Jump to content

ParabolicAJB

Donator
  • Posts

    113
  • Joined

  • Last visited

  • Donations

    50.00 GBP 

Reputation Activity

  1. Like
    ParabolicAJB got a reaction from Amentes in Stepping stone server   
    I have to say I do not agree with this idea.  I played the original OpFlash and Arma many years ago, missed Arma 2 and got Arma 3 only 6months ago.  I played EU1/2 for a few weeks whilst reading up on the rules and many helpful forum posts of information for EU3 - I got along just fine and now play regularly on EU3 without breaking the rules.
     
    In short, I feel that your idea is a 'get out' from actually learning the rules and play styles for EU#3.
  2. Like
    ParabolicAJB reacted to zissou in Stepping stone server   
    Okay so a few questions for you guys.
    Which mods? Who's going to decide which mods get picked? Who's going to build it? Who's going to maintain it?
  3. Like
    ParabolicAJB got a reaction from SkullCollector in Making the fight harder   
    My my experience of playing EU3 and the test missions with this mod, it changes the flow of the game dramatically for all the right reasons.
    It does need to be harder, because my most fun times have been whilst up against it and actually losing, as highlighted above, the buzz and the thrill is great. When was the last time you got flanked on Zargabad? Probably never short of an AI accidentally wandering past your building.
    When I was involved in the testing, we started strong but soon got owned by the AI, not because they have 1337 reaction times or aims, but they used superior tactics, e.g. We stayed in the same position for too long, and they punished us for it. This in itself would be great for gameplay to force us to up the ante with our tactics (both strategic and 'of the moment' in the heat of battle.
    When I played the Gamenight last week without the AI mod, even though I wasn't in the action, I was listening on the radio and could tell it was no where near as intense as it would have been.
    This in my opinion is a must have.
  4. Like
    ParabolicAJB reacted to PiranhA in Belgium...   
    After the terrorism attack on france a few months ago we had a flag of france on the left top of the forum. I hope we will see the belgian flag on the forums soon.
     
    Its not my intention to make this post a discussion about the reason and/or the people who comitted the attack on belgium.
     
    For all the belgian ahoymembers and people (in)directly involved:
     
    sterkte en mijn medeleven met de slachtoffers.
    force et mes condoléances aux victimes.
  5. Like
    ParabolicAJB got a reaction from Tylermaniac in We Will Not MilSim.   
    Threads/posts like this are not constructive, never have been and never will be. They don't affect change - they only serve to entrench people's opinions, no matter how 'right' or 'wrong'.
  6. Like
    ParabolicAJB got a reaction from Minipily in EU3 GAME NIGHT - "HEARTS AND MINDS" - FRIDAY MAR 18, 20:00 GMT   
    Been looking forward to this, testing was awesome.
    Please can anyone signing up to EOD or Medic please make sure they fully understand how to use and apply their respective skills efficiently.
  7. Like
    ParabolicAJB reacted to Amentes in Side Chat   
    Direct-only would be cool, but it's too inconvenient to work reliably in our playerbase. And that's before we get to Pilots and Tank crew being unable to relay markers to Command, and Command to them.
     
    For most rules on EU#3, I don't think a warning should be given prior to a Kick. The 14 major rules are obvious and easy to follow. Stuff like throwing items or shooting in base should be a no-brainer. Leniency might come in with newbies and their gear selections, and as always, it doesn't really matter what gear people wear around base, personally I'm only concerned with what they bring into the field.
     
    If CAS doesn't listen and is engaging targets without permission, get them kicked. Show them that there are consequences to breaking the rules.
     
    As ASL, I rarely even allow AT to run a vehicle. As AT, I never ask, only taking a vehicle if ordered to. If we're flying in, we're flying. AT has legs like the rest of the Infantry. IMO; being on the opposite side of an AO from the main force, is not acceptable. AT stops being a Support element at that point.
     
    I generally agree that newbies should be encouraged to take leadership roles, but please, for the love of god, we still get so many people coming in and going straight for whatever slot sounds like it has a big gun. Please, Please, Please try doing some Team Lead before you go Squad Lead. And the same goes for Pilots, if you have questions about how ACRE works, learn that first in a different and less important and/or intrusive role. Please.  /rant
  8. Like
    ParabolicAJB reacted to Amentes in We Will Not MilSim.   
    Tbh... yes, when I'm the officer in command, I always do my best to ensure that all players are engaged and doing something. However, I also consider CAS and Hammer to be the sorts of elements that are to be used sparingly, and really only when you actually, properly, direly need them, and when near total loss of forces would be the result of abstaining.
     
