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Hoax

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  1. Like
    Hoax reacted to Rarek in PayDay 2 and the Skill Tree   
    Hello there.
     
    After fiddling around for a while, I've come to a conclusion as to what my skill tree will look like when I'm the ripe old level of 100.
     
    http://goo.gl/D7Nzal
     
    The main good bits are as follows...
    Stealthy build that can also pack a punch when things don't go too well Has doctor bag / ammo bag / C4 / ECM jammer that can open doors Can throw bags nice and far Can bag-up enemies Noise reduction when killing enemies 2 ECM jammers that can open doors Can silently crack safes 60% armour bonus Increased zoom and accuracy with rifles 6 trip mines / C4 charges A silent drill Has 6 cable ties Can answer 4 pagers Asset cost reduced by 50% Crew stamina increased by 65% Crew armour recovery time decreased by 10% 10% more health 10% more threat Doctor bag interaction speed increased by 20% Shout distance increased by 25% Weapon crafting cost decreased by 19% Headshot damage increased by 25% 40% increased chance to dodge Weapons have 15% chance to pierce armour So there's my do-it-sneaky / blow-shit-up approach. Wondering what everyone else is going for?
  2. Like
    Hoax reacted to Muzzy in Joint-Ops:13th M.E.U., JTF2, and Ahoy World   
    Evening Ahoy!

    Thanks again for having us! I have just finished creating a recap video of the operation set to some tunes. We hope to play with you guys again soon!


  3. Like
    Hoax got a reaction from razgriz33 in Joint-Ops:13th M.E.U., JTF2, and Ahoy World   
    I really enjoyed tonight, would be great to do it again with a few more slots for Ahoy members.
     
    Thanks Archangel and JTF guys!
  4. Like
    Hoax got a reaction from razgriz33 in Campaign DLC 31st October   
    First campaign DLC is due the 31st of October
     
    http://www.arma3.com/news/first-campaign-episode-for-arma-3-available-on-october-31#.Ulfc7FB6arp
     
    What are your thoughts guys?
     
    Anyone know if Co-op campaign is possible/planned?
  5. Like
    Hoax got a reaction from Archangel in Parachute   
    Damn right, no survivors = no witnesses.
  6. Like
    Hoax got a reaction from razgriz33 in Parachute   
    Damn right, no survivors = no witnesses.
  7. Like
    Hoax got a reaction from razgriz33 in DCS: Huey Autorotation   
    Nice one, you nailed it.
  8. Like
    Hoax reacted to Phill318 in DCS: Huey Autorotation   
    Was bored for an hour so decided to practice doing some autorotations in the Huey. For people who aren't sure what this means, basically it is an engine failure in a helicopter and you use the rate of descent to keep the rotors turning and therefore generating a bit of lift to cushion the landing. Recorded a video of the best one and wanted to show you guys. 
     

     
    For all you competent ARMA pilots, I seriously recommend getting this sim as it will completely change your experience flying helicopters (and will make it much easier to fly in ARMA).
  9. Like
    Hoax reacted to Jester in Dedicated Pararescue Team for added Combat Realism   
    I can tell you right now, with how large Altis and having a respawn button, no one is going to lay on the ground for a medivac, then wait to get back to base to get revived and then taken back to the AO again to fight more only to die shortly after and have to go through the whole process again. it is just so much more convient to click respawn if no medics are around and go back out to battle.
     
    Don't get me wrong this is a good concept for a reality game night type mission.
     
    I just do not see this type of thing working out on a public server where people just want to go out and kill stuff, rather then wait around for a mdeivac/pararescue
  10. Like
    Hoax got a reaction from Ray (PHL) in Dedicated Pararescue Team for added Combat Realism   
    I think is a really good idea, but probably won't work for public play.
     
