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ParabolicAJB

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  1. Haha
    ParabolicAJB got a reaction from RiverWolf in [official poll] TFAR vs. ACRE on AWE (read!)   
    I visit the forum after almost 3 years and there is still a debate about TFAR vs. ACRE.... 🙃
  2. Like
    ParabolicAJB reacted to SiegeSix in [official poll] TFAR vs. ACRE on AWE (read!)   
    Just skip step 4.
    When you start the game with ACRE, it will prompt an installer that will install the teamspeak plugin for you
  3. Like
    ParabolicAJB reacted to ShadowAce11 in [AWE][GAMENIGHT]Operation Nightfall on 13/4 at 1900 UTC   
    ------------------------------
    STANDARD INFORMATION
    ------------------------------
    Event Date: 4/13/2018
    Event Time: 1900/7:00 PM UTC (2:00 PM EST)
    Mission Name: Nightfall
    Brief Summary: BLUFOR is tasked with extracting the stranded civilians on Tembelan in the wake of a Russian invasion.
    Player slots: 16 BLUFOR, 24 Civilians
    Expected Mission Length: Unknown
    Mods required: Standard Enhanced Modset
    Server slots: 40
     
    ------------------------------
    UNIT DESCRIPTIONS
    ------------------------------
     
    MARSOC LIBERATORS
     
    All 16 men will be equal; no medics or engineers. You will be dropped in with identical gear, though you are permitted to change into your preferred loadouts upon beaching.
     
    Keep the arsenal interaction quick; use a loadout you already have. Don't keep the civilians waiting because you want to have a hat that matches your shoes.
     
    In regards to the signup sheet: I am giving everyone the option to choose their teams in case people want to group up. To be extra clear, I added a short response section where you can give specific names. Be aware, though, that this will only be utilized if there are entirely empty teams in BLUFOR; I will not kick people out of requested slots to ensure groups are together.
     
     
    CIVILIANS
     
    There are 5 special civilians within this mission that can enhance the gameplay, and 19 standard ones. Here are the roles, plus some additional information:
     
    Civilians spawn in packs of 2-4; you will always have a buddy. While the map will generally be bright enough to see at night, civilians will not have night vision. Their only light source will come from their vehicles' headlights. If you die, you will respawn in a jail cell. You will have to wait for MARSOC to liberate you. This could be 15 minutes, it could be an hour. Take your life seriously.  
    Special Roles:
     
    Paramedics: Have the ability to treat advanced wounds. Total count: 2. Paramedics spawn together. EDIT, 11/4/18: There are no more paramedic slots available. Minipily has secured a paramedic role. SkullCollector has secured a paramedic role. Mechanics: Have the ability to repair vehicles. Total count: 2. Mechanics spawn together. EDIT, 8/4/18: There are no more mechanic slots available. Neo Lopez has secured a mechanic role. Adshield has secured a mechanic role. Profiteer: The only civilian to start out with a weapon; a PP-2000. Total count: 1. EDIT, 8/4/18: There are no more profiteer slots available. Johnson has secured the profiteer role.  
     
    ------------------------------
    ADDITIONAL COMMENTS [IMPORTANT]
    ------------------------------
     
    Russians have most of the key intersections blocked off with checkpoints, and will shoot anybody who attempts to go through them. If you see a random Russian patrol as a civilian, do not freak out. They will only shoot you if you try to go through a checkpoint; unless, the condition below this is true: Russians have a weapon cache on the map; two civilians start near it. If you are caught trying to steal, the entire civilian population on the island will be treated as hostile from that point on. Stealth tactics are expected and demanded for both factions; civilians may need to offroad or even swim to evade hostiles. Any messing about by MARSOC will be punished. This is not a run-and-gun mission.  Leave the island only when all MARSOC and civilians are at the exfil point.   
     
    INGRESS. MANEUVER. SECURE. LIBERATE. DESTROY. TRANSMIT. EVADE. EXFIL. 
    NIGHTFALL
     
     
    Sign Up Here: https://goo.gl/forms/5moOiilecJjIKJEX2
    View the Roster: https://docs.google.com/spreadsheets/d/1BVZFtm8R5L4_QxCjsgZvkdkptNVvjlydxdxUfg0jsvI/edit?usp=sharing
     
     
  4. Like
    ParabolicAJB got a reaction from GhostDragon in Error With FIR A-10/F-15 Keys   
    I have successfuly joined by unticking the mod and not using the auto join.
     
