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duffyman

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  1. Like
    duffyman got a reaction from Kirk76 in Quick Duffy Training   
    Voice Radio Procedure

    Phonetic Alphabet
    When communicating over the radio you must always use the phonetic alphabet.
     


    For example, if I wanted Charlie squad to engage grid B1 marked on the map I would say
    "Charlie this is Delta 0, you are to push South and engage grid Bravo 1, how copy?".


    Key Phrases
    Phrases/terms to remember and use.

    Roger: Message received and understood.

    Over: Transmission finished, reply expected (short for "Over to you").

    Out: Transmission finished - no reply expected. For example "Copy that Delta, we will engage the target. Out." Note: only the sender should terminate traffic with “Out”.

    Wilco: Your message is understood and we Will Comply (usually combined with Roger: "Roger, Wilco").

    Confirm: Indicate whether a message has been understood or that a sent message has been understood correctly. For example:
    "Stalker 1, confirm coordinates are 045,091 ?"

    How Copy: Ask receiver if message was received and understood correctly. Correct responce would be Solid Copy (if heard and understood correctly) or Bad Copy (if not heard correctly or not understood).

    Repeat Last: Ask receiver to repeat last transmission.

    Standby for orders: Await further orders, usually shortened to Standby.

    Affirmative: Yes (sometimes abbreviated to Affirm).

    Negative: No

    Zero: The highest rank at a location within a squad/section. For example Delta squad's commander would be "Delta Zero". If I wanted to speak to Delta's commander I would say
    "Delta Zero this is Charlie Zero, confirm we are to push South and engage grid Bravo 1?"

    Locstat: Location at the current time. Usually when a callsign is moving. e.g. "Send locstat, over".

    Sitrep: Situation Report = how you are getting on with an assigned task or the state of your unit.

    Redeploy: (Vehicle) Move to a different location. When given with a grid or location, it is effectively a move order.

    CAS: Close Air Support. For example "This is Charlie to Stalker 1, requesting CAS on grid 041,048, how copy?"

    CasEvac: Casualty Evacuation.

    FAC: Forward Air Controller. A designated marine within a section/squad that will act as the middleman for sending traffic between air and ground.


    CLAP
    When using a radio, remember the mnemonic CLAP:

    CLEAR
    LOUD
    AS an order with 
    PAUSES

    That is how all of your messages should be spoken. Don't shout or swear. Don't talk when someone else is talking - wait for them to finish, including any response they are expecting. 

    All spellings should be spoken using the phonetic alphabet.

    All numbers should be spoken as digits (i.e. two one, not twenty one).

    All callsigns should be spoken as digits and phonetics.

    Do not use the radio for chatting. Use DIRECT for this purpose.

    Marines will be issued with a PRC 343 radio for squad-to-squad communication. Section Commanders, Fireteam Leaders and Forward Air Controllers will be issued with a PRC 117/119 long range radio.
  2. Like
    duffyman got a reaction from lexota in Quick Duffy Training   
    Voice Radio Procedure

    Phonetic Alphabet
    When communicating over the radio you must always use the phonetic alphabet.
     


    For example, if I wanted Charlie squad to engage grid B1 marked on the map I would say
    "Charlie this is Delta 0, you are to push South and engage grid Bravo 1, how copy?".


    Key Phrases
    Phrases/terms to remember and use.

    Roger: Message received and understood.

    Over: Transmission finished, reply expected (short for "Over to you").

    Out: Transmission finished - no reply expected. For example "Copy that Delta, we will engage the target. Out." Note: only the sender should terminate traffic with “Out”.

    Wilco: Your message is understood and we Will Comply (usually combined with Roger: "Roger, Wilco").

    Confirm: Indicate whether a message has been understood or that a sent message has been understood correctly. For example:
    "Stalker 1, confirm coordinates are 045,091 ?"

    How Copy: Ask receiver if message was received and understood correctly. Correct responce would be Solid Copy (if heard and understood correctly) or Bad Copy (if not heard correctly or not understood).

    Repeat Last: Ask receiver to repeat last transmission.

    Standby for orders: Await further orders, usually shortened to Standby.

    Affirmative: Yes (sometimes abbreviated to Affirm).

