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Havoc

Spartan
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  1. Like
    Havoc reacted to possiblyEOD in [AWE] Operation BASALT Friday 05/05/23 1800 UTC   
    Operation Basalt

     
    Server Details:
    IP: 116.202.224.207
    Port: 2302
    ts.ahoyworld.net
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Mod Preset:
    Op_Basalt_Player_EM.html(plus normal optional mods)
     
    Situation:
    Germans arrived on Sark on the 30th July 1940, and in the couple of years since have been slowly progressing their occupation. In general the Germans have been friendly, but with increasing restrictions on the locals, laying of mines, and the deportations of non native Men early last month, a small maquis group has formed and got in contact with British intelligence.
     
    On the 1st October 1942, Y service stations across the south coast intercepted communications from German forces on Sark. These revealed that the German Fighter Ace Johann Aistleitner had crashed on the island, and is being hosted by the island's Oberstleutnant until the begining of the next week, when he woud be taken to Guernsey and on to occupied france via the ferry.
     
    Learning of this opportunity the Special Operations Executive re-activated older plans for a small scale raid on the island, hastily updated to include cooperation with the local Partisans. Your maps have been updated with inteligence from the local Maquis group about german positions, accurate as of 24 hours ago.
     
    It is now early evening on Saturday the 3rd, Phase 1 has been enacted, with a raiding party from 62 Commando deployed to the south of the island from an offshore Motor torpedo boat. The local resistance forces have gathered in a farmhouse, waiting to step off at 1800, H-Hour.
     
    Player slots:
    28
    Able & Baker - 10 man commando subsections
    Croix - 8 man Maquis group
     
    Allied Forces:
    British No 62 Commando (Small Scale Raiding Force)
    local Maquis troops
     
    Enemy Forces:
    German garrison on Sark
     
    Civilians:
    There may be some civilians present in the town, as the German Curfew is currently lax.
     
    Objectives:
    Capture German Fighter Ace Johann Aistleitner from the garison in town.
    Aquire any additional inteligence reasonably possible.
     
    Execution:
    At the commander's discression.
    Local Maquis forces have been stockpiling small amounts of equipment from the SOE over the past couple of years, so have a number of small stashes known to them around the island, as well as a radio for communications with the commando's CO.
     
    Equipment, resupply and transport:
    At commander's control.
    Sark has no motor vehicles, so permission may been granted for troops to use bicycles or horses on the island for transport.
  2. Like
    Havoc got a reaction from Damo3D in [Arma Reforger] Operation Reforged - Sunday 19-02-2023 @ 19:00UTC   
    OPERATION REFORGED
    A successful beach assault has given us a foothold East of Saint Pierre. We have the initiative, which means we can keep pressure on the enemy and advance further into the island. To increase our logistical capacity and create a buffer between our staging ground and the enemy we will focus on capturing Saint Pierre and Vernon.
     
    Expected mission length: ~2h
     
    OBJECTIVES
    - Destroy enemy garrison at Saint Pierre
    - Destroy enemy garrison at Vernon
     
    FACTIONS
    - United States
    - Soviet Union
     
    AVAILABLE ASSETS & EQUIPMENT
    - Full US arsenal
     
    MODS will be downloaded on server join
    - CRX Enfusion A.I.
     
    NOTES
    This gamenight will be the first of hopefully many more in Reforger. During these sessions we will be slowly introducing more mods and custom features to the scenario as time goes by and updates start rolling in. Reforger has a lot of potential but is still missing critical features like air assets, AI driving, map markers and others, so we will have to work around these limitations both as players and mission makers. An initial briefing will be held on TeamSpeak, and during the mission all communication will happen in-game.
  3. Like
    Havoc got a reaction from Schubz in [Arma Reforger] Operation Reforged - Sunday 19-02-2023 @ 19:00UTC   
    OPERATION REFORGED
    A successful beach assault has given us a foothold East of Saint Pierre. We have the initiative, which means we can keep pressure on the enemy and advance further into the island. To increase our logistical capacity and create a buffer between our staging ground and the enemy we will focus on capturing Saint Pierre and Vernon.
     
    Expected mission length: ~2h
     
    OBJECTIVES
    - Destroy enemy garrison at Saint Pierre
    - Destroy enemy garrison at Vernon
     
    FACTIONS
    - United States
    - Soviet Union
     
    AVAILABLE ASSETS & EQUIPMENT
    - Full US arsenal
     
    MODS will be downloaded on server join
    - CRX Enfusion A.I.
     
