player community (a very small part of it) does have the Call of Duty attitude to arma and well there are plenty of people who do go lone wolf even those that you would consider to be tactical players will charge in front of the main group and not stay in formation.  If they wish to play like that we aren't likely to kick them at the end of the day AW creates a fun environment within a tactical setting that is for everyone.  
    I would like it if everyone who joins the server played tactically all the time, I would play on our server all the time if that was the case.  Unfortunately you get 12 Year Olds who think they are General Patterson, who wouldn't know tactics if it marched in a column formation at them.  We have our tactical gaming nights and they are awesome.  I like to think our public server does offer the chance for tactics but I would hate the community if to keep that tactical setting we kicked anyone who went lone wolf, kick anyone who goes a bit further ahead of his squad, kick anyone who won't fit my boxes of what makes an ArmA Player.
  8. Like
    Brooksie10 got a reaction from kamaradski in [Suggestion] Add a pilot to each squad, Remove Alpha Rifleman + AT.   
    We will not be doing this.  AhoyWorld doesn't have a policy of excluding anyone from our community or any function of it unless they have proven to be someone who doesn't respect the community.
     
    Our admins don't pick and choose which rules to enforce the enforce breaches in rules they can see according to our guidelines.  If you think otherwise, please let me know of an occurrence and I will investigate.  We take that sort of thing rather seriously as you might imagine, that sort of admin is pointless.
    As for adding rules and other information to the map isn't a bad idea.  Adding the teamspeak address to the map caused problems when we shared the mission possibly we could included in the internal AW build and not in a public one, will talk to the other guys about this.  
     
    Some of the player community (a very small part of it) does have the Call of Duty attitude to arma and well there are plenty of people who do go lone wolf even those that you would consider to be tactical players will charge in front of the main group and not stay in formation.  If they wish to play like that we aren't likely to kick them at the end of the day AW creates a fun environment within a tactical setting that is for everyone.  
    I would like it if everyone who joins the server played tactically all the time, I would play on our server all the time if that was the case.  Unfortunately you get 12 Year Olds who think they are General Patterson, who wouldn't know tactics if it marched in a column formation at them.  We have our tactical gaming nights and they are awesome.  I like to think our public server does offer the chance for tactics but I would hate the community if to keep that tactical setting we kicked anyone who went lone wolf, kick anyone who goes a bit further ahead of his squad, kick anyone who won't fit my boxes of what makes an ArmA Player.
  9. Like
    Brooksie10 got a reaction from wok in [Suggestion] Add a pilot to each squad, Remove Alpha Rifleman + AT.   
    We will not be doing this.  AhoyWorld doesn't have a policy of excluding anyone from our community or any function of it unless they have proven to be someone who doesn't respect the community.
     
    Our admins don't pick and choose which rules to enforce the enforce breaches in rules they can see according to our guidelines.  If you think otherwise, please let me know of an occurrence and I will investigate.  We take that sort of thing rather seriously as you might imagine, that sort of admin is pointless.
    As for adding rules and other information to the map isn't a bad idea.  Adding the teamspeak address to the map caused problems when we shared the mission possibly we could included in the internal AW build and not in a public one, will talk to the other guys about this.  
     
    Some of the player community (a very small part of it) does have the Call of Duty attitude to arma and well there are plenty of people who do go lone wolf even those that you would consider to be tactical players will charge in front of the main group and not stay in formation.  If they wish to play like that we aren't likely to kick them at the end of the day AW creates a fun environment within a tactical setting that is for everyone.  
    I would like it if everyone who joins the server played tactically all the time, I would play on our server all the time if that was the case.  Unfortunately you get 12 Year Olds who think they are General Patterson, who wouldn't know tactics if it marched in a column formation at them.  We have our tactical gaming nights and they are awesome.  I like to think our public server does offer the chance for tactics but I would hate the community if to keep that tactical setting we kicked anyone who went lone wolf, kick anyone who goes a bit further ahead of his squad, kick anyone who won't fit my boxes of what makes an ArmA Player.
  10. Like
    Brooksie10 reacted to Hoax in Ferg & Dave battle at Macau   
    Great videos guys
  11. Like
    Brooksie10 reacted to fergie in Ferg & Dave battle at Macau   
    Here's a little video of me and Dave in a 5 lap shootout around Macau in GT2 series Corvette C6Rs on Race 07. Myself and Dave put up a good fight for 3 laps until a mistake from Dave guarantees me victory. Sorry if the editing is a bit shabby, it looked better in my head! Also: Dave isn't talking to himself, I just don't record my own voice because I hate it.
     