    Negative: No

    Zero: The highest rank at a location within a squad/section. For example Delta squad's commander would be "Delta Zero". If I wanted to speak to Delta's commander I would say
    "Delta Zero this is Charlie Zero, confirm we are to push South and engage grid Bravo 1?"

    Locstat: Location at the current time. Usually when a callsign is moving. e.g. "Send locstat, over".

    Sitrep: Situation Report = how you are getting on with an assigned task or the state of your unit.

    Redeploy: (Vehicle) Move to a different location. When given with a grid or location, it is effectively a move order.

    CAS: Close Air Support. For example "This is Charlie to Stalker 1, requesting CAS on grid 041,048, how copy?"

    CasEvac: Casualty Evacuation.

    FAC: Forward Air Controller. A designated marine within a section/squad that will act as the middleman for sending traffic between air and ground.


    CLAP
    When using a radio, remember the mnemonic CLAP:

    CLEAR
    LOUD
    AS an order with 
    PAUSES

    That is how all of your messages should be spoken. Don't shout or swear. Don't talk when someone else is talking - wait for them to finish, including any response they are expecting. 

    All spellings should be spoken using the phonetic alphabet.

    All numbers should be spoken as digits (i.e. two one, not twenty one).

    All callsigns should be spoken as digits and phonetics.

    Do not use the radio for chatting. Use DIRECT for this purpose.

    Marines will be issued with a PRC 343 radio for squad-to-squad communication. Section Commanders, Fireteam Leaders and Forward Air Controllers will be issued with a PRC 117/119 long range radio.
  3. Like
    duffyman got a reaction from xOderusUrungusX in Quick Duffy Training   
    Voice Radio Procedure

    Phonetic Alphabet
    When communicating over the radio you must always use the phonetic alphabet.
     


    For example, if I wanted Charlie squad to engage grid B1 marked on the map I would say
    "Charlie this is Delta 0, you are to push South and engage grid Bravo 1, how copy?".


    Key Phrases
    Phrases/terms to remember and use.

    Roger: Message received and understood.

    Over: Transmission finished, reply expected (short for "Over to you").

    Out: Transmission finished - no reply expected. For example "Copy that Delta, we will engage the target. Out." Note: only the sender should terminate traffic with “Out”.

    Wilco: Your message is understood and we Will Comply (usually combined with Roger: "Roger, Wilco").

    Confirm: Indicate whether a message has been understood or that a sent message has been understood correctly. For example:
    "Stalker 1, confirm coordinates are 045,091 ?"

    How Copy: Ask receiver if message was received and understood correctly. Correct responce would be Solid Copy (if heard and understood correctly) or Bad Copy (if not heard correctly or not understood).

    Repeat Last: Ask receiver to repeat last transmission.

    Standby for orders: Await further orders, usually shortened to Standby.

    Affirmative: Yes (sometimes abbreviated to Affirm).

    Negative: No

    Zero: The highest rank at a location within a squad/section. For example Delta squad's commander would be "Delta Zero". If I wanted to speak to Delta's commander I would say
    "Delta Zero this is Charlie Zero, confirm we are to push South and engage grid Bravo 1?"

    Locstat: Location at the current time. Usually when a callsign is moving. e.g. "Send locstat, over".

    Sitrep: Situation Report = how you are getting on with an assigned task or the state of your unit.

    Redeploy: (Vehicle) Move to a different location. When given with a grid or location, it is effectively a move order.

    CAS: Close Air Support. For example "This is Charlie to Stalker 1, requesting CAS on grid 041,048, how copy?"

    CasEvac: Casualty Evacuation.

    FAC: Forward Air Controller. A designated marine within a section/squad that will act as the middleman for sending traffic between air and ground.


    CLAP
    When using a radio, remember the mnemonic CLAP:

    CLEAR
    LOUD
    AS an order with 
    PAUSES

    That is how all of your messages should be spoken. Don't shout or swear. Don't talk when someone else is talking - wait for them to finish, including any response they are expecting. 

    All spellings should be spoken using the phonetic alphabet.

    All numbers should be spoken as digits (i.e. two one, not twenty one).

    All callsigns should be spoken as digits and phonetics.

    Do not use the radio for chatting. Use DIRECT for this purpose.

