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Medics on EU1


Adshield

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HI,

 

When I join EU1, the game is plagued with mainly useless medics.

My main annoyance was that i saw groups of medics running away form downed players playing as if they are standard infantry men with LMGs and rockets. so I ended up doing their jobs and when I got killed they ran away again! It is really annoying when most of the time they just mess around like a lone ranger or a medic for themselves. If only they would read the chat as well or even listen to other players, it would make it so much more fun. (i asked them time and time again to do their jobs with no effect.)

I know not much can be done but it really aggravates me when people don't work as a team. :(

 

thanks

Adshield

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Eu3.

Not to put you down, but simply suggesting he move to another server is extremely counter-intuitive. It doesn't solve anything at all.

As for your issue, Adshield, I can fully relate. I do, on occasion, come across some very good medics, and they play properly - use smokes, use the dragging feature, travel at the back... They know what they're doing.

Sadly, on EU 1/2, those medic slots are first come first serve, and unless admins are notified not much is going to happen about all these Lone Ranger medics. This is a problem, because I tend to go on the server at times when no admin is in sight!

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Not to put you down, but simply suggesting he move to another server is extremely counter-intuitive. It doesn't solve anything at all. As for your issue, Adshield, I can fully relate. I do, on occasion, come across some very good medics, and they play properly - use smokes, use the dragging feature, travel at the back... They know what they're doing. Sadly, on EU 1/2, those medic slots are first come first serve, and unless admins are notified not much is going to happen about all these Lone Ranger medics. This is a problem, because I tend to go on the server at times when no admin is in sight!

You're quite right. But it does. If you can't bare the problem with people being solo on EU1 play EU3 where team play is a must.  

 

And the problem of people going solo and not playing there roles will ALWAYS be there. Admins can only sit for so long kicking people for not playing there roles but after all they don't have 24hours in a day to waste on it.

 

I agree it is an issue but sadly it's not easily fixed. 

 

Oh and the EU3 thing is a joke which i'm sure Adshield understands. But thankyou for sharing your concern with my comment.

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You're quite right. But it does. If you can't bare the problem with people being solo on EU1 play EU3 where team play is a must.  

 

And the problem of people going solo and not playing there roles will ALWAYS be there. Admins can only sit for so long kicking people for not playing there roles but after all they don't have 24hours in a day to waste on it.

 

I agree it is an issue but sadly it's not easily fixed. 

 

Oh and the EU3 thing is a joke which i'm sure Adshield understands. But thankyou for sharing your concern with my comment.

I respect that this community let's admins play - on an old server I played on, admins were expected to do nothing but administrate. It was quite dull, and they didn't get very far because no one wanted to be an admin!

Honestly, my answer is usually to just fix the problem myself. If the medics are bad, I'll play a medic; if pilots aren't doing their job, I'll play a pilot. It solves a lot of problems, and when you decide to play well people will follow suit - it really does pay off to lead by example (I will cherish the day when video game players realise that sitting and raging never fixes a damn thing). It's simple psychology, if a bunch of bad medics see you playing as a good medic, they'll see it and think "damn that guys good and he looks like he's having fun. Maybe I should put down the rocket launcher and LMG!"

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Getting players to act in their role has been a bug bear since day zero.

 

In the beginning of I+A  there was no revive, nothing fancy, just stock medic stuff. you know, the realistic kind of battlefield medic.

 

Then after all the screaming and waiting for the scripting community to catch up we incorporated revive. Medics couldn't simply see the casualty to go to them and revive them. Rarek then developed a way for downed players to appear on the HUD of the medics, we also adapted this technique to repair specialists but found that to be buggy.

 

Following that came map markers, now while running around with your GPS on you could identify downed players.

 

My point here is that no matter how much we spoonfeed players, sometimes all they want to do is left click on the bot and watch him hunch over. The thing we can do is remove players who aren't acting in their role. This does however lead to some complicated ethical issues as to what warrants acceptable medic behavior. How far should he travel away from his squad to a casualty? Should we restrict his weaponry? Who can administrators trust to report in legitimate cases of poor medic play?

 

Josh suggesting EU3 is inviting you to play with a community that DOES care, despite the additional work load the medics do a better job than the pub scrubs. They're two slightly different attitudes in the servers that can change your overall satisfaction from ARMA. it was meant to be played with squads tackling objectives, in that sense all the players feel part of something, they will look out for each other as they expect to be looked out for. In the case of EU1 (attack the red circle, go to the next red circle) there's none of that, no forced interaction between players, it doesn't help with VON being limited to ridiculously low player counts.

