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Payday - The easy days are gone, man up!


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PAYDAY 2 update #5 is live!
Update 5 is upon us! PAYDAY 2 is about to get its biggest update as of yet! It's 1.4 GB of good stuff. The big things are Crime.net tweaks, bags being better and we should now have less Steam disconnects.

Changelog for Update #5 - 20130822

  • We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists
  • Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
  • Revives - gone are the days of reviving your team mate through walls - man up!
  • Your loot bags now show up in a growing pile in your escape car or chopper

  • Updated several skill descriptions
  • ECM jammers can now be used to open ATM machines
  • Tweaked ECM feedback potency
  • Silent Killer is buffed
  • Silent Drilling - Lower the drill sound effect volume when skill is activated
  • Chameleon skill description text is now updated and more descriptive
  • Drill Sergeant BASIC and ACE bonuses increased
  • Buffed Cable Guy ACE
  • Buffed converted cops damage
  • Buffed Underdog BASIC
  • Stockholm Syndrome - Civilians revive the player faster now

  • Fixed that the progress backup save language wasn't clear enough

  • HUD viewpoints no longer clips at the edges

  • Added beeping call sound for the pager call
  • Cranked up the volume on the ECM jammer
  • New Bain-lines added
  • Added new footsteps
  • We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen

  • Fixed pistols (some of them) not using "aiming sensitivity"

Crime.net & Menu
  • Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, server numbers, new (1 player in) and old (2-3 players in) servers
  • XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs
  • Prevent terminate contract option if signed out (server in failed/disconnected state)
  • Fixed a crash when host sign-out and sign-in during loading
  • Fixed support for ultra widescreen / eyefinity 
  • Magically fixed controller for Ingame manual

  • Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass
  • Gangsters can be highlighted during sneak phase
  • Tweaked enemy surrender chances
  • Sniper shoots less often but packs more punch 
  • Taser has more health and is a bit more sadistic
  • Bulldozer has now a higher damage tolerance, and is more evil
  • Taser volume cranked up
  • Converted guards on players side don't try to sneak off a call for backup

  • Fix on saw melee

  • Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread
  • Optimize the network code for less waiting

Mallcrashers Job
  • Lots of new art for the mall such as lamps, barrista furniture and more
  • New asset icons for mallcrasher gas cans are in.
  • Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles
  • Fixed a wonky door on Mallcrasher
  • Made the AI move around better on the map
  • Removed the small rooms with the gas cans - reviewers really wanted this

Framing Frame Job - Train Trade
  • Fixed issues where bags wouldn't count when traded in the Train Trade
  • Bag collision on roof of train fixed
  • Fixed collision in the secret tunnels
  • Removed a floating stone! :)

Ukranian Job
  • Safes that would spawn inside of walls have been removed

Bank Jobs
  • Moved the ATM machines in the lobby a bit so they don't intersect
  • Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself

Framing Frame Job
  • Fixed disappearing environment on the roof on the penthouse
  • Fixed a light bug
  • Fixed some rare objectives bug

Four Stores Job
  • ATM machines now have a random chance on appearing
  • Changed civilian animations so that there no longer are stonecold civilians during assaults

Rats Job - Trade
  • Fixed a crash related to the client drop-in joining and crashing after a couple of seconds

Art - Miscellaneous
  • Made glass double sided on player van
  • Added window damage on on office dividers with glass in them

  • Added Park Escape in daytime and Cafe Escape in daytime for better variety
  • Removed some flying bushes on the Park Escape

Watchdogs Job - Truck load
  • Fixed a gate that reacted in a strange way when C4 was used
  • Fixed an issue where bags could be thrown in unreachable places

Firestarter Job - Day 1
  • Fixed so cameras stop beeping after the alarm goes off

Firestarter Job - Day 2
  • Fix for cuffed guard that is not detected as suspicious activity
  • Fixed breakable glass in the server room

Safe house
  • Fix for one secondary slot missing in weapons rack

And now... we continue :)


FROM: http://steamcommunity.com/app/218620/discussions/0/864976837947262102/

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