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ParabolicAJB

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  1. Like
    ParabolicAJB got a reaction from Amentes in 27th Feb - EU3 Town hall!   
    'Bad Leadership' - This isn't a dig at how good people are at leading, I do not choose Commander/Squad Lead as I recognise I would not be good enough to ensure things run smoothly and everyone has a good experience, but that is my point.  Lately, there have been many different players taking the leadership roles which has detrimented the gaming experience for others.  This goes beyond cutting someone some slack, this is players who are plainly not experienced enough or don't have the right attitude. 'Time Wasting' - This could be caused in part by the above issue, but the crux of the issue is unecessary time spent idling at base whilst other players are not focussed on getting ready and getting the AO/mission underway.  This goes beyond the reasonable time needed for command to make a plan and get the pieces in the right place.  This is caused by a casual attitude at the wrong time.  There is time for a laugh and a joke, it's needed, however lately I've noticed my experience and that of others heavily detracted by this behaviour. Regards, Alex.
  2. Like
    ParabolicAJB reacted to razgriz33 in 27th Feb - EU3 Town hall!   
    hear ye, hear ye!
     
    27th February at 1600UTC
     
    A meeting is to be held on teamspeak to hear ye concerns and questions. This is just for eu3 and I have nothing prepared, this one is all for you guys.
  3. Like
    ParabolicAJB got a reaction from Reidy in To RTB... or not to RTB...   
    I'm sure we are all familiar with the experience of waiting at base for half-an-hour (or longer!) waiting for other players to gear up only to have the AO last 30mins and then return to base to start all over again.
     
    A couple of times recently I have suggested that units proceed to the next AO immediately from the past AO if fit to do so, this has worked well and on one occasion everyone opted to go straight to the next AO in a straw-poll whilst the initial order was to RTB, which would have resulted in more 'down-time' at base.
     
    I think this method is now especially relevant with the 'no-insta-death' tweak and use of the medi-vehicles (Blackhawk and M113 ambulances) to completely heal people in the field.  Some of you may ask "what about making the plan for next AO?" - I think the simple answer is the commander can specify a staging area near the next AO that units can proceed to, either in vehicles on site or with Vortex/Talon providing transport.  In either scenario, air support could bring a re-supply crate the to staging area so that specialist units can re-arm with missiles etc.  I also think that this method can be compromised, e.g some units ready to move and proceed to the staging area and provide some reconnaissance whilst other units RTB and come back to the staging area with supplies.
     
    The main benefits I can see from this method is a greater ratio of time spent 'in action' versus. waiting at base, especially important if you don't have hours to spend standing around whilst someone else discusses the history of an M2 .50cal.  Also, moving from one AO to another adds another realism aspect to the game, e.g. bumping into ambient units or evading patrolling helicopters.
     
    There will of course be situations where RTB is necessary, however I make a plea to all commanders to think for a minute before giving the default order to RTB...
     
    Regards, Alex.
  4. Like
    ParabolicAJB got a reaction from Nitaihatr1 in To RTB... or not to RTB...   
    I'm sure we are all familiar with the experience of waiting at base for half-an-hour (or longer!) waiting for other players to gear up only to have the AO last 30mins and then return to base to start all over again.
     
    A couple of times recently I have suggested that units proceed to the next AO immediately from the past AO if fit to do so, this has worked well and on one occasion everyone opted to go straight to the next AO in a straw-poll whilst the initial order was to RTB, which would have resulted in more 'down-time' at base.
     
    I think this method is now especially relevant with the 'no-insta-death' tweak and use of the medi-vehicles (Blackhawk and M113 ambulances) to completely heal people in the field.  Some of you may ask "what about making the plan for next AO?" - I think the simple answer is the commander can specify a staging area near the next AO that units can proceed to, either in vehicles on site or with Vortex/Talon providing transport.  In either scenario, air support could bring a re-supply crate the to staging area so that specialist units can re-arm with missiles etc.  I also think that this method can be compromised, e.g some units ready to move and proceed to the staging area and provide some reconnaissance whilst other units RTB and come back to the staging area with supplies.
     