    Marines will be issued with a PRC 343 radio for squad-to-squad communication. Section Commanders, Fireteam Leaders and Forward Air Controllers will be issued with a PRC 117/119 long range radio.
  4. Like
    duffyman got a reaction from Santhiras Nostaroi in Quick Duffy Training   
    Voice Radio Procedure

    Phonetic Alphabet
    When communicating over the radio you must always use the phonetic alphabet.
     


    For example, if I wanted Charlie squad to engage grid B1 marked on the map I would say
    "Charlie this is Delta 0, you are to push South and engage grid Bravo 1, how copy?".


    Key Phrases
    Phrases/terms to remember and use.

    Roger: Message received and understood.

    Over: Transmission finished, reply expected (short for "Over to you").

    Out: Transmission finished - no reply expected. For example "Copy that Delta, we will engage the target. Out." Note: only the sender should terminate traffic with “Out”.

    Wilco: Your message is understood and we Will Comply (usually combined with Roger: "Roger, Wilco").

    Confirm: Indicate whether a message has been understood or that a sent message has been understood correctly. For example:
    "Stalker 1, confirm coordinates are 045,091 ?"

    How Copy: Ask receiver if message was received and understood correctly. Correct responce would be Solid Copy (if heard and understood correctly) or Bad Copy (if not heard correctly or not understood).

    Repeat Last: Ask receiver to repeat last transmission.

    Standby for orders: Await further orders, usually shortened to Standby.

    Affirmative: Yes (sometimes abbreviated to Affirm).

    Negative: No

    Zero: The highest rank at a location within a squad/section. For example Delta squad's commander would be "Delta Zero". If I wanted to speak to Delta's commander I would say
    "Delta Zero this is Charlie Zero, confirm we are to push South and engage grid Bravo 1?"

    Locstat: Location at the current time. Usually when a callsign is moving. e.g. "Send locstat, over".

    Sitrep: Situation Report = how you are getting on with an assigned task or the state of your unit.

    Redeploy: (Vehicle) Move to a different location. When given with a grid or location, it is effectively a move order.

    CAS: Close Air Support. For example "This is Charlie to Stalker 1, requesting CAS on grid 041,048, how copy?"

    CasEvac: Casualty Evacuation.

    FAC: Forward Air Controller. A designated marine within a section/squad that will act as the middleman for sending traffic between air and ground.


    CLAP
    When using a radio, remember the mnemonic CLAP:

    CLEAR
    LOUD
    AS an order with 
    PAUSES

    That is how all of your messages should be spoken. Don't shout or swear. Don't talk when someone else is talking - wait for them to finish, including any response they are expecting. 

    All spellings should be spoken using the phonetic alphabet.

    All numbers should be spoken as digits (i.e. two one, not twenty one).

    All callsigns should be spoken as digits and phonetics.

    Do not use the radio for chatting. Use DIRECT for this purpose.

    Marines will be issued with a PRC 343 radio for squad-to-squad communication. Section Commanders, Fireteam Leaders and Forward Air Controllers will be issued with a PRC 117/119 long range radio.
  5. Like
    duffyman got a reaction from TheToxicPixels in Quick Duffy Training   
    Voice Radio Procedure

    Phonetic Alphabet
    When communicating over the radio you must always use the phonetic alphabet.
     


    For example, if I wanted Charlie squad to engage grid B1 marked on the map I would say
    "Charlie this is Delta 0, you are to push South and engage grid Bravo 1, how copy?".


    Key Phrases
    Phrases/terms to remember and use.

    Roger: Message received and understood.

    Over: Transmission finished, reply expected (short for "Over to you").

    Out: Transmission finished - no reply expected. For example "Copy that Delta, we will engage the target. Out." Note: only the sender should terminate traffic with “Out”.

    Wilco: Your message is understood and we Will Comply (usually combined with Roger: "Roger, Wilco").

    Confirm: Indicate whether a message has been understood or that a sent message has been understood correctly. For example:
    "Stalker 1, confirm coordinates are 045,091 ?"

    How Copy: Ask receiver if message was received and understood correctly. Correct responce would be Solid Copy (if heard and understood correctly) or Bad Copy (if not heard correctly or not understood).

    Repeat Last: Ask receiver to repeat last transmission.

    Standby for orders: Await further orders, usually shortened to Standby.

    Affirmative: Yes (sometimes abbreviated to Affirm).

