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Ryko

I&A 4 Beta Test Feedback

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Notes from todays' test:

  • Inventory still closing randomly while in base
  • Achilles modules still disabled
  • Dragging bodies bugged, people get stuck in the animation
  • Request to add I&A 3 Admin tools to scroll wheel
  • Can you add the aiming reticule back
  • Paradrop function returned the following error488908675_DesktopScreenshot2019_01_11-21_11_48_75.thumb.png.1d45265b091ca3712b3a2f75c310c585.png
  • No FF warning in chat
  • Carrier rig(green) no flag not available in some load-outs

 

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Some of the errors I had:

Spoiler

21:03:54 error in expression <select _p) select 1);
if ( isnil {_rvg select _group} ) then
{	_rvgs = [];
_rvg>
21:03:54   error position: <select _group} ) then
21:03:54   error zero divisor

21:03:54 file mpmissions\__cur_mp.altis\dg\dg_client.sqf, line 83
21:04:28 error in expression <lse
{	((finddisplay 12) displayctrl 51) ctrlremoveeventhandler ["draw",
bft]; };>
21:04:28   error position: <ctrlremoveeventhandler ["draw",
21:04:28   error type any, expected number

21:37:01 error in expression <3191];
private _prevbutton = _display ctrlcreate ["rscbuttonmenu", 90110, _deb>
21:37:01   error position: <ctrlcreate ["rscbuttonmenu", 90110, _deb>
21:37:01   error generic error in expression

22:29:03 error in expression <20; };
if ( count allplayers == count (dg_players)-1 ) then
{	_slotsavailable =>
22:29:03   error position: <dg_players)-1 ) then
22:29:03   error undefined variable in expression: dg_players

21:02:29 scripting command 'freehostage' does not exist

 

 

And the scripts for what @Lindi mentioned:

Admin tools: https://pastebin.com/G1a5jUL9

Spartan tools: https://pastebin.com/xiQHz4m5

 

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My notes from today's test:

- Inventory closing on its own - somehow related to backpack locking or vehicle locking script, no reason why that should be happening.

- Users aren't getting a hint on zeus ping to stop endless spam of zeus pings.

- Side missions didn't spawn.

- Enemy reinforcements came in after an AO was cleared, not when enemies were reduced below 50%. The reinforcements went to the new AO. 😕

- Body dragging was terribly bad (bodies weren't released)

- Gear restriction didn't remove blue smoke grenades, thus they were in some players default loadouts. Solution: don't remove these smokes, but change them to green smokes.

- Wounded players aren't showing up correctly in the world and on map view.

- Map markers are disappearing after time, for no good reason.

- Consider different medium range scopes for marksmen (with alternate reticle)

- Paradrop reward produced a script error.

- Dead bodies cleanup: it's working as intended, but the result is that bodies aren't being cleared. Next version of this code will be much more aggressive to keep dead body count low

- UAV recon missions produced a bug. Will consider making UAV have added functionality, ie., it will automatically recon areas that have the most players.

- OPFOR were reacting to player presence appropriately - but this meant that almost all enemy squads responded to the presence of even one identified player. Consider restricting the number of squads the respond to player identification.

- Purchased rewards are currently added to inventory; as a result they're not automatically saved to the player's current loadout. Solution will be to add these items to the arsenal, the player will have to equip them in the arsenal, then the loadout will be automatically saved.

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Quote

20:36:24 Trying to execute a disabled command 'createunit' (2 args)

 

20:36:30 Error in expression <rtualGroup = _x;
_updatedMembers = _rvg select _forEachIndex;
if ( count _update>
20:36:30   Error position: <select _forEachIndex;
if ( count _update>
20:36:30   Error Zero divisor
20:36:30 File mpmissions\__CUR_MP.Altis\DG\DG_client.sqf, line 96

 

20:36:31 Error in expression <select _p) select 1);

if ( isNil {_rvg select _group} ) then
{    _rvgS = [];
_rvg>
20:36:31   Error position: <select _group} ) then
{    _rvgS = [];
_rvg>
20:36:31   Error Zero divisor
20:36:31 File mpmissions\__CUR_MP.Altis\DG\DG_client.sqf, line 83

 

20:42:05 Cannot create non-ai vehicle Ares_Module_Player_Teleport,
20:42:05 Cannot create object 18:20 with type[Entity], param[Ares_Module_Player_Teleport], NMT code[91]:
20:42:05 Cannot create object 18:21 with type[AIUnit], param[unit], NMT code[113]:

 

20:42:25 Cannot create non-ai vehicle Ares_Module_Zeus_Hint,

 

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20 minutes ago, Igor said:

20:42:05 Cannot create non-ai vehicle Ares_Module_Player_Teleport,
20:42:05 Cannot create object 18:20 with type[Entity], param[Ares_Module_Player_Teleport], NMT code[91]:
20:42:05 Cannot create object 18:21 with type[AIUnit], param[unit], NMT code[113]:

Thanks for your other code notes; this is an error that's built in to Ares/Achilles, it's produced when a zeus uses Ares/Achilles to teleport.

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had alot fun on i&a4 today!

 

just 3 minor things i noticed:

1. you can't place waypoint on base (home button by deffault)
2. dragging and carrying wounded is not showing up in action menu
3. automatic pilot kick (losing 2 airframes in 30 mins) is not working
 

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Some of todays errors:

Spoiler

20:41:27 error in expression <3191];
private _prevbutton = _display ctrlcreate ["rscbuttonmenu", 90110, _deb>
20:41:27   error position: <ctrlcreate ["rscbuttonmenu", 90110, _deb>
20:41:27   error generic error in expression
  
21:05:16 error in expression <il {_target getvariable 'draggedby'} && isnil (_target getvariable "#rev_being_r>
21:05:16   error position: <isnil (_target getvariable "#rev_being_r>
21:05:16   error isnil: type bool, expected string,code

 

 

Bugs:

-The toggle guns action of the ghosthawk wasn't working

-The pylons of various airframes were doing funky stuff

-A parachute wasn't applied when using the parachute reward thingy

-On multiple occasions people couldn't get in my heli even though there were plenty of seats

-Map markers were slowly fading away at one point but fixed themselves after a while

 

Feature request:

-Make the toggle vehicle names option (green text on the left when in a vehicle) a persistent choice. 

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