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LH5

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  1. Like
    LH5 reacted to Rickard in I&A 3 - GUERRILLA FASHION EXPANSION   
    The Altian guerrilla is in great desideratum of more guerrilla-ish apparel for guerrilla operations on 'em forces on I&A 3.

    Consequently, we require more attire such as Syndikat clothes to match our AKs and RPGs to coalesce in with our natural habitat as we storm the AAF, CSAT and civilians with pride for the more preponderant good of Altis' future.
     
    thank, peace out.
  2. Like
    LH5 reacted to MidnightRunner in [EU2] Unsung Air Cav Deployment Week 6 10/01/20 @ 18:30 UTC   
    Mission Name:
    [EU2] Unsung 1st Cavalry Deployment Week 6
    18:30 UTC
     
     
    Server Details:
    IP: 136.243.150.72:
    Port: 2302
     
    Mods Required:
    TFAR_Beta
    CBA_A3
    The_Unsung_Vietnam_War_Mod
     
    Recommended Mods:
    ShackTac User Interface
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11,  command, and vortex )
     
     
    Situation
    Following our discovery of a large P.A.V.N. presence in the area our military intelligence has been searching for any and all clues as to the location and strength of enemy forces. They have just passed us some intel on the location of the P.A.V.N. forces main garrison, their staging point as well as their resupply point. We with the help of A.R.V.N. forces will be attacking all 3 positions in an early morning raid which if successful will deal a major blow to the enemy in this area. We must however complete all 3 tasks together or risk enough of the enemy escaping to allow them to reform. Our task will be to assault the enemies main barracks centred around the village of Long Duc and their supply port in Vung Tau. The A.R.V.N. will be assaulting Phu Vinh. The have the man power to complete the job but lack any real air assets. We will have to be available to aid them, by way of air power, in case of a counter attack or if they lose momentum. 
     
    Friendly Forces:
    US 1st Air Cavalry Division
    Army of the Republic of Vietnam (A.R.V.N.)
     
    Assets:
    UH-1D Iroquois (Slick) X 4
    UH-1C/M21 X 2 (Armed Huey)
    CH-47A Chinook X 2
    A-7D Corsair II(CAS) X 2
    A-1H Skyraider (CAS) X 2
    AH-1G Cobra X 1
    Various ground transport and support vehicles
     
     
    Enemy Forces:
    National Liberation Front (Việt Cộng)
    People's Army of Vietnam (P.A.V.N.)
     
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
    Insert by helo into the AO, assault both targets (attack order is at commanders discretion). Provide air support to A.R.V.N. if requested. Destroy the P.A.V.N.s 
     
     
    Execution
     
    Objectives:
    Insert by helicopter
    Assault Long Duc, the P.A.V.N. assembly area, to disrupt the organisation of their forces
    Assault Vung Tau, the P.A.V.N. supply port, to cut off their source of resupply
    Capture any enemy documents which are available
    Extract once objectives are complete
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    Provide air assistance to the ARVN forces in the village of Phu Vinh when required/requested.
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lies with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained.
     
    Good Morning Vietnam!!

  3. Like
    LH5 reacted to JANXOL in War for Altis - Act 1 Mission 1 Modded Zeus Ops 12/01/20 @ 17:00 UTC   
    People wanted this to continue and so this is the beginning of the War for Altis modded campaign.
     
    Date:
    12.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
     
    Act 1 - Prelude to a Nightmare
     
                There are still many who dare not utter the words "civil war", but few words can be better used to describe situation on Altis. The insurgents are clearly more bold, more aggressive than they've been until now. It is clear they feel confident. It is clear they have support from outside. The conflict is very likely to escalate and Altian military must be prepared for anything that the insurgency may have in store.

                The true battle is fought for the hearts and minds of the civilians. The insurgents hoped they could harass the population without impunity. That those who cannot be convinced can be forced to submit. That those who will not submit can be eliminated. However, they have met with strong resistance from the Altian army, determined to protect the people. The Altian army responded to increased insurgent activity with their own operation, and despite difficult terrain, they were successful in driving the insurgents back and saving many civilian lives. Many insurgents were killed and a lot of their equipment was destroyed and it was thought that this victory would greatly reduce insurgent activity in the region. Now it becomes clear that the insurgents and the supplies they receive have been underestimated.

                Altian army secured intel strongly indicating that Freedom is in fact assisting insurgents with weapon shipments, troop training and intel gathering. Now it is up to the higher-ups to convince Epsilon and UN of the gravity of the situation. After preliminary talks it is apparent that while they do not reject this evidence, they are reluctant to act on it. Most likely the reason of their concerns is the situation with Russia and fear of escalating it further. Meanwhile, the supplies from USA and UK start arriving on the island and the first batch of troops is scheduled to arrive soon after.

                Russia luckily took no strong action so far, though their offer of "help" is still on the table and they "insist" that they are allowed to help the Altian people. The Russian forces in the region are on high alert, but they do stay clear of Altian territorial waters, for now at least, coming just close enough that their presence cannot be ignored and just far enough that they abide all international laws.