    Negative: No

    Zero: The highest rank at a location within a squad/section. For example Delta squad's commander would be "Delta Zero". If I wanted to speak to Delta's commander I would say
    "Delta Zero this is Charlie Zero, confirm we are to push South and engage grid Bravo 1?"

    Locstat: Location at the current time. Usually when a callsign is moving. e.g. "Send locstat, over".

    Sitrep: Situation Report = how you are getting on with an assigned task or the state of your unit.

    Redeploy: (Vehicle) Move to a different location. When given with a grid or location, it is effectively a move order.

    CAS: Close Air Support. For example "This is Charlie to Stalker 1, requesting CAS on grid 041,048, how copy?"

    CasEvac: Casualty Evacuation.

    FAC: Forward Air Controller. A designated marine within a section/squad that will act as the middleman for sending traffic between air and ground.


    CLAP
    When using a radio, remember the mnemonic CLAP:

    CLEAR
    LOUD
    AS an order with 
    PAUSES

    That is how all of your messages should be spoken. Don't shout or swear. Don't talk when someone else is talking - wait for them to finish, including any response they are expecting. 

    All spellings should be spoken using the phonetic alphabet.

    All numbers should be spoken as digits (i.e. two one, not twenty one).

    All callsigns should be spoken as digits and phonetics.

    Do not use the radio for chatting. Use DIRECT for this purpose.

    Marines will be issued with a PRC 343 radio for squad-to-squad communication. Section Commanders, Fireteam Leaders and Forward Air Controllers will be issued with a PRC 117/119 long range radio.
  6. Like
    duffyman got a reaction from Chuck in Quick Duffy Training   
    Voice Radio Procedure

    Phonetic Alphabet
    When communicating over the radio you must always use the phonetic alphabet.
     


    For example, if I wanted Charlie squad to engage grid B1 marked on the map I would say
    "Charlie this is Delta 0, you are to push South and engage grid Bravo 1, how copy?".


    Key Phrases
    Phrases/terms to remember and use.

    Roger: Message received and understood.

    Over: Transmission finished, reply expected (short for "Over to you").

    Out: Transmission finished - no reply expected. For example "Copy that Delta, we will engage the target. Out." Note: only the sender should terminate traffic with “Out”.

    Wilco: Your message is understood and we Will Comply (usually combined with Roger: "Roger, Wilco").

    Confirm: Indicate whether a message has been understood or that a sent message has been understood correctly. For example:
    "Stalker 1, confirm coordinates are 045,091 ?"

    How Copy: Ask receiver if message was received and understood correctly. Correct responce would be Solid Copy (if heard and understood correctly) or Bad Copy (if not heard correctly or not understood).

    Repeat Last: Ask receiver to repeat last transmission.

    Standby for orders: Await further orders, usually shortened to Standby.

    Affirmative: Yes (sometimes abbreviated to Affirm).

    Negative: No

    Zero: The highest rank at a location within a squad/section. For example Delta squad's commander would be "Delta Zero". If I wanted to speak to Delta's commander I would say
    "Delta Zero this is Charlie Zero, confirm we are to push South and engage grid Bravo 1?"

    Locstat: Location at the current time. Usually when a callsign is moving. e.g. "Send locstat, over".

    Sitrep: Situation Report = how you are getting on with an assigned task or the state of your unit.

    Redeploy: (Vehicle) Move to a different location. When given with a grid or location, it is effectively a move order.

    CAS: Close Air Support. For example "This is Charlie to Stalker 1, requesting CAS on grid 041,048, how copy?"

    CasEvac: Casualty Evacuation.

    FAC: Forward Air Controller. A designated marine within a section/squad that will act as the middleman for sending traffic between air and ground.


    CLAP
    When using a radio, remember the mnemonic CLAP:

    CLEAR
    LOUD
    AS an order with 
    PAUSES

    That is how all of your messages should be spoken. Don't shout or swear. Don't talk when someone else is talking - wait for them to finish, including any response they are expecting. 

    All spellings should be spoken using the phonetic alphabet.

    All numbers should be spoken as digits (i.e. two one, not twenty one).

    All callsigns should be spoken as digits and phonetics.

    Do not use the radio for chatting. Use DIRECT for this purpose.