     
    For anyone unfamiliar with track, it's a street circuit located in Macau (Special Administrative Region of the People's Republic of China). The GP is famous as being the only annual event to host races for both cars and motorcycles (WTCC, F3, Super Bikes). Macau is a deadly cocktail of hairpins, crests, dips, fast corners and straights contained between narrow barriers with only a few run off locations.
     
    F1 legends such as Ayrton Senna, Michael Schumacher & David Coulthard have won the prestigious GP driving Formula 3 cars.
     

     
    The track has a reputation for it's ability to completely destroy cars, bikes and their pilots, 2012 saw two pilots loose their lives to the unforgiving armco barriers that line the circuit (1 WTCC & 1 SBK). Both accidents are available on YouTube if you're into that sort of thing, the motorcycle incident is pretty traumatising though.
     

     

     
    This circuit is extremely difficult to drive with a full 24 car grid in Race 07.
  12. Like
    Brooksie10 reacted to noms in Centration   
    Our gameplay teaser on our tech demo is now uploaded to youtube!
     
    Hope you guys like it!
     


  13. Like
    Brooksie10 reacted to John McClane in [Suggestion] Add a pilot to each squad, Remove Alpha Rifleman + AT.   
    I personally do not agree with this. I understand what you are saying but there would be to many pilots. And quite frankly we dont need that many.  With 3-4 pilots that are able to communicate and actually do there jobs then it can work perfectly fine. I do think that 1-2 extra pilot slots should be added. And recently the Ahoy admins have been brought to attention the fact that in the US Server that allot of pilots arent doing there job. So now the admins are gonna be cracking down and making sure that they do there jobs and if they dont the admins will take appropriate action.
  14. Like
    Brooksie10 reacted to Kyrie in New US Server Launch   
    15th in less than a week is damn good When I came on to the forums this morning we have 75/80 slots filled over both servers, plus 1 or 2 on the wasteland so!!

    Let's keep sticking our heads out and making Ahoy World a better place!
  15. Like
    Brooksie10 reacted to Jerry in Whats your setup like?   
    Case: COOLER MASTER HAF X Blue Edition
    GPU: 2 EVGA GeForce GTX 560 Ti SLI
    CPU: Intel Core i7-2600K Sandy Bridge 3.4GHz - OC 4.2GHz
    MOBO: MSI P67A-GD65 (B3) LGA 1155 Intel P67 SATA 6Gb/s USB 3.0 ATX Intel
    CPU Cooler: COOLER MASTER V8 120mm
    Ram: G.SKILL Ripjaws X Series 8GB
    Monitors: ASUS VW246H 24" Widescreen LCD
    PSU: COOLER MASTER GX Series 750W
    HHD: Western Digital WD 1TB
    SSD: Crucial  2.5" 64GB
    OS: Windows 8 64bit
     

  16. Like
    Brooksie10 reacted to Tonic-_- in Ahoyyyy everyone.   
    Greetings,
     
    I'm sure quite a few of you know who I am but I suppose for those that don't know my name is obviously Tonic, I have created various popular tools and game modes for A2/A3 (A). I got here because I decided to try Invade & Annex out, must say I enjoyed it minus the super AI but minus that I enjoyed it so much I wanted to take a look under the hood and tinker with some things
     
    I must say, it has a promising place within ARMA 3, will be a good replacement for the old Domination style game mode,I was asked to help out with creating some dialogs and I would like to take you guys up on the offer
     
    You know what they say, can't have your hand in enough cookie jars >
  17. Like
    Brooksie10 reacted to Rarek in Ahoyyyy everyone.   
    Welcome, Tonic! I'll be around at the weekend and we can go through some stuff? Got a few people I want to get together and do an I&A re-write to build it from the ground up in an easy-to-expand manner.
     