                While the insurgents and their sponsors are still the real threat, Russia's gaze can be felt across the island, like silence before the storm that threatens to descend upon Altis.

                The Altian clock still shows two minutes to midnight...


     
    The Assets
    Player faction: Altian military
    Player slots: 30
    - PLATCO - 4 man command element
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Vortex - air unit with Mi-8 helicopter, both armed and unarmed variants.
     
    - 2x M113 APCs
    - Various wheeled transport vehicles
     
    The mission
    The Insurgents are targeting the infrastructure in the region. We must prevent the destruction of infrastructure and loss of lives of any civilians found in the crossfire. The area should be searched for any camps the insurgents may operate from. We should also be on the lookout for any opportunities of gaining intel, be it in the field or through interrogation of higher-ranking insurgents.
     
    The modset:
    The modset didn't change, but I'm putting it here for anyone who might need it: https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
    Hope to see you there!


  4. Like
    LH5 reacted to JANXOL in War for Altis - prologue Modded Zeus Op 05/01/20 @ 17:00 UTC   
    People wanted a modded gamenight and so you shall have it. Join for a fun, immersive*, teamplay-oriented experience in a zeus mission led by me. All players are welcome, regardless of prior experience with mods, so do not be afraid to join and have fun. There will be a quick introduction to ACE and its features for all who haven't had prior experience with it.
    *if you're fine with a bit of political fiction
     
     
    Date:
    05.01.2020
    17:00 UTC
     
    Expected mission length: 120+ min (might be over or under)
     
    Introduction Political fiction inbound
                The island of Altis has a history full of violence, as does the rest of the Altis Archipelago. During the Cold War, Altis fell into Soviet sphere of influence, which was welcomed by some of its people and resented by others. A short lived insurgency against the communist rule was quickly ended, not without help from Soviet troops. With the collapse of Soviet Union in 1991, Altis regained some of its lost freedom, but it would not be an end to unrest on the island. In fact, it would only get worse.
                The original government decided to keep close bonds with Russia, but it quickly became apparent that the government has no way of remaining in power. Over the years Altis would gradually drift away from Russia and towards NATO, as its external politics stabilized. Nothing stabilized internally, however. Since 1991 Altis experienced multiple snap elections, political assassinations, mass shootings and two attempted coups. "Altian clock" - originally a comedic gag inspired by "the doomsday clock" - is counting down time to Altis descending into chaos, and people look at it with concern. The unrest on the island made for fertile ground in which to plant dangerous ideas. Ideas that are poison to the society, ideas that can only result in more violence. And with recent geological surveys suggesting presence of uranium on the island, Russia once more turns it's gaze towards Altis, which - one could say - "rightfully" belonged to them.
                Now Altis is on the brink of civil war. Rebellion has taken root on the island. The rebels were swayed by the poisonous words of the anarchists to take up arms against the government. It is almost certain that they are backed by the international organization, who call themselves "Freedom" - a large group regarded by most countries as terrorists, anarchists. Freedom fights to overthrow all governments, all systems of justice, all that which in their view limits the freedom of an individual. There is no proof of their involvement on Altis, but the rebellion seems to share their viewpoint, and it is certain that they are funded by an external power - most likely Freedom, but suspicion also falls on Russia.
                Situation on the island is likely to worsen, as Altian Army struggles to deal with the insurgency. The government tries to seek help abroad. The corporate-funded mercenary group "Gatekeeper" refused cooperation, as it seems Russia offered them a much better contract to avoid their involvement with Altian government. The international task force "Epsilon" operating under NATO banner and dedicated to counteracting global terrorism threats refused involvement for now, uncertain of the situation on Altis. The only hope of bringing them into the fray is to find definite proof of Freedom's involvement. USA and UK agreed to send equipment to support the Altian army, as well as a token military force, which is yet to arrive. The only open offer of "help" came from Russia, but the government was forced to reject it. Despite that, the Russian military is clearly on the move, as the bear is sensing an opportunity.  This caused concern in NATO and so the scene is set...
                With NATO and Russian forces approaching the island in turmoil and a terrorist organization seemingly acting from behind the scenes, it seems all ingredients for a disaster have been added to the cauldron. It is only a matter of time before it starts to boil.
                The Altian clock shows two minutes to midnight...
     

     
    The assets
    Player faction: Altian military
    Player slots: 32
    - PLATCO - 4-man command element and armored command vehicle
    - 3 Infantry Squads - Alpha, Bravo, Charlie - 8-man each (4-man fireteam, 3-man maneuver team + engineer - effectively two 4-man fireteams)
    - Deimos - BMP-1P IFV - 2-man crew (Gunner/commander and driver)
    - Support team - 2-man team equipped with either an HMG or recoilless rifle, at commander's discretion
    - Various wheeled transport vehicles

    There will be no arsenal, players are given custom loadouts. Resupply will be possible.
    Despite using a mix of western and russian weaponry, squad layouts are organised so that there should always be someone who uses the same ammo type.
     