    Marines will be issued with a PRC 343 radio for squad-to-squad communication. Section Commanders, Fireteam Leaders and Forward Air Controllers will be issued with a PRC 117/119 long range radio.
  7. Like
    duffyman got a reaction from Origins in Quick Duffy Training   
    Voice Radio Procedure

    Phonetic Alphabet
    When communicating over the radio you must always use the phonetic alphabet.
     


    For example, if I wanted Charlie squad to engage grid B1 marked on the map I would say
    "Charlie this is Delta 0, you are to push South and engage grid Bravo 1, how copy?".


    Key Phrases
    Phrases/terms to remember and use.

    Roger: Message received and understood.

    Over: Transmission finished, reply expected (short for "Over to you").

    Out: Transmission finished - no reply expected. For example "Copy that Delta, we will engage the target. Out." Note: only the sender should terminate traffic with “Out”.

    Wilco: Your message is understood and we Will Comply (usually combined with Roger: "Roger, Wilco").

    Confirm: Indicate whether a message has been understood or that a sent message has been understood correctly. For example:
    "Stalker 1, confirm coordinates are 045,091 ?"

    How Copy: Ask receiver if message was received and understood correctly. Correct responce would be Solid Copy (if heard and understood correctly) or Bad Copy (if not heard correctly or not understood).

    Repeat Last: Ask receiver to repeat last transmission.

    Standby for orders: Await further orders, usually shortened to Standby.

    Affirmative: Yes (sometimes abbreviated to Affirm).

    Negative: No

    Zero: The highest rank at a location within a squad/section. For example Delta squad's commander would be "Delta Zero". If I wanted to speak to Delta's commander I would say
    "Delta Zero this is Charlie Zero, confirm we are to push South and engage grid Bravo 1?"

    Locstat: Location at the current time. Usually when a callsign is moving. e.g. "Send locstat, over".

    Sitrep: Situation Report = how you are getting on with an assigned task or the state of your unit.

    Redeploy: (Vehicle) Move to a different location. When given with a grid or location, it is effectively a move order.

    CAS: Close Air Support. For example "This is Charlie to Stalker 1, requesting CAS on grid 041,048, how copy?"

    CasEvac: Casualty Evacuation.

    FAC: Forward Air Controller. A designated marine within a section/squad that will act as the middleman for sending traffic between air and ground.


    CLAP
    When using a radio, remember the mnemonic CLAP:

    CLEAR
    LOUD
    AS an order with 
    PAUSES

    That is how all of your messages should be spoken. Don't shout or swear. Don't talk when someone else is talking - wait for them to finish, including any response they are expecting. 

    All spellings should be spoken using the phonetic alphabet.

    All numbers should be spoken as digits (i.e. two one, not twenty one).

    All callsigns should be spoken as digits and phonetics.

    Do not use the radio for chatting. Use DIRECT for this purpose.

    Marines will be issued with a PRC 343 radio for squad-to-squad communication. Section Commanders, Fireteam Leaders and Forward Air Controllers will be issued with a PRC 117/119 long range radio.
  8. Like
    duffyman reacted to zissou in admin fail   
    So the diagnosis has been found and I'm afraid it's not good news, it turns out that you suffer from being a horrible person. I would suggest you seek professional medical advice immediately. 
  9. Like
    duffyman reacted to DerRoteKoyote in JSRS Eden update   
    Good morning i missing the Jsrs Sounds so much i know there was a proplem with the latest Arma update but they make a new patch so please add it to the repo,
    cant play with the vanilla sound everything sounds the same mortar shoots tank shoots.... i play more like a ...
     

     
     
    Her is the link for the Eden update:
    http://www.armaholic.com/page.php?id=27827
     

     
    thx vor your Attention Koyote out
  10. Like
    duffyman got a reaction from Fabs in Photo Hunt - New Forum background   
    This would be a good one 
     

  11. Like
    duffyman got a reaction from oO_ScarFace_Oo in Photo Hunt - New Forum background   
    This would be a good one 
     

  12. Like
    duffyman got a reaction from Origins in Photo Hunt - New Forum background   
    This would be a good one 
     

  13. Like
    duffyman reacted to kennychr in Valiant PTC-2   
    So long overdue its here, the PTC-2(Public Test Candidate)
     
     
     
     
     
    What's this?
     