    THanks everyone who helped
  5. Like
    ParabolicAJB got a reaction from Reidy in EU#3 State   
    I like this post, I would have posted to the same effect with addition of the following...
     
    At the most recent community meeting, I asked questions about EU#3 and the direction it was going - I didn't get anything close to a complete answer, I recommend anyone in this thread go and find the recording and listen to it.  I really appreciate the work Ryko has done, even if I didn't agree with it all, and if as has been suggested he went "out of line", the leaders at the community meeting couldn't define that "line" for me so what the hell would anyone expect.
     
    Needless to say I haven't frequented EU#3/AW much since, and returning to read posts about discussions behind closed doors that I'm not important enough to know about from people more long-lived and deserving than me doesn't exactly instill any confidence.
  6. Like
    ParabolicAJB got a reaction from GhostDragon in EU#3 State   
    I like this post, I would have posted to the same effect with addition of the following...
     
    At the most recent community meeting, I asked questions about EU#3 and the direction it was going - I didn't get anything close to a complete answer, I recommend anyone in this thread go and find the recording and listen to it.  I really appreciate the work Ryko has done, even if I didn't agree with it all, and if as has been suggested he went "out of line", the leaders at the community meeting couldn't define that "line" for me so what the hell would anyone expect.
     
    Needless to say I haven't frequented EU#3/AW much since, and returning to read posts about discussions behind closed doors that I'm not important enough to know about from people more long-lived and deserving than me doesn't exactly instill any confidence.
  7. Like
    ParabolicAJB got a reaction from SkullCollector in EU#3 State   
    I like this post, I would have posted to the same effect with addition of the following...
     
    At the most recent community meeting, I asked questions about EU#3 and the direction it was going - I didn't get anything close to a complete answer, I recommend anyone in this thread go and find the recording and listen to it.  I really appreciate the work Ryko has done, even if I didn't agree with it all, and if as has been suggested he went "out of line", the leaders at the community meeting couldn't define that "line" for me so what the hell would anyone expect.
     
    Needless to say I haven't frequented EU#3/AW much since, and returning to read posts about discussions behind closed doors that I'm not important enough to know about from people more long-lived and deserving than me doesn't exactly instill any confidence.
  8. Like
    ParabolicAJB got a reaction from Colsta in EU#3 State   
    I like this post, I would have posted to the same effect with addition of the following...
     
    At the most recent community meeting, I asked questions about EU#3 and the direction it was going - I didn't get anything close to a complete answer, I recommend anyone in this thread go and find the recording and listen to it.  I really appreciate the work Ryko has done, even if I didn't agree with it all, and if as has been suggested he went "out of line", the leaders at the community meeting couldn't define that "line" for me so what the hell would anyone expect.
     
    Needless to say I haven't frequented EU#3/AW much since, and returning to read posts about discussions behind closed doors that I'm not important enough to know about from people more long-lived and deserving than me doesn't exactly instill any confidence.
  9. Downvote
    ParabolicAJB reacted to Josh in EU#3 State   
    Communication is key. Especially between users and staff.
  10. Like
    ParabolicAJB reacted to SkullCollector in EU#3 State   
    I'll poke the hornet's nest and claim that this is right up there with the major issues we face. Months ago during the community meeting, we were promised an increase in communication between staff and players. So far, I've seen none of that. On EU3 we have more active mods and they do an excellent job being the glue between loose planks during play, but they can only do so much.
     
    Communication, to me, includes guidance and a firm grip on things. It's right there in the word, it literally means to bring together, to share. Instead we got divided. Lately we've seen shifts in the repo that were unannounced to the general public, changes in Gauntlet and just an altogether lack of making sure stuff works before claiming it's finished and done. The repo was updated and didn't work for the better part of a day, which I'm sure could have been avoided had there been proper testing. Unless you were present by chance when it was casually mentioned in a conversation a week before, the requirement for a leading position will have surprised you. Mentioning there were "not just two" reasons for something but then not going into any detail only sparks rumours and division. I've seen many such instances when somebody got insufficient data, or had a slip of the tongue, brought it up somewhere else and fuelled scepticism. 
     