    However it could work really well on the acre server
  11. Like
    Hoax reacted to pach in Thanks :D   
    Yeah, it's pretty amazing, good job
     
    Edit: it's only +5-7 FPS, but for me that's the difference between play a video game or watch a bad GIF image =))
  12. Like
    Hoax got a reaction from Big Al in What is the best Total War Game.   
    I think its a great update to Rome 1, I love it.
  13. Like
    Hoax reacted to David in Joystick or joykill?   
    Could also try the raz method of sorting from price high to low and then pick the top one regardless.   
  14. Like
    Hoax reacted to galzohar in PvP server problems and concerns   
    Do you really think it is better to allow people to lone wolf vehicles? If you are not playing with a team, you should be happy you can even play. I had some requests to make non-teamplayers have no weapons and not be able to leave the base, but I decided to still allow non-teamplayers to have the basic features (rifleman kit, teleport to MHQ or join a vehicle of another team if they didn't lock it) in case they are just learning the game mode.
     
    If you know how to play well enough to not ruin the game for your team by taking a vehicle, you should know how to play well enough to work with a team of at least 4 players. You only need 2 for a vehicle at the same time, and only need a squad of 4 members to have full access to everything everyone else have access to. Join a group and play nice so that they don't kick you out!
     
    Pilot role being selected before joining the game is terrible.
     
    Since helicopters are either used with pilot+gunner or used for transport, I see no reason for anyone to leave the base with 1 of those by himself in a way that actually helps the team. Also, once you have left the base for the first time, the vehicle no longer has any restrictions and can be used alone.
     
    The only problem is the opfor transport helicopter which can be used for basic CAS, but it is an exception and overall I think it's still best to keep it this way so you don't have random players going in the helicopter alone while the team needs transport, not to mention they usually just crash it shortly after.
     
     
    Remember vehicles give the enemy team a lot of points when abandoned or destroyed (except transport jeeps with no MG, which are only worth 1 point when destroyed and 0 when abandoned). You are supposed to use the vehicles wisely, not play with them like some personal toy. This is not COOP - This is competitive PvP, adjusted to work in a public server environment.
  15. Like
    Hoax reacted to Big Al in See ya in October   
    Next week I am in Leeds, actually worse...Pudsey, then until the second week in October we are going back to the States for a visit with our folks. Hooray for the US of A! Popeye's this is your advance notice to order in extra chicken.
     
    Until then I am trusting you guys to water my 'tomato' plant and feed the goldfish.
     
    I expect that everything will be fixed by my return. Arma will contain F-35s, run at 300 FPS on ultra and Syria will be a emerging tourist destination.
     
    Know that I love you all equally.
     
    Ciao, BigAl.
     
     
  16. Like
    Hoax reacted to iLLGT3 in Payday - The easy days are gone, man up!   
    Gotta drop this in here.
     

  17. Like
    Hoax got a reaction from Brooksie10 in Names to faces   
    Big shout on Team GB shirt there Jeff!
  18. Like
    Hoax got a reaction from kamaradski in The Future is Insanely Immersive   
    I'd still be a fatass sat at my desk, pilots don't do physical labour
  19. Like
    Hoax reacted to Dingo in ArmA 3 Screenies & Videos Thread   
    It sucks when you have to go out to put 50p in the meter during a raging fire fight
     

  20. Like
    Hoax got a reaction from iLLGT3 in The Future is Insanely Immersive   
    I'd still be a fatass sat at my desk, pilots don't do physical labour
  21. Like
    Hoax got a reaction from Brooksie10 in The Future is Insanely Immersive   
    I'd still be a fatass sat at my desk, pilots don't do physical labour
  22. Like
    Hoax got a reaction from Brooksie10 in Ahoy World Gaming Rotation   
    Could be a fun idea, I enjoyed the payday sessions recently.
     
    Maybe highlighting cheaper games might help, not everyone can afford a big title game that often
  23. Like
    Hoax reacted to Mach2k5 in Fire Mission Radio Speak   
    The following are examples of observer identification and warning order
    ADJUST FIRE MISSION

     
    Grid method: PACMAN THIS IS A71, ADJUST FIRE, OVER.
    FIRE-FOR-EFFECT MISSION

     
    Polar plot method: PACMAN THIS IS A71, FIRE FOR EFFECT, DANGER CLOSE, OVER.
    Shift from a known point method: PACMAN THIS IS A71, FIRE FOR EFFECT, SHIFT KNOWN POINT 3, OVER.
    SUPPRESSION MISSION

     
    PACMAN THIS IS F72, SUPPRESS AA7749, OVER.
    IMMEDIATE SUPPRESSION MISSION

     
    PACMAN THIS IS F72, IMMEDIATE SUPPRESSION, GRID NK453215, OVER.
       