     
    The mission
    The goal is to put an end to insurgent activity in the area. The rebels have attacked the town of Abdera, most likely to retaliate against the civilians loyal to the government. We are also expecting the insurgents to have several camps, outposts or weapon caches in the area. We must retake the town, and find and neutralize any insurgent threat in it's vicinity. Safety of civilians is a priority. Securing intel or capturing insurgents for interrogation could also prove beneficial to our efforts. We should also be ready to counter any insurgent movements in response to our actions and be on the lookout for possible proof of Freedom's involvement in the insurgency.
    The modset
    We will be using BAF, RHS, ACE and TFAR and associated compatibility patches. To make it extra easy, here's a colection link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1944287184
     
     
    Just a prologue?
    If people like it and want more, this will likely evolve into a zeus campaign, with a player-driven story and future missions influenced by your efforts, successes and failures. You will get the opportunity to play as Altians, Americans and British and face unique enemy commanders with personalized command styles. It will aim to be the best possible mixture of fun, immersive and challenging.
     
  5. Like
    LH5 got a reaction from Jenkins in Ahoyworld End Of Year Awards 2019   
    AW’s MVP 2019: @GhostDragon
    AW’s Most Friendly Admin/Moderator/Spartan 2019: @MidnightRunner
    AW’s Most Helpful Admin/Moderator/Spartan 2019: @Lindi
    AW’s Most Helpful User *Non-Staff* 2019: @Stanhope
    AW’s Most Friendliest User *Non-Staff* 2019: @WinterMute
    AW’s Strictest Admin/Moderator 2019: @Admiralbumfluff
    AW’s Most Tacti-Cool ARMA player 2019: @BruceLee Altis insurgent/guerrilla/IED scientist
    AW’s Best Teamplayer 2019: @Jenkins
    AW’s Most Underrated User 2019: @Stanhope fixing I&A 3 when it breaks
    AW’s Most Incoherent ARMA Player 2019: @itsmemario
    AW’s Worst ARMA pilot 2019: @Wookz (to many CAS tk's)
    AW’s Best Drunk Member 2019: @itsmemario
    AW’s Worst Joke 2019: ........ 
    AW’s Best Voice 2019: @Murph batman
    AW’s Best Moment 2019 (can be in any game or on teamspeak/forum): to many to list
    AW’s Best Forum Post 2019: (please put url in): i'm with Jenkins this is funny
    AW’s Best Driver 2019: @Xwatt the best because he is the worst
    AW’s Worst Driver 2019: @Xwatt 
    AW’s Best Fail 2019: 
     
  6. Like
    LH5 got a reaction from itsmemario in Ahoyworld End Of Year Awards 2019   
    AW’s MVP 2019: @GhostDragon
    AW’s Most Friendly Admin/Moderator/Spartan 2019: @MidnightRunner
    AW’s Most Helpful Admin/Moderator/Spartan 2019: @Lindi
    AW’s Most Helpful User *Non-Staff* 2019: @Stanhope
    AW’s Most Friendliest User *Non-Staff* 2019: @WinterMute
    AW’s Strictest Admin/Moderator 2019: @Admiralbumfluff
    AW’s Most Tacti-Cool ARMA player 2019: @BruceLee Altis insurgent/guerrilla/IED scientist
    AW’s Best Teamplayer 2019: @Jenkins
    AW’s Most Underrated User 2019: @Stanhope fixing I&A 3 when it breaks
    AW’s Most Incoherent ARMA Player 2019: @itsmemario
    AW’s Worst ARMA pilot 2019: @Wookz (to many CAS tk's)
    AW’s Best Drunk Member 2019: @itsmemario
    AW’s Worst Joke 2019: ........ 
    AW’s Best Voice 2019: @Murph batman
    AW’s Best Moment 2019 (can be in any game or on teamspeak/forum): to many to list
    AW’s Best Forum Post 2019: (please put url in): i'm with Jenkins this is funny
    AW’s Best Driver 2019: @Xwatt the best because he is the worst
    AW’s Worst Driver 2019: @Xwatt 
    AW’s Best Fail 2019: 
     
  7. Like
    LH5 got a reaction from Lindi in Ahoyworld End Of Year Awards 2019   
    AW’s MVP 2019: @GhostDragon
    AW’s Most Friendly Admin/Moderator/Spartan 2019: @MidnightRunner
    AW’s Most Helpful Admin/Moderator/Spartan 2019: @Lindi
    AW’s Most Helpful User *Non-Staff* 2019: @Stanhope
    AW’s Most Friendliest User *Non-Staff* 2019: @WinterMute
    AW’s Strictest Admin/Moderator 2019: @Admiralbumfluff
    AW’s Most Tacti-Cool ARMA player 2019: @BruceLee Altis insurgent/guerrilla/IED scientist
    AW’s Best Teamplayer 2019: @Jenkins
    AW’s Most Underrated User 2019: @Stanhope fixing I&A 3 when it breaks
    AW’s Most Incoherent ARMA Player 2019: @itsmemario
    AW’s Worst ARMA pilot 2019: @Wookz (to many CAS tk's)
    AW’s Best Drunk Member 2019: @itsmemario
    AW’s Worst Joke 2019: ........ 
    AW’s Best Voice 2019: @Murph batman
    AW’s Best Moment 2019 (can be in any game or on teamspeak/forum): to many to list
    AW’s Best Forum Post 2019: (please put url in): i'm with Jenkins this is funny
    AW’s Best Driver 2019: @Xwatt the best because he is the worst
    AW’s Worst Driver 2019: @Xwatt 
    AW’s Best Fail 2019: 
     