    We don't need a backstage pass, but I'm confident that some insight into where EU3 is meant to be taken would help tremendously. For a while now both parties seemed oblivious to what the other is up to, what each side wants. People open up to each other in group discussions, but those don't help. On the contrary, they make things worse in the long run, for reasons outlined above. There are assumptions around that don't need to be there, simply because the community feels like the higher-ups don't listen anyway. This thread is good. Show them that they do.
  11. Like
    ParabolicAJB got a reaction from SkullCollector in RHS 0.4.1 Release   
    I'm not going to lie, I've not read the whole thread in detail but I definately agree with the proposition by J0hnson, for me the relatively small benefit of CUP (poor quality) versus it's download size is weak, whereas the benefit to be had from hand picking some other mods (e.g. for BAF) would be stronger for less download/disk space.  Also, I can't express how annoying it is when there are two versions of the same weapon in the arsenal (not variants, but a different version from another mod).
     
    I support conisistency and standardisation which delivers a better experience.  I like the BAF gear but would compromise without it if CUP was removed until a replacement was found (although there are some decent suggestions already raised in this thread).
     
    I've not played much EU#3 recently and honestly it has gone off the boil for me, for many reasons, however this could kick start my interest again as I beleive it would have many peripheral benefits such as less time spent waiting at arsenal and players more likely* to be rolling with correct gear (*morons will still be morons).
     
    Regards, Alex.
  12. Like
    ParabolicAJB got a reaction from GhostDragon in RHS 0.4.1 Release   
    I'm not going to lie, I've not read the whole thread in detail but I definately agree with the proposition by J0hnson, for me the relatively small benefit of CUP (poor quality) versus it's download size is weak, whereas the benefit to be had from hand picking some other mods (e.g. for BAF) would be stronger for less download/disk space.  Also, I can't express how annoying it is when there are two versions of the same weapon in the arsenal (not variants, but a different version from another mod).
     
    I support conisistency and standardisation which delivers a better experience.  I like the BAF gear but would compromise without it if CUP was removed until a replacement was found (although there are some decent suggestions already raised in this thread).
     
    I've not played much EU#3 recently and honestly it has gone off the boil for me, for many reasons, however this could kick start my interest again as I beleive it would have many peripheral benefits such as less time spent waiting at arsenal and players more likely* to be rolling with correct gear (*morons will still be morons).
     
    Regards, Alex.
  13. Like
    ParabolicAJB got a reaction from Titangames98 in EU#3 Server Password   
    You can add the password to your launcher, so you don't need to enter it each time.
     
    There is a precedent set by having the TS password revealed via the rules page, because at some point it was decided this was a necessary step to help upkeep the server rules (doesn't matter how effective you think it is), which in my opinion should be reciprocated on the server.
     
    Let me play devils advocate - If the TS password is not technically required (e.g. a throw-over from TFAR), then why do we still have it, and why is it revealed via the rules page.
  14. Like
    ParabolicAJB got a reaction from Titangames98 in EU#3 Server Password   
    I am suggesting that the EU#3 server is passworded with the same password used for the ACRE TS channel.
    My reasons for this are:-
    - Rules state you must use TS to play on EU#3.
    - This would stop 'randoms' connecting who don't have the mods, only for them to be kicked (this may or may not have any resource impact on the server, but every little helps).
    - It would reduce new players joining who don't have the TS password and remain in the lobby (many frustrations caused by players in-game not responding, only to find they are not in TS channel /TS at all).
    - This would further help ensure players joining have read the rules, which is a prerequisite for getting the TS password.
    - This would not negatively impact the accessibility of the server, as players who are 'fit to play' (have read rules etc.) will have the password.
    - Only downside I can see is it adds a small admin overhead of having to reinstate the PS after a Gamenight etc.
    Regards, Alex.
    Just to add one more point, the TS password is (presumably) to stop players not in game from disrupting the comms/channel, therefore I think on balance, a password to stop players in game but not on TS from disrupting play would be a positive change.
  15. Like
    ParabolicAJB reacted to Amentes in EU#3 Server Password   
    I've suggested this to Ryko before, as we do sometimes get people on the server who aren't yet in TS as they haven't got the password. The only fix for that is telling them in Group chat or Command chat that they need to be in TS, or find a mod or admin to talk to and/or kick them.
     