    The main benefits I can see from this method is a greater ratio of time spent 'in action' versus. waiting at base, especially important if you don't have hours to spend standing around whilst someone else discusses the history of an M2 .50cal.  Also, moving from one AO to another adds another realism aspect to the game, e.g. bumping into ambient units or evading patrolling helicopters.
     
    There will of course be situations where RTB is necessary, however I make a plea to all commanders to think for a minute before giving the default order to RTB...
     
    Regards, Alex.
  5. Like
    ParabolicAJB got a reaction from Cellhawk in British Equipment   
    I don't disagree but your point is not dependent on you taking the role, others could take this role, or perhaps you could lead the squad and invite a newer player in to coach them? I don't think you'd find many people saying no if the offer was out there.
     

    I know you offered on the training nights which is great, and I don't disagree that some players can be a law unto themselves, but simply giving up on them isn't the answer either and is plainly arrogant. I am reasonable new here and it's been quite clear from the beginning that the success of this place is totally dependent on the players, especially the more experienced like yourself - you can make or break it by either being open and welcoming or shutting the door whilst you do your own thing.
    Apologies to Zak for taking this off topic.
    Regards, Alex.
  6. Like
    ParabolicAJB got a reaction from Reidy in British Equipment   
    I think both of you make really good points about teamwork, however I would also point out that I more often than not observe you both and another already experienced player in a specialist role such as MAT, which is completely detached from the rest of the squad(s).  Whilst I can empathise wanting to play with other players you know will perform and behave in the same manner as yourselves (I feel the same sometimes), perhaps you could try integrating with the other players? - especially the new player base you associate with the main problem on EU3 - to share your knowledge and experience of team play, with a view to educating them.
     
    Regards, Alex.
  7. Like
    ParabolicAJB got a reaction from Reidy in British Equipment   
    I don't disagree but your point is not dependent on you taking the role, others could take this role, or perhaps you could lead the squad and invite a newer player in to coach them? I don't think you'd find many people saying no if the offer was out there.
     

    I know you offered on the training nights which is great, and I don't disagree that some players can be a law unto themselves, but simply giving up on them isn't the answer either and is plainly arrogant. I am reasonable new here and it's been quite clear from the beginning that the success of this place is totally dependent on the players, especially the more experienced like yourself - you can make or break it by either being open and welcoming or shutting the door whilst you do your own thing.
    Apologies to Zak for taking this off topic.
    Regards, Alex.
  8. Like
    ParabolicAJB got a reaction from Karate Pyjamas in British Equipment   
    I don't disagree but your point is not dependent on you taking the role, others could take this role, or perhaps you could lead the squad and invite a newer player in to coach them? I don't think you'd find many people saying no if the offer was out there.
     

    I know you offered on the training nights which is great, and I don't disagree that some players can be a law unto themselves, but simply giving up on them isn't the answer either and is plainly arrogant. I am reasonable new here and it's been quite clear from the beginning that the success of this place is totally dependent on the players, especially the more experienced like yourself - you can make or break it by either being open and welcoming or shutting the door whilst you do your own thing.
    Apologies to Zak for taking this off topic.
    Regards, Alex.
  9. Like
    ParabolicAJB got a reaction from GhostDragon in British Equipment   
    I don't disagree but your point is not dependent on you taking the role, others could take this role, or perhaps you could lead the squad and invite a newer player in to coach them? I don't think you'd find many people saying no if the offer was out there.
     

    I know you offered on the training nights which is great, and I don't disagree that some players can be a law unto themselves, but simply giving up on them isn't the answer either and is plainly arrogant. I am reasonable new here and it's been quite clear from the beginning that the success of this place is totally dependent on the players, especially the more experienced like yourself - you can make or break it by either being open and welcoming or shutting the door whilst you do your own thing.
    Apologies to Zak for taking this off topic.
    Regards, Alex.
  10. Like
    ParabolicAJB got a reaction from PERO in British Equipment   
    I don't disagree but your point is not dependent on you taking the role, others could take this role, or perhaps you could lead the squad and invite a newer player in to coach them? I don't think you'd find many people saying no if the offer was out there.
     