    NOTES
    This gamenight will be the first of hopefully many more in Reforger. During these sessions we will be slowly introducing more mods and custom features to the scenario as time goes by and updates start rolling in. Reforger has a lot of potential but is still missing critical features like air assets, AI driving, map markers and others, so we will have to work around these limitations both as players and mission makers. An initial briefing will be held on TeamSpeak, and during the mission all communication will happen in-game.
  4. Like
    Havoc got a reaction from JJ Cakes in [Arma Reforger] Operation Reforged - Sunday 19-02-2023 @ 19:00UTC   
    OPERATION REFORGED
    A successful beach assault has given us a foothold East of Saint Pierre. We have the initiative, which means we can keep pressure on the enemy and advance further into the island. To increase our logistical capacity and create a buffer between our staging ground and the enemy we will focus on capturing Saint Pierre and Vernon.
     
    Expected mission length: ~2h
     
    OBJECTIVES
    - Destroy enemy garrison at Saint Pierre
    - Destroy enemy garrison at Vernon
     
    FACTIONS
    - United States
    - Soviet Union
     
    AVAILABLE ASSETS & EQUIPMENT
    - Full US arsenal
     
    MODS will be downloaded on server join
    - CRX Enfusion A.I.
     
    NOTES
    This gamenight will be the first of hopefully many more in Reforger. During these sessions we will be slowly introducing more mods and custom features to the scenario as time goes by and updates start rolling in. Reforger has a lot of potential but is still missing critical features like air assets, AI driving, map markers and others, so we will have to work around these limitations both as players and mission makers. An initial briefing will be held on TeamSpeak, and during the mission all communication will happen in-game.
  5. Like
    Havoc got a reaction from chicken_no6 in [Arma Reforger] Operation Reforged - Sunday 19-02-2023 @ 19:00UTC   
    OPERATION REFORGED
    A successful beach assault has given us a foothold East of Saint Pierre. We have the initiative, which means we can keep pressure on the enemy and advance further into the island. To increase our logistical capacity and create a buffer between our staging ground and the enemy we will focus on capturing Saint Pierre and Vernon.
     
    Expected mission length: ~2h
     
    OBJECTIVES
    - Destroy enemy garrison at Saint Pierre
    - Destroy enemy garrison at Vernon
     
    FACTIONS
    - United States
    - Soviet Union
     
    AVAILABLE ASSETS & EQUIPMENT
    - Full US arsenal
     
    MODS will be downloaded on server join
    - CRX Enfusion A.I.
     
    NOTES
    This gamenight will be the first of hopefully many more in Reforger. During these sessions we will be slowly introducing more mods and custom features to the scenario as time goes by and updates start rolling in. Reforger has a lot of potential but is still missing critical features like air assets, AI driving, map markers and others, so we will have to work around these limitations both as players and mission makers. An initial briefing will be held on TeamSpeak, and during the mission all communication will happen in-game.
  6. Like
    Havoc got a reaction from LH5 in [Arma Reforger] Operation Reforged - Sunday 19-02-2023 @ 19:00UTC   
    OPERATION REFORGED
    A successful beach assault has given us a foothold East of Saint Pierre. We have the initiative, which means we can keep pressure on the enemy and advance further into the island. To increase our logistical capacity and create a buffer between our staging ground and the enemy we will focus on capturing Saint Pierre and Vernon.
     
    Expected mission length: ~2h
     
    OBJECTIVES
    - Destroy enemy garrison at Saint Pierre
    - Destroy enemy garrison at Vernon
     
    FACTIONS
    - United States
    - Soviet Union
     
    AVAILABLE ASSETS & EQUIPMENT
    - Full US arsenal
     
    MODS will be downloaded on server join
    - CRX Enfusion A.I.
     