    Passwording the server with a short and easy password would solve that problem, with to my eyes very little downside.
     
    That said, it's not like this is an epidemic that needs to be curbed. It's not really critical.
  16. Like
    ParabolicAJB reacted to GhostDragon in EU#3 Server Password   
    i also agree with this (if the password is easy to type but hard to guess)
  17. Like
    ParabolicAJB reacted to Reidy in EU#3 Server Password   
    I agree, as ACRE is required to play, the ACRE channel has a password so why doesn't the server have that same password. Like Parabolic suggests it will minimize the number of people who are in the server however haven't read through the rules to find said team-speak channel password! In my opinion that wouldn't harm the population on the server! Just reduce the people who haven't read through the rules
     
    Thanks
  18. Like
    ParabolicAJB reacted to PERO in Miczils Ban Appeal   
    The initial ban was done for what you are saying and admitting to, harrasing a certain individual. It`s not according to our social standards and will be always punished. It was a 24 hour ban, but due your history, it`s been changed to a permanent one (see below).
     
    I`ve also been shown a stream where you are promoting to call that individual a certain word. That was recorded a couple days before the person was banned for trying to shoot you in base. It shows that you are trying to provoke him and getting him kicked/banned. That is crossing a line where you should never go and I believe you`ve gone beyond the point of return. You`ve admitted in the video that you`ve done that before and it worked. It`s called bullying and is not and will not be tolerated on our servers. You`ve recieved warnings about other stuff before, you`ve even been banned for a week for teamkilling on EU3, you clearly don`t wish to abide to a couple of rules.
     
    Proof: watch from 46th to 48th minute: https://www.twitch.tv/dr4mpire/v/57411845
     
    This behaviour does not reflect Ahoy World community and will always be frown upon.
     
    Ban appeal DENIED.
     