    I know you offered on the training nights which is great, and I don't disagree that some players can be a law unto themselves, but simply giving up on them isn't the answer either and is plainly arrogant. I am reasonable new here and it's been quite clear from the beginning that the success of this place is totally dependent on the players, especially the more experienced like yourself - you can make or break it by either being open and welcoming or shutting the door whilst you do your own thing.
    Apologies to Zak for taking this off topic.
    Regards, Alex.
  11. Like
    ParabolicAJB got a reaction from Amentes in British Equipment   
    I don't disagree but your point is not dependent on you taking the role, others could take this role, or perhaps you could lead the squad and invite a newer player in to coach them? I don't think you'd find many people saying no if the offer was out there.
     

    I know you offered on the training nights which is great, and I don't disagree that some players can be a law unto themselves, but simply giving up on them isn't the answer either and is plainly arrogant. I am reasonable new here and it's been quite clear from the beginning that the success of this place is totally dependent on the players, especially the more experienced like yourself - you can make or break it by either being open and welcoming or shutting the door whilst you do your own thing.
    Apologies to Zak for taking this off topic.
    Regards, Alex.
  12. Like
    ParabolicAJB got a reaction from Origins in British Equipment   
    I think both of you make really good points about teamwork, however I would also point out that I more often than not observe you both and another already experienced player in a specialist role such as MAT, which is completely detached from the rest of the squad(s).  Whilst I can empathise wanting to play with other players you know will perform and behave in the same manner as yourselves (I feel the same sometimes), perhaps you could try integrating with the other players? - especially the new player base you associate with the main problem on EU3 - to share your knowledge and experience of team play, with a view to educating them.
     
    Regards, Alex.
  13. Like
    ParabolicAJB got a reaction from Origins in British Equipment   
    I don't disagree but your point is not dependent on you taking the role, others could take this role, or perhaps you could lead the squad and invite a newer player in to coach them? I don't think you'd find many people saying no if the offer was out there.
     

    I know you offered on the training nights which is great, and I don't disagree that some players can be a law unto themselves, but simply giving up on them isn't the answer either and is plainly arrogant. I am reasonable new here and it's been quite clear from the beginning that the success of this place is totally dependent on the players, especially the more experienced like yourself - you can make or break it by either being open and welcoming or shutting the door whilst you do your own thing.
    Apologies to Zak for taking this off topic.
    Regards, Alex.
  14. Like
    ParabolicAJB got a reaction from oO_ScarFace_Oo in To RTB... or not to RTB...   
    I'm sure we are all familiar with the experience of waiting at base for half-an-hour (or longer!) waiting for other players to gear up only to have the AO last 30mins and then return to base to start all over again.
     
    A couple of times recently I have suggested that units proceed to the next AO immediately from the past AO if fit to do so, this has worked well and on one occasion everyone opted to go straight to the next AO in a straw-poll whilst the initial order was to RTB, which would have resulted in more 'down-time' at base.
     
    I think this method is now especially relevant with the 'no-insta-death' tweak and use of the medi-vehicles (Blackhawk and M113 ambulances) to completely heal people in the field.  Some of you may ask "what about making the plan for next AO?" - I think the simple answer is the commander can specify a staging area near the next AO that units can proceed to, either in vehicles on site or with Vortex/Talon providing transport.  In either scenario, air support could bring a re-supply crate the to staging area so that specialist units can re-arm with missiles etc.  I also think that this method can be compromised, e.g some units ready to move and proceed to the staging area and provide some reconnaissance whilst other units RTB and come back to the staging area with supplies.
     
