Jump to content
  • 1

EU#3 Server Password


ParabolicAJB

Question

I am suggesting that the EU#3 server is passworded with the same password used for the ACRE TS channel.

My reasons for this are:-

- Rules state you must use TS to play on EU#3.

- This would stop 'randoms' connecting who don't have the mods, only for them to be kicked (this may or may not have any resource impact on the server, but every little helps).

- It would reduce new players joining who don't have the TS password and remain in the lobby (many frustrations caused by players in-game not responding, only to find they are not in TS channel /TS at all).

- This would further help ensure players joining have read the rules, which is a prerequisite for getting the TS password.

- This would not negatively impact the accessibility of the server, as players who are 'fit to play' (have read rules etc.) will have the password.

- Only downside I can see is it adds a small admin overhead of having to reinstate the PS after a Gamenight etc.

Regards, Alex.

Just to add one more point, the TS password is (presumably) to stop players not in game from disrupting the comms/channel, therefore I think on balance, a password to stop players in game but not on TS from disrupting play would be a positive change.

Link to comment
Share on other sites

22 answers to this question

Recommended Posts

  • 0

I agree, as ACRE is required to play, the ACRE channel has a password so why doesn't the server have that same password. Like Parabolic suggests it will minimize the number of people who are in the server however haven't read through the rules to find said team-speak channel password! In my opinion that wouldn't harm the population on the server! Just reduce the people who haven't read through the rules

 

Thanks

Link to comment
Share on other sites

  • 0

I don't think there is any need for a password. I haven't had any issues with people joining who don't have TS. Most "issues" I've had is with people who don't know how to use ACRE properly (Proper keybindings in TS/ingame, ACRE shortcuts, etc.)

 

Also, keep in mind that if someone joins without TeamSpeak they get a black screen with a message saying they MUST be in TS in order to play - http://prntscr.com/apbd5m .

 

On top of that, putting a password on the server may discourage new players to try EU3.

 

What I think may happen:

 

A - Server without password

1) Player sees another open AW Server - eu3

2) Finds out it has mod and installs them to give it a try.

2) Joins the server without TS (for whatever reason)

3) Sees the black screen - http://prntscr.com/apbd5m

4a) Joins TS and plays

4b) Doesn't want to play with TS and leaves

 

Result: potential new player in EU3

 

B - Server with password

1a) Player sees a locked/passworded AW server.

1b) Player has his filter setup to not show passworded servers - never sees EU3.

2) Assumes it is private or for testing and doesn't bother to see what it is about

 

Result: potential new player lost because of the password

 

Those examples probably are extreme, but what I want to illustrate is that there are players who directly ignore or don't see passworded servers. AW offers public servers for everyone to join, I see no reason to limit that with passwords. Of course there will be people who will investigate what EU3 is even after seeing it is a passworded server, but I think those players are a minority.

 

Link to comment
Share on other sites

  • 0

In addition to Arkod's post, there is a google form to complete to get the ACRE ts password... which means that people must read the rules to get into the channel; this is not entirely true... people give out the form to complete willy nilly and give them direct access to the password, which can earn you a ban. And as you can see, we still ban players for breaking the rules, even though they are in the TS channel, and supposedly read the rules. This completely defeats the point on having a passworded server also.

Link to comment
Share on other sites

  • 0
In addition to Arkod's post, there is a google form to complete to get the ACRE ts password... which means that people must read the rules to get into the channel; this is not entirely true... people give out the form to complete willy nilly and give them direct access to the password, which can earn you a ban. And as you can see, we still ban players for breaking the rules, even though they are in the TS channel, and supposedly read the rules. This completely defeats the point on having a passworded server also.

It's not that people give away the password, but the fact that you don't really need to read the rules to get to the form.

 

"3. Read the rules and guidlines and fill out the form to get the password."
 
When people see that, all they have to do is look for a link inside the post with the rules and it's not that hard considering it's quite visible - http://prntscr.com/apcb5r .
Link to comment
Share on other sites

  • 0

The passworded EU3 channel is a throw-over from TFAR when non-connected people could be heard, with ACRE that's no longer the case, non-connected's can talk to each other and be deafened by the 20+ people that are usually in the channel but the connected players don't hear what they say.

