D34TH Posted May 7, 2017 Share Posted May 7, 2017 52XD 13:34:03 Error in expression <asInterface ) then { _aaIndex = 7.89; { missionControl addAction [(missionCNames> 13:34:03 Error position: <missionControl addAction [(missionCNames> 13:34:03 Error Undefined variable in expression: missioncontrol 13:34:03 File mpmissions\__cur_mp.lingor3\local\missions.sqf, line 130 Link to comment Share on other sites More sharing options...
GhostDragon Posted May 8, 2017 Share Posted May 8, 2017 Version 53_100 Ryko has been hard at work to bring Version 53 to the table and this has a few notable background tweaks that build on the progress 52 has made these are: 1) complete overhaul of OPFOR spawning - modernization and streamlining of code 2) overhaul of ambient AI spawning, with upper limits set against anti-armor and anti-air units. Total upper limit of 7 units 3) fixed OPFOR player faction selection (situation where players couldn't get into their own vehicles) 4) fixed enemy BLUFOR faction bugs (thanks RHS for changing the config names without saying anything) 5) Created a BAF HAT crate in supply depot with 8 Javelin tubes and a CLU 6) Reverted to previous method of vehicle respawn - uses a loop, but is reliable compared to eventHandlers 7) Changed letter naming scheme to Hundreds - This is to give more headroom and will avoid the letter cap. D34TH and KingFronXos 2 Link to comment Share on other sites More sharing options...
GhostDragon Posted May 8, 2017 Share Posted May 8, 2017 This thread is going to be used to see the changelogs of the previous versions of gauntlet and the feedback we have received from them. Feedback will now be given within the thread containing the up to date version number. This is to make it easier for people to see the current version of the mission and should help them see if they are playing on an up to date version of the mission. JaSmAn 1 Link to comment Share on other sites More sharing options...
hobnob11 Posted May 9, 2017 Share Posted May 9, 2017 I have a feedback: still no way to get milan tubes for the milan landrover, they are a inventory item and you cannot get them from the ace ammo truck interaction or anywhere else. Link to comment Share on other sites More sharing options...
Ryko Posted May 9, 2017 Author Share Posted May 9, 2017 Does the landrover not start with 6 tubes in its inventory? Link to comment Share on other sites More sharing options...
Blue-958- Posted May 9, 2017 Share Posted May 9, 2017 It has six in the inventory and one in the chamber I think. Still no way to rearm though. Link to comment Share on other sites More sharing options...
Ryko Posted May 9, 2017 Author Share Posted May 9, 2017 3CB isn't properly linked up with ACE3, then. Link to comment Share on other sites More sharing options...
hobnob11 Posted May 9, 2017 Share Posted May 9, 2017 Yeah, it starts with a bunch of ammo, but it would be nice to have a way to rearm it, maybe a milan box? Link to comment Share on other sites More sharing options...
Amentes Posted May 9, 2017 Share Posted May 9, 2017 Ryko, 3CB vehicles seem to draw their ammo from items in the inventory. I'm guessing you'd need a "3CB vehicle crate" at Supply Depot. Link to comment Share on other sites More sharing options...
D34TH Posted May 9, 2017 Share Posted May 9, 2017 maybe BAF Coyotes and Jackals "draw" the ammo from an exception written just for them Link to comment Share on other sites More sharing options...
Ryko Posted May 9, 2017 Author Share Posted May 9, 2017 I should specify. 3cb vehicles already get their ammo from exception code. I could make new supply depot boxes with 3cb vehicle ammo. GhostDragon 1 Link to comment Share on other sites More sharing options...
GhostDragon Posted May 9, 2017 Share Posted May 9, 2017 I have an idea that could work for automatic loading for the 3cb vehicles Link to comment Share on other sites More sharing options...
GhostDragon Posted May 10, 2017 Share Posted May 10, 2017 Version 53_100 Blufor arsenal has some AKS in Sent from my ONEPLUS A3003 using a phone app that is really irritating because it constantly advertises itself. Link to comment Share on other sites More sharing options...