    Its a test to iron out and find any bugs in the current codebase of Valiant. Its testing of how it flows from mission start untill we have boots on ground and have captured the first airfield that starts the missions.
     
    Caching of enemies, pre-init preloaded role specific VA to cut down on loading times ingame etc.
     
    What this isn't
     
    A finished product, as the name implies its a test candidate and it should be expected that stuff might break or no be as complete as you want it to be but I hope you see past that and play withing the constraints that are in the current form of the mission(Whining and general idiocy will be met with a shutdown of the server for the rest of the night.)
     
    When is it ? 
     
    I am aiming for 2000 GMT @ 9th April 
     
    What do I need?
     
    Standard EU3 modset and optional beer(Im bringing alot)
     
    What does this acomplish?
     
    Helps me get feedback on the current mission flow and evaluate if it is working as intended and in the long run help me give YOU a smooth (criminal?) mission to play on.
    As if this test is non-eventful I hope to shift my attention to the feature side of things in the mission 
     
     
    But I cant make it but want to watch?
     
    Fear not, for as I need to run monitoring of stuff(s) in the background and generally whizz around in freecam and\or zeus ill be live streaming it. I will update here with the stream link(YT gaming) so that you can watch on anyone of the devices you own(or steal you friends tablet).

     
     
    Afterwords
     
    There will be no signup however treat this as a fully fledged gamenight with added strictness on fucking about as that steals a lot of time and will slow down the testing considerably. 
    So I hope for a good turnup and hopefully everything will go smooth =) 
  14. Like
    duffyman reacted to xOderusUrungusX in AhoyWorld Summer Race League ‘16   
    AhoyWorld Summer Race League ‘16
     
    SIGNUP HERE
     
    Car List:
     
    -Aston Martin V12 Vantage GT3
    -Aston Martin V8 Vantage GTE
    -Audi R8 Lms ULTRA
    -BMW M3 GT
    -BMW Z4 GT3
    -Ginetta G55 GT3
    -McLaren 12c GT3
    -Mercedes SLS AMG GT3
    -RUF RGT-8 GT3
    -Cadillac ATS-V.R GT3
    -Chevrolet Corvette C7.R
    -Bentley Continental GT3

     
    Point System:
     
    -01 - 25
    -02 - 20
    -03 - 15
    -04 - 10
    -05 - 08
    -06 - 07
    -07 - 06
    -08 - 05
    -09 - 04
    -10 - 03
    -11 - 02
    -12 - 01
     
    Fastest lap will score an extra 5 points.
     
    Regulations
     
    -15 min qualifying followed by race.
    -All cars must pit at least once and change tyre compounds.
    -During wet races you will not have to change compounds.
    -Dry weather tires will be soft and hard compounds.
    -Lapped cars must give way to cars on lead lap.
    -You are allowed to change cars 1 time during the season.
    -Weather is randomized and progressive.
    -All assist are allowed except racing line and auto braking.       
         
        Rules
     
    -NO intentional crashing of any kind.
    -NO intentional brake checking.
    -NO corner cutting.
    -Driver in front ALWAYS has the right of way.
    -Passing is not permitted off track. Positions must be given back if gained.
    -Too many "racing incidents" may result in penalty/disqualification.
    -Do not reenter the track in a unsafe manner.
    -You must wait until all cars go by before entering the track.
     
        Penalties
     
    -Warning
    -Drive-thru
    -Disqualification

     
    Race League Tracks:
    Races will be held at: 17:00 GMT (start times may change if needed)
    -Laguna Seca   2.23 - 23 Laps - 4/10
    -Spa           4.35 - 12 Laps - 4/17
    -Bathurst      3.86 - 13 Laps - 4/24
    -Watkins Glen  3.37 - 15 Laps - 5/01
    -Le Mans       8.46 - 06 Laps - 5/08
    -Olton Park    2.67 - 19 Laps - 5/15
    -Hockenheim    2.84 - 18 Laps - 5/22
    -Imola         3.05 - 17 Laps - 5/29
    -Sonoma        2.51 - 20 Laps - 6/05
    -Nordschleife  12.9 - 05 Laps - 6/12
       
  15. Like
    duffyman reacted to PERO in Duffyman Ban Appeal   
    After having a chat with you yesterday on TS I`ve gotten a good idea what was happening. Although your action might have been provoked, it shouldn`t have happened, you know that and should have approached a moderator or an admin to deal with the situation. Never take matters in your own hands in the future by shooting and trying to teamkill someone.
     