    NOTES
    This gamenight will be the first of hopefully many more in Reforger. During these sessions we will be slowly introducing more mods and custom features to the scenario as time goes by and updates start rolling in. Reforger has a lot of potential but is still missing critical features like air assets, AI driving, map markers and others, so we will have to work around these limitations both as players and mission makers. An initial briefing will be held on TeamSpeak, and during the mission all communication will happen in-game.
  7. Haha
    Havoc reacted to Damo3D in AW end of the year awards 2022   
    AW MVP 2022: @Whigital I&A updates AW Most Friendly Admin/Moderator/Spartan 2022:  @JJ Cakes AW Most Helpful Admin/Moderator/Spartan 2022: @JJ Cakes AW Most Active Staff Member 2022: @chicken_no6 AW Strictest Staff Member 2022: @MidnightRunner (Just check the Ban page) AW Best Team Player 2022: not in game but @LH5 for getting DCS server running AW Most Helpful Member *Non Staff* 2022: @SiegeSix AW Most Friendly Member 2022: @possiblyEOD just is in general AW Tacti-cool member 2022: @Stanic AW Underrated Member 2022: @Stanhope quick and on point replies to any I&A topic/post/thought 😏 AW Most Incoherent Member 2022: @Schubz not even sure what he types sometimes!! AW DAAASSS BOOOOT 2021 - The drunkest member of 2022: not @RiverWolf AW Best/Worst Pilot 2022: @Gambit / @Toasted_Bread_Slice AW Best Voice 2022: @OcUK-Timo (Sir David Attenborough of EU1) AW Funniest Person on Team Speak 2022: @Richard (direct chat legend) AW Worst Joke 2022: @Murph AW Best Moment 2022 (can be in-game, on Teamspeak or Forum): Lots of good ones. AW Best Forum Post 2022 (please put URL in): AW Dankest Meme Post In Discord 2022: AW Best Driver 2022: AW Worst Driver 2022: AW Best Fail 2022: @Brad_Colbert where did you go? AW Best Ban of 2022: AW TeamSpeak Channel 2022: LIDO DECK AW Best Screenshot 2022: @Stanic (so much DCS) AW Best/Worst Call-out 2022: AW Candidate for the Hague 2022: @Sho_Iwaizumi AW Role Model 2022: @Mouldy (squad lead on AWE ops) AW Best Shot/Worst 2022: the person who dropped a guy on the docks with last round in one of Bomer's op, if you know who you are nice shot!

    There are many close 2nd for the above so maybe you will get my vote next year and at leat some of you featured in Viper1Zero Top Mods several times 🙃
    @Tiffany thanks for for all the revives!!
  8. Thanks
    Havoc reacted to chicken_no6 in AW end of the year awards 2022   
    AW MVP 2022: Havoc for his crater mod
    AW Most Friendly Admin/Moderator/Spartan 2022:@JJCakes the heart and soul of late night eu#1
    AW Most Helpful Admin/Moderator/Spartan 2022: JJCakes the heart and soul of late night eu#1
    AW Most Active Staff Member 2022:as always for me @MidnightRunner  for all his Zeus ops
    AW Candidate for the Hague 2022:@Rickard  for the abduction of countless civilians on fronlines
    AW Best Ban of 2022: Kittenly
     
  9. Like
    Havoc reacted to chicken_no6 in Parachute script   
    always wanted to not lose ur current backpack for a parachute?
    this woud be a cool addition to I&A i think.
    super leet script
    _backpackcontents = []; _backpack = backpack player; if ( _backpack != "" && _backpack != "B_Parachute" ) then { hint "removing backpack"; sleep 1; _backpackcontents = backpackItems player; removeBackpack player; sleep 0.1; }; player addBackpack "B_Parachute"; hint "Parachute added"; sleep 1; waitUntil {sleep 5;!alive player || isTouchingGround player }; sleep 1; hint "restoring backpack"; player addBackpack _backpack; sleep 1; clearAllItemsFromBackpack player; hint "restoring backpack items"; { player addItemToBackpack _x } foreach _backpackcontents; hint "Done!!!!"; neds some rework XD
  10. Sad
    Havoc got a reaction from RiverWolf in Memories of Mikael   
  11. Like
    Havoc got a reaction from NooB_Niko05 in Memories of Mikael   
  12. Like
    Havoc got a reaction from MidnightRunner in Memories of Mikael   
  13. Like
    Havoc got a reaction from Bomer in Memories of Mikael   
  14. Haha
    Havoc got a reaction from LH5 in Memories of Mikael   
  15. Like
    Havoc reacted to LH5 in Georgian Intervention pt.4 [FINAL] - DCS gamenight 14/05/2022 @ 18:30 UTC   
    Georgian Intervention pt.4 [FINAL]

     
    Situation
    After 20 days of almost purely air combat the focus has turned to the ground. American and Georgian ground forces have amassed to face the Russian ground forces at Krymsk, Its shaping up to be a hell of a fight.
     