    The main benefits I can see from this method is a greater ratio of time spent 'in action' versus. waiting at base, especially important if you don't have hours to spend standing around whilst someone else discusses the history of an M2 .50cal.  Also, moving from one AO to another adds another realism aspect to the game, e.g. bumping into ambient units or evading patrolling helicopters.
     
    There will of course be situations where RTB is necessary, however I make a plea to all commanders to think for a minute before giving the default order to RTB...
     
    Regards, Alex.
  15. Like
    ParabolicAJB reacted to Danny_S in Rugglan Ban Appeal   
    Seeing as you decided to create yet another appeal (your 2nd one today) after being told repeatedly not too I am going to confirm my decision.
     
    Despite posting numerous appeals you failed to fully admit or own up to the majority of things you did. Not only that but the fact you cannot wait a couple of days for a decision to be made without obsessively re-posting the same thing has only confirmed to me that you cannot follow the simplest of requests from admins, even after being banned...
     
    After reading the chat logs, viewing footage of the lead up to your ban, along with what has occurred here on the forums subsequent to the in-game ban I have decided that at this time the permanent ban will remain.
     
    - Danny (Community Referee)
  16. Like
    ParabolicAJB got a reaction from chicken_bananas in British Equipment   
    I don't disagree but your point is not dependent on you taking the role, others could take this role, or perhaps you could lead the squad and invite a newer player in to coach them? I don't think you'd find many people saying no if the offer was out there.
     

    I know you offered on the training nights which is great, and I don't disagree that some players can be a law unto themselves, but simply giving up on them isn't the answer either and is plainly arrogant. I am reasonable new here and it's been quite clear from the beginning that the success of this place is totally dependent on the players, especially the more experienced like yourself - you can make or break it by either being open and welcoming or shutting the door whilst you do your own thing.
    Apologies to Zak for taking this off topic.
    Regards, Alex.
  17. Like
    ParabolicAJB got a reaction from MessedUpSmiley in British Equipment   
    I don't disagree but your point is not dependent on you taking the role, others could take this role, or perhaps you could lead the squad and invite a newer player in to coach them? I don't think you'd find many people saying no if the offer was out there.
     

    I know you offered on the training nights which is great, and I don't disagree that some players can be a law unto themselves, but simply giving up on them isn't the answer either and is plainly arrogant. I am reasonable new here and it's been quite clear from the beginning that the success of this place is totally dependent on the players, especially the more experienced like yourself - you can make or break it by either being open and welcoming or shutting the door whilst you do your own thing.
    Apologies to Zak for taking this off topic.
    Regards, Alex.
  18. Like
    ParabolicAJB got a reaction from chicken_bananas in To RTB... or not to RTB...   
    I'm sure we are all familiar with the experience of waiting at base for half-an-hour (or longer!) waiting for other players to gear up only to have the AO last 30mins and then return to base to start all over again.
     
    A couple of times recently I have suggested that units proceed to the next AO immediately from the past AO if fit to do so, this has worked well and on one occasion everyone opted to go straight to the next AO in a straw-poll whilst the initial order was to RTB, which would have resulted in more 'down-time' at base.
     
    I think this method is now especially relevant with the 'no-insta-death' tweak and use of the medi-vehicles (Blackhawk and M113 ambulances) to completely heal people in the field.  Some of you may ask "what about making the plan for next AO?" - I think the simple answer is the commander can specify a staging area near the next AO that units can proceed to, either in vehicles on site or with Vortex/Talon providing transport.  In either scenario, air support could bring a re-supply crate the to staging area so that specialist units can re-arm with missiles etc.  I also think that this method can be compromised, e.g some units ready to move and proceed to the staging area and provide some reconnaissance whilst other units RTB and come back to the staging area with supplies.
     
    The main benefits I can see from this method is a greater ratio of time spent 'in action' versus. waiting at base, especially important if you don't have hours to spend standing around whilst someone else discusses the history of an M2 .50cal.  Also, moving from one AO to another adds another realism aspect to the game, e.g. bumping into ambient units or evading patrolling helicopters.
     