    Because you hadn`t had any previous incidents (beside the "one" we all know of, which has been cleared with both parties), we (the Staff) feel you are a good laugh and asset on our servers so I am giving you another chance. As I mentioned earlier, if anything like this repeats, the punishment will be of a longer duration.
     
    Ban LIFTED.
     
    Pero
    Community Referee
  16. Like
    duffyman got a reaction from Adshield in Duffyman Ban Appeal   
    Ingame Name*: DuffyMan
    Why do you think you were banned?: I was most likely banned for being very bad at teamkilling. I failed to Teamkill Miczilzszszsz. This was the correct thing for the admin to do and I believe they do there job very well.

    Why (in your personal opinion) should your ban be lifted?*: I believe, in my personal opinion, that I should have my ban removed because I failed at teamkilling. Not only that but everyone loves me… #duffyforcorestaff. I’m very sorry for being bad at arma and I will not fail to teamkill someone again. Your admins do a very good job here, and I support them in every move!

    Which administrator banned you (ArmA 3 only)?:Origins

    When were you banned?*: Some time in the history…
     
  17. Like
    duffyman got a reaction from Tylermaniac in Duffyman Ban Appeal   
    Ingame Name*: DuffyMan
    Why do you think you were banned?: I was most likely banned for being very bad at teamkilling. I failed to Teamkill Miczilzszszsz. This was the correct thing for the admin to do and I believe they do there job very well.

    Why (in your personal opinion) should your ban be lifted?*: I believe, in my personal opinion, that I should have my ban removed because I failed at teamkilling. Not only that but everyone loves me… #duffyforcorestaff. I’m very sorry for being bad at arma and I will not fail to teamkill someone again. Your admins do a very good job here, and I support them in every move!

    Which administrator banned you (ArmA 3 only)?:Origins

    When were you banned?*: Some time in the history…
     
  18. Like
    duffyman got a reaction from Fabs in Duffyman Ban Appeal   
    Ingame Name*: DuffyMan
    Why do you think you were banned?: I was most likely banned for being very bad at teamkilling. I failed to Teamkill Miczilzszszsz. This was the correct thing for the admin to do and I believe they do there job very well.

    Why (in your personal opinion) should your ban be lifted?*: I believe, in my personal opinion, that I should have my ban removed because I failed at teamkilling. Not only that but everyone loves me… #duffyforcorestaff. I’m very sorry for being bad at arma and I will not fail to teamkill someone again. Your admins do a very good job here, and I support them in every move!

    Which administrator banned you (ArmA 3 only)?:Origins

    When were you banned?*: Some time in the history…
     
  19. Like
    duffyman got a reaction from Josh in Duffyman Ban Appeal   
    Ingame Name*: DuffyMan
    Why do you think you were banned?: I was most likely banned for being very bad at teamkilling. I failed to Teamkill Miczilzszszsz. This was the correct thing for the admin to do and I believe they do there job very well.

    Why (in your personal opinion) should your ban be lifted?*: I believe, in my personal opinion, that I should have my ban removed because I failed at teamkilling. Not only that but everyone loves me… #duffyforcorestaff. I’m very sorry for being bad at arma and I will not fail to teamkill someone again. Your admins do a very good job here, and I support them in every move!

    Which administrator banned you (ArmA 3 only)?:Origins

    When were you banned?*: Some time in the history…
     
  20. Like
    duffyman got a reaction from xOderusUrungusX in buy everyone   
    i am leaving ahoy world today and wont be returing 
  21. Like
    duffyman got a reaction from Plant1ing in buy everyone   
    i am leaving ahoy world today and wont be returing 
  22. Like
    duffyman got a reaction from TheToxicPixels in buy everyone   
    i am leaving ahoy world today and wont be returing 
  23. Like
    duffyman got a reaction from Reidy in buy everyone   
    i am leaving ahoy world today and wont be returing 
  24. Like
    duffyman got a reaction from Fabs in buy everyone   
    i am leaving ahoy world today and wont be returing 
  25. Like
    duffyman got a reaction from Tylermaniac in buy everyone   
    i am leaving ahoy world today and wont be returing 
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