-
Posts
872 -
Joined
-
Last visited
-
Donations
70.00 GBP
Reputation Activity
-
MidnightRunner got a reaction from RiverWolf in Vindicta Game night April 1st at 18:00 UTC
Mission Name:
Vindicta Game night April 1st at 18:00 UTC
Server Details: IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset Vindicta.html (Plus usual optional mods)
Note: The launcher will tell you to load FileXT, you can ignore this as it is only needed server side.
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 34
Teams will be organised ad hoc with there composition being determined by their mission.
Map/Factions: RHS AAF 2020/ RHS AAF police on Altis
Situation
Operating as overall command and as Zeus I will be assigning objectives depending on what is needed at the time and provide help/moderation where needed.
The main objective in Vindicta is to overthrow the government.
To do this we will need:
Supplies, lots of supplies, think of a big number, more than that even. Anything you take from the arsenal is finite and precious. Sway the opinion of the civilian population to our side. Capture towns / Checkpoints / outposts to increase our hold on the area.
I will do a quick introduction in game for anyone new to Vindicta when the server opens.
-
MidnightRunner got a reaction from Bomer in Vindicta Game night April 1st at 18:00 UTC
Mission Name:
Vindicta Game night April 1st at 18:00 UTC
Server Details: IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset Vindicta.html (Plus usual optional mods)
Note: The launcher will tell you to load FileXT, you can ignore this as it is only needed server side.
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 34
Teams will be organised ad hoc with there composition being determined by their mission.
Map/Factions: RHS AAF 2020/ RHS AAF police on Altis
Situation
Operating as overall command and as Zeus I will be assigning objectives depending on what is needed at the time and provide help/moderation where needed.
The main objective in Vindicta is to overthrow the government.
To do this we will need:
Supplies, lots of supplies, think of a big number, more than that even. Anything you take from the arsenal is finite and precious. Sway the opinion of the civilian population to our side. Capture towns / Checkpoints / outposts to increase our hold on the area.
I will do a quick introduction in game for anyone new to Vindicta when the server opens.
-
MidnightRunner got a reaction from Toasted_Bread_Slice in Vindicta Game night April 1st at 18:00 UTC
Mission Name:
Vindicta Game night April 1st at 18:00 UTC
Server Details: IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset Vindicta.html (Plus usual optional mods)
Note: The launcher will tell you to load FileXT, you can ignore this as it is only needed server side.
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 34
Teams will be organised ad hoc with there composition being determined by their mission.
Map/Factions: RHS AAF 2020/ RHS AAF police on Altis
Situation
Operating as overall command and as Zeus I will be assigning objectives depending on what is needed at the time and provide help/moderation where needed.
The main objective in Vindicta is to overthrow the government.
To do this we will need:
Supplies, lots of supplies, think of a big number, more than that even. Anything you take from the arsenal is finite and precious. Sway the opinion of the civilian population to our side. Capture towns / Checkpoints / outposts to increase our hold on the area.
I will do a quick introduction in game for anyone new to Vindicta when the server opens.
-
MidnightRunner got a reaction from JJ Cakes in Vindicta Game night March 25th at 19:00 UTC
Mission Name:
Vindicta Game night March 25th at 19:00 UTC
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset Vindicta.html (Plus usual optional mods)
Note: The launcher will complain that you do not have FileXT, that is fine as it is only needed server side.
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 35
Teams will be organised ad hoc with there composition being determined by their mission.
Map/Factions: RHS AAF 2020/ RHS AAF police on Altis
Situation
Operating as overall command and as Zeus I will be assigning objectives depending on what is needed at the time.
The main objective in Vindicta is to overthrow the government.
To do this we will need:
Supplies, lots of supplies, anything you take from the arsenal is finite and precious. Sway the opinion of the civilian population to our side. Capture towns / Checkpoints / outposts to increase our hold on the area.
I will do a quick introduction in game for anyone new to Vindicta when the server opens.
-
MidnightRunner got a reaction from Havoc in Vindicta Game night March 25th at 19:00 UTC
Mission Name:
Vindicta Game night March 25th at 19:00 UTC
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset Vindicta.html (Plus usual optional mods)
Note: The launcher will complain that you do not have FileXT, that is fine as it is only needed server side.
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 35
Teams will be organised ad hoc with there composition being determined by their mission.
Map/Factions: RHS AAF 2020/ RHS AAF police on Altis
Situation
Operating as overall command and as Zeus I will be assigning objectives depending on what is needed at the time.
The main objective in Vindicta is to overthrow the government.
To do this we will need:
Supplies, lots of supplies, anything you take from the arsenal is finite and precious. Sway the opinion of the civilian population to our side. Capture towns / Checkpoints / outposts to increase our hold on the area.
I will do a quick introduction in game for anyone new to Vindicta when the server opens.
-
MidnightRunner got a reaction from Damo3D in Vindicta Game night March 25th at 19:00 UTC
Mission Name:
Vindicta Game night March 25th at 19:00 UTC
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset Vindicta.html (Plus usual optional mods)
Note: The launcher will complain that you do not have FileXT, that is fine as it is only needed server side.
