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About Gustis40g
- Birthday 05/26/2004
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Gustis40g
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Gustis40g
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ArmA 3
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ArmA 3 Player Name
Gustis40g
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Gustis40g
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Art3misZA reacted to a post in a topic: Invade & Annex 3 Version History And Feedback Thread
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Invade & Annex 3 Version History And Feedback Thread
Gustis40g replied to AhoyWorld Outreach's topic in Invade & Annex
Creator DLC content isn't downloaded unless you own the DLC or download the compatibility data. So no, it doesn't work in the same way as the vanilla DLCs. It's sad that's not how it works, but it would also double the game size if it would. -
Gustis40g reacted to a question: faction rotation for eu#1
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Gustis40g reacted to a question: "New" side mission search and rescue jet
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Gustis40g reacted to a question: Vindicta Week/Month
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RiverWolf reacted to a post in a topic: Wibbler Helicopter Transport Scenario + RHS-BAF
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Wibbler Helicopter Transport Scenario + RHS-BAF
Gustis40g replied to JJ Cakes's topic in General Discussion
If you're going to add the Blackfish you're gonna have to add my lovely little abomination the Xi'an as well. -
Invade & Annex 3 Version History And Feedback Thread
Gustis40g replied to AhoyWorld Outreach's topic in Invade & Annex
Seems like it still not fixed. Tempest ammo truck from old Anti-Air Battery still not despawned after 1+ hours. -
Gustis40g reacted to a question: Request: Reduced weapons sway on I&A, No mods edition
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Gustis40g reacted to an answer to a question: Enhanced Btr-k
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MidnightRunner reacted to a post in a topic: I&A 4 Beta Test Feedback
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Ok so some new bugs (understandable). Gonna write down the ones i encountered in base before i logged off because of my FPS of 12 (compared to 30 last test) The small container next to the arsenal was flying and doing some real PhysX stuff. Old AO markers weren't deleted. I may or may not update the list depending on if I can actually find the 12 fps enjoyable
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Gustis40g reacted to a post in a topic: I&A 4 Beta Test Feedback
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Admiralbumfluff reacted to a post in a topic: I&A 4 Beta Test Feedback
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Gustis40g reacted to a post in a topic: Ahoyworld End of the Year Awards 2020 [Closed}
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Art3misZA reacted to a post in a topic: I&A 4 Beta Test Feedback
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In my opinion the armor crews aren't really fit for I&A, alot of newbies play it and it's a casual game mode, it's not AWE. For me, I&A is a game mode you can jump on and play solo or with a group depending what you want, that includes playing armor solo. In I&A 3 I can do a sides until i get an MBT and enjoy solo crewing it. In I&A 4 if I want to play armor, I'm forced to join an armor crew and people that I might not know/ like, or simply never play armor, because I prefer and many others do prefer to play solo. Not forced into a group. If I wanted to play with crew/ in a group, I'd join a group in I&A, or play AWE. If the reason for armor crews is to limit the amount of armor pieces, just limit the amount of tanks allowed at the same time. Also, I believe this would make APCs be played more. Since choosing a specific role for playing armor and then choosing the Marshall isn't very common. Everyone in the group can buy vehicles, so why can't everyone in the group lock them? The owner of the vehicle should be able to lock it, not the SL. The Orca, Hellcat, Kajman and Xi'an all have transport seats, and it could be annoying when you land at base and someone rushes towards the chopper, gets in and starts asking for transport. That is, of course, what I prefer and my opinion is.
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Gustis40g reacted to a post in a topic: I&A 4 Beta Test Feedback
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Gustis40g reacted to a post in a topic: Community Update #10 - Xwatt Departs
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I&A 4 secondary (side) missions and sub-objectives
Gustis40g replied to Ryko's topic in AW Invade & Annex Development
I've noticed when trying to do the arty mission it will sometimes target players playing it. It will drop red smoke on the guy doing it but not fire, since it's to close to use indirect fire. If possible it would be cool to have the artillery fire direct fire against players getting close to it. -
What’s everyone’s favourite role on Invade & annex?
Gustis40g replied to ElleBelle's topic in General Discussion
I usually pilot, but if I'm feeling for infantry I'll take engineer and do side missions until i get something fun. Xi'an is definitely the most fun airframe in the game and for rotary aircraft the Blackfoot is also very fun to fly. Vehicles is definitely where my heart lies, both in-game and real life. -
I doubt it's possible to make a laser designator use data link send, since in order to send and receive data link you need to have some sort of sensor on the vehicle. I believe all helicopters have data link receive. So usually when there's an UAV around your sensor fills up. But if there isn't a UAV around you most likely wont see anything on the sensor. I believe most vehicle has data link receive but not send. About locking onto the laser, first the DAGR needs to be selected as an weapon, since the minigun can't target it. And it has to be directly on it, not just close to it directly on it, so it's quite hard to lock on to it. So you're better of to dump fire your DAGR at the target or wait for it to get hot (If it's a vehicle), a good way to make AI turn on the engine is to shoot at them with the minigun or close to them, it usually makes them move around start looking for you. So, you can lock onto lasers you can't see on the sensor and that you can, but you can never lock onto it using R (switching targets from the sensor) sins it's only a RWR sensor. So either way it's gonna be hard to use lasers with the Orca.
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If you read the link Lindi sent you'll understand it. But I'll give you the short version. You were flying the Orca on an CAS mission, there was an lase but your sensor didn't pick it up. But you still remember being able to see one some other time. All the the transport choppers has an RWR sensor, the RWR sensor can pick up active radar threats, such as an Tigris or an Shikra with the radar on. The range is twice that of the radar range of the vehicle. Say for example a Shikra is facing you, the Shikra has an active radar range of 13km that means your Orca will pick it up on the sensor 26km out. But the RWR sensor is limited to seeing only active radars, hence why you couldn't see the lase at the time. But for say there would be an friendly vehicle that has an laser and strobe sensor close to you (I.e. some sort of UAV) that happens to have data link send. It would send it's sensor data to your vehicle (as long as your vehicle has data link receive) meaning your sensor will show both what it can see itself, and what the UAV can see. That why you can see lasers on your sensor some times. But even with data link a RWR sensor can't target something by itself, the only way to achieve a lock on lasers or vehicles with an Orca with DAGR is to directly look at the laser or vehicle in first person and press T. That's unfortunately the curse utility choppers are stuck with. A vehicle with any of the other sensors such as active and passive radar, visual, IR and laser sensors can directly target stuff from the sensor input, but they are limited in other ways such as weather. My English is nowhere near perfect, so please don't mind any errors in the text thank you.
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It's very rare to see the Xi'an from side missions, you see more CAS jets tham Xi'an. While I do understand that there's a few amount of pilots that can fly the beauty, but I really enjoy flying it and it's way more fun when troop transporting. And if it's too op, than at least make unarmed one more common.
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Who do you think i am? Some kind of hard-working guy? I'm the laziest man that has ever existed
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It should be relatively easy to do, i know some CSS myself and it wouldn't be hard at all
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