I am suggesting that the EU#3 server is passworded with the same password used for the ACRE TS channel.
My reasons for this are:-
- Rules state you must use TS to play on EU#3.
- This would stop 'randoms' connecting who don't have the mods, only for them to be kicked (this may or may not have any resource impact on the server, but every little helps).
- It would reduce new players joining who don't have the TS password and remain in the lobby (many frustrations caused by players in-game not responding, only to find they are not in TS channel /TS at all).
- This would further help ensure players joining have read the rules, which is a prerequisite for getting the TS password.
- This would not negatively impact the accessibility of the server, as players who are 'fit to play' (have read rules etc.) will have the password.
- Only downside I can see is it adds a small admin overhead of having to reinstate the PS after a Gamenight etc.
Regards, Alex.
Just to add one more point, the TS password is (presumably) to stop players not in game from disrupting the comms/channel, therefore I think on balance, a password to stop players in game but not on TS from disrupting play would be a positive change.
Question
ParabolicAJB
I am suggesting that the EU#3 server is passworded with the same password used for the ACRE TS channel.
My reasons for this are:-
- Rules state you must use TS to play on EU#3.
- This would stop 'randoms' connecting who don't have the mods, only for them to be kicked (this may or may not have any resource impact on the server, but every little helps).
- It would reduce new players joining who don't have the TS password and remain in the lobby (many frustrations caused by players in-game not responding, only to find they are not in TS channel /TS at all).
- This would further help ensure players joining have read the rules, which is a prerequisite for getting the TS password.
- This would not negatively impact the accessibility of the server, as players who are 'fit to play' (have read rules etc.) will have the password.
- Only downside I can see is it adds a small admin overhead of having to reinstate the PS after a Gamenight etc.
Regards, Alex.
Just to add one more point, the TS password is (presumably) to stop players not in game from disrupting the comms/channel, therefore I think on balance, a password to stop players in game but not on TS from disrupting play would be a positive change.
Link to comment
Share on other sites
22 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now