Ryko Posted November 26, 2015 Share Posted November 26, 2015 Hi folks, I've been seeing a lot of people choosing to not take command positions on the server lately (ASL, PlatCo, even Team Leaders). In 99% of cases this leads to a poor missions because there is no plan. I am happy to run as ASL or PlatCo, but what is occurring to me is that we could create some incentives to be a leader. Right now, the only inducement for Team or Squad leads is that you can take the Scar 17 16". Can we, as a group, think of other incentives that would make people lust to be Squad Lead or Team Lead? In a perfect world, I would make it so that the mission objectives do not spawn until there is someone in a Squad Leader or Platoon Leader position. Other games (Natural Selection 2 comes to mind) have this approach and it's very effective in getting people to pick up the mantle of responsibility. I'm guessing further development of Gauntlet is not going to happen, so maybe this can be a thing in Valiant? It's nice to be seeing new people take on leadership positions, but it hasn't always worked out because they have been taking on more leadership than they're ready for (PlatCo, for example, without significant experience in SL or TL). I'd highly advise sticking to TL for a while before moving on to SL or PC. Oh, and in case it's useful to people - here's a link to all my thoughts on leading units: http://www.ahoyworld.co.uk/topic/4521-thoughts-on-leading-a-unit/ -R TheToxicPixels 1 Link to comment Share on other sites More sharing options...
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