  8. Like
    LH5 got a reaction from Xwatt in Ahoyworld End Of Year Awards 2019   
    AW’s MVP 2019: @GhostDragon
    AW’s Most Friendly Admin/Moderator/Spartan 2019: @MidnightRunner
    AW’s Most Helpful Admin/Moderator/Spartan 2019: @Lindi
    AW’s Most Helpful User *Non-Staff* 2019: @Stanhope
    AW’s Most Friendliest User *Non-Staff* 2019: @WinterMute
    AW’s Strictest Admin/Moderator 2019: @Admiralbumfluff
    AW’s Most Tacti-Cool ARMA player 2019: @BruceLee Altis insurgent/guerrilla/IED scientist
    AW’s Best Teamplayer 2019: @Jenkins
    AW’s Most Underrated User 2019: @Stanhope fixing I&A 3 when it breaks
    AW’s Most Incoherent ARMA Player 2019: @itsmemario
    AW’s Worst ARMA pilot 2019: @Wookz (to many CAS tk's)
    AW’s Best Drunk Member 2019: @itsmemario
    AW’s Worst Joke 2019: ........ 
    AW’s Best Voice 2019: @Murph batman
    AW’s Best Moment 2019 (can be in any game or on teamspeak/forum): to many to list
    AW’s Best Forum Post 2019: (please put url in): i'm with Jenkins this is funny
    AW’s Best Driver 2019: @Xwatt the best because he is the worst
    AW’s Worst Driver 2019: @Xwatt 
    AW’s Best Fail 2019: 
     
  9. Like
    LH5 reacted to MidnightRunner in [EU2] Unsung Air Cav Deployment Week 1 15/11/19 @ 18:30 UTC   
    Mission Name:
    [EU2] Unsung 1st Cavalry Deployment Week 1
    18:30 UTC
     
     
    Server Details:
    IP: 136.243.150.72:
    Port: 2302
     
    Mods Required:
    TFAR_Beta 
    CBA_A3
    The_Unsung_Vietnam_War_Mod
     
     
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 41 (3 Squads of 11,  command, and vortex )
     
     
    Situation
    We as part of the US 1st Cavalry division are tasked with maintaining security in the Mekong river delta. We have setup an airbase known as Mike-3 in order to establish our presence in the area.  We were chosen for this task as this area is largely impassable to ordinary ground forces. Air assault troopers are ideal for this environment. The enemy have been concentrating in this area due to the thick vegetation and hostile terrain. 

    4 weeks into our deployment to Airbase Mike - 3 and a Huey extracting part of second platoon was downed, by a suspected anti air cannon, while returning to base. We are being scrambled to secure the crash site and search for survivors. We are then tasked to secure the immediate area and search for any sign of the enemy and their anti air weapon. 
     
    Friendly Forces:
    US 1st Air Cavalry Division
    Army of the Republic of Vietnam (A.R.V.N.)
     
    Assets:
    UH-1D Iroquois (Slick) X 4
    UH-1C/M21 X 2 (Armed Huey)
    CH-47A Chinook X 2
    A-7D Corsair II(CAS) X 2
    A-1H Skyraider (CAS) X 2
    AH-1G Cobra X 1
    Various ground transport and support vehicles
     
     
    Enemy Forces:
    National Liberation Front (Việt Cộng)
    People's Army of Vietnam (P.A.V.N.)
     
     
    Civilians:
    Civilians are concentrated around towns and villages.
     
    Mission
     
    Insert to a safe LZ, secure and search the crash site. Deny the enemy any salvage. Search and destroy any enemy AA assets.
     
     
    Execution
     
    Objectives:
    Insert by helicopter.
    Inspect crash site and look for survivors, deny the enemy any salvage.
    Look for evidence of enemy activity and any AA assets.
    Follow any leads, clear the area and return to base.
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Armed personnel may be engaged on sight.
    Civilians are present in the area so collateral damage is to be kept to a minimum.
    Only buildings clearly being used for a military purpose may be engaged.
    Civilian life must be protected (Hearts and minds)
     
    Optional Tasks:
    None
     
    Admin & Logistics
     
    Resupply:
    At the commander’s control, assets are available at base to facilitate this.
     
    Reinforcements:
    Unlimited
    At commanders discretion, transport assets are available.
     
