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Stanhope

Spartan
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Everything posted by Stanhope

  1. Yes, we typically use teamspeak. Most people are typically on around 18:00 - 22:00 UTC, typically in the EU1 channel. But there's certainly nights that almost nobody is on or that we're in other channels. Especially on Fridays and Sundays as on both of those days we'll be playing a gamenight on EU2. On EU1 there are definitely people who play in squads but it's not a requirement, so a lot of people go at it alone.
  2. First come first serve, server typically opens half an hour before the scheduled start time.
  3. Yes, it's currently not exactly up. The server is 'up' for most of the week but it's running an ace training mission. We're waiting for I&A4 to be released for it to actually go back up. We've also moved away from a repo and instead are now using steam collections. We are running events every friday and sunday, you can find more information about those here: https://forums.ahoyworld.net/forum/27-events/ Next event will be this sunday and will run a more traditional modset. Events on friday are running with unsung. More information about Sunday's event, including link to the steam workshop collection, here: https://forums.ahoyworld.net/topic/14213-war-for-altis-act-1-mission-7-modded-zeus-ops-230220-1730-utc/
  4. A few things: For starters AWE isn't exactly up. I mean the server is currently up but it's running an ace training mission, we're still waiting for I&A4 to be released for it to go actually up. Second we've moved away from arma3sync. We're using the steam workshop now. We do run gamenights on the AWE server, every friday and sunday. You'll find more information about it here: https://forums.ahoyworld.net/forum/27-events/
  5. We no longer use arma3sync, above there's a link to the steam workshop collection we use nowadays.
  6. Yea that script will never put a waypoint down in water. So if the entire AO is under water it's probably not gonna know what to do.
  7. It may, idk, I've never had that problem. Did you change any other parts of the mission?
  8. I have no idea what exactly is causing this but it doesn't seem to break anything so I've not yet taken the time to look at it. I've been aware of it basically since I put that function in, probably more than 40 versions ago.
  9. We're no longer using arma3sync, we've moved to steam workshop collections. Additionally AWE isn't exactly "up". We're running gamenights on Friday (vietnam) and Sunday (with a more traditional modset) but the rest of the week it's either down or it's a simple ace training mission on it. You can find more on these gamenights here: https://forums.ahoyworld.net/forum/27-events/ And today we're running one of those gamenights at 18:30 UTC, more info on that, including the modset, here:
  10. Here are a few flowcharts I made that could help new players or people unfamiliar with ace medical. These flowcharts are not the only correct way of doing it. They probably aren't even the best way of doing things. They are intended to be a guide for new people. Once you become familiar enough with ace you'll figure out how to do this better. Here's a guide on which bandage to use: Here's a guide on what to do as a rifleman when you get shot: And here's a guide on what to do as medic when someone gets shot: And this is a backup link in case these pictures disappear. They'll probably be outdated before that but just in case.
  11. The longest someone was out tonight (afaik) was 7.5 minutes, that being xwatt. Most of that time was spend waiting for blood (2.5 liters of blood) to get back into him. If the flow-rate of IVs was increased a bit that could probably be cut down to 5 minutes or so. But once I did get him up he was immediately ready to start shooting people
  12. Yea, I've been aware of that for a while now, I might have to change how I spawn that crew in.
  13. Didn't get any points from reviving earlier even though I was the only player near the person that was being revived, possibly related error: Additionally when I joined viper (as the pilot, the gunner was already sitting in the blackfoot) and got in the heli we didn't get our fuel. We did get it after I jumped out and jumped back in.
  14. AFAIK the server we be called "[AhoyWorld.net] EU#2 Zeus Operations [TFAR]", which will be hosted on the IP AWE used to be hosted on but that is currently also being used by both EU2 gamenights and MSO (136.243.150.72:2302) and the teamspeak channel will be the "EU2 Zeus Operations [TFAR]".