Ryko Posted May 11, 2017 Author Share Posted May 11, 2017 Version 53_101 now available on Altis, Fallujah, Takistan and Chernarus (Summer and regular). Change Log: 1) Player roster command now moved to map as a button rather than ACE 2) BAF Vehicle supply crate added to supply pole 3) AK's removed from arsenal for western faction 4) Logi team now has access to all faction arsenal items. DON'T ABUSE THIS: your access is granted purely so you can create custom supply crates for the other teams. Taking weapons or items which are not appropriate to your role while in Logi will result in sanctions. 5) Killed enemy units and vehicles automatically despawn after parameter-specified time (default: 3 minutes) 6) Western factions arsenal now includes M72A7 and Stinger as Launcher options for every role. Again, don't abuse this, only take a launcher if your TL/SL requires it. 7) Added a rally point ACE self-action (under "Equipment") for Platoon Commander and Squad leaders. The action allows that player to deploy a rally point in the field so that players may respawn at it for a limited time (15 minutes). After this time there is a 30 minute cooldown before the rally point may be deployed again. 8) The FOB truck has been retired, as it never worked consistently. 9) Revised default medic loadout GhostDragon 1 Link to comment Share on other sites More sharing options...
BenjaminHL Posted May 11, 2017 Share Posted May 11, 2017 @Ryko R.I.P FOB truck you served us well, but not well enough. 2016- May 11 2017 Link to comment Share on other sites More sharing options...
D34TH Posted May 11, 2017 Share Posted May 11, 2017 Long live more CAS ... Link to comment Share on other sites More sharing options...
hobnob11 Posted May 11, 2017 Share Posted May 11, 2017 now we just need a signpost at base with giant red "SAVE YOUR LOADOUT" letters on it so people respawning at the rally point actually get their gear Link to comment Share on other sites More sharing options...
Amentes Posted May 12, 2017 Share Posted May 12, 2017 Is there a reason why Roster is now on Map? Could we have both options if the reason isn't server performance? Link to comment Share on other sites More sharing options...
Ryko Posted May 12, 2017 Author Share Posted May 12, 2017 Reason is that people were accidentally leaving their group from ACE. However there's a problem that the button isn't showing up on everyone's maps. Next version, I will have it in both places. Amentes 1 Link to comment Share on other sites More sharing options...
Lost Bullet Posted May 12, 2017 Share Posted May 12, 2017 28 minutes ago, Ryko said: Reason is that people were accidentally leaving their group from ACE. However there's a problem that the button isn't showing up on everyone's maps. Next version, I will have it in both places. I've done that like 10 times yesterday while trying to view the rooster Jorgensen73 1 Link to comment Share on other sites More sharing options...
GhostDragon Posted May 17, 2017 Share Posted May 17, 2017 Gauntlet 53_1003 has been released on Altis: 1) Reworked Ambient AI (again) to fine-tune it 2) ambient air has new mission parameter to adjust amount of enemy air that can spawn (current default is low but it can be totally turned off or increased) 3) added a throttle text interface to show throttle setting for pilots of legacy vehicles 4) mission control board now works (I promise, for reals this time) 5) spawned vehicles fine-tuned to avoid explosions on mission start 6) There's a fancy new marker for the USS Freedom 7) ACEX Headless client module added, but won't do anything until we add HC clients (ambient runs on dedicated HC or server depending on the situation, won't transfer via ACEX HC module) KingFronXos and D34TH 2 Link to comment Share on other sites More sharing options...
GhostDragon Posted May 18, 2017 Share Posted May 18, 2017 Gauntlet 53_105 has been released on Altis: 1) additional HC's have been added for full future compatibility with ACEX Headless2) Fast roping is now restricted to helicopter pilot only (in some vehicles the "prepare fast roping" option may appear for all crew/cargo units, but not the deploy option) 3) trying another fix for the mission control board, hopefully, it works this time 4) removed the initial hintC for server rules, added the forum rules link to the welcome box 5) Dead enemies have weapons again 6) Static Ammo case finally working Link to comment Share on other sites More sharing options...
Lost Bullet Posted May 18, 2017 Share Posted May 18, 2017 @GhostDragon all maps or restricted to a few or just Altis? Link to comment Share on other sites More sharing options...
GhostDragon Posted May 18, 2017 Share Posted May 18, 2017 1 minute ago, Lost Bullet said: @GhostDragon all maps or restricted to a few or just Altis? Just altis for now, updated post to reflect. Link to comment Share on other sites More sharing options...
Arkod Posted May 23, 2017 Share Posted May 23, 2017 @Ryko Can you check enemy Anti-Air settings for gauntlet? I've been flying quite a lot lately and whenever I take a simple Medium CAS Little Bird I find several ZSU's and eventually jets (plural), which seems like an overkill. Link to comment Share on other sites More sharing options...
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