     
    Command & Control
     
    Command:
    Overall command lays with codename "Overlord" who will set objectives and ROE.
    Operational control on the ground lays with the Platoon Commander.
     
    Communication:
    Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained.
     
    Good Morning Vietnam!!
     

  10. Like
    LH5 reacted to Ryko in I&A 4 Beta Test Feedback   
    I&A4 version 070 change log

    FIXES
    1. Overhaul of Rescue Civs secondary mission (Civs weren't spawning in buildings, or near OPFOR defenders).
    2. Random revive from incapacitation, should be much less often. If you self-revive once, you won't self-revive again until respawn.
    3. Overhaul of all sub-objectives to improve success conditions.
    4. More work on custom groups. Maybe now it works? Who knows!
    5. Admin scripts (should) be visible now for staff
    6. Slung weapon was being detected as a non-class weapon for purposes of the gear restriction script (lolz)
    7. Weather regulation script had an error which could result in a sunny (default) setting producing rain. Should now work as intended (Default parameter = sunny weather)
    8. Player vehicles shouldn't be deleted in zones allocated for other bases.
    9. Assets from secondary missions were sometimes caught up in orphan units subroutine after main AO was completed.
    10. Possible fix for UGV reward asset
     
    TWEAKS
    1. Arsenal quartermaster animations changed so he doesn't walk through the table.
    2. Removed more trees at Abdera runway.
    3. Opfor awareness process won't run on groups where all the members are dead.
    4. Given that BIS has changed how createVehicleLocal can be abused and that this abuse is no longer possible, removed createVehicleLocal from disabledCommands list; custom smoke countermeasures deployment has been removed and we're back to Bohemia's local solution.
    5. The vehicle at the Repair depot sub-objective now has some flavour damage.
    6. Updated secondary task names for better visibility on map.
    7. Tweaks to main AO win condition
    8. Civilian vehicles should now despawn after AO is completed if player is significantly far away, and hasn't been claimed by player
    9. Vortex players should no longer be considered as potential targets for ambient anti-air spawns
    10. Finessed ammo box deployment from helicopters (could spawn too close when helicopter was landed)
    11. Reward gear is now added to arsenal, not put into inventory, after purchasing.
     
    NEW
    1. Added Teamkills history list for admins. Will only populate with information after admin connects (historical information will not be populated).
    2. Admin can see current Main AO status, reflecting how many units are left in the AO before it is considered complete
     
    Plus, we are trying some new server config options which might help with situations where units controlled by the headless client are not detecting players.
  11. Like
    LH5 reacted to MidnightRunner in EU2 Vietnam Campaign starting November 2019   
    Hey all!
     
    So as some of you know already I am planning a lightly modded Vietnam campaign for the Friday night mission slot.
    To do this we will be using just 3 mods to make it as accessible as possible to the entire community. 
    For anyone who currently plays on our EU2 Zeus ops has just 1 more mod to download.
     
    I'm looking at starting this on Friday 15th November, but will confirm closer to the date.

    The required mods are:
    CBA_A3: https://steamcommunity.com/sharedfiles/filedetails/?id=450814997&searchtext=cba
     
    Unsung Vietnam: https://steamcommunity.com/workshop/filedetails/?id=943001311
    (Unsung is approx 10GB)
     
    TFAR_BETA: https://steamcommunity.com/sharedfiles/filedetails/?id=894678801&searchtext=task+force+radio
     
    For CBA and Unsung just hit subscribe and you're good to go once it downloads.
    TFAR has an extra step, LH5's TFAR Guide.
     
    Looking forward to seeing you there, if you have any questions or requests post them here.
     
    Midnight
     

     
     
     
  12. Like
    LH5 reacted to Ryko in I&A 4 Beta Test Feedback   
    IA4 change logs for 067 and 068; 068 will be tested today at 1800 UTC.
     