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 35
Teams will be organised ad hoc with there composition being determined by their mission.
Map/Factions: RHS AAF 2020/ RHS AAF police on Altis
Situation
Operating as overall command and as Zeus I will be assigning objectives depending on what is needed at the time.
The main objective in Vindicta is to overthrow the government.
To do this we will need:
Supplies, lots of supplies, anything you take from the arsenal is finite and precious. Sway the opinion of the civilian population to our side. Capture towns / Checkpoints / outposts to increase our hold on the area.
I will do a quick introduction in game for anyone new to Vindicta when the server opens.
-
MidnightRunner got a reaction from RiverWolf in Vindicta Game night March 25th at 19:00 UTC
Mission Name:
Vindicta Game night March 25th at 19:00 UTC
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset Vindicta.html (Plus usual optional mods)
Note: The launcher will complain that you do not have FileXT, that is fine as it is only needed server side.
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 35
Teams will be organised ad hoc with there composition being determined by their mission.
Map/Factions: RHS AAF 2020/ RHS AAF police on Altis
Situation
Operating as overall command and as Zeus I will be assigning objectives depending on what is needed at the time.
The main objective in Vindicta is to overthrow the government.
To do this we will need:
Supplies, lots of supplies, anything you take from the arsenal is finite and precious. Sway the opinion of the civilian population to our side. Capture towns / Checkpoints / outposts to increase our hold on the area.
I will do a quick introduction in game for anyone new to Vindicta when the server opens.
-
MidnightRunner reacted to Havoc in Vindicta Game night March 25th at 19:00 UTC
Suggestion #1
Map: Anizay
Military faction: 3CB Takistan National Army OPP
Police faction: 3CB Takistan Police OPP
Civilian faction: 3CB TKA Civilians
Suggestion #2
Map: Altis
Military faction: RHS AAF 2020
Police faction: RHS AAF Police Custom
Civilian faction: Arma 3 Altis Civilians
-
MidnightRunner got a reaction from Havoc in Vindicta Game night March 25th at 19:00 UTC
For the next few weeks I will be running Vindicta on Friday nights on EU3.
The format being me acting as Ground command and very lightly zeusing the playthrough.
What faction/map would people like to see?
Bearing in mind it would be the faction we fight against and who's equipment we steal and use.
https://vindicta-team.github.io/Vindicta-Docs/factions/factions-list.html
https://vindicta-team.github.io/Vindicta-Docs/maps.html
This Friday we will be doing a proof of concept run and I will release the modset and other details closer to the time.
-
MidnightRunner got a reaction from applechaser in Escalating Terror Feedback Thread
@Stanhope does it feel good to be this side of the dev cycle? Haha
-
MidnightRunner got a reaction from possiblyEOD in Escalating Terror Feedback Thread
@Stanhope does it feel good to be this side of the dev cycle? Haha
-
MidnightRunner got a reaction from Stanhope in Escalating Terror Feedback Thread
@Stanhope does it feel good to be this side of the dev cycle? Haha
-
MidnightRunner got a reaction from possiblyEOD in UKRAINE CRISIS FUNDRAISER
We are very happy to announce that following the fundraiser we have made a donation to the ICRC of £1,255.
For a gaming community like Ahoyworld I am very proud to be part of this. Well done to all who spread the word and to those who donated.
Much Love
Midnight
-
MidnightRunner got a reaction from Schubz in UKRAINE CRISIS FUNDRAISER
We are very happy to announce that following the fundraiser we have made a donation to the ICRC of £1,255.
For a gaming community like Ahoyworld I am very proud to be part of this. Well done to all who spread the word and to those who donated.
Much Love
Midnight
-
MidnightRunner got a reaction from RiverWolf in Invade & Annex 3 Version History And Feedback Thread
Changelog for 3.4.15
- [Added] New vehicle servicing functionality
- [Added] Prio mission SAM
- [Added] Prio mission Rocket Artillery
- [Fixed] Side mission Secure Asset reward handler
- [Tweaked] Main AO garrison building blacklist
- [Tweaked] Prio mission Depot destruction
- [Tweaked] Main AO Sub Goalkeeper
- [Tweaked] CSAT group composition
- [Tweaked] Prio mission F.A.R.P
- [Removed] A few Main AOs
-
MidnightRunner got a reaction from RiverWolf in Invade & Annex 3 Version History And Feedback Thread
Changelog for 3.4.13
- [Added] Functions for commonly used snippets
- [Fixed] Automatic Pilot Grounding mechanics
- [Fixed] Added missing surface type for grass cutting
- [Tweaked] Aircraft seat restrictions
- [Tweaked] Main AO SubObj Comms tower despawn
- [Removed] Mk82 unguided bombs from all air loadouts
-
MidnightRunner got a reaction from mastif0 in UKRAINE CRISIS FUNDRAISER
We are very happy to announce that following the fundraiser we have made a donation to the ICRC of £1,255.
For a gaming community like Ahoyworld I am very proud to be part of this. Well done to all who spread the word and to those who donated.
Much Love
Midnight
-
MidnightRunner got a reaction from Jonas in UKRAINE CRISIS FUNDRAISER
We are very happy to announce that following the fundraiser we have made a donation to the ICRC of £1,255.
