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Mark T

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Posts posted by Mark T

  1. 3.3.24 (Live)

    - Added capture progress marker
    - Added map action to show how long it'll take for vehicles to respawn
    - Fixed vehicles spawning on top of sheds they're supposed to spawn under
    - Fixed fail message of secure asset mission incorrectly having the 'sub-objective update' title
    - Tweaked reward tarus don't spawn with hex camo but black camo instead.


    3.3.23

    - Added 15 second delay between prio AA objective spawning and the AA turrets coming online
    - Fixed bug in prio AA mission
    - Fixed loadouts not reapplying after respawn
    - Fixed vehicles sometimes being slightly damaged when respawning
    - Tweaked base protection
    - Tweaked reward xi'an is now gray and the pylons are removed, not just the ammo
    - Tweaked vehicle inventories will now be consistent in what it contains (no CSAT gear etc)


    3.3.22

    - Added sensor support for vehicles that support this
    - Fixed loading saved loadouts from the arsenal not working (hopefully)
    - Fixed protect friendly forces being able to fail and succeed at the same time
    - Fixed side mission research data showing an empty notification on completion
    - Tweaked base AA a bit
    - Tweaked the goalkeeper subobj
    - Tweaked base layout a little bit
    - Tweaked HQ subobj for performance
    - Tweaked how vehicles respawn to avoid abuse
    - Tweaked T-100 section subobj to a tank subobj
    - Tweaked backend code from main AOs and subobj
    - Tweaked some code to increase performance
    - Tweaked some stuff to rename the respawn point at main base
    - Tweaked init scripts to get a slight increase in performance
    - Tweaked code for prio factory mission (for performance and readability)
    - Tweaked base and carrier AA, they will now turn their radar off when they go into cooldown
    - Removed friendly arty


    3.3.21

    - Tweaked: more code clean up
    - Tweaked: more code optimization
    - Tweaked: everyone but pilots now have access to the underwater gun
    - Tweaked: the mission now has a proper ending when the required amount of AOs are captured
    - Tweaked: ever so slightly increased the chance of molos airfield being the next AO when the AOs are up there
    - Tweaked: the hint for side missions with friendly forces to differentiate between enemies killing the friendlies and players killing them
    - Fixed bug in AI waypoint script
    - Fixed bug in secure asset mission
    - Fixed bug in ground service script
    - Fixed potential bug in arsenal restriction code
    - Fixed some spelling mistakes (and probably made some more)
    - Fixed (side mission reward) GMG off-road also getting a mortar
    - Fixed no goofing in base hint displaying while not shooting in base
    - Removed some obsolete code


    3.3.20

    - Fixed more errors in TK messages
    - Fixed bug in static weapon seat restriction
    - Fixed some message related to admin seat restrictions
    - Added persistence for vehicle hud preference
    - General code clean up

  2. 1. Joined the server and side mission could not complete, unable to release hostages.

    Spoiler

    image.png

    Spoiler

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    Completed successfully after killing 2 of the hostages.

     

    2. Could not join the Zeus slot 

    Spoiler

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    3. Removed from pilot slot for being idle while not idle.

    Took off from base, crashed (1st attempt) then immediately got removed for being idle

    Spoiler

    zR0qLoL.jpg

     

    4. Counter attack mission did not complete once cleared.  still on map 45 mins later.

    Spoiler

    CsRIJDQ.jpg

     

     

     

    On a positive note got 1 hour and 20 mins without crashing.

  3. Happy new year to you all, I hope you had a fantastic festive period and look forward to the challenges that 2019 will bring.

     

    I must admit I have not been very active with the community the past few weeks as understandably it's a busy period, so I would like to thank the rest of the Team for their hard work during my absent. (sshh Xwatt)

     

    I see you've all been made aware of Chucks situation and I for one will be sad to see him go but also happy for him to get a life :)

    so I would like to take this opportunity to thank Chuck for his dedication to the community and wish him all the best for his future endeavours.

     

    As you've guessed correctly Xwatt will be taking over Chucks role of Public server manager (Core Staff) he will be responsible for the likes of EU#1#2#7 and TeamSpeak, so any issues or updates that needs doing you'll have to consult with him.

    Lindi has now been promoted to Admin T2 for taking the responsibilities of the Spartan Lead Project, he will supervise the team, handle recruitments and organise game nights.

    JANXOL we now be responsible for the XMLs, any questions or issues goes directly to him.

    I hope you all join me in welcoming them to their new role and be patient with them as you were with me.

     

    Donators!

    A few months back we were in a very dire situation in fact if nothing had changed we would probably not be here right now but thanks to you guys, we are and not only that, we are in a very healthy position for 2019. So I would like to thank you all for your support.

     

    Again thank you all and happy new year!

     

    MT

  4. Hi Chaps,

     

    Just a brief one this month, First off we would like to thank you all for your donations, the support we've received has been quite astonishing. ❤️

     

    A couple of things have been added to our site, one is the merch tab that you will find on top of the forums:

    1gkO6rq.png

     

    This will direct you to our AW store page where you can purchase all types of clothing, unfortunately there are no mugs :(

    If you hover over the About tab there is a page with availabilities, those can be requested rather than me set the whole shop up which would take months.

    It's still very early stages but more items will be added eventually.

     

    -----------------------------------------

     

    We now have a dedicated Invade and Annex page added to the website:

    7morIY8.jpg

    http://www.ahoyworld.net/comingsoon/invade-annex-4/

     

    There you will find the details of what I&A is about and what has changed in 4.

    During the last beta test we found some unforeseen issues and bugs so we decided to stop the count down timer, once these have been smashed we will notify you when the count down begins :)

     

    That is all for now, lets prepare for a busy period of festive cheers and beers and remember, don't forget to vote soon for the AhoyWorld end of year 2018 awards.

     

    If anyone has any concerns, issues or see anything they shouldn't please don't hesitate to contact a member of Core Staff or myself.

     

    CS

     

     

  5. On ‎11‎/‎14‎/‎2018 at 4:03 PM, Lindi said:

    Can we get AhoyWorld coffee mugs?

     

    On ‎11‎/‎14‎/‎2018 at 5:57 PM, Colby said:

    Water bottles?

    Unfortunately not, I even put a request for it but they refused. There will be caps and bags :)

    I may look elsewhere for mugs but not promising anything.

  6. We are looking into other payment options like paysafe card etc but I am waiting to see what Mike from Invision brings out first:

    WCB3Gix.png

     

    Finally a sneak peak of our Merch store :):

    nJF997z.png

     

    Hopefully everything will be finalised and ready for the next community update.

     

    I would like to take this opportunity to thank everyone who has donated these last few weeks, with your contribution we now have enough in the pot to last us until mid 2019, hopefully we can now rely on our monthly goals and use this as a last resort.

    Again, Thank you all.

     

    AW Team.

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