 

As for the point, it's an extra hurdle for the regulars to get over whenever they want to play and typing out the TS channel password every time I connected would be a complete ball ache, more so than the pneumatic ram that smashed mine this morning.  

Link to comment
Share on other sites

  • 0

I've suggested this to Ryko before, as we do sometimes get people on the server who aren't yet in TS as they haven't got the password. The only fix for that is telling them in Group chat or Command chat that they need to be in TS, or find a mod or admin to talk to and/or kick them.

 

Passwording the server with a short and easy password would solve that problem, with to my eyes very little downside.

 

That said, it's not like this is an epidemic that needs to be curbed. It's not really critical.

Link to comment
Share on other sites

  • 0
I am suggesting that the EU#3 server is passworded with the same password used for the ACRE TS channel.

My reasons for this are:-

- Rules state you must use TS to play on EU#3.

- This would stop 'randoms' connecting who don't have the mods, only for them to be kicked (this may or may not have any resource impact on the server, but every little helps).

- It would reduce new players joining who don't have the TS password and remain in the lobby (many frustrations caused by players in-game not responding, only to find they are not in TS channel /TS at all).

- This would further help ensure players joining have read the rules, which is a prerequisite for getting the TS password.

- This would not negatively impact the accessibility of the server, as players who are 'fit to play' (have read rules etc.) will have the password.

- Only downside I can see is it adds a small admin overhead of having to reinstate the PS after a Gamenight etc.

Regards, Alex.

Just to add one more point, the TS password is (presumably) to stop players not in game from disrupting the comms/channel, therefore I think on balance, a password to stop players in game but not on TS from disrupting play would be a positive change.

 

Oh my goodness, how can this even be a problem?

 

Applications your suggesting with integration of password does nothing, but apply unnecessary burden to the administration.

Reading rules is kind of like reading license agreement. Glancing through and clicking accept.

Link to comment
Share on other sites

  • 0

You can add the password to your launcher, so you don't need to enter it each time.

 

There is a precedent set by having the TS password revealed via the rules page, because at some point it was decided this was a necessary step to help upkeep the server rules (doesn't matter how effective you think it is), which in my opinion should be reciprocated on the server.

 

Let me play devils advocate - If the TS password is not technically required (e.g. a throw-over from TFAR), then why do we still have it, and why is it revealed via the rules page.

Link to comment
Share on other sites

  • 0
You can add the password to your launcher, so you don't need to enter it each time.

 

There is a precedent set by having the TS password revealed via the rules page, because at some point it was decided this was a necessary step to help upkeep the server rules (doesn't matter how effective you think it is), which in my opinion should be reciprocated on the server.

 

Let me play devils advocate - If the TS password is not technically required (e.g. a throw-over from TFAR), then why do we still have it, and why is it revealed via the rules page.

 

 

I would like you to theorize your system and how exactly it will deliver what it is promising, all i see is promises, no execution.

Expecting majority to read whole set of rules completely is optimistic at best, just like people reading license agreements,

but most major concern is how and who is enforcing this system?

 

Im sorry, but i have to bash your argument hard, cause its WAY too optimistic on its projections.

 

I do give little support on Arkods argument as well, passworded and whole process to get access to the passworded

server can be intimidating, as well give second thoughts if they bother going through the hassle of getting in.

Link to comment
Share on other sites

  • 0

Jux, the situation already exists where the password for TS is revealed at the bottom of the rules page - if you don't believe this is necessary, then fair enough but I don't think you're 'bashing my argument', rather the current configuration (I'm sure the staff/admins have noted your comments).

 

My suggestion is to add a server password to the existing process (not create a new one), on the basis it already exists for TS, in my opinion it's a case of both (or perhaps neither).

Link to comment
Share on other sites

  • 0

You know what, ill just make it easy for everyone and quit ArmA entirely. Im done with bureaucracy. Ill go enjoy the simplicity that is Squad.

 

"The only thing that saves us from the bureaucracy is inefficiency. An efficient bureaucracy is the greatest threat to liberty."

- Eugene McCarthy

Link to comment
Share on other sites

  • 0
Applications your suggesting with integration of password does nothing, but apply unnecessary burden to the administration.

Reading rules is kind of like reading license agreement. Glancing through and clicking accept.

I'm getting the feeling you just "glanced through" at the EU3 rules and "clicked accept" just to get that oh so desired TS password. I'm sure the admins are head over heels for that comment.

