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Stanhope

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Everything posted by Stanhope

  1. My bad, i meant a script that would kick everyone but the pilot from the heli and only at base. And yes it can be abused, but a lot of things already on the server can be abused already. Yes, if there is another pilot I would also prefer that option, but I've noticed that on 'down-hours' there might not be one. Or all other pilots might be doing something else (e.g. bringing people to new ao, slinging vehicles, repairing damaged helicopters, ...) Yes you could but people don't like waiting and start whining (not a real problem but it is annoying) or they just respawn. And yes landing at the basketball court is in my opinion also not a good option, that's why I suggested a function to lock the heli. No it should not, but it does unfortunately (e.g. when there aren't a lot of pilots on, when a chopper is damaged out in the field, ...). If for example you're in a ghosthawk, neither the new AO or a side mission have spawned yet and there are 12 people waiting at the old AO. But you have 1 guy in your heli that just won't get out if you ask him, which would mean you would have to leave 1 guy at the old ao and do a second run. (still assuming you're the only pilot available).
  2. So I've been flying a lot on eu1 and eu2 and noticed some things that I think could be solved by adding following features to the helicopters. First off all a pilot should be capable of locking his helicopter to prevent people from getting in (not out). This could be, in my opinion, useful in the following situation: let's assume that there is only 1 pilot with a available for evac off a finished AO (there are only be 3 online, and the 2 others are fixing a broken chopper e.g.), and there are 24 players at that old AO. This could be done in 2 runs if the ghosthawk leaves empty, takes 12 guys, drops them at base and does the same again. But most of the time when you land at base someone gets in and wants to ride along even though the pilot repeatedly tells everyone to get out. This would force the pilot to make a three runs, making people at base wait longer to get transport to the new AO/ side mission. If the pilot could lock his chopper, he could land at base, everyone would disembark, nobody could get in because he locked his chopper and he could evac the 12 remaining guys. And people wouldn't have to wait as long. This brings me to the second feature that, I think, could be useful: Pilots should be able to kick players out of their choppers. Of course they should not be capable to do this all the time (e.g. 20m off the ground, traveling 200km/h), but with the proper limitations I think this could make the life of a pilot easier. As those limitations I would suggest that the heli should have its engine turned off, speed should be 0 and, maybe, the heli should be within a certain range of base. Implementing these features will make the live off a pilot, in my opinion, easier. And it could help speed things along, as pilots don't have to ask people to leave the chopper any more (which they don't tend to do in my experience). Since I have 0 experience with scripting on multiplayer servers I have no idea if this is possible and how it will affect server performance. But i think it would certainly be useful to have these features.
  3. ok, I'll keep that in mind, thanks
  4. I'm pretty new but and I've looked around the forums but I only found a topic on someone asking to add memberstatus for him. So do I have to do something or just ask?
  5. Hello everyone, I'm stanhope. I've been playing arma on the ahoyworld servers (eu1 and 2) for a few days now and decided to become a member of your community. I'm 17 and live in Belgium, so English isn't my first language, it's actually my third. I've been playing arma 3 for a few years now, and I mainly play as a pilot or sniper. And occasionally I make a small mission in the editor (I haven't published a single one). Other games I play are: Heroes and generals, watchdogs, stranded deep and anno 2070. I'll see you guys on the battlefield!
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