    Our ground forces are outnumbered and counting on CAS taking off from Gelendzhik to help them win this battle. Unfortunately for us the weather is terrible, cloudy and raining with a base of 9000ft. Our side wont be the only ones with CAS in the air.
     
    While the carrier group would send their jets to assist, a giant bomber formation is barrelling south directly towards the carrier group. All available carrier jets have been sent to intercept.
    Mission
    Provide CAS for the ground forces at Krymsk and protect the carrier group.
    Server Details:
    Name: [Ahoyworld.net] EU1 
    IP: 116.202.224.207 
    Port: 10308 
    Running on Open Beta
     
    Password: see #dcs-world channel on discord
     
    SRS: 
    IP: 116.202.224.207 
    Port: 5002
     
    Required Mods:
    Simple Radio Standalone (SRS)
    Install/setup guide: http://dcssimpleradio.com/gettingstarted/
     
    TS Address:
    Brief will take place in Ready room on TeamSpeak prior to start up.
    ts.ahoyworld.net
     
    Player slots:
    x4 Frogfoot - SEAD/Strike
    x2 AV-8B - Strike
    x2 A-10CII - Strike
    x4 F-14B - CAP (x2 free carrier, x2 SC)
    x2 F-15 - CAP 
    x4 F-16 - SEAD/Strike/CAP
    x8 F/A-18C - CAP/Strike (x4 free carrier, x4 SC)
    x1 AJS37 - Strike 
    x2 M-2000C - Strike/CAP
    x2 JF-17 (pretend F-16) - Strike/SEAD/CAP 
    x4 AH-64D - Strike 
    x1 Ka-50 - Strike 
    x1 SA342M - Strike 
    x1 SA342Mistral - CSAR/Escort
    x1 Mi-24P - CSAR/Strike 
    x1 SA342L - CSAR 
    x1 Mi-8 - CSAR 
    x1 UH-1H - CSAR 
    x1 Observer - GCI/ATC Callsign: Magic
    x1 Tactical CMDR
     
    optional: comment which slot you intend to take, this will help ensure enough of each slot is available.
     
    If you want to use a jet not listed, comment the module and I will find a way to include it with the story. Module requests close on 12/05/2022
     
    Respawn slots not to be used unless you have passed WP2 and died.
     
    Targets and Threats
     
    Primary Targets:
    CAS targets provided by JTAC's
    Incoming bombers
     
    Secondary Targets:
    Anything hostile
     
    Known Threats:
    SAM/AAA
    Antishipping bombers
    Various Russian CAS assets
     
    A reaper drone was sent out to recon the battlefield at night, as soon as EWR detected it the sky was filled with flak, expect the same during the fight.
     
    Required weapon employments
     
    F-15: AA weapons of choice
    F-16: AG weapons of choice, AGM 88C & AA weapons of choice
    F/A-18: AA weapons of choice & AG weapons of choice
    Su-25T: Kh-25MPU or Kh-58U & AG weapons of choice 
    F-14: AA weapons of choice
    AV-8B: AG weapons of choice 
    A-10CII: AG weapons of choice
    M-2000C: AG weapons of choice & AG weapons of choice
    AJS37: AG weapons of choice
    JF-17: AG weapons of choice & AA weapons of choice
    Helicopters: AG weapons of choice
     
    Restricted Weapons
     
    CBU 97 CBU 105 restricted to x2 single pylons GBU-6 SFW  
    Command, Control & Communication
    Overall command may be taken by anyone on the day.
    Flight leaders will be selected on the day.
    Radio Channels can be found below. (SRS is required to play this mission)
     

     
    (Carrier details can be found on in game brief)
     
    Flight plan 
     
    (may be changed by command on the day)
     
    Flights will take off and orbit their airfield until all flights are up The F-14's & F/A-18s will head to CWP 1, and intercept the bombers. Airfield based aircraft will head to the battlefield at waypoint 3 and provide CAS returning to airfield or FARP (WP2) for rapid rearms then re-join the fight. (this will be an intense fight with very short travel times, respawn jets will be hot start on runway to enable custom loadouts on respawn) Once carrier jets have completed their task they will return to either carrier or airfield for rearm and join the CAS effort. (carrier respawn jets will be bases at Gelendzhik, the bomber intercept mission is a one life deal.) Upon the capture of Krymsk or defeat of our ground forces flights will RTB.  
     
