MidnightRunner Posted June 8, 2021 Share Posted June 8, 2021 Changelog for 3.4.05 - [Fixed] Typo - [Fixed] Briefing for rescue pilot mission - [Fixed] Destroyer not despawning on completion - [Tweaked] Radio tower subobj can now spawn on all maps - [Tweaked][Cam Loa Nam] Missing AK ammo added to arsenal - [Tweaked][Cam Loa Nam] RKG-3 has been added to the arsenal - [Added][Cam Loa Nam] More AOs RiverWolf and LH5 1 1 Link to comment Share on other sites More sharing options...
Nibbs Posted June 14, 2021 Share Posted June 14, 2021 (edited) I gotta say, I'm really missing the night fighting, with flare illumination, so had a bit of a play in editor... Would it be possible to Add the RTO backpacks as limited to just JTAC and squad leaders Add the Radio Supports module via Eden Add to/create the attached to the descriptions.ext file Result should mean anyone with a radio backpack can bring up the radio supports menu, with the following limitaions The Aircraft list only allows the seahorse to spawn in and drop 4 short lived flares in a line (5 min reuse timer) The Artillery list only allows an 8 round burst of 105mm illum rounds on a 2 min reuse timer (~6 mins of illumination and with the call in delay it works out to about a 4min reuse timer allowing some coverage of both main AO and side) description.ext Edited June 14, 2021 by Nibbs ext file from Mikeforce had a bug in it - the RTO xm177 pack classname was wrong possiblyEOD and WinterMute 2 Link to comment Share on other sites More sharing options...
MidnightRunner Posted June 27, 2021 Share Posted June 27, 2021 Changelog for 3.4.06 - [Added] Disclaimer message when entering a CAP/CAS/FSG asset - [Added] Cleanup of player spawned drones when UAV disconnects - [Added][Altis] Fortifications for garrisoned building - [Fixed] Anti-Air Artillery Prio cleanup - [Fixed] Destroyer sidemission spawning on land - [Fixed] Position finding function parameters - [Fixed] Milita Camp sidemission ending prematurely - [Tweaked] Main AO fortifications set to invulnerable - [Tweaked] Repair/Refuel/Unflip vehicle actions - [Tweaked] Taru Pod attachment - [Tweaked] Destroyer sidemission - [Tweaked] SubObj Tanksection spawning - [Tweaked] Main AO garrison faction based on AO type - [Tweaked] Mission positioning blacklist functionality - [Tweaked] Airframe pylon function - [Tweaked][Altis] Rewards list - [Tweaked][Altis] Allow AT to pick up LAT launchers - [Removed][Altis] Ability to slingload the Taru Pods at FOB Guardian LH5, RiverWolf and applechaser 2 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted July 18, 2021 Share Posted July 18, 2021 Changelog for 3.4.07 - [Added] Disclaimer message when opening UAV Terminal - [Added] Chance for ATGMs on UAVs - [Added] Next AO hint and spawn delay - [Added] Revive actions for medical vehicles - [Added] Backend Discord functionality - [Added][Altis] Mainbase teleporter to docks - [Added][Altis] Main AO SubObj Mortar Team - [Added][Altis] Main AO SubObj AA Fortification - [Added][Altis] Main AO SubObj AAA Fortification - [Fixed] Sidemission Destroyer not despawning - [Fixed] Downed player medical icon Z position - [Tweaked] Sidemission SecureAsset holdaction range - [Tweaked] Enemy CAS jet type probability - [Tweaked] Abandoned vehicles moved to spawnpoint get health and fuel - [Tweaked] Repair/Refuel actions - [Tweaked] Supplycrate contents and drop actions - [Tweaked][Altis] Main AO garrisoned building set to indestructible - [Tweaked][Altis] Helicopter respawn delay increased (2 -> 5 min.) - [Tweaked][Altis] Main AO SubObj Comms nearObjects range - [Removed] Deprecated defines applechaser 1 Link to comment Share on other sites More sharing options...