    I've been in plenty of CAS helicopters, just circling an AO, never getting to do anything other than recon and marking targets for the AT team. And, IMO; that's the cost of doing business when you're in the Pilot slots. If the Infantry can get by without you, they often will, and IMO should.
  9. Like
    ParabolicAJB reacted to Chuckyaegar in EU3 GAME NIGHT - "HEARTS AND MINDS" - FRIDAY MAR 18, 20:00 GMT   
    Hi all. I have signed up for three roles but can take up any other as needs be, other than EOD and medic as i have no formalised training. Im looking forward to the mission. Thanks for the effort you go to. 
  10. Like
    ParabolicAJB got a reaction from Amentes in We Will Not MilSim.   
    I don't disagree, but I would much rather 1 or 2 pilots are 'bored' at base or flying recon that have all of Alpha and more bored in an AO because it got nuked by an Apache. That kind of shit is for BF4.
    As has been said previously, if players play for each other, you will always be considering the enjoyment of your comrades amongst your own, but this doesn't mean a small group of players (Pilots/HAT/MAT/Special Sqwuad) should have their 'needs' prioritised over others. IMO this game is about infantry, the vehicles are peripherals and have their place but first and foremost it's about infantry and team work.
  11. Like
    ParabolicAJB got a reaction from Amentes in We Will Not MilSim.   
    If 1 is OK, what about 2? If 2 is OK, what about 3? If 3 is OK,what about 4?......... we don't need a rule which says "9 players per pilot, unless you are one short then 8is OK". Admins can use discretion.
    Ps. Is this thread still going and is Zak still here??
  12. Like
    ParabolicAJB got a reaction from Colsta in We Will Not MilSim.   
    I don't disagree, but I would much rather 1 or 2 pilots are 'bored' at base or flying recon that have all of Alpha and more bored in an AO because it got nuked by an Apache. That kind of shit is for BF4.
    As has been said previously, if players play for each other, you will always be considering the enjoyment of your comrades amongst your own, but this doesn't mean a small group of players (Pilots/HAT/MAT/Special Sqwuad) should have their 'needs' prioritised over others. IMO this game is about infantry, the vehicles are peripherals and have their place but first and foremost it's about infantry and team work.
  13. Like
    ParabolicAJB got a reaction from Colsta in Side Chat   
    Add side chat, warn/kick/ban for those using it to chat for any other means than to contact an admin or report a bug/issue, e.g.
    •"Do you like my beard?" = warn/kick/ban.
    •"The AO is bugged" / "There's a rifleman with sniper rifle and javelin lone-wolfing in the AO = proper use.
  14. Like
    ParabolicAJB reacted to Amentes in The rules page   
    To preemt anyone saying "They're already numbered", he is correctly referring to the rules section in the EU3 dropdown menu, not the Forum post. Lower yer pitchforks and have a friendly day
  15. Like
    ParabolicAJB got a reaction from Reidy in We Will Not MilSim.   
    I don't disagree, but I would much rather 1 or 2 pilots are 'bored' at base or flying recon that have all of Alpha and more bored in an AO because it got nuked by an Apache. That kind of shit is for BF4.
    As has been said previously, if players play for each other, you will always be considering the enjoyment of your comrades amongst your own, but this doesn't mean a small group of players (Pilots/HAT/MAT/Special Sqwuad) should have their 'needs' prioritised over others. IMO this game is about infantry, the vehicles are peripherals and have their place but first and foremost it's about infantry and team work.
  16. Like
    ParabolicAJB reacted to Arkod in Side Chat   
    If the goal is realism, then why not remove Command Channel and use Direct for map marking? (It should work, right?) When planning, leadership already does it grouped together, so direct would be the same as Command for that, but you won't be able to place "magical" markers in the middle of a mission unless you're close together.
     
    Main issue with going for proper realism on EU3 is that it's still a public server. It is quite hard to limit what random people will do there - that's why every day there's talk about what guns are available for each class, what scopes to use, uniforms, etc. In my opinion it's also a reason why Leading is harder than it should be - some players just don't listen. That's why we have CAS engaging too much or MAT pushing in front of Infantry with their GMG humvee and annihilating most enemy infantry AND armor... (there should be a different discussion about allowing MAT/HAT to use armed humvees)
     