For a gaming community like Ahoyworld I am very proud to be part of this. Well done to all who spread the word and to those who donated.
Much Love
Midnight
-
MidnightRunner reacted to Kaiyo in Hello!
Thought I should write a little introduction aswell as I'll be playing more often now aswell.
I'm Tizian or as, you will most likely see me on the servers, Kaiyo.
Have played Arma on and off since the Arma 2 DayZ times and just recently started to play a bit more again thanks to your resident war criminal, Sho_Iwaizumi.
You'll usually find me on the ground as your regular infantry man or machine gunner but I'm looking to try out flying a bit more soon ^^
And to finish this small introduction:
We don't like Toast and we don't like to be toasted.
-
MidnightRunner got a reaction from Damo3D in Invade & Annex 3 Version History And Feedback Thread
Changelog for 3.4.15
- [Added] New vehicle servicing functionality
- [Added] Prio mission SAM
- [Added] Prio mission Rocket Artillery
- [Fixed] Side mission Secure Asset reward handler
- [Tweaked] Main AO garrison building blacklist
- [Tweaked] Prio mission Depot destruction
- [Tweaked] Main AO Sub Goalkeeper
- [Tweaked] CSAT group composition
- [Tweaked] Prio mission F.A.R.P
- [Removed] A few Main AOs
-
MidnightRunner got a reaction from DomT in UKRAINE CRISIS FUNDRAISER
We are very happy to announce that following the fundraiser we have made a donation to the ICRC of £1,255.
For a gaming community like Ahoyworld I am very proud to be part of this. Well done to all who spread the word and to those who donated.
Much Love
Midnight
-
MidnightRunner got a reaction from JJ Cakes in UKRAINE CRISIS FUNDRAISER
We are very happy to announce that following the fundraiser we have made a donation to the ICRC of £1,255.
For a gaming community like Ahoyworld I am very proud to be part of this. Well done to all who spread the word and to those who donated.
Much Love
Midnight
-
MidnightRunner got a reaction from Damo3D in UKRAINE CRISIS FUNDRAISER
We are very happy to announce that following the fundraiser we have made a donation to the ICRC of £1,255.
For a gaming community like Ahoyworld I am very proud to be part of this. Well done to all who spread the word and to those who donated.
Much Love
Midnight
-
MidnightRunner got a reaction from applechaser in PMC Ops Remnants (One Shot) @ 19:00 UTC 11/03/2022
Mission Name:
PMC Ops Remnants (One shot)
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADSRemnants.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 35
Platoon // 3 man element
Alpha - Charlie // 6 man elements
Delta // 3 man mortar team
Situation
Combat Hound elements are on the ground in Malden providing logistical and security support for the Malden government. On a routine convoy they have been ambushed. After pushing back the first wave of attackers they must now dig in an await extraction which is to be performed by the Malden Defense Force QRF based in the North East.
Assets:
Surviving elements of the convoy
Friendly Forces:
Malden Defense Force QRF
Enemy Forces:
Insurgent Forces
Civilians:
From the earlier fighting civilians have fled, none are anticipated in the area
Mission
Survive until the QRF can arrive to evac your force
Execution
Objectives:
Survive until evac arrives
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.
-
MidnightRunner got a reaction from RiverWolf in PMC Ops Remnants (One Shot) @ 19:00 UTC 11/03/2022
Mission Name:
PMC Ops Remnants (One shot)
Server Details:
IP: 116.202.224.207
Port: 2302
Mods Required:
Arma 3 Preset CHADSRemnants.html (Plus usual optional mods)
TS address: ts.ahoyworld.net
TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT THE TIME STATED IN THE TITLE
Expected Mission Length: 120+ minutes (may go over or under expected mission length)
Player Slots: 35
Platoon // 3 man element
Alpha - Charlie // 6 man elements
Delta // 3 man mortar team
Situation
Combat Hound elements are on the ground in Malden providing logistical and security support for the Malden government. On a routine convoy they have been ambushed. After pushing back the first wave of attackers they must now dig in an await extraction which is to be performed by the Malden Defense Force QRF based in the North East.
Assets:
Surviving elements of the convoy
Friendly Forces:
Malden Defense Force QRF
Enemy Forces:
Insurgent Forces
Civilians:
From the earlier fighting civilians have fled, none are anticipated in the area
Mission
Survive until the QRF can arrive to evac your force
Execution
Objectives:
Survive until evac arrives
Movement Plan:
At Commanders discretion
Rules of Engagement:
Enemies may be engaged on sight based on current squad orders
Civilians are present in the area so collateral damage is to be kept to a minimum.
Admin & Logistics
Equipment & Resupply:
At the commander’s control, assets are available at base to facilitate this.
Reinforcements:
Unlimited
At commanders discretion, transport assets are available.
Command & Control
Command:
Overall command lays with codename "Overlord" who will set objectives and ROE.
Operational control on the ground lies with the Platoon Commander.
Communication:
Radio channels are set for each element and can be viewed as part of the map. Platoon has limited discretion for change but structure is to be maintained.