    There will of course be situations where RTB is necessary, however I make a plea to all commanders to think for a minute before giving the default order to RTB...
     
    Regards, Alex.
  19. Like
    ParabolicAJB got a reaction from Mascant in To RTB... or not to RTB...   
    I'm sure we are all familiar with the experience of waiting at base for half-an-hour (or longer!) waiting for other players to gear up only to have the AO last 30mins and then return to base to start all over again.
     
    A couple of times recently I have suggested that units proceed to the next AO immediately from the past AO if fit to do so, this has worked well and on one occasion everyone opted to go straight to the next AO in a straw-poll whilst the initial order was to RTB, which would have resulted in more 'down-time' at base.
     
    I think this method is now especially relevant with the 'no-insta-death' tweak and use of the medi-vehicles (Blackhawk and M113 ambulances) to completely heal people in the field.  Some of you may ask "what about making the plan for next AO?" - I think the simple answer is the commander can specify a staging area near the next AO that units can proceed to, either in vehicles on site or with Vortex/Talon providing transport.  In either scenario, air support could bring a re-supply crate the to staging area so that specialist units can re-arm with missiles etc.  I also think that this method can be compromised, e.g some units ready to move and proceed to the staging area and provide some reconnaissance whilst other units RTB and come back to the staging area with supplies.
     
    The main benefits I can see from this method is a greater ratio of time spent 'in action' versus. waiting at base, especially important if you don't have hours to spend standing around whilst someone else discusses the history of an M2 .50cal.  Also, moving from one AO to another adds another realism aspect to the game, e.g. bumping into ambient units or evading patrolling helicopters.
     
    There will of course be situations where RTB is necessary, however I make a plea to all commanders to think for a minute before giving the default order to RTB...
     
    Regards, Alex.
  20. Like
    ParabolicAJB got a reaction from SkullCollector in To RTB... or not to RTB...   
    I'm sure we are all familiar with the experience of waiting at base for half-an-hour (or longer!) waiting for other players to gear up only to have the AO last 30mins and then return to base to start all over again.
     
    A couple of times recently I have suggested that units proceed to the next AO immediately from the past AO if fit to do so, this has worked well and on one occasion everyone opted to go straight to the next AO in a straw-poll whilst the initial order was to RTB, which would have resulted in more 'down-time' at base.
     
    I think this method is now especially relevant with the 'no-insta-death' tweak and use of the medi-vehicles (Blackhawk and M113 ambulances) to completely heal people in the field.  Some of you may ask "what about making the plan for next AO?" - I think the simple answer is the commander can specify a staging area near the next AO that units can proceed to, either in vehicles on site or with Vortex/Talon providing transport.  In either scenario, air support could bring a re-supply crate the to staging area so that specialist units can re-arm with missiles etc.  I also think that this method can be compromised, e.g some units ready to move and proceed to the staging area and provide some reconnaissance whilst other units RTB and come back to the staging area with supplies.
     
    The main benefits I can see from this method is a greater ratio of time spent 'in action' versus. waiting at base, especially important if you don't have hours to spend standing around whilst someone else discusses the history of an M2 .50cal.  Also, moving from one AO to another adds another realism aspect to the game, e.g. bumping into ambient units or evading patrolling helicopters.
     
    There will of course be situations where RTB is necessary, however I make a plea to all commanders to think for a minute before giving the default order to RTB...
     
    Regards, Alex.
  21. Like
    ParabolicAJB got a reaction from Max in To RTB... or not to RTB...   
    I'm sure we are all familiar with the experience of waiting at base for half-an-hour (or longer!) waiting for other players to gear up only to have the AO last 30mins and then return to base to start all over again.
     
    A couple of times recently I have suggested that units proceed to the next AO immediately from the past AO if fit to do so, this has worked well and on one occasion everyone opted to go straight to the next AO in a straw-poll whilst the initial order was to RTB, which would have resulted in more 'down-time' at base.
     