    Going back to side chat topic - someone (probably admins) needs to decide what's more important for EU3: realism (side disabled) or convinience (side enabled).
  17. Like
    ParabolicAJB got a reaction from Reidy in We Will Not MilSim.   
    If 1 is OK, what about 2? If 2 is OK, what about 3? If 3 is OK,what about 4?......... we don't need a rule which says "9 players per pilot, unless you are one short then 8is OK". Admins can use discretion.
    Ps. Is this thread still going and is Zak still here??
  18. Like
    ParabolicAJB got a reaction from Reidy in Side Chat   
    Add side chat, warn/kick/ban for those using it to chat for any other means than to contact an admin or report a bug/issue, e.g.
    •"Do you like my beard?" = warn/kick/ban.
    •"The AO is bugged" / "There's a rifleman with sniper rifle and javelin lone-wolfing in the AO = proper use.
  19. Like
    ParabolicAJB got a reaction from GhostDragon in EU3 GAME NIGHT - "HEARTS AND MINDS" - FRIDAY MAR 18, 20:00 GMT   
    Been looking forward to this, testing was awesome.
    Please can anyone signing up to EOD or Medic please make sure they fully understand how to use and apply their respective skills efficiently.
  20. Like
    ParabolicAJB reacted to SkullCollector in The Fireteam Leader's Field Manual   
    Hello lovely people of AWE,
     
    There is always room for leaders and it's fantastic to see players step up to the responsibility of command. For the newcomers to the role, it can often be hard to find a starting point amidst the pressure.
    To this end, I’d like to offer some basic advice for beginners and old-timers alike.
     
    Treat this like a checklist to go over while waiting for deployment. A field manual, if you will.
     
    Your fireteam
    Depending on the exact composition of your specific team and the mission at hand, you will generally have an automatic rifleman, his assistant and two riflemen under you, totalling a team of five. The actual number ranges from 4 to 6.
     
    You are the fireteam leader, or (F)TL. On the battlefield, you are the bottom-most strategic planner, but the top-most tactical leader. This means that, of all chief positions, you have the most direct control over how specific nuances of the plan are carried out.
     
    Your second-in-command is the automatic rifleman, or AR. He will assume leadership if you are KIA or combat-ineffective, and he carries the most firepower. Make sure to utilise him well, as his light machine gun can easily turn the tide of an engagement.
     
    A specialist can assume a variety of roles specific to a certain team. An engineer is useful for repairs, bomb disposal and demolitions, whereas a designated marksman supplements a team's effectiveness at range, in suppression and picks off high-priority targets such as MANPADs or other sharpshooters.
    Certain missions may introduce other specialist roles. The specialist often dictates which role you play in an assault; a marksman combined with your AR turns you into the ideal cover element, while a breacher or engineer suggests you be the forward element. Play to your strengths.
     
    Finally, you have up to two riflemen who might be grenadiers or carry anti-tank launchers, or one might even take on the role of an ammo bearer. Consider them your all-round assets. Think about having at least one AT launcher at your disposal.
     
    Moving on.
     
    Lead by example. A good fireteam leader will be up front and in the middle of an engagement, fighting and suppressing like any indiscriminate member of his team. He will keep his cool and observe the situation to adjust stance, priority targets and the team’s advance as necessary.
     
    Micromanage & be concise. As a rule of thumb, your squad leader will tell you where to go, whereas you decide how to go there. Having an eye on your team is essential, so make sure everyone knows what their job is. Give easily understandable orders to reduce questions and misunderstandings to a minimum.
     
    Show tactical initiative. Your SL is always delayed. You know the plan and the commander's intent, but you also know what is going on right then and there, so use that to your advantage. Be disciplined about this and use good judgement when adjusting your tactics.
     
    In the field
    Secure your flanks. Never let your guard down and choose the formation most suitable for the situation. If you travel and have to stop, form as close to a circle as you can while utilising cover and concealment. Order your team to face and secure all cardinal directions.
     
    Use buddy teams. A buddy team is a unit of two soldiers, usually assigned a colour for easy access (helping you be concise!). The AR and AAR should be one by default, but their compositions are up to you. These will bound together, cover one another and perform various tasks you assign them as a single element. Sometimes you don’t need them, but it is better to assign teams at base while you can. Organise with your fellow team leaders to avoid overlapping colours, causing confusion on radio call-outs.
     
    Awareness
    Know your team. Be aware of who your AR is and familiarise yourself with the skills of each individual member. A quick quality check is to let them assign their colours themselves, so if they ask how to do it, you know they are more or less beginners. Keep an eye on them and treat them well, and help them as much as the situation allows. Again, lead by example.
     
    Account for your team. Make sure no one is left behind during travel or bleeds out without medical care after hard contact. You are expected to rally up your team in a timely manner, and should always be the last to get into a transport vehicle when deploying to or exfiltrating from a mission site. Let your SL know that your team is loaded up.
     
    Update your SL. Acknowledge orders and succinctly relay information to him. You are his eyes and ears on the battlefield, and he relies on you to enhance and execute his plans. If you take contact, let him know. If you have KIA or wounded soldiers, let him know. If you need fire support, let him know. Do not take long-range radios with you. Rely on the chain of command.
     