    068
    ---
    NEW
    1. Engineers, Pilots and Armor crew have a new action to add emergency fuel to a vehicle that has no fuel.
    2. Any role which has access to the Air channel may now use the button in the IA4 menu to add or remove themselves from the channel. Intended for Squad leaders who don't want to hear air chatter.
    3. Added Livonia camo uniforms to default western arsenal.
    4. Added Quality of Life features for Zeus users:
    - canned admin messages
    - ability to delete objects while not in zeus
    - admin scripts submenus available (and can be toggled)
    5. New rule for picking up non-class or non-faction weapons: instead of not being able to run, you will have an increased difficulty to aim. (setCustomAimCoef=4 instead of default 1)
    6. If you are incapacitated, there is a small chance every 4 seconds that you will wake up.
    FIXES
    1. Zeus/staff players can now donate points and purchase rewards without having any points.
    2. Refined success condition for enemy mortar subobjective.
    3. Attempt to catch error when player attempt to join role before fully connected to the server (prevent 'Error: No Unit' in squad list)
    4. Reward point donation to team/group.
    5. Only Vortex group members can fly Transport aircraft (previously: VIPER pilots could crew/fly Vortex vehicles)
    6. Contact DLC woodland uniforms were accidentally added to Sniper/Spotter kit; added for all roles to select.
    7. Error in Destroy Radio Tower secondary mission
    8. Added all base magazines to arsenal.
    9. Pre-purchased gear configuration (taking gear from arsenal no longer disappears)
    10. Being nearby a destroyed subobjective will no longer delete your vehicle; you still might take damage from an explosion, however.
    11. Fixed secondary missions to improve performance. Enemy unit composition has been lowered in all missions.
    12. Armed/Unarmed UGV reward fixed, should now work
    TWEAKS
    1. Reinforcement air vehicles spawn further away, and despawn further away.
    2. Changed IA4 menu: toggle map markers button moved to map/diary link.
    3. Changed method for detecting player interaction with primary / secondary objectives and moved to client to improve server performance. Message to player on these engagements also changed to be less intrusive.
    4. Additional information on teamkill/incapacitation situations.
    5. Rending an OPFOR mortar disabled in any way will destroy the spotting UAV.
    6. Attempt to get enemy subojectives off the roads.
    7. Hold Actions now have percentage hints to show progress, in the event that BIS' progress icon disappears.
    8. Destroy artillery secondary mission tweaked to encourage actual firing of artillery shells.
    9. Enemy CAS lessened slightly. Should reduce instances of multiple enemy CAS in the air, unless there is a lot of player Air.
    10. 50% chance ambient AI spawns will prefer players with high scores.
    11. Tweaked custom smoke screen deployment (will only run on clients within 2km of smoke deployment).
    067
    ---
    NEW
    1. Added reward point values chart to map diary. Reward points are modified by the difficulty setting, and also by the skill level of the unit killed, so this may not be consistent from game to game, but is rather a base value.
    TWEAKS
    1. Overhaul of opforAwarenessDaemon script to improve performance.
    2. Increased readability of dynamic text on map (spotted vehicle time codes, player titles, vehicle despawn and delock timers)
    3. Default grenadier loadout for basic NATO: sand tracer magazine changed to black tracer magazine. Default autorifleman for NATO: added 1 tracer 100-round magazine.
    4. Removed Secure Intelligence Documents subobjective as wonky
    5. Added more vests to Western Arsenal
    6. Tweaks to enemy CAS support
    7. Overhauled enemy reinforcements code for performance and minor errors
    8. Tweaked position / distance / opacity for in-world player name tags, especially for wounded players. Wounded players will now be visible up to 200m. Your squad mates are visible up to 60m. Other non-wounded team members are visible up to 20m.
    FIXES
    1. Underbarrel-launched smoke grenades were bouncing contrary to intended behaviour.
    2. Fix to cleanup script accidentally removing non-dead vehicles.
    3. VIPER crew able to fly CAS helicopter alone, fixed, requires full crew in helicopter
    4. Fixes to reward point donation.
  13. Like
    LH5 reacted to Ryko in I&A 4 Beta Test Feedback   
    To be fixed next version
     
     
    Investigating for next version.
     
     
    Not sure why this isn't working, reviewing the code, it's supposed to give you a notice that you've TK'd.
     
     
    Yep, will review
     
     
    I'll look into adding a button to the IA4 menu to allow you to join/leave the Air channel.
  14. Like
    LH5 got a reaction from Xwatt in I&A 4 Beta Test Feedback   
    Time for a bit of feedback I will put more in at some point but here is what I have at this time.
    1- Can we have command VON locked again as 4.6.2.Do not talk in global, side and command channels.  Use group, vehicle and direct chat for voice communications. still stands as far as I know. In 3 it is locked and solves the problem.
    2- Sidearm magazines are not showing up in current selected weapons magazine slots when adding ammo to load out.
    3- Zeus slots do not receive any points when joined so can not reward players.
    4- If possible bring over v3 Admin/Zeus tools from the scroll wheel menu. (I will send more detail over discord DM to Ryko)
    5- UGV reward is broken.
    6- Squad menu not showing what slots are taken until I take a slot when first joining.
    7- When players TK if possible give them a hint saying they have team killed. Does not have to say who they killed, this way they don't go on team killing and not knowing, as this is a public server where new players join and learn most of the time.
    7.1- For admin channel if possible add the weapon used when telling us someone has team killed as that helps a lot when looking into situations. (I&A 3 Team kill messages for those with Zeus work well as they tell us who killed who and what they used to do it)
    8- Air channel as good as it is would be better if removed from all roles but the pilots so all the squad leads/Zeus don't have to listen to the chatter of "is that pad taken" and just pilots talking to each other as players do, if removing it is not the way foreword maybe if it can be done add a option to remove yourself from air channel as that would allow those that want to stay on it can and those that don't don't.
     