Link to comment
Share on other sites

  • 0
I'm getting the feeling you just "glanced through" at the EU3 rules and "clicked accept" just to get that oh so desired TS password. I'm sure the admins are head over heels for that comment.

 

This disrespectful behavior is the main reason i took long breaks from ArmA. You people just assume everyone you never heard of before is a new comer.

I honestly prefer noobies who don't know the rules over many who use this "im better then you attitude" all the time, cause you never heard my name before.

I brought it up in the past, nothing changed and things are now moving to punish new comers when i found out the general ingame attitude being a major problem.

 

If people really wanna over complicate things with bureaucracy then f*ck it, not my problem.

Link to comment
Share on other sites

  • 0

JuX, it appears your issue is not actually about a server password, which is the topic of this discussion, but the process of obtaining a password via a rules page (or even the rules themselves). With equal amount of effort you have invested in replying to this thread, I'm sure you could communicate your point in it's own thread, where it could be discussed.

In any case, thanks for offering your opinion to this discussion.

Link to comment
Share on other sites

  • 0

I joined this community a few months ago and one of the major selling points was that the server was not passworded that there was no recruitment or requirement other than the ability to listen it makes the server practically plug and play for someone looking for an arma 3 group that is worth its time (the type of people AW wants) a server i can join and leave ten minuites in if the gameplay is not to my liking is a great way to hook new players.

Link to comment
Share on other sites

  • 0
I'm getting the feeling you just "glanced through" at the EU3 rules and "clicked accept" just to get that oh so desired TS password. I'm sure the admins are head over heels for that comment.

It's the reality, no matter how admins feel about that comment. Most people won't read the rules, and from those that do read, many won't remember them. 

 

I also have to agree with Jux about the attitude towards new players. More than once I've seen "veteran" players try to ""teach"" new players about the rules by yelling at them, saying that they can't use their current weapon/camo/whatever. That's just being arrogant, not helpful. If you don't want to spend a couple of minutes talking to the new guy and actually point him in the right direction, you're better off not speaking at all.

 

That kinda applies on the main topic here - the Password and TS. Instead of preventing people from joining, why not help those who forget to launch TS, switch channel in TS or have issues with ACRE+TS keybinds?

 

A couple of days ago there was a new guy on the server who had issues with keybinds and couldn't speak ingame. The answer he got from players ingame was something along the lines of "You can't play right now. Disconnect, fix your stuff and then come back". How someone who has never used ACRE before is supposed to know where the problem is and/or how to fix it?

 

Damn, I'm going off-topic again... What are the advantages of putting a password? I personally have a hard time finding anything positive.

Link to comment
Share on other sites

  • 0
I joined this community a few months ago and one of the major selling points was that the server was not passworded that there was no recruitment or requirement other than the ability to listen it makes the server practically plug and play for someone looking for an arma 3 group that is worth its time (the type of people AW wants) a server i can join and leave ten minuites in if the gameplay is not to my liking is a great way to hook new players.
I hear what your saying, however a random player can't just stumble on the server via the game browser and join, as you need the mods and to be on TS. The only effective way to get the mods is signup on the forum and follow the guides, as well as the rules page to get TS password.

I feel I should try to focus this thread back on the topic...My suggestion is to amend the current and existing process (read rules, obtain PW etc.) with a server password identical to the TS one, as the precedent has been set by the current process and to my knowledge this has not been questioned and no alternative ideas posted to the contrary. If you feel that people skip the rules to get the password or don't pay them attention, that is infact another matter and I politely request that you make your opinion/suggestion known in another thread dedicated to that point. I didn't think my idea would have such heated debate and I do thank all those who have shared their opinions, just keen to keep it on topic.Regards, Alex.

Link to comment
Share on other sites

  • 0

Here is a guide on how to install the mods and tfar:

 

Rules and other Guides can be found here: https://forums.ahoyworld.net/forum/96-guides/

 

 

You can find the server password here:

 

Edited by razgriz33
Edit by razgriz33: Done to better illustrate priorities, guide first, rules second, passwords after both of those are completed thanks to Noah for pointing him further.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Forum Statistics

    11.1k
    Total Topics
    66.4k
    Total Posts
×
×
  • Create New...