    Required Skills:
    Airfield Take off & landing Carrier Take off & Landing (F-14, F/A-18, AV-8B & helicopters) Radio usage (setting and switching channels)  
    Optional Skills:
    Air to Air Refuelling Cruise missile intercept  
    This may be the end of the first campaign but it is just the beginning of many more hopefully. Thank you to all who have played and continue to play, its been awesome. I look forward to the next.
     
    I will put out a post in DCS subsection regarding my next campaign.
  16. Thanks
    Havoc reacted to SiegeSix in Framework For Mission Creators   
    Changelog
    [Added] Added Dom's Dynamic Group System
     
    VR_Template_20220427_DDGS.vr.rar
     
    If you're looking at how to add new roles, I made a video here:
     
  17. Haha
    Havoc got a reaction from Schubz in Apocalypse - Sunday 01/05/2022 @ 1800 UTC   
    It's mine now?
  18. Haha
    Havoc got a reaction from RiverWolf in Apocalypse - Sunday 01/05/2022 @ 1800 UTC   
    It's mine now?
  19. Thanks
    Havoc got a reaction from Damo3D in Framework For Mission Creators   
    Changelog
    [Added] Now uses functions from the AW Mod
    [Tweaked] Loading image
    [Tweaked] Welcome message
    [Removed] Show roles (Now part of the AW Mod)
    [Removed] Friendly fire logging (Now part of the AW Mod)
    [Removed] TFAR default frequencies (Now part of the AW Mod)
    VR_Template_20220427.vr.zip
  20. Thanks
    Havoc got a reaction from JJ Cakes in Framework For Mission Creators   
    Yes. But if you'd rather not use the mod, you can of course remove the calls to functions starting with AWE_fnc_.
  21. Haha
    Havoc got a reaction from Damo3D in Apocalypse - Sunday 01/05/2022 @ 1800 UTC   
    It's mine now?
  22. Like
    Havoc reacted to SiegeSix in Altis Annexation - Sunday 24/04/2022 @ 1800 UTC   
    War on Altis
     
    Modset
    AltisAnnexation.html
     
    Situation
    The Kolgujev Federation has been looking for an expansion due to the uprising tension between CSAT and NATO. The AAF wants to remain neutral, but a corrupt government is cutting ties with NATO CENTCOM, and leaning towards the CSAT pact. The Kolgujev Federation is taking advantage of the situation and has launched a surprise attack on the Altis and Stratis islands. While Stratis functions primarily as a military island, the main island of Altis has civilian inhabitants that are of concern. The Kolgujev Armed Forces or KAF, are advances in all directions on the island.
    After loosing the majority of our ground in the NE, Rainman battallion that was supposed to hold the frontlines has requested anti-armor support. A detachment from Gusman battallion has been dispatched along with a mechanized element from Metal squadron to fortify the frontlines.
     
    Friendly Forces
    Altis Armed Forces, Combined, Conventional
    - x1 Two-man platoon command element
    - x4 Six-man anti-tank teams
    - x2 Three-man LAV-25 crews
     
    Enemy Forces
    Kolgujev Armed Forces, Combined, Conventional
     
    Mission
    Link up with Rainman for further orders.
     
    Additional Information
    Overall command falls on "Overlord". Operational command falls on "Gusman 1 Actual". 
    This gamenight serves as a playtest for a couple of game mechanics, playstyle and @DomT's new Dynamic Group (DG) system.
  23. Like
    Havoc reacted to Bomer in [MOD] Advanced Vault System: Remastered   
    Some more of us have noticed it too. It looks very interesting!
    Parkour.mp4 1433907918_Parkour3rdperson.mp4
  24. Like
    Havoc reacted to Mandrake in [MOD] Advanced Vault System: Remastered   
    I found this mod posted on steam workshop about a week ago, and I wanted to share it here. This mod's animations are looking smoother than the current vault mod, and it also has sliding and rolling animations too.
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=2794721649
  25. Like
    Havoc reacted to RiverWolf in Rotation Of Factions On EU1   
    I would like to suggest a rotation on restarts of CSAT and NATO, we switch between one another, have us win NATO assets if we are CSAT and vice versa.
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