     
    FIRE MISSION (GRID) Initial Fire Request Observer FDC (PACMAN) PACMAN THIS IS Z71, ADJUST FIRE, OVER. THIS IS PACMAN, ADJUST FIRE, OUT. GRID NK180513, OVER. GRID NK180513, OUT. INFANTRY PLATOON IN THE OPEN, ICM IN EFFECT, OVER. INFANTRY PLATOON IN THE OPEN, ICM IN EFFECT, AUTHENTICATE PAPA BRAVO, OVER. I AUTHENTICATE CHARLIE, OUT.  
    Message to Observer Observer FDC (PACMAN) Z, 2 ROUNDS, TARGET AF1027, OVER. Z, 2 ROUNDS, TARGET AF1027, OUT. DIRECTION 1680, OVER. DIRECTION 1680, OUT. FIRE MISSION (SHIFT) Initial Fire Request Observer FDC (PACMAN) PACMAN THIS IS H44, ADJUST FIRE, SHIFT AA7733, OVER. THIS IS PACMAN, ADUST FIRE, SHIFT AA7733, OUT. DIRECTION 5210, LEFT 380, ADD 400, DOWN 35, OVER. COMBAT OP IN OPEN, ICM IN EFFECT, AUTHENTICATE LIMA FOXTROT, OVER I AUTHENTICATE PAPA, OUT. Message to Observer H, 1 ROUND, TARGET AA7742, OVER. H, 1 ROUND, TARGET AA7742, OUT. FIRE MISSION (POLAR) Initial Fire Request Observer FDC (PACMAN) PACMAN THIS IS Z31, FIRE FOR EFFECT, POLAR, OVER. THIS IS PACMAN, FIRE FOR EFFECT, POLAR, OUT. DIRECTION 4520, DISTANCE 2300, DOWN 35, OVER. DIRECTION 4520, DISTANCE 2300, DOWN 35, OUT. INFANTRY COMPANY IN OPEN, ICM, OVER. INFANTRY COMPANY IN OPEN, ICM, AUTHENTICATE TANGO FOXTROT, OVER. I AUTHENTICATE ECHO, OUT. Message to Observer Y, VT, 3 ROUNDS, TARGET AF2036, OVER. Y, VT, 3 ROUNDS, TARGET AF2036, OUT. FIRE MISSION (SUPPRESSION) Observer FDC (PACMAN) PACMAN THIS IS H24 SUPPRESS AB3104 OVER. THIS IS PACMAN, SUPPRESS AB3104, AUTHENTICATE DELTA JULIET, OVER. I AUTHENTICATE DELTA, OUT. FIRE MISSION (IMMEDIATE SUPPRESSION) Observer FDC (PACMAN) PACMAN THIS IS H24, IMMEDIATE SUPPRESSION GRID 211432 AUTHENTICATION IS TANGO UNIFORM OVER. THIS IS PACMAN, IMMEDIATE SUPPRESSION, GRID 211432, OUT. CHAPTER 5
    CALL FOR FIRE
    A call for fire is a concise message prepared by the observer. It contains all information
    the FDC needs to determine the method of target attack.
    5-1. INTRODUCTION
    The call for fire is a request for fire — not an order. It must be sent quickly and be clear
    enough to be understood, recorded, and read back without error by the FDC. The
    observer should tell the RATELO that he has seen a target. This enables the RATELO
    to start the call for fire while the target location is determined. The RATELO sends
    the information as it is determined instead of waiting until a complete call for fire has
    been prepared.
    a. Regardless of the target location method used, the normal call for fire is
    transmitted in a maximum of three parts, consisting of six elements, with a break and
    readback after each part. The three parts are as follows:
    Observer identification and warning order.
    Target location.
    Description of target, method of engagement, and method of fire and control.
    b. The six elements of the call for fire are listed below in the sequence in which
    they are transmitted.
    Observer identification.
    Warning order.
    Target location.
    Target description.
    Method of engagement.
    Method of fire and control.
    5-2. OBSERVER IDENTIFICATION
    Observer identification tells the FDC who is calling for fire, and it clears the net for the
    fire mission. It consists of appropriate call signs or codes needed to establish contact
    between the observer and the unit FDC to which he is calling for fire.
    5-3. WARNING ORDER
    The warning order consists of the type of mission and the method of target location. It
    is a request for fire unless authority has been given to order fire.
    5-1
    FM 23-91
    a. Type of Mission. The following describes the four types of missions for a warning order.
    (1) Adjust fire (A/F). When the observer decides that an adjustment is needed
    because of questionable target location or lack of registration corrections, he
    announces, "Adjust fire."
    (2) Fire for effect (FFE). The observer should always strive for first-round fire for
    effect. The accuracy required to FFE depends on the target and the ammunition being
    used. When the observer is certain that the target location is accurate and that the first
    volley will have the desired effect on the target with little or no adjustment, he
    announces, "Fire for effect." Accurate, immediate FFE has appreciable surprise
    value and is preferred. FFE without adjustment is warranted when the target has
    been fired upon previously or when it is within transfer limits of a registration point
    (+/– 1,500 meters; right or left 400 mils) and its location is either surveyed or
