MidnightRunner Posted November 11, 2019 Share Posted November 11, 2019 Mission Name: [EU2] Unsung 1st Cavalry Deployment Week 1 18:30 UTC Server Details: IP: 136.243.150.72: Port: 2302 Mods Required: TFAR_Beta CBA_A3 The_Unsung_Vietnam_War_Mod TS address: ts.ahoyworld.net TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18.30 UTC Expected Mission Length: 120+ minutes (may go over or under expected mission length) Player Slots: 41 (3 Squads of 11, command, and vortex ) Situation We as part of the US 1st Cavalry division are tasked with maintaining security in the Mekong river delta. We have setup an airbase known as Mike-3 in order to establish our presence in the area. We were chosen for this task as this area is largely impassable to ordinary ground forces. Air assault troopers are ideal for this environment. The enemy have been concentrating in this area due to the thick vegetation and hostile terrain. 4 weeks into our deployment to Airbase Mike - 3 and a Huey extracting part of second platoon was downed, by a suspected anti air cannon, while returning to base. We are being scrambled to secure the crash site and search for survivors. We are then tasked to secure the immediate area and search for any sign of the enemy and their anti air weapon. Friendly Forces: US 1st Air Cavalry Division Army of the Republic of Vietnam (A.R.V.N.) Assets: UH-1D Iroquois (Slick) X 4 UH-1C/M21 X 2 (Armed Huey) CH-47A Chinook X 2 A-7D Corsair II(CAS) X 2 A-1H Skyraider (CAS) X 2 AH-1G Cobra X 1 Various ground transport and support vehicles Enemy Forces: National Liberation Front (Việt Cộng) People's Army of Vietnam (P.A.V.N.) Civilians: Civilians are concentrated around towns and villages. Mission Insert to a safe LZ, secure and search the crash site. Deny the enemy any salvage. Search and destroy any enemy AA assets. Execution Objectives: Insert by helicopter. Inspect crash site and look for survivors, deny the enemy any salvage. Look for evidence of enemy activity and any AA assets. Follow any leads, clear the area and return to base. Movement Plan: At Commanders discretion Rules of Engagement: Armed personnel may be engaged on sight. Civilians are present in the area so collateral damage is to be kept to a minimum. Only buildings clearly being used for a military purpose may be engaged. Civilian life must be protected (Hearts and minds) Optional Tasks: None Admin & Logistics Resupply: At the commander’s control, assets are available at base to facilitate this. Reinforcements: Unlimited At commanders discretion, transport assets are available. Command & Control Command: Overall command lays with codename "Overlord" who will set objectives and ROE. Operational control on the ground lays with the Platoon Commander. Communication: Radio channels are set for each element and can be viewed on the map in game. Platoon has limited discretion for change but structure is to be maintained. Good Morning Vietnam!! Schubz, LH5, Lindi and 1 other 3 1 Link to comment Share on other sites More sharing options...
Jenkins Posted November 14, 2019 Share Posted November 14, 2019 Murph and Kacper 2 Link to comment Share on other sites More sharing options...
Walk'N Posted November 18, 2019 Share Posted November 18, 2019 @MidnightRunner was talking about the French MAS 49/56 (without the scope if you don't want, but bayonet) Link to comment Share on other sites More sharing options...
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