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wok

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ArmA 3

  • ArmA 3 Player Name
    wok

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wok's Achievements

  1. Hahah this is amazing, like 1 and a half year ago someone made a giveaway in this forums (http://www.ahoyworld.co.uk/topic/1283-giveaway-arma-cold-war-assault/?hl=jurassic#entry6816 )and asked for "what would you like to see in Arma 3", mine was the only entry and I won, I said "dinosaurs" lol, can't believe someone would do something like that.
  2. wok

    I am back

    Hello everyone, not sure if anyone remembers me. I haven't been here since almost exactly a year. Long story short, I went away from gaming because my dad got into a serious car accident. He was in a coma, after he came out of that, an infection messed one of his heart valves and he had to get an open heart surgery. Fortunately, he's ok now, still recovering but having a normal life. So now I have reinstalled most of my games and slowly coming back to playing. Yesterday I tried A3, hated the way weapons sway now, but after downloading the AW accepted mods it made the game much better, I had a great time on EU#1 (until a dumb hacker appeared, but admins took care of him). I am not sure if I will be playing a lot, my ping is quite bad, and I will be moving to a smaller town in the next months so I guess that will get worst, but I will be happy to contribute to the community in any way I can. I will start by updating my old vectorized logo thread, because the download links have expired. I lost the files when my hdd failed but I just downloaded Illustrator and created them again. Will use google drive this time so they wont expire. Can't wait to see how I&A 3 will be, have been checking some of rarek's posts and it looks like it's going to be amazing. Anyway, I'm glad to be here again See you guys in the battlefield (maybe?)
  3. wok

    Broken TrackIR

    I live in south america and bought my trakcIR on ebay, the seller was really cool, he even marked the package as gift and put a lower price on the papers so i paid less Custom taxes. This is the link where I bought it from, the shipping took some time but that was out of the seller or my control, other than that everything went perfect. Netherlands is in the shipping tab country list, so you should ask him he may ship it to your country. I also taped my trackclippro, is not even broken but it looks so weak and loose, the design is pretty bad.
  4. At first glance I can tell you that when you are calling isInteger you are using 2 parameters (value, value.length), but where you define it, it only has one parameter. Also I think you are passing a String[] and in the definition the parameter is a String. I will try to take a deeper look at the code later if I get some time. UPDATE I took a closer look, and in order to make it work you should modify the bubble_str() function, instead of comparing strings you need to compare ints, just replace this: if(a[i-1].compareTo(a[i])>0) with: if( Integer.parseInt( a[i-1] ) > Integer.parseInt( a[i] ) ) I commented the isInteger thing to be able to compile the code. I tested it with the input numbers 111, 90, 12, 555, 3 and the output was 3, 12, 90, 111, 555. In order to make the isInteger thing work you probably would want to use it inside the loops on bubble_str(), something like: if( !isInteger( a[i] ) ) continue; But since you have 2 nested loops you probably need to use it once on each loop. There are many other ways to do this, you could check the user input to only accept ints so you show them some warning and dont accept their input when its not numbers only, you can cleanup the array before using it to generate one that only contains only ints, etc.
  5. wok

    New Steam Controller

    Idk that's why i'd like to try them.
  6. I never use controllers for gaming but this one looks quite nice: I wonder how it feels to play using those trackpads. Btw, besides announcing the Steam Controller, Valve also announced the SteamOS and Steam Machines, pretty cool stuff.
  7. I do agree that with such a big map sometimes it feels like there's no pilots flying even when the slots are all being used, but I am not sure if adding more slots will fix that, having good pilots that communicate a lot definitely does. Since we are talking about helos, I want to add that I think it would be great if the pawnee gets the copilot seat disabled or something. I just hate when a non-pilot player takes it to transport 1 player and then just breaks the chopper in the middle of nowhere.
  8. Not sure what code are you using but in the I&A code you will find this on init.sqf file: currentAO = _targets call BIS_fnc_selectRandom; I am not 100% sure but I think the I&A mission code remove the AO from the _targets array after it's completed so you could just use: currentAO = _targets select 0; So it will always select the first target from the array. once completed the target will be removed from the array, making what was the second element now the first one. So the targets get selected in order, not sure what happens once all the targets are completed, I guess they reset and the array gets filled with all the targets again.
  9. wok

    I'm back

    Hey guys, I bet there's a lot of new people since the last time I've been here. So hi everyone! I've been away from gaming for some time but now I am starting to come back, I've played a little of I&A on Altis and I am loving it, I didn't even know all the new vehicles and helis added so I have some stuff to learn. See you in the battlefield.
  10. Hey, welcome! Nice to see you around here too, it's always great to play with you.
  11. Welcome, and see you in the battlefield! Will check your channel before going to sleep tonight.
  12. wok

    E3 Livestreams

    I don't like BF after BF2, but yea I agree the studios are not the problem, the problem are the main people in control of EA, they have no idea what gamers want.
  13. wok

    E3 Livestreams

    EA SUCKS! I enjoyed Ubisoft presentation, I don't love their games but they are always pretty fun to play. I think Sony was pretty good too, final fantasy bring back memories from my childhood where I only had ps1 for gaming. Here is today's schedule:
  14. This is what I had in mind: Leaving enough space for players to vault over it but not for cars, but it's just an idea anyway. There are other objects that could be used to fence the spawn area. Yea thats what I wanted to do, I didn't have much time to test it well yet, here's a sample mission to show the idea of using setVelocity: http://www.sendspace.com/file/7tuj52 Try to run over the friendly squad in front of where you spawn, the vehicle should "bounce" out and you wont be allowed to enter the area. But it only works on one direction, if you come from the other side you can pass by the trigger anyway. I will try to see how to use the vehicle direction to make it work on all sides of the trigger. I used _veh setVelocity [0,20,0]; to stop the vehicle, a value lower than 20 lets the vehicle pass, 20 seems to stop it no matter the vehicle speed. You should try putting 120 or some high value like that, the vehicle bounces back at like 500kmh, its pretty funny.
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