    accurately specified by the observer.
    (3) Suppression. To rapidly bring fire on an on-call target that is not currently
    active, the observer announces, "Suppress/suppression (target identification)."
    (4) Immediate suppression or immediate smoke (IS). When engaging a planned
    target or target of opportunity that has taken friendly maneuver or aerial elements
    under fire, the observer announces, "Immediate suppression (target location)." If a hasty
    screen for obscuration is the desired effect, then the FO announces, "Immediate smoke."
    b. Target Locations. This element enables the FDC to plot (M16/M19) or enter
    (MBC) the location of the target to determine firing data.
    (1) Polar plot. If the target is located by use of the polar plot method, the observer
    announces, "Polar." In a polar plot mission, the word polar in the warning order alerts
    the FDC that the target will be located with respect to the observer’s position. The
    observer’s location must be known to the FDC. The observer sends the direction (to
    the nearest 10 mils) and distance (to the nearest 100 meters). A vertical shift (to the
    nearest 5 meters) tells the FDC how far the target is located above (up) or below (down)
    the observer’s location. Vertical shift may also be described by a vertical angle (VA)
    in mils relative to the observer’s location.
    (2) Shift from a known point. If the target is located by this method, the FO
    announces, "Shift (known point)." In a shift from a known point mission, the point
    from which the shift will be made is sent in the warning order. The point must be known
    to both the observer and FDC. The observer then sends the OT direction. Normally,
    direction to the target will be sent to the nearest 10 mils; however, the FDC can use
    mils, degrees, or cardinal directions, whichever is specified by the observer. The lateral
    shift (how far left or right the target is from the known point, expressed to the nearest
    10 meters), the range shift (how much farther [add] or closer [drop] the target is in
    relation to the known point, to the nearest 100 meters), and the vertical shift (how much
    the target is above [up] or below [down] the altitude of the known point, to the nearest
    5 meters) are sent next. The vertical shift is ignored unless it exceeds 30 meters.
    (3) Grid. If the target is located by the grid method, the FO announces, "Grid."
    In a grid mission, six-place grids are normally sent. Eight-place grids should be sent
    for registration points or other points for which greater accuracy is required. Since the
    5-2
    FM 23-91
    FDC does not need the OT direction to locate the target, it is sent at the end of the call
    for fire or just before the initial correction. Direction is expressed to the nearest 10 mils.
    5-4. TARGET DESCRIPTION
    The observer must describe the target in enough detail to allow the FDC to determine
    the amount and type of ammunition to use. The FDC selects different ammunition for
    different types of targets. The observer’s description should be brief but accurate and
    contain the following:
    a. What the target is (troops, equipment, supply dump, trucks, and so forth).
    b. What the target is doing (digging in, establishing an assembly area, and so forth).
    c. The number of elements in the target (squad, platoon, three trucks, six tanks,
    and so forth).
    d. The degree of protection (in the open, in fighting positions, in bunkers with
    overhead cover, and so forth).
    e. The target size and shape if significant. When the target is rectangular, the
    length and width (in meters), and the attitude (azimuth of the long axis) to the nearest
    50 mils should be given — for example, 400 meters by 100 meters; attitude 2,650. When
    the target is circular, the radius should be given. Linear targets may be described by
    length, width, and attitude.
    5-5. METHOD OF ENGAGEMENT
    The observer must indicate how he wants to attack the target. This element consists
    of the type of adjustment, type of ammunition, and distribution of fire.
    a. Type of Adjustment. In an adjustment, two types of fire may be used — area or
    precision.
    (1) If no specific type of adjustment is designated, area fire will be used. (Split a
    100-meter bracket.)
    (2) When precision fire is desired, the observer announces, "Registration" or
    "Destruction," depending on the reason for firing. (Split a 50-meter bracket.)