    Pero
    Community Referee
  19. Like
    ParabolicAJB got a reaction from lexota in EU#3 Server Password   
    I am suggesting that the EU#3 server is passworded with the same password used for the ACRE TS channel.
    My reasons for this are:-
    - Rules state you must use TS to play on EU#3.
    - This would stop 'randoms' connecting who don't have the mods, only for them to be kicked (this may or may not have any resource impact on the server, but every little helps).
    - It would reduce new players joining who don't have the TS password and remain in the lobby (many frustrations caused by players in-game not responding, only to find they are not in TS channel /TS at all).
    - This would further help ensure players joining have read the rules, which is a prerequisite for getting the TS password.
    - This would not negatively impact the accessibility of the server, as players who are 'fit to play' (have read rules etc.) will have the password.
    - Only downside I can see is it adds a small admin overhead of having to reinstate the PS after a Gamenight etc.
    Regards, Alex.
    Just to add one more point, the TS password is (presumably) to stop players not in game from disrupting the comms/channel, therefore I think on balance, a password to stop players in game but not on TS from disrupting play would be a positive change.
  20. Like
    ParabolicAJB got a reaction from Amentes in EU#3 Server Password   
    I am suggesting that the EU#3 server is passworded with the same password used for the ACRE TS channel.
    My reasons for this are:-
    - Rules state you must use TS to play on EU#3.
    - This would stop 'randoms' connecting who don't have the mods, only for them to be kicked (this may or may not have any resource impact on the server, but every little helps).
    - It would reduce new players joining who don't have the TS password and remain in the lobby (many frustrations caused by players in-game not responding, only to find they are not in TS channel /TS at all).
    - This would further help ensure players joining have read the rules, which is a prerequisite for getting the TS password.
    - This would not negatively impact the accessibility of the server, as players who are 'fit to play' (have read rules etc.) will have the password.
    - Only downside I can see is it adds a small admin overhead of having to reinstate the PS after a Gamenight etc.
    Regards, Alex.
    Just to add one more point, the TS password is (presumably) to stop players not in game from disrupting the comms/channel, therefore I think on balance, a password to stop players in game but not on TS from disrupting play would be a positive change.
  21. Like
    ParabolicAJB got a reaction from David in EU#3 Server Password   
    I am suggesting that the EU#3 server is passworded with the same password used for the ACRE TS channel.
    My reasons for this are:-
    - Rules state you must use TS to play on EU#3.
    - This would stop 'randoms' connecting who don't have the mods, only for them to be kicked (this may or may not have any resource impact on the server, but every little helps).
    - It would reduce new players joining who don't have the TS password and remain in the lobby (many frustrations caused by players in-game not responding, only to find they are not in TS channel /TS at all).
    - This would further help ensure players joining have read the rules, which is a prerequisite for getting the TS password.
    - This would not negatively impact the accessibility of the server, as players who are 'fit to play' (have read rules etc.) will have the password.
    - Only downside I can see is it adds a small admin overhead of having to reinstate the PS after a Gamenight etc.
    Regards, Alex.
    Just to add one more point, the TS password is (presumably) to stop players not in game from disrupting the comms/channel, therefore I think on balance, a password to stop players in game but not on TS from disrupting play would be a positive change.
  22. Like
    ParabolicAJB got a reaction from Josh in EU#3 Server Password   
    I am suggesting that the EU#3 server is passworded with the same password used for the ACRE TS channel.
    My reasons for this are:-
    - Rules state you must use TS to play on EU#3.
    - This would stop 'randoms' connecting who don't have the mods, only for them to be kicked (this may or may not have any resource impact on the server, but every little helps).
    - It would reduce new players joining who don't have the TS password and remain in the lobby (many frustrations caused by players in-game not responding, only to find they are not in TS channel /TS at all).
    - This would further help ensure players joining have read the rules, which is a prerequisite for getting the TS password.
    - This would not negatively impact the accessibility of the server, as players who are 'fit to play' (have read rules etc.) will have the password.
    - Only downside I can see is it adds a small admin overhead of having to reinstate the PS after a Gamenight etc.
    Regards, Alex.
    Just to add one more point, the TS password is (presumably) to stop players not in game from disrupting the comms/channel, therefore I think on balance, a password to stop players in game but not on TS from disrupting play would be a positive change.
  23. Like
    ParabolicAJB got a reaction from GhostDragon in What happened to all the ideas...   
    Icy, that's for the reply - is it possible feedback can be given to the originator? Or else published in the forum.
    My main reason for asking is that this ideas forum still seems active, and feels like it gets attention, whereas ideas submitted via the forms 'appear' to go into the abyss.
  24. Like
    ParabolicAJB got a reaction from Reidy in EU#3 Server Password   
    I am suggesting that the EU#3 server is passworded with the same password used for the ACRE TS channel.
    My reasons for this are:-
    - Rules state you must use TS to play on EU#3.
    - This would stop 'randoms' connecting who don't have the mods, only for them to be kicked (this may or may not have any resource impact on the server, but every little helps).
    - It would reduce new players joining who don't have the TS password and remain in the lobby (many frustrations caused by players in-game not responding, only to find they are not in TS channel /TS at all).
    - This would further help ensure players joining have read the rules, which is a prerequisite for getting the TS password.
    - This would not negatively impact the accessibility of the server, as players who are 'fit to play' (have read rules etc.) will have the password.
    - Only downside I can see is it adds a small admin overhead of having to reinstate the PS after a Gamenight etc.
    Regards, Alex.
    Just to add one more point, the TS password is (presumably) to stop players not in game from disrupting the comms/channel, therefore I think on balance, a password to stop players in game but not on TS from disrupting play would be a positive change.
  25. Like
    ParabolicAJB got a reaction from Colsta in EU#3 Server Password   
    I am suggesting that the EU#3 server is passworded with the same password used for the ACRE TS channel.
    My reasons for this are:-
    - Rules state you must use TS to play on EU#3.
    - This would stop 'randoms' connecting who don't have the mods, only for them to be kicked (this may or may not have any resource impact on the server, but every little helps).
    - It would reduce new players joining who don't have the TS password and remain in the lobby (many frustrations caused by players in-game not responding, only to find they are not in TS channel /TS at all).
    - This would further help ensure players joining have read the rules, which is a prerequisite for getting the TS password.
    - This would not negatively impact the accessibility of the server, as players who are 'fit to play' (have read rules etc.) will have the password.
    - Only downside I can see is it adds a small admin overhead of having to reinstate the PS after a Gamenight etc.
    Regards, Alex.
    Just to add one more point, the TS password is (presumably) to stop players not in game from disrupting the comms/channel, therefore I think on balance, a password to stop players in game but not on TS from disrupting play would be a positive change.
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