Havoc Posted July 24, 2021 Share Posted July 24, 2021 "Phu An" AO is mislabeled as "Hoa Lien". Link to comment Share on other sites More sharing options...
possiblyEOD Posted July 24, 2021 Share Posted July 24, 2021 As the M72 LAW is non-reloadable, could it be changed so it can be put in a backpack, so AT can carry more than 1 without a vehicle(and without stealing enemy AT), (this also means M72 HEAT is not needed in the arsenal, as it's useless. (or more AT added to the arsenal for AT, stuff you can carry multiple of :- ) Link to comment Share on other sites More sharing options...
Stanhope Posted July 24, 2021 Share Posted July 24, 2021 It's impossible, without mods, to alter the inventory space of a backpack or the size an item in an inventory. And if you give me class-names for stuff to give AT specialists I'll happily put them in. Link to comment Share on other sites More sharing options...
MidnightRunner Posted August 29, 2021 Share Posted August 29, 2021 Changelog for 3.4.09 - [Added] Respawn vehicle admin option - [Added] Sidemission Destroy Weapons Shipment: Officers/SQLs/TLs now drop intel - [Added][Altis] Main AO faction randomization - [Fixed] Enemy F.A.R.P not spawning any CAS helis - [Fixed] CAS heli patrol script - [Fixed] Prio Depot destruction timer - [Tweaked] Size of Settings menu increased - [Tweaked] Hotkey for Settings menu (Custom control 'Use Action 20') - [Tweaked] Vehicle engine shut off when player dies/disconnects - [Tweaked] Aiming coefficient lowered to 70% of Vanilla - [Tweaked] SubObj Depot holdaction distance increased - [Tweaked] Enemy fleeing value set to 0 (disabled) - [Tweaked][Altis] F.O.B H-Barrier and helipads adjusted - [Tweaked] Sensor and datalink settings for vehicles - [Tweaked] Sidemission reward weight and blacklist - [Tweaked] Backend code for how factions are handled - [Tweaked] Backend code for how enemy groups and vehicles are spawned - [Tweaked] Sidemission Destroyer cleanup code Link to comment Share on other sites More sharing options...
MidnightRunner Posted September 21, 2021 Share Posted September 21, 2021 Changelog for 3.4.10 - [Added] Mk21 Centurion mounted Mora - [Added] Workaround for respawn GUI not loading at mission start - [Fixed] Sidemission Free IDAP cleanup - [Fixed] Main AO remaining enemy logic - [Fixed] Main AO name - [Tweaked] Normalize Enhanced Rewards magazine count - [Tweaked] Garrison building blacklist - [Tweaked] Enemy group compositions - [Tweaked] Chemlight attach/detach actions Link to comment Share on other sites More sharing options...
possiblyEOD Posted September 27, 2021 Share Posted September 27, 2021 I'm just online now playing the destroyer mission, and as well as grenades being lethal through walls (which I'm assuming is my fault for assuming they wouldn't be) the ai seem to be able to see straight through it, so they were constantly shooting, even if I was at the other end of the destroyer, and because of this, about half, if not more, of the ai were killed by each other's grenades, as they throw them into walls they don't see, but the grenades do. I guess this is an arma problem, but it may help to remove grenades from troops on the ship, or change how it's placed. Link to comment Share on other sites More sharing options...
MidnightRunner Posted November 11, 2021 Share Posted November 11, 2021 Changelog for 3.4.11 - [Added] Ability for Snipers, Marksmen and Autoriflemen to cut grass - [Added] Earplug attenuation - [Added] Pilot airframe limitations - [Added] Pilot role duty description on join - [Added] Ability to load supplybox at Base/FOB helipads (Huron/GH/Orca/Hellcat) - [Fixed] Main AO SubObj Comms HQ made invincible - [Fixed] Prio mission marker cleanup - [Fixed] Main AO SubObj Mortar attacking nearby Base/FOBs - [Tweaked] Backend logging - [Tweaked] Show asset disclaimers each session - [Tweaked] Arsenal items for Prairie Fire DLC v1.1 - [Tweaked] Increased Grayhawk UAV respawn timers - [Tweaked] AI patrol function - [Tweaked] Mission params and global variables - [Tweaked] Disable simulation when CAP/CAS disclaimer shown - [Tweaked] Show CBRN sidemission threat meter only if exposed - [Tweaked] Use sidemission Secure Asset vehicle as reward - [Removed] Unused functions Damo3D 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted December 5, 2021 Share Posted December 5, 2021 Changelog for 3.4.12 - [Fixed] A149 Gryphon CAS classification - [Fixed] Supplybox helipad loading - [Tweaked] Decouple Loadouts, Arsenal and Rewards from map type - [Tweaked] Consolidate map specific assets - [Tweaked] Dead body ejection from vehicles - [Tweaked] Tasks and Notifications - [Tweaked] Mission spawn distance blacklist - [Tweaked] MainAO SubObj Comms position finding Link to comment Share on other sites More sharing options...