    (3) The term danger close will be included in the method of engagement when the
    target is within 400 meters of friendly troops.
    b. Type of Ammunition. If the observer does not request a specific projectile or
    fuze, he is given shell HE, fuze IMP (impact).
    (1) The observer may initially request one type of projectile or fuze and
    subsequently request another to complete the fire mission.
    (2) When the observer requests smoke, the chief computer normally directs the
    use of HE initially in the adjustment and WP for the completion of the adjustment and FFE.
    (3) When the observer wants a combination of projectiles or fuzes in effect, he
    must state so in this element of the call for fire — for example, "HE and WP in effect"
    or "IMP and PROX in effect."
    (4) The observer may also request the volume of the fire he needs for FFE — for example,
    "Three rounds." If the observer does not specify the number of rounds to be fired in effect,
    the FDC should notify the observer of the number of rounds that will be fired in effect.
    5-3
    FM 23-91
    c. Distribution of Fire. A standard sheaf is fired on an area target in FFE. When
    another type of sheaf is desired, the observer must announce "Converge" or "Open sheaf."
    5-6. METHODS OF FIRE AND CONTROL
    The methods of fire and control indicate the desired manner of attacking the target,
    whether the observer wants to control the time of delivery of fire or if he can observe
    the target. The observer announces the methods of fire and control using the terms
    discussed below:
    a. Method of Fire. Adjustment normally is conducted with the number 2 mortar.
    The observer may request any weapon or combination of weapons to adjust. For
    example, if the observer wants to see where each of the mortars in the section hits, he
    may request, "Section right (left)." The normal interval of time between rounds fired
    by a section right or left is 10 seconds. If the observer wants another interval, he may
    so specify.
    b. Method of Control. The control element indicates the control, which the
    observer exercises over the time of delivery of fire, and if an adjustment is to be made.
    In the absence of observer methods of control, the firing section fires when ready
    (W/R). The observer announces the method of control by use of the terms below:
    (1) At my command (AMC). This announcement indicates that the observer
    desires to control the time of delivery of fire. The observer announces, "At my
    command," immediately preceding "Adjust fire or fire for effect." When the weapons
    are ready to fire, the FDC personnel announces, "Section is ready," to the observer.
    The observer then announces, "Fire," when he wants the mortar section to fire. At my
    command remains in effect until the observer announces, "Cancel at my command" or
    "End of mission."
    (2) Cannot observe. This announcement indicates that the observer can not adjust
    fire. However, the observer believes that a target exists at the given location, and the
    target is important enough to justify firing on it without adjustment.
    (3) Time on target (TOT). The observer may tell the FDC when he wants the
    rounds to impact by requesting, "Time on target (so many) minutes from now," or
    "Time on target zero six four five (0645) hours." The observer must conduct a time
    check to ensure that his timepiece is synchronized with the FDC’s.
    (4) Continuous illumination. If no interval is given by the observer, the FDC
    determines the interval by the burn time of the illuminating ammunition in use. If
    another interval is required, it is indicated in seconds.
    (5) Coordinated illumination. The observer may order the interval between
    illuminating and HE rounds in seconds. This achieves a time of impact of the HE
    round that coincides with optimum illumination, or he may use normal at-my-command
    procedures. The preferred method is to have the FDC compute the intervals between
    the HE and illuminating rounds.
    (6) Cease loading. This command is used during firing of two or more rounds to
    stop the loading of rounds into the mortars. The gun sections may fire any rounds that
    have already been loaded (hung).
    (7) Check fire. This command is used to cause an immediate halt in firing.
    5-4
    FM 23-91
    (8) Continuous fire. In mortars, this command means loading and firing as rapidly
    as possible, consistent with accuracy, within the prescribed rate of fire for the mortar