    I hope this feedback helps with the next version
  15. Like
    LH5 got a reaction from Kacper in I&A 4 Beta Test Feedback   
    Time for a bit of feedback I will put more in at some point but here is what I have at this time.
    1- Can we have command VON locked again as 4.6.2.Do not talk in global, side and command channels.  Use group, vehicle and direct chat for voice communications. still stands as far as I know. In 3 it is locked and solves the problem.
    2- Sidearm magazines are not showing up in current selected weapons magazine slots when adding ammo to load out.
    3- Zeus slots do not receive any points when joined so can not reward players.
    4- If possible bring over v3 Admin/Zeus tools from the scroll wheel menu. (I will send more detail over discord DM to Ryko)
    5- UGV reward is broken.
    6- Squad menu not showing what slots are taken until I take a slot when first joining.
    7- When players TK if possible give them a hint saying they have team killed. Does not have to say who they killed, this way they don't go on team killing and not knowing, as this is a public server where new players join and learn most of the time.
    7.1- For admin channel if possible add the weapon used when telling us someone has team killed as that helps a lot when looking into situations. (I&A 3 Team kill messages for those with Zeus work well as they tell us who killed who and what they used to do it)
    8- Air channel as good as it is would be better if removed from all roles but the pilots so all the squad leads/Zeus don't have to listen to the chatter of "is that pad taken" and just pilots talking to each other as players do, if removing it is not the way foreword maybe if it can be done add a option to remove yourself from air channel as that would allow those that want to stay on it can and those that don't don't.
     
    I hope this feedback helps with the next version
  16. Like
    LH5 got a reaction from RiverWolf in How to install TFAR and the teamspeak Addon   
    Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801)
     
     
    You will also need to subscribe to the required mod CBA_A3 for TFAR to work. 
    Step 2: open the Arma 3 launcher and go to the MOD category
    Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow.
    Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button.
    Now open folder in Windows Explorer.

     
    Be sure to follow the warning.

     
    Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it.
     
    Now that you are in the TFAR folder open the teamspeak folder.

    Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time)

     
    The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak
     
    Step 2.1: Now it’s time to check the Add-On is activated.
    On teamspeak go to tools and go down to options

     
    Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it.

     
    Congratulations you have now installed TFAR and the TS addon.  (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps)
     
    Looking for a basic guide on how to use the radio's, try this: 
     
  17. Like
    LH5 got a reaction from Xwatt in How to install TFAR and the teamspeak Addon   
    Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801)
     
     
    You will also need to subscribe to the required mod CBA_A3 for TFAR to work. 
    Step 2: open the Arma 3 launcher and go to the MOD category
    Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow.
    Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button.
    Now open folder in Windows Explorer.

     
    Be sure to follow the warning.

     
    Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it.
     
    Now that you are in the TFAR folder open the teamspeak folder.

    Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time)

     
    The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak
     
    Step 2.1: Now it’s time to check the Add-On is activated.
    On teamspeak go to tools and go down to options

     
    Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it.

     
    Congratulations you have now installed TFAR and the TS addon.  (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps)
     
    Looking for a basic guide on how to use the radio's, try this: 
     
  18. Thanks
    LH5 got a reaction from Schubz in How to install TFAR and the teamspeak Addon   
    Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801)
     
     
    You will also need to subscribe to the required mod CBA_A3 for TFAR to work. 
    Step 2: open the Arma 3 launcher and go to the MOD category
    Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow.
    Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button.
    Now open folder in Windows Explorer.

     
    Be sure to follow the warning.

     
    Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it.
     
    Now that you are in the TFAR folder open the teamspeak folder.

    Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time)

     
    The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak
     
    Step 2.1: Now it’s time to check the Add-On is activated.
    On teamspeak go to tools and go down to options

     
    Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it.

     
    Congratulations you have now installed TFAR and the TS addon.  (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps)
     
    Looking for a basic guide on how to use the radio's, try this: 
     
  19. Thanks
    LH5 got a reaction from Solex in How to install TFAR and the teamspeak Addon   
    Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801)
     
     
    You will also need to subscribe to the required mod CBA_A3 for TFAR to work. 
    Step 2: open the Arma 3 launcher and go to the MOD category
    Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow.
    Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button.
    Now open folder in Windows Explorer.

     
    Be sure to follow the warning.

     
    Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it.
     
    Now that you are in the TFAR folder open the teamspeak folder.

    Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time)

     
    The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak
     
    Step 2.1: Now it’s time to check the Add-On is activated.
    On teamspeak go to tools and go down to options

     
    Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it.

     
    Congratulations you have now installed TFAR and the TS addon.  (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps)
     
    Looking for a basic guide on how to use the radio's, try this: 
     
  20. Like
    LH5 got a reaction from Lindi in How to install TFAR and the teamspeak Addon   
    Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801)
     
     
    You will also need to subscribe to the required mod CBA_A3 for TFAR to work. 
    Step 2: open the Arma 3 launcher and go to the MOD category
    Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow.
    Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button.
    Now open folder in Windows Explorer.

     
    Be sure to follow the warning.

     
    Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it.
     
    Now that you are in the TFAR folder open the teamspeak folder.

    Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time)

     
    The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak
     
    Step 2.1: Now it’s time to check the Add-On is activated.
    On teamspeak go to tools and go down to options

     
    Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it.

