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Sentri

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Everything posted by Sentri

  1. Some things I noticed: 1. Couldn't service reward vehicle. I was able to service all vehicles spawned in base, but not my reward vehicle, on the vehicle service pad. 2. Not able to lock reward vehicle in Base. I would prefer that people can't steel my hunter while I load it's inventory. 3. Not able to lock reward vehicle anywhere? In action menu it show permanent unlocked and in the right corner the hint vehicle is locked apears. 4. Clear vehicle option for reward vehicles, they come with alot of scrap in them.
  2. Some things i saw: 1. Clean-Up script dosn't work, everywhere were dead bodys 2. No second arsenal, there are resupply boxes but they are a bit Glitched, throwing out of inventory or not being accessible 3. Reaper Pilot was flying Ghost Hwak, don't think that's intended that way 4. Some information would be nice, like a secondary mission marker and an info text, not just an circle somewhere 5. I changed often roles to see what their equip is, that's when I noticed I blocked 6 slots in a squad and no role was properly working for me anymore
  3. One more thing to the item restrictions: Autorifleman can't equip the NATO laser designator(item will get removed)
  4. Just a question what can I understand under the name "progress saver"? My guess would be that after the automatic server re-start the mission would be at the same state as before the restart, but as I saw so far after the restart the mission begins with Selankano Windmils and no bases as normal. So what kind of progress is it and what gets saved?
  5. Since 3.3.5 we have our old Ground-Service-Pads back that are capable to rearm vehicles without the lose off ammunition like with the Ground-Service-Pads from 3.3.4 but now we have an old problem again. The Service-Pad can now rearm again but therefore it cant repair like the ones in 3.3.4.
  6. Also respawning vehicles have not the unflip vehicle action
  7. What is meant by Unflip vehicle action "never saw it" just get inventory
  8. 3.3.5 1. Air Serivce Pads work, but they don't give any status hints like in the previous versions, that is somekind of unpleasant.
  9. In my experience the old one reamred all magazines and also the smokewalls, but it didn't repaired the vehicle.
  10. 1. Side Mission: Free IDAP 2. Just a thought "Never touch a running system" meaning don't replace code that works with some that dosn't. Would be nice if we could get the old Service-Pads back and also remove/disable all Side Missions that dosn't work so we don't have to deal with stuff that dosn't work as it's supposed to do.
  11. 1. After rearming vehicles like a Strider have 0 Ammo for the laser on the commander seat. 2. Smokegrenades will not be resuppleied 3. Side mission: Free IDAP - after killing all enemy units and freeing all the hostages mission won't be completed
  12. 1. Groundservice dosn't rearm vehicles with multiple magazines correctly - Example: A Hunter HMG has 2x200 Cal. 50 on spawn. After wasting all bullets and rearming at the Service-Pad it says the rearming is completed after rearming 1x200 Cal. 50 rounds.
  13. 1. Groundvehicle service Throws an Error: - Zero devisor (totalAmmo / maxAmmo) - maxAmmo of an unarmed vehicle is 0 2. functions/Arsenal/fn_gearLimitations.sqf - line 381 - unknown enum value: gud 3. After healing the Pilot at the Search and Rescue side mission I could't do anything to finish the mission, till it failed(time run out). 4. functions/Arsenal/fn_va_filter.sqf - unknown enum value: "derp_Ghillie" - line 405 5. couldn't open doors at Seize research data side mission - had to glicht through floor to get the intel
  14. Here is a full solution. - Server side trigger - addAction via remoteExec - runs only between Server and UAV Op - checks UAVs when UAV Op changed - addAction if needed testMP.Altis.pbo
  15. I will test a possible full solution on a private server will post the results soon.
  16. Sorry if I again made a mistake. Service Script on sever remote execute a function on the UAV Operators machine. // code... _objectToService setFuel 0; // code... [_objectToService] remoteExec ["fuelFunction", uavOp]; // code... Function will be executed on the UAV Operators machine and will add the Action there. fuelFunction = { _objectToService = _this select 0; _objectToService addAction ["Set Fuel", { _object = _this select 0; _id = _this select 2; _object setFuel 1; _object removeAction _id; }]; }; Config.cpp class CfgRemoteExec { class Functions { mode = 2; class fuelFunction { allowTargets = 1; jip = 0; }; }; };
  17. As far as I think now to do this we need to (addAction) within a function that will be (remoteExec) and preferble has the UAV Operator as target.
  18. Here would be an code example. ServicePadNow: { // code... _objectToService setFuel 0; // code... _objectToService setFuel 1; // code... } MyIdeaForDeletingAndAddingFuel: { // code... _objectToService setFuel 0; // code... _objectToService addAction ["Set Fuel", { _object = _this select 0; _id = _this select 2; _object setFuel 1; _object removeAction _id; }]; // code... }
  19. As I worte even with autonomous mode off that happens. And sometimes Im not in the base to do that. This also happens to the UCAV and I can't stop it from jumping off the Carrier into the Water
  20. So here we are again back on UAVs. Rearming a UAV is simple but dosn't work properly everytime. Rearming takes like 5 min and so as an UAV Operator I do other stuff while the UAV is rearming and that's where it happens even with no orders and autonomous mode set on off the UAV decides to drive in the next possible game object, so that when I reconnect to the UAV it is stuck. The idea would be some kind of "lock" that makes it impossible for the UAV to move from the service point. Something like the fuel gets set to 0 and if rearming is finished it dosn't get set to 1 (100% fuel level) but the UAV gets an action(set fuel to 1 and deletes action after that), so that the UAV Operator has to use that action to "unlock" the UAV.
  21. I changed it at Base and it worked now with escape. But I noticed another problem if I control the UAV(outside of base) and use Flares while Im((Man) UAV Operator) inside a base I get a warning for trolling at base.
  22. Maybe I am posting this in the wrong area if so I'm Sorry but there are two problems I want to address. 1. The UCAV(Sentinel) likes to go on it's own and even with a clear order or/and autonomous mode off it's not following the orders and head somwhere outside the map. 2. View distance can't be changed I have set the view distance in the game settings to 3k and so I did at the NPC in base but still I can't see anything over 1.8k
  23. If I remember right yesterday the UAV Service worked just fine and EU1 was already updated to 3.2 but today the Service Pad dosn't work.
  24. Back to UAVs how often did I read this by now don't know but there is a problem with the I&A 3.2 that should be fixed. The UAV Service at main base dosn't work sometimes (Date: 09.07.2017 8am CET). I mean I have no problem with that there is also a UAV Service on the Carrier and it's large enough to house 1 Sentinel and 2 Grayhawks but the point is the UAV Service at base is broken that shouldn't be and sometimes the Grayhawks like to move independently even if autonomous mode is turned off(Drive off the Carrier or into a forest). At this point it would be nice if the UAV Service could service multiple UAVs at a time.
  25. I personaly let them loiter at 50m near the base so I just have to land. When I take them over they are usually about 150 km/h fast fine for me to land.
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