    being used. Firing continues until suspended by the commands CEASE LOADING
    or CHECK FIRE.
    (9) Repeat. This command can mean one of two things.
    (a) During adjustment, REPEAT means to fire another round(s) at the last data
    and adjust for any change in ammunition.
    ( During FFE, REPEAT means to fire the same number of rounds using the same
    method of FFE. Changes to the number of guns, gun data, interval, or ammunition
    may be requested.
    (10) Followed by. This is part of a term used to indicate a change in the rate of fire,
    the type of ammunition, or another order for FFE.
    5-7. MESSAGE TO OBSERVER
    After receiving the call for fire, the FDC determines how the target will be attacked.
    That decision is announced to the observer in the form of a message to observer (MTO).
    a. The MTO consists of the following four items:
    (1) Unit(s) to fire — the number of mortars available that will fire the mission.
    EXAMPLE
    In a six-gun 4.2-inch mortar platoon, two guns are already involved in a fire
    mission. The other four are available, but the FDC only wants to use three mortars
    on the new target. The FDC would announce to the observer, "Three guns."
    (2) Changes to the call for fire — any change to the observer’s request in the
    call for fire.
    EXAMPLE
    The observer requested IMP in effect, and the FDC decides to fire PROX
    in effect.
    (3) Number of rounds — the number of rounds for each tube in FFE.
    (4) Target number — assigned to each mission to help the processing of subsequent
    corrections.
    b. The information below can also be transmitted in the MTO.
    (1) Angle T — sent to the observer when it is equal to or greater than 500 mils, or
    when requested.
    (2) Time of flight — sent to an observer during a moving target mission, during an
    aerial observer mission, or when requested.
    NOTE: See FM 6-30 and TC 6-40 for more information on MTOs.
    5-5
    FM 23-91
    5-8. CALL-FOR-FIRE FORMAT
    The following is the format for a call for fire.
    a. Observer Identification.
    b. Warning Order.
    (1) Adjust fire.
    (2) Fire for effect.
    (3) Suppression.
    (4) Immediate suppression/smoke.
    c. Location of Target.
    (1) Grid coordinates — direction.
    (2) Shift from a known point — direction, lateral shift, range shift, vertical shift.
    (3) Polar coordinates — direction, distance, vertical shift from the OP.
    d. Description of Target.
    e. Method of Engagement.
    (1) Type of adjustment — area, precision (registration, destruction), danger close.
    (2) Ammunition and fuze.
    (3) Distribution.
    Standard sheaf.
    Parallel sheaf.
    Open sheaf.
    Converged sheaf.
    Special sheaf.
    Traversing fire.
    Range spread, lateral spread,
    or range lateral spread (illumination only).
    f. Method of Fire and Control.
    (1) Method of fire.
    (2) Method of control.
    At my command.
    Time on target.
    Continuous illumination.
    Coordinated illumination.
    When ready.
    5-9. AUTHENTICATION
    Authentication is considered a normal element of the initial requests for indirect fire.
    a. The FDC inserts the challenge in the last readback of the call for fire. The FO
    transmits the correct authentication reply to the FDC immediately following the
    challenge. Authentication replies exceeding 20 seconds are automatically suspect and
    a basis for rechallenge. Subsequent adjustments of fire or immediate engagement of
    5-6
    FM 23-91
    additional targets by the observer who originated the fire request normally would not
    require continued challenge by the FDC.
    b. The two methods of authentication authorized for use areas follows:
    Challenge and reply.
    Transmission.
    The operational distinction between the two is that challenge and reply require two-way
    communications, whereas transmission authentication does not. Challenge and reply
    authentication is used when possible. Transmission authentication is used only if
    authentication is required and it is not possible or desirable for the receiving station to
    reply — for example, message instruction, imposed radio silence, final protective fire,
    and immediate suppression.
    c. The observer is given a transmission authentication table IAW unit SOP. The
    table consists of 40 columns with authenticators in each column. After each
    authenticator is used, a line may be drawn through it to avoid revising the same one.
     