  15. Well, in that case play with the following values in the AO spawn handler and you don't even need to integrate the function from Achilles: On line 398: private _milBuildingsarray = nearestObjects [_AOpos, ["house","building"], _radiusSize*0.5]; Alter the *0.5 to how much % of the AO you want units to be able to garrison. Currently units can only be garrisoned in the inner 50% of the AO, changing that value to 1 will make it the entire AO, changing it to for example 0.2 makes it only the inner 20% of the AO. line 405: if (_milBuildingCount > 15) then{_milBuildingCount = 15;}; this value determines the maximum amount of buildings to be garrisoned and thus how many garrison groups there are. line 412: if (_buildingposcount > 12 ) then {_buildingposcount = 12}; This is the upper limit of the amount of spots that will be garrisoned in a building. And thus the maximum amount of units that will spawn in one building. You can additionally introduce a variable to keep track of the total amount of units actually spawned but that'll require a bit of editing.
  16. What I see is the intended behaviour of the script. Do you want to created x amount of groups all with a fixed number of units in them an distribute the units from each of these groups across a number of buildings?
  17. Could you describe the issue you're having a bit more? Because the code from fn_mainAOSpawnHandler.sqf you've pasted here doesn't allow groups to be spawn into the same building. Before answering your question I have to point out the following: Achilles is released under the Creative Commons Attribution-NonCommercial-ShareAlike lincense. Meaning that if you use their code you have to license their code under that license. I&A3 is licensed under MIT. So you'll have to explicitly license any file you put Achilles code in differently from I&A3. So, you'll have no choice but to put that Achilles code into a separate file. Now for your question: the goal of that Achilles function is to move an already spawned group into one or more buildings near a given position. The I&A3 loops over a number of buildings in the AO and spawns a group (of max 12 units) in each one. So is it possible to integrate that Achilles function? Well, yes and no. I wouldn't call it integration because of all the changes you have to make to make it work. But you can most certainly get it working.
  18. This: And this: Which are both stickied topics here: https://forums.ahoyworld.net/forum/86-enhanced-server-information-and-discussion/ Where you will find at least 2 more topics asking this question.
  19. AW’s MVP 2019: @GhostDragon (for keeping the servers running) AW’s Most Friendly Admin/Moderator/Spartan 2019: @Lindi (no you're not getting strictest Lindi) AW’s Most Helpful Admin/Moderator/Spartan 2019: @MidnightRunner AW’s most Active Staff Member 2019: @LH5 AW’s Most Helpful User *Non-Staff* 2019: @WinterMute AW’s Most Friendliest User *Non-Staff* 2019: @WinterMute AW’s Strictest Admin/Moderator 2019: @Norris AW’s Most Tacti-Cool ARMA player 2019: @BruceLee AW’s Best Teamplayer 2019: @Ryko ( especially during the game-nights) AW’s Most Underrated User 2019: @GhostDragon (for all the work he does behind the scenes) AW’s Most Incoherent ARMA Player 2019: @itsmemario AW’s Best ARMA pilot 2019: @Whigital AW’s Worst ARMA pilot 2019: @Toasted_Bread_Slice AW’s Funniest Person On Teamspeak 2019: @itsmemario AW’s Best Voice 2019: / AW’s Best Drunk Member 2019: @itsmemario AW’s Worst Joke 2019: @LH5 "hi back" AW’s Best Moment 2019 (can be in any game or on teamspeak/forum): / AW’s Best Forum Post 2019: (please put url in): / AW’s Best Driver 2019: @TheScar AW’s Worst Driver 2019: @Xwatt AW’s Best Fail 2019: / AW’s Best Banned Member 2019: / AW’s best TeamSpeak Channel of 2019: EU1 Altis - I&A 3.3.x
  20. Some errors from my RPT (first round of testing, before the restart) (alright, maybe just one):
  21. Seeing how this is not a ban appeal I can freely comment here: putting a discord invite link in your disconnect message is not the smartest idea. Welcome to the forums though.
  22. I'm not all that good in the ideas behind a mission but I can help you out with the actual mission file, the loadouts, etc if you want
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