pach Posted September 14, 2013 Share Posted September 14, 2013 I know I generally post negative things (bugs, suggestions) but I do like I&A. Thanks for having added the vehicle grabing feature. It rocks ! razgriz33 and Jester 2 Link to comment Share on other sites More sharing options...
Jester Posted September 15, 2013 Share Posted September 15, 2013 how has your lag/desync/fps been since the latest build we released? Link to comment Share on other sites More sharing options...
pach Posted September 15, 2013 Author Share Posted September 15, 2013 It seems the desync happens after 2-3 hours of gaming on EU# I played a lot today.Session 1: it crashed once (I was playing for 2 hours) then restarted. Session 2: it started desync a lot (I was playing for 3 hours) FPS is really better (no more "suddenly drops") since we are back at 40 players (and I guess slightly less NPCs?). I never go under 12-20 now, on the "hardest" moments. Which is a correct rank for my computer, considering I often dropped to 4-10 previously. And that's the reason why I can play more again _o/ I also noticed I gain arround 2-5 FPS on every servers since the 1.00 release of A3 (including on my own map, Dogfight, where I play with 45 FPS) Link to comment Share on other sites More sharing options...
Jester Posted September 15, 2013 Share Posted September 15, 2013 well, recently in the past 2 days I have released a new version of the mission. it has corrected the FPS/desync/lag issue for about 90% of our players. That is why i was curious if it helped you out. Link to comment Share on other sites More sharing options...
pach Posted September 15, 2013 Author Share Posted September 15, 2013 Yeah, it's pretty amazing, good job Edit: it's only +5-7 FPS, but for me that's the difference between play a video game or watch a bad GIF image =)) Hoax 1 Link to comment Share on other sites More sharing options...
edward Posted September 16, 2013 Share Posted September 16, 2013 have you tried the command player addFps (if _fps < 60) then {addFps};? Link to comment Share on other sites More sharing options...
Jester Posted September 16, 2013 Share Posted September 16, 2013 I think I actually have it set @ if (player == pach) then {give _FPS to (call BIS_random) _player} sleep 999999999999 Link to comment Share on other sites More sharing options...
razgriz33 Posted September 16, 2013 Share Posted September 16, 2013 I think I actually have it set @ if (player == pach) then {give _FPS to (call BIS_random) _player} sleep 999999999999 will throw out an error jester, you forgot the semi colon on line 1! Jester 1 Link to comment Share on other sites More sharing options...
Jester Posted September 16, 2013 Share Posted September 16, 2013 AND THAT is why he he is having so many problems. Pach thank raz for the fix to all that troubles you! razgriz33 1 Link to comment Share on other sites More sharing options...
pach Posted September 16, 2013 Author Share Posted September 16, 2013 I own you one guys Besides, what changed in the NPC spawning? (The concept, not the code, I'm too lazy ) It's interesting me, as until now, to play with the editor, I simply use those cool scripts Link to comment Share on other sites More sharing options...
pach Posted September 16, 2013 Author Share Posted September 16, 2013 Also, on a sidenote, today's desyncs are unfortunately terrible, on EU# US# it's the same, it keeps desyncs Link to comment Share on other sites More sharing options...
razgriz33 Posted September 16, 2013 Share Posted September 16, 2013 I've heard about those and I'm not sure what the cause is to be honest. i'd love to blame minecraft for no reason but i don't think it solves anything haha. Very strange stuff. Jester changed something about spawning and patrolling i think. very clever stuff. Link to comment Share on other sites More sharing options...
pach Posted September 16, 2013 Author Share Posted September 16, 2013 Yesterday it was less laggy. DDOS could be a possible cause, but well. I can not tell when/frequency/ on the 4 servers. So whatever. Let's hope it will not last more:) Link to comment Share on other sites More sharing options...
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