    Exert voice discipline. Make no mistake, we are here for the fun. But if you hear the call of banter, keep it to local and do not clutter the radio channels. Control your voice volume appropriately. Pass this on to your team, as you are responsible for their actions.
     
    Be nice. We all have fantasies about Gunnery Sergeant Hartman, but ask yourself if you would like to be shouted at while playing a game. Your orders have to be carried out, yes, but a simple please goes a long way. At the end of the day, we are all playing pretend with guns on the internet, so keep this in mind and you will not share Gunny Hartman’s fate.
     
     
    Useful phrases
     
     
    Obviously there's a lot of room for deviation, but if you feel there is something critically wrong, feel free to comment.
    Have no fear, and remember to open your mouth. Communication is key.
     
    Cheers.
     
    Google Docs file for easier reading
     
    ---
  21. Like
    ParabolicAJB got a reaction from GhostDragon in We Will Not MilSim.   
    If 1 is OK, what about 2? If 2 is OK, what about 3? If 3 is OK,what about 4?......... we don't need a rule which says "9 players per pilot, unless you are one short then 8is OK". Admins can use discretion.
    Ps. Is this thread still going and is Zak still here??
  22. Like
    ParabolicAJB reacted to razgriz33 in The Apache   
    This is in response to the OP I'll say firstly
     
    I find it's more of an attitude thing. for example earlier today (i won't name any names in specific because that would be unfair on the poor asshat) there was just a horrible "I don't care about you, what you think, or what the plan is" attitude coming from a particular pilot.
     
    So no matter how many rules or what specific rule set you want to enforce it will always roll back to the person behind the controls. If you have a pilot who is switched on and has the interests of his team at heart you'll find that he will actively switch into whatever role is required. Should he or she detect that there is a logistical problem then he or she would hopefully react accordingly to keep the team's momentum up and the same goes for if he or she detects that ground assets require hard targets knocking out.
     
    You can set as many rules as you like but it won't remedy this stinky attitude. Make a point of leading by example if you are a frequent pilot, if you detect that a pilot isn't so switched on then tell them, simply put they're going to end up ruining your game experience and (as you've done already) make you not want to wait around at base for them. Finally if you still see problems as a last resort, shadowplay them at their worst and report their stinky attitude in confidence to an admin.
  23. Like
    ParabolicAJB reacted to Kirk76 in The rules page   
    can the rules in the rules n' regulations be numberd? i think it will make it much easier to search certain rules using CTRL+F, becuse in its current state if someone points me to "RULE 10" while in the game, i want to be able to quicky ALT TAB, open the forum and look up rule 10 without having to scroll all the way down.
  24. Like
    ParabolicAJB got a reaction from Reidy in EU3 GAME NIGHT - "HEARTS AND MINDS" - FRIDAY MAR 18, 20:00 GMT   
    Been looking forward to this, testing was awesome.
    Please can anyone signing up to EOD or Medic please make sure they fully understand how to use and apply their respective skills efficiently.
  25. Like
    ParabolicAJB reacted to Tylermaniac in EU3 GAME NIGHT - "HEARTS AND MINDS" - FRIDAY MAR 18, 20:00 GMT   
    When: Friday, March 18, 20:00 GMT (16:00 EST)
    Gather: 19:30 GMT (15:30 EST)
    Map: Takistan
    MODs: Standard EU3 modset (including ALIVE)
    Player Count: 25
    Mission Length: ~2-3 Hours (JIP allowed)
    Mission: Hearts and Minds In Takistan

    Mission will be locked to first-person only with semi-restricted loadouts

    Summary:
    BLUFOR is maintaining patrols around Takistan to keep check on the insurgent forces as well as keep relations friendly with the civilians. Currently, relations are on edge; many civilians groups have started to actively retaliate with roadside bombs and full on assaults. As the civilians like us more, fewer will join the ranks of the insurgents.

    Tasking is to:
    1) Relieve tensions with civilians
    2) Obtain intel from civilians
    3) Use that intel to attack key insurgent positions.

    Insurgents have occupied many towns which may need clearing out. They also roam the surrounding deserts and small villages. Your ultimate goal is to ensure the area is safe for civilians by clearing those towns as well as destroying key enemy caches or HQs as information is obtained.

    Sign Up Here - Priority given to early sign ups, pick your top 3 choices.

    Roles:
    Command (2 Slots)
    Alpha Squad (12 Slots)
    Recon Team (4 Slots)
    EOD Team (3 Slots) *Full
    Casevac (4 Slots)

    This mission will be hosted on EU3

    Credits to Kieran Collier for this excellent mission
×
×
  • Create New...