     
    Congratulations you have now installed TFAR and the TS addon.  (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps)
     
    Looking for a basic guide on how to use the radio's, try this: 
     
  21. Like
    LH5 got a reaction from Kacper in How to install TFAR and the teamspeak Addon   
    Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801)
     
     
    You will also need to subscribe to the required mod CBA_A3 for TFAR to work. 
    Step 2: open the Arma 3 launcher and go to the MOD category
    Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow.
    Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button.
    Now open folder in Windows Explorer.

     
    Be sure to follow the warning.

     
    Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it.
     
    Now that you are in the TFAR folder open the teamspeak folder.

    Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time)

     
    The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak
     
    Step 2.1: Now it’s time to check the Add-On is activated.
    On teamspeak go to tools and go down to options

     
    Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it.

     
    Congratulations you have now installed TFAR and the TS addon.  (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps)
     
    Looking for a basic guide on how to use the radio's, try this: 
     
  22. Thanks
    LH5 got a reaction from JANXOL in How to install TFAR and the teamspeak Addon   
    Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801)
     
     
    You will also need to subscribe to the required mod CBA_A3 for TFAR to work. 
    Step 2: open the Arma 3 launcher and go to the MOD category
    Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow.
    Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button.
    Now open folder in Windows Explorer.

     
    Be sure to follow the warning.

     
    Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it.
     
    Now that you are in the TFAR folder open the teamspeak folder.

    Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time)

     
    The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak
     
    Step 2.1: Now it’s time to check the Add-On is activated.
    On teamspeak go to tools and go down to options

     
    Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it.

     
    Congratulations you have now installed TFAR and the TS addon.  (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps)
     
    Looking for a basic guide on how to use the radio's, try this: 
     
  23. Like
    LH5 got a reaction from Jenkins in How to install TFAR and the teamspeak Addon   
    Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801)
     
     
    You will also need to subscribe to the required mod CBA_A3 for TFAR to work. 
    Step 2: open the Arma 3 launcher and go to the MOD category
    Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow.
    Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button.
    Now open folder in Windows Explorer.

     
    Be sure to follow the warning.

     
    Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it.
     
    Now that you are in the TFAR folder open the teamspeak folder.

    Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time)

     
    The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak
     
    Step 2.1: Now it’s time to check the Add-On is activated.
    On teamspeak go to tools and go down to options

     
    Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it.

     
    Congratulations you have now installed TFAR and the TS addon.  (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps)
     
    Looking for a basic guide on how to use the radio's, try this: 
     
  24. Thanks
    LH5 got a reaction from MidnightRunner in How to install TFAR and the teamspeak Addon   
    Step 1: First you will need to subscribe to Task Force Arrowhead Radio (BETA!!!) on the steam workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=894678801)
     
     
    You will also need to subscribe to the required mod CBA_A3 for TFAR to work. 
    Step 2: open the Arma 3 launcher and go to the MOD category
    Step 3: time to load the TS addon so TFAR works in game, to do this go over to the Task Force Arrowhead Radio (BETA!!!) under available mods and click on the drop-down arrow.
    Once you have clicked on the drop-down arrow it should look like this, now go to the Display more options button.
    Now open folder in Windows Explorer.

     
    Be sure to follow the warning.

     
    Once you have opened Windows Explorer locate the folder named @Task Force Arrowhead Radio (BETA!!!) and open it.
     
    Now that you are in the TFAR folder open the teamspeak folder.

    Now double left click on the task_force_radio TeamSpeak Add-On, once you have done this a window looking like this should open. Once open select install and follow the prompts. (version number will change over time)

     
    The final prompt should be add-on installed. Do you want to activate this Add-On? Select yes and restart your teamspeak
     
    Step 2.1: Now it’s time to check the Add-On is activated.
    On teamspeak go to tools and go down to options

     
    Once in options go to the Addons category and look for Task Force Arrowhead Radio, once located check for the box that will either say Enabled or Disabled. If disabled, click on the box that says disabled to enable it.

     
    Congratulations you have now installed TFAR and the TS addon.  (if you are referring to this guide on how to update to the latest version of the plug in all you need to do is reinstall the addon following the same steps)
     
    Looking for a basic guide on how to use the radio's, try this: 
     
  25. Like
    LH5 reacted to MidnightRunner in [EU2] Contact Ops Livonia 26/07/19 @ 17:30 UTC   
    Mission Name:
    [EU2] Contact Ops Livonia
    17:30 UTC
    (Contact DLC Required)
     
    Server Details:
    IP: 144.76.82.169:2602
    Port: 2602
     
    TS adress: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 17.30 UTC
     
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 42
    Brief Summary:
     
    Livonia is under attack from Russian Spetznaz forces. A large force has crossed the border in secret and set up a base of operations somewhere in the South of the country. 
    They are operating to undermine local government operations, we suspect in anticipation of an annexation like the one seen in the Crimea.
    The Livonia Defense Force has deployed a force to root out the Spetnaz base, and to counter their activity in the province.
    Your mission is to hunt down the Russian forces, find their base and drive them from the land.
     

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