    Fantastic to have you here. See ya soon.
  18. Like
    Brooksie10 got a reaction from iLLGT3 in [suggestion] AW Steam Community   
    I am trying to access the Facebook, Twitter, Steam Community and all the other stuff.
     
    I was hoping to take some of this stuff on because its really important that we get seen.

    Quite Simply the Passwords aren't recorded for any of us Core Staff to use.  We need to be given them specially.  We use a system called Buffer which allows us to post on Facebook and Twitter simultaneously and random intervals, but I have forgotten the password for it.
  19. Like
    Brooksie10 reacted to ETomcat in Re-masted Age of Empires 2 in HD!   
    Me and Bambi are playing regularly, if you guys want to organize a night of it let us know!
  20. Like
    Brooksie10 reacted to noms in [Suggestion] OPFOR Players   
    In terms of balancing, we can take a page of out insurgency's book:
     
    - OPFOR players have a limited amount of weaponry available
    - OPFOR players do not have vehicles apart from unarmed off-road jeeps / speed-boats to travel around
    - OPFOR players have a limited amount of lives before they are kicked from the spot to allow another player a chance to play
    - OPFOR players cannot get within [x] distance of BLUFOR base
    - OPFOR players' base cannot be near any any AO locations
     
    The OPFOR slots would simply serve as a 'hindrance' to BLUFOR, placing mines along well-travelled routes, shooting down AIR units.
     
    The above rule-set would ensure balance, however does not fit in with the current INVADE and ANNEX mission mindset - it's more of an insurgent tactic more reserved for perhaps the mission I suggested (Patrol & Secure). Domination was never made to have PVP elements, it was simply a cooperative territory capture mission; and as Invade and Annex is modelled on that type of gameplay, it doesn't make a lot of sense to include OPFOR players, as much fun as it may seem. 
     
    I don't mean to seem overly negative about the idea, I'd enjoy camping on a hill shooting at a BLUFOR advance as much as the next guy, but for the current Invade & Annex mission, it wouldn't feel right in my honest opinion.
     
    That said, I may or may not have made a start on the groundwork for Patrol & Secure tonight. ;-)
    - omnomnoms
  21. Like
    Brooksie10 reacted to Hoax in [Suggestion] OPFOR Players   
    I agree with what Noms says on this, adding OPFOR as the mission currently is would be more likely to degrade the experience of the BLUFOR players rather than adding to their experience.  I did however have an idea, what about an OPFOR commander?  Someone who can issue orders to AI squads to generate more of a tactical element to OPFOR.  As it is at the moment they just generally mill about in the AO rather than take up strategic positions or react in a realistic manner to BLUFOR attacks.
  22. Like
    Brooksie10 reacted to fergie in the Hunter   
    So, let me get this straight. You're telling me that I can even shoot the deer!?
  23. Like
    Brooksie10 reacted to Jester in Names to faces   
    @raz - why is the "friend" hiking up her skirt for you 0.o lol @BUSTED!
     
     
    Oh yea, and here is me holding my youngest a year ago I believe @ some science factory thingy-ma-bob.
     
     
     

  24. Like
    Brooksie10 reacted to razgriz33 in Videos and shiz!   
    Second one had me in stitches!
  25. Like
    Brooksie10 reacted to fergie in Videos and shiz!   
    the second one is fantastic XD
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