     
     
     
    Example

    • This Scimitar 1,1 to Hammer 1,1 call for fire
    • Hammer 1,1 to Scimitar 1,1 I copy your fire
    •Scimitar 1,1 to Hammer 1,1 Call for fire
    3 HE quick Danger close target is 10x enemy infantry in open light cover walking east to west Break
    Target grid is 03561511 how copy
    •Hammer 1'1 to Scimitar 1,1 I copy your last
    •Round out Fire mission complete over 45 secs Splash over (gun has fired and is done with current mission waiting for results)
    •Scimitar 1,1 to hammer 1,1 copy's splash
    •Hammer 1,1, to Scimitar Splash over (close time till rounds explode You reply when it explodes)
    •Scimitar 1,1 to Hammer 1,1 up 50 left 50 targets are prone in field requesting 3 rounds HE quick over

    We continue till the enemy is dead or suppressed or dead this can also be used for smoke mission but I don't recommend smokes
     
     
    Example 2:
     
    "Hello Steel Rain, this is Jawbreaker, request fire mission, over"

    "Steel Rain, send fire mission, over"

    "Jawbreaker, fire mission for adjust, grid, over"

    "Steel Rain, fire mission for adjust, grid, over"

    "Jawbreaker, grid 1234 5678, over"

    "Steel Rain, grid 1234 5678, over"

    "Jawbreaker, direction ONE SIX HUNDRED mils, range 700, altitude 1240 over"

    "Steel Rain, direction ONE SIX HUNDRED mils, range 700, altitude over"

    "Jawbreaker, 1 round White Phos, adjust fire, over"

    "Steel Rain, 1 round White Phos, adjust fire, out"

    "Jawbreaker, this is Steel Rain, time of flight 30 (secs), SHOT, over"

    "Jawbreaker, SHOT, out"

    "SPLASH, over"

    "SPLASH, out"

    "Steel Rain, this is Jawbreaker, adjust fire, ADD 100, RIGHT 50 BREAK"

    "Jawbreaker, target is infantry in the open, open sheaf, 6 rounds HE, fire for effect, over"

    "Steel Rain, target is infantry in the open, open sheaf, 6 rounds HE, fire for effect, out"

    "Steel Rain, time of flight 30, SHOT, rounds complete, over"

    "Jawbreaker, SHOT, rounds complete out"
     
     
    This is something I pulled from the NET until I manage to grab my old ARTY Training paperwork from my loft...

    "SPLASH, over"

    "SPLASH, out"

    "Steel Rain, this is Jawbreaker, good effect on target, target neutralised (greater than 60% destroyed), mark as target JH6566 end of fire mission, out"
  24. Like
    Hoax reacted to pach in Gentlemen.   
    [content removed by myself. I actually dislike introducing myself on the web, sorry !]
  25. Like
    Hoax reacted to Rarek in I&A BIS Designer's Favourite Mission   
    Invade and Annex has been mentioned as Bohemia Interactive Gameplay Designer Borivoj Hlave's favourite mission! The Astrophysics graduate goes into great detail about the particle physics in ArmA 3 and the entire article's a damned good read. Check it out here.
     
    More I&A 3 news soon and we'll be picking Alpha testers from the applications, so make sure you apply!
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