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Stanhope

Spartan
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Everything posted by Stanhope

  1. AW MVP 2020: AW Most Friendly Admin/Moderator/Spartan 2020: @Lindi AW Most Helpful Admin/Moderator/Spartan 2020: @MidnightRunner AW Most Active Staff Member 2020: @MidnightRunner AW Strictest Staff Member 2020: @Norris AW Best Team Player 2020: AW Most Helpful Member *Non Staff* 2020: AW Most Friendly Member 2020: @Art3misZA (except for when she's just been TKed) AW Tacti-cool member 2020: AW Underrated Member 2020: @GhostDragon as per usual, for keeping the servers running AW Most Incoherent Member 2020: @Toasted_Bread_Slice when he tries to speak English AW DAAASSS BOOOOT 2020: AW Best Pilot 2020: AW Worst Pilot 2020: AW Best Voice 2020: @Bomer obviously AW Funniest Person on Team Speak 2020: @MidnightRunner https://youtu.be/F3WAEch22N0?t=978 AW Worst Joke 2020: @LH5 (I'm certainly not also guilty of those jokes, I'd never make those kinds of jokes) AW Best Moment 2020: AW Best Forum Post: https://forums.ahoyworld.net/topic/18031-ahoyworld-end-of-the-year-awards-2020/ AW Dankest Meme Post In Discord 2020: AW Best Driver 2020: AW Worst Driver 2020: AW Best Fail 2020: AW Best Ban of 2020: AW Team Speak Channel 2020: EU1 Altis - I&A 3.3.x AW Best Screen Shot 2020: Waambulance AW Best/Worst Call-out 2020: AW Candidate for the Hague 2020: @Sho_Iwaizumi AW Role Model 2020: @MidnightRunner (Will try to fill in the blanks later)
  2. The capture UAV side mission is missing something: Additionally its spawn location is less then ideal: And finally the wreck of that slammer between the black and red lines is a player who got shot by an enemy neophron, without any warning of any kind, after driving that entire distance and having his final destination basically in sight. No warning, no means of self-defence:
  3. The server is busiest during the evenings in central Europe. So from 16UTC up until like midnight. We do allow some mods on EU1, these ones to be specific, but none of them contain any weapons or clothing. If you want to use modded gear AWE, another one of our servers, is the place to go to. Here's a guide on how to join. Although we do use advanced medical, ballistics and fatigue on there which might be a bit of a steep learning curve if you just started playing arma.
  4. Mission Summary This SATURDAY, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required The modset, as well as a full explanation on how to join, can be found here: Mission Runtime Roughly 2 hours with a chance to carry on open-ended Friendly Forces CDF Opposing Forces USAF Mission Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace. Objective TBD by Acting Command on Saturday
  5. Request received via teamspeak that I'm posting here as the user who made it is currently having some issues with their forum account:
  6. Mission Summary This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required The modset, as well as a full explanation on how to join, can be found here: Mission Runtime Roughly 2 hours with a chance to carry on open-ended Friendly Forces Turkish armed forces Opposing Forces Russian armed foces Mission Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace. Objective TBD by Acting Command on Sunday
  7. This is a great video guide on landing that explains everything in detail:
  8. Stanhope

    Falcon EU1

    Besides the problem that the drone does uncalled cas on its own it has the same issues as the darters, they start spinning on the spot if you give them any height command. If you do this anywhere close to the AO it'll also start shooting off its dars. That's why it was removed.
  9. You're just suggesting this because you know you'll win it, right?
  10. If I were to add that I might as well rewrite it to not clean up things near players, it isn't more difficult to do. I'm just not allowed to add new things like that to I&A3 anymore seeing how I&A4 is coming.
  11. No, you're not getting an arsenal in the field
  12. Mission Summary This Sunday, we turn a regular bout of Liberation around to show off what we can do when we put our minds to it. Expect a solid experience with high emphasis on teamwork and structure, with an established Chain of Command. These are the days when we push for harder objectives or complex operations in combined arms, or try things we normally would not. Modset Required The modset, as well as a full explanation on how to join, can be found here: Mission Runtime Roughly 2 hours with a chance to carry on open-ended Friendly Forces Turkish armed forces Opposing Forces Russian armed foces Mission Clear the region of insurgent forces. Capture strategic objectives. Establish favourable relations with the local populace. Objective TBD by Acting Command on Sunday
  13. On EU1 most of the communication related to the mission happens in-game. We're in TS more for the social aspect than for the actual comms related to the game. So a vortex pilot that wants to communicate with other pilots would use ingame chat or voice (in I&A3 group chat & in I&A4 air channel) and to communicate with ground forces either sidechat or vehicle chat.
  14. Ammo crates dropped by vortex aren't being cleaned up: these 3 crates have been at the salt flats base since I logged on at least 2 hours ago now Edit: Rewards are being unlocked twice and showing up in the (unordered) list twice:
  15. Ground forces is ambiguous, who are groundforces? Anything but vortex, reaper and talon? Are hammer & gambler groundforces? Do the groundforces have to be at the objective to call in cas? We don't have those issues with I&A3 because of how relatively uncommon CAS is.
  16. Another bug: vehicles aren't being cleaned up. Leading to there being no vehicles in base for people to use. Edit: another bug: the server FPS displayed under performance in the admin screen shows client FPS, not server FPS as it says. Edit edit: markers placed via zeus can't be edited or deleted in zeus, they become player placed markers Edit edit edit: Reinf paratrooper didn't get new waypoints for the new AO, this are his waypoints from the last AO Edit edit edit edit: Enemy ambient spawned *rather close* to base: Edit edit ah I lost count already: It's a common occurrence for ambient to spawn in in response to friendlies that they can't possibly know about. Edit∞ : All the enemy reinforcements were killed yet the defend objective didn't complete Edit∞+1 : Manual spawned Kill HVT mission spawned with task and marker for supply cache
  17. I lied earlier, just encounter another bug: I'm the only one in the vehicle, yet the vehicle isn't empty enough to be locked?
  18. Bug: Enemy CAS as well as an enemy MBT spawned in reaction of me driving to the AO. The AI couldn't possibly know about my position because I was 6k out of the AO. Same happened to someone else, just only an MBT, not a neo. Mild annoyance: main objective tasks spawned as assigned instead of created. Meaning that if you manually assigned yourself the side mission you'll have to reassign it every time an AO spawns. Not a big issue, just an annoyance but one that is very easy to fix. And lastly (for this reply) the rules related to CAS need to be revised. The current rules are made for I&A3, where CAS is an uncommon occurrence. Now it's rather common. Meaning that you'll run into situations more where infantry have driven half an hour to a side objective only for the commander who's sitting comfortably at base to tell the wipeout to just level the side objective, taking away from the enjoyment from the people who are actually playing the mission.
  19. Neither, the sequence starts, the canopy is ejected but the ejection seat, a new vehicle that needs to be created, never fires.
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