    I think this method is now especially relevant with the 'no-insta-death' tweak and use of the medi-vehicles (Blackhawk and M113 ambulances) to completely heal people in the field.  Some of you may ask "what about making the plan for next AO?" - I think the simple answer is the commander can specify a staging area near the next AO that units can proceed to, either in vehicles on site or with Vortex/Talon providing transport.  In either scenario, air support could bring a re-supply crate the to staging area so that specialist units can re-arm with missiles etc.  I also think that this method can be compromised, e.g some units ready to move and proceed to the staging area and provide some reconnaissance whilst other units RTB and come back to the staging area with supplies.
     
    The main benefits I can see from this method is a greater ratio of time spent 'in action' versus. waiting at base, especially important if you don't have hours to spend standing around whilst someone else discusses the history of an M2 .50cal.  Also, moving from one AO to another adds another realism aspect to the game, e.g. bumping into ambient units or evading patrolling helicopters.
     
    There will of course be situations where RTB is necessary, however I make a plea to all commanders to think for a minute before giving the default order to RTB...
     
    Regards, Alex.
  22. Like
    ParabolicAJB reacted to Ryko in EU3 TRAINING NIGHT REVEAL - FRIDAY JAN 29 19:00 GMT   
    Time of preparation @ TS: 18:45 GMT (13:45 EST)
    Time of training start: 19:00 GMT
    Time of training end: 22:00 GMT (ish)
    Type of gameplay: CO-OP TRAINING
    Mods: EU#3 Repository Mods
     
    Hello all,
     
    I've put the finishing touches on the mission we'll be using for training on EU3, and because Insurgency 0.25 is a little bit behind, I thought I'd kill two birds with one stone and launch the training map this Friday.  Set in the small map of Shapur, US forces conduct training operations on a variety of topics.  This Friday, there will be training, and then at 20:30 something unexpected will happen outside the base walls that puts your training into practice...
     
    SIGNUP FORM HERE
     
    Training nights are intended to introduce new EU3 players to the systems we play with on EU3, from ACE medical, to ACRE radios, and the gear included in all those gigabytes you downloaded.  In addition we relay to you the format in which we play missions and how we work as a team.  The training map has room for 48 players, made up of four squads with 10 trainees and 2 trainers each.
     
    The purpose of Friday's game night is to test-run the training format, to ensure we have covered all the bases.  You can participate in training from 19:00 on (though I do ask if you're participating, please arrive by 18:45) or you can participate in the post training portion at 20:30.  If you want to join the server but don't want to participate in training, there are various areas in the base where you can practice other aspects of EU3 - long range target shooting, grenade throwing, a regular firing range- and ZEUS can set you up if you have other things you want to practice.
     
    If players and MODs are interested in helping with training please message me through these forums, Steam or TS and I'll gladly appreciate the help.  Ideally we'll have 2 trainers for each 10 trainees.  Though if advanced players and/or staff want to participate as Trainees to stress-test the system, I won't mind that either!
     
    I look forward to seeing you on Friday!
     
    - R
  23. Like
    ParabolicAJB got a reaction from Mascant in Prevent Instant Death Thread - Post Thoughts inside.   
    Since when? I got insta-killed yesterday.
    I like the idea of having instant death off as it vastly improves the player experience, especially when you spend an hour on mission setup, 15mins to get to an AO only to be instantly killed. At least there's a chance a medic can save you, being unconscious in the AO is often better than waiting at base for transport.
  24. Like
    ParabolicAJB reacted to Mr.Mustache in Mr.Mustahce Ban Appeal   
    Ingame Name: Mr.Mustache
    Why do you think you were banned?: Becuse of Teamkilling on EU3 
    Why (in your personal opinion) should your ban be lifted?: Becuse i did something wrong and i know that i should not have done it
    Which administrator banned you (ArmA 3 only)?: Josh
    When were you banned?*: EU3: 25.-01-2016
  25. Like
    ParabolicAJB got a reaction from Origins in [Suggestion/Idea] Radios from Arsenal   
    What about the feedback/idea forms posted by Josh.
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