 

In closing:

We (The creators of I+A) have given the tools. It's up to the players to use them.

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Oh yes it was. Sweet mercy the barrels...

 

That code was indeed removed,

 

1 to save performance many CPU-taxing frills like that were stripped out.

 

2 IMO it is aesthetically unpleasing and immersion breaking. 

 

There was intention to include a 'role menu' where say, a repair specialist would have the ability to toggle on/off those HUD icons ... But limited time and energy to implement and so never was done. 

 

 

As Raz said, provide the tools for the players and see what they make of it. Part of making it and keeping it fun and dynamic is to not spoon-feed players, instead they have to put in some work and communication and patience in order to succeed.

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i don't believe that any amount of gameplay tweak or feature will make people become teamplayers. either they are or they aren't. ending up with good teamplay experience on a pub server is like winning the lottery imho. so, it is either to find a clan/structured organization (and me sorting out my mods to finally join eu3...) or play along with everyone else.

 

the noteworthy exception in my gaming experience was the early project reality mod, where on-the-fly squad action on public servers (!!!) with people constantly communicating and playing tactically was actually the norm. i haven't seen that in any game since.

 

adshield, the only one alternative i can offer is to try to rally some guys to join you in a "von"-team. i do that occasionally and it does work. it can take quite a while to gather some troops but eventually you can get some team action going and so improve the issues you mentioned.

 

cheers

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Well i guess i will be a bit part devils advocate of EU1/2, and part advertiser of EU3.

 

In comparison between the 2, EU3 is indeed made up of people generaly who want that feeling of team work and role play. Medics dont carry around Zafirs, Riflemans dont lop around a Interventio/Lynx, and CAS doesnt indiscimately bomb a AO.

 

However before people go on EU3 thinking nice, they should also be aware that the carefree do as you like atitude of EU1/2 ofcourse doesnt apply. Rules on EU3 are strict, and at times might be harsh, especialy if you new, or comming over from EU1/2.

 

So yes you will never fix the lonewolf, LMG hogging, missile totting medics of EU1/2 by anny means unless you change its carefree lollygagging nature to a evenly scrict rules heavy state then EU3.

 

And thats why there is a EU1/2 and a seperate EU3. After all some of us like that stricter rules enviroment, but some might not, so i guess we dont want to force them to be like on EU3.

 

Best advise came from Buglet, when you see such bad playing/non-role playing medics, or CAS for that part, then best thing is to play the role yourself and give a better example. You may not win over those lonewolfs, but might inspire some others to do the same as you non the less.

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Well i guess i will be a bit part devils advocate of EU1/2, and part advertiser of EU3.

 

In comparison between the 2, EU3 is indeed made up of people generaly who want that feeling of team work and role play. Medics dont carry around Zafirs, Riflemans dont lop around a Interventio/Lynx, and CAS doesnt indiscimately bomb a AO.

 

However before people go on EU3 thinking nice, they should also be aware that the carefree do as you like atitude of EU1/2 ofcourse doesnt apply. Rules on EU3 are strict, and at times might be harsh, especialy if you new, or comming over from EU1/2.

 

So yes you will never fix the lonewolf, LMG hogging, missile totting medics of EU1/2 by anny means unless you change its carefree lollygagging nature to a evenly scrict rules heavy state then EU3.

 

And thats why there is a EU1/2 and a seperate EU3. After all some of us like that stricter rules enviroment, but some might not, so i guess we dont want to force them to be like on EU3.

 

Best advise came from Buglet, when you see such bad playing/non-role playing medics, or CAS for that part, then best thing is to play the role yourself and give a better example. You may not win over those lonewolfs, but might inspire some others to do the same as you non the less.

 

Give this man yo ahoy coins!

 

But yes if you want to get people to play more tactically on EU1 then it comes down to you setting an example, it will NOT change the whole server but it may inspire people to play how you play and cause a ripple effect on the server, but like I said, don't expect EU1 to have role players all the time, that's not how that server roles.

 

If you want to see some good teamplay etc then come to EU3! But please be aware of the rules and be ready for the odd stern lecture, we'll help you out though!

 

Also if people want to learn more about tanking then come to me and I can show you a few things!

 

 

Minipily "Mini", Bomb 1-1, 2nd Armored Division

 

 

Last gamenights image of my wonderful tan-FUUU

Destroyed-Tank.jpg

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I think we've sold eu3 good enough.

I agree with raz here... The environment is there for the users to play, and with a public server you'll always get that handful who just take a slot without a care for the role. :(

Gaming life for yah!

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