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Posts posted by Whigital
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4 hours ago, Havoc said:
The new mortar sub seems to have trouble completing. Today I found that after dismantling the tubes the objective wouldn't complete, until after the backpack disappeared.
I don't recall seeing "Disassemble" in the task description, but we'll fix it so there is no other option than to actually do what the task says: "Destroy" ....
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On 7/2/2021 at 4:17 PM, RiverWolf said:
I've noticed vehicles that have been damaged out on the field and abandoned are re-spawning in the same damaged state and sometimes it's a hassle to get them repaired, not really a big problem but thought I'd let you know.
For v3.4.07, vehicles that gets moved now gets hitpoints with more than 60% damage reduced to 60%, and 10% fuel if below 10%.
- MidnightRunner, RiverWolf, possiblyEOD and 1 other
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The arty firing is purely Arma mechanics, so the spread is inherent to the Sochor's themselves. We could put a limit in the targeting loop, to only search and target players within say 10km from the arty itself. Still probably going to be a lot of spread, but not as much as firing at a target 16-20 km away
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Tis' done. Pod now gets velocity from chopper when detached, and speed/alt. changed to 10/2 ....
- Havoc, MidnightRunner and applechaser
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Current criteria for releasing the pod is under 5kph and 1m altitude. Don't know how much higher and faster is safe for a drop, but can double it to 10kph and 2m alt. I think it comes down to the pilot too, releasing when it actually "feels" safe ....
- applechaser and Havoc
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- 1
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2 hours ago, OcUK-Timo said:
So I messed up a little last night, not realising the above tweak was for only picking up enemy LAT.
I'd run out of Titan missiles and we had a vehicle with a MAWS and a bunch of MAWS rockets with us (I was the only AT and no LAT guy around), thinking I'd be able to use that I grabbed it from the vehicle only for it to instantly disappear. So we ended up with a Titan launcher and MAWS rockets and unable to do anything.
Can that be changed without causing any problems?Done ....
- RiverWolf, OcUK-Timo and WinterMute
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Feature added, will be in next release (3.4.04) ....
- Nibbs, RiverWolf and possiblyEOD
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Respawn script issue, fixing it now ....
- RiverWolf and possiblyEOD
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Same issue regardless of RotorLib settings, the Orca is just broken. Just tried slinging the pallet with 4 barrels on it, and it took like 7-8 attempts because as soon as the chopper gets loaded, it starts rolling like crazy. And it's not like i was being rough or anything. Centered the load and gently increased collective ....
//Whigi
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Yes, this probably happens because you're in the vehicle for less than 60 seconds, and the respawn script doesn't register that the vehicle has been used, and despawns it. It's a defect we were aware of, but thought it would only affect edge cases. We might get a fix in with an EH that tracks when the vehicles aren't in use anymore, instead of relying on the respawn script to register it within it's 60 sec. interval.
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Addressed in I&A 3.3.73, which should go live any day. This (should) apply to all vehicles with beacons/sirens that are available as rewards:
- MidnightRunner, possiblyEOD and OcUK-Timo
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Despawn action on the drones are in. Wanted to enable despawn of remote controlled drones, but that turns out to be a little tricky. So for now, you have to physically be at the drone to despawn it. Will be looking into having the option when remote controlling too, but might take a while ....
//Whigi
- RiverWolf, MidnightRunner and Jonas
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As @Lindi says, outside base/fobs, vehicles doesn't respawn unless there's no one within 500 meters, and the vehicle hasn't been used the last 5 minutes.
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Vehicle respawn script got some love just now:
- Valuable assets with a respawn timer greater than 5 minutes will no longer be deleted, instead, they'll be moved back to their spawnpoint.
- Vehicles will now have a 5 minute grace period after abandoned, before they're respawned/moved
- Vehicles close to base with players within 10 meters (filling inventory etc.) will never despawn
We might have to tweak this a bit the coming versions ....
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We'll investigate the feasibility of this feature, but no promises. Initial googling indicates the "IncomingMissile" EH is iffy at best
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Beacons have been re-added, with the caveat that they turn off when the driver exits the vehicle. If there are complaints from the player base, they'll be removed again ....
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Well, managed to repro the issue, so it doesn't look like it has anything to do with RotorLib settings. It seems to me though, it only happens when you're cruising at a very low attack angle, and not applying much input at all.
This was after about 8 minutes of flying, trying to force the issue .....
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Just tried it myself and didn't manage to reproduce that problem. Might be the RotorLib settings ?
Here are mine for reference: -
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First one is aircraft servicing. While in service, pilots can refuel the vehicle if they have toolkits. It sometimes cancels the service and sometimes does not. It gives jet junkies ability to fly around while jet is getting rearmed.
Fair point. It was taken into consideration when it was added that it might be abused. And so it has, so we'll redo it the non quick'n'dirty way.
QuoteAlso there are too many of them inside the sphere, I would have no chance if they were shooting me.
Noted. We'll remove some of the guard units around that Research HQ.
QuoteThe friendly CSATs in new CBRN side mission. So basically the particular CSAT units inside the half sphere construction are not engaging players.
Yepp, wrong AI ability disabled on them, fixed in current DEV version.
QuoteLast one is unnecessary UAV equipment warnings. when I played as UAV op, game kept giving me warnings in chat something like "You can not use AR-6 Darter in other classes rather than UAV operator" but yeah I was already the UAV operator.
Noted and already fixed.
QuoteAlso I don't know if it is fixed in I&A 3.3.66 but same "you cant use this" warning pops up for pilots who are carrying toolkits since I&A 3.3.65.
Also already fixed.
Private Invade & Annex Server Setup
in Invade & Annex
Posted
That should hopefully point you in the right direction. It's too late to go into anymore details, but feel free to ask if you get stuck and we'll do our best to help you.
//Whigi