MidnightRunner Posted January 25, 2022 Share Posted January 25, 2022 Changelog for 3.4.13 - [Added] Functions for commonly used snippets - [Fixed] Automatic Pilot Grounding mechanics - [Fixed] Added missing surface type for grass cutting - [Tweaked] Aircraft seat restrictions - [Tweaked] Main AO SubObj Comms tower despawn - [Removed] Mk82 unguided bombs from all air loadouts Link to comment Share on other sites More sharing options...
MidnightRunner Posted January 25, 2022 Share Posted January 25, 2022 Changelog for 3.4.14 - [Added] Boats at Terminal docks (available with F.O.B Guardian) - [Added] Reward section for F.O.B Guardian - [Fixed] Shikra classed as CAP asset - [Fixed] Supplybox loading for Base/F.O.B helipads - [Fixed] Disable ViV loading of rewards with UAV attached turrets - [Fixed] Urban sidemission location selection - [Tweaked] Default enemy awareness set to AWARE - [Tweaked] Award asset selection - [Tweaked] Retextured non-NATO asset alpha color - [Tweaked] Enemy jet weighted towards CAS loadouts (except for Shikra Stealth) Damo3D 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted March 12, 2022 Share Posted March 12, 2022 Changelog for 3.4.15 - [Added] New vehicle servicing functionality - [Added] Prio mission SAM - [Added] Prio mission Rocket Artillery - [Fixed] Side mission Secure Asset reward handler - [Tweaked] Main AO garrison building blacklist - [Tweaked] Prio mission Depot destruction - [Tweaked] Main AO Sub Goalkeeper - [Tweaked] CSAT group composition - [Tweaked] Prio mission F.A.R.P - [Removed] A few Main AOs Link to comment Share on other sites More sharing options...
MidnightRunner Posted June 4, 2022 Share Posted June 4, 2022 Changelog for 3.4.16 - [Added] RemoteExec function filters - [Added] Ability for pilots to unlock co-pilot seat for passengers - [Added] Armed Xi'an Infantry transport reward - [Added] F/A-181 Black/ Wasp II CAP reward - [Added] Prio Mission: Shore bombardment Relay station - [Added] Side Mission: Lost convoy - [Added] Persist player loadouts between sessions - [Added] Kart to FOB Guardian - [Fixed] Vehicle servicing not fixing all hitpoints - [Fixed] Vehicle servicing not handling attached turrets - [Fixed] CAS Buzzard not having 20mm gun - [Fixed] Vehicle servicing action for Blackfish VTOLs - [Fixed] Capture progress counter - [Fixed] Garrisoning of houses without defined positions - [Fixed] Object duplication when spawning Destroyer - [Tweaked] Revive action condition on medical vehicles - [Tweaked] Heal and Revive actions on Arsenals - [Tweaked] Headless client transfer functions - [Tweaked] Every mission unit now gets handled by Headless client - [Tweaked] Base teleportation - [Tweaked] Vehicle service now shows time remaining (MM:SS) - [Tweaked] UAV servicing condition (engine now allowed on) - [Tweaked] Field repair now fixes Xi'an fans to 75% - [Tweaked] Spartan/Admin Tools reworked - [Tweaked] Prio Mission: SAM - [Tweaked] Prio Mission: Rocket Artillery - [Tweaked] Switched Green RPG42 for Hex (DLC restriction) - [Tweaked] LOADS of under-the-hood changes - [Tweaked] BLU_F default loadouts - [Tweaked] Main AO selection algorithm - [Tweaked] AO reinforcement behaviour - [Tweaked] Prio Mission Depot and F.A.R.P tasks - [Tweaked] Main AO thread shutdown process - [Tweaked] Cleanup/Stats/Weather script - [Tweaked] Revive system Damo3D 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted June 5, 2022 Share Posted June 5, 2022 Changelog for 3.4.16 Hotfix 1 - [Fixed] Vehicle mag duplication on service - [Fixed] Insta-death instead of going unconscious - [Fixed] Zeus tools not applied after respawn - [Fixed] UAVs locked after service - [Fixed] Groups not being cleaned Damo3D 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted June 6, 2022 Share Posted June 6, 2022 Changelog for 3.4.16 Hotfix 2 - [Fixed] Setting vehicle emission control breaking service pads - [Fixed] Teleport to FOB Marathon transfers you to FOB Martian - [Fixed] Loadout restrictions not being applied when exiting Arsenal - [Fixed] Supply box loading at helipads broken - [Fixed] Side Mission Destroyer units spawning in the water - [Fixed] Base AA available to UAV Operator - [Fixed] Task synchronization broken Link to comment Share on other sites More sharing options...
MidnightRunner Posted July 1, 2022 Share Posted July 1, 2022 Changelog for 3.4.17 - [Added] Zeus vehicle customization hotkey (LShift+C) - [Added] Anyone can now pick up enemy assault rifles in the field - [Added] LAT/AT can now pick up enemy launchers in the field - [Added] Any backpack can now be pickup in the field - [Added] Extra MX rifles to vehicle inventories - [Fixed] Side Mission Free IDAP task clean up - [Fixed] Supply box spawning and clean up - [Fixed] Side Mission Secure asset reward unlocking - [Fixed] GhostHawk turret unlock/lock - [Fixed] Derp Revive divide-by-zero condition - [Tweaked] Side Mission Lost Convoy - [Tweaked] Default loadouts - [Tweaked] Prio SAM disable UAV hacking - [Tweaked] HC xfer function - [Tweaked] Curator placed unit/object handlers Link to comment Share on other sites More sharing options...
LH5 Posted July 14, 2022 Share Posted July 14, 2022 Invade & Annex 3.4.18 Change log: - [Added] AdminChannel addition in Zeus tools - [Added][Cam Loa Nam] PF 1.2 assets and equipment - [Fixed] TK auto kicking - [Fixed] Reward spawning RE issue - [Fixed][Cam Loa Nam] Teleport to Carrier - [Tweaked] Conditional HC transfer - [Tweaked] Kill messages - [Tweaked] Field Repair/Refuel actions - [Tweaked] Zeus checking function - [Tweaked] Vehicle respawn script logging Damo3D 1 Link to comment Share on other sites More sharing options...
MidnightRunner Posted July 25, 2022 Share Posted July 25, 2022 Changelog for 3.4.19 - [Added][Cam Lao Nam] FOB Dolphin - [Added] Memorial for Mikael - [Fixed][Cam Lao Nam] Pilot and Carrier teleports - [Tweaked] RemoteExec whitelist - [Tweaked][Cam Lao Nam] Unit loadouts - [Tweaked][Cam Lao Nam] Main base moved - [Tweaked][Cam Lao Nam] Randomize jet loadouts - [Tweaked][Cam Lao Nam] Rewards - [Tweaked][Cam Lao Nam] Derp Revive damage thresholds - [Tweaked][Altis] FOB Heli spawns - [Tweaked] Derp Revive variable reset Link to comment Share on other sites More sharing options...
MidnightRunner Posted October 21, 2022 Share Posted October 21, 2022 Changelog for 3.4.20 - [Added] Parachute script (see in game FAQ) - [Tweaked][Altis] Main AO persistance has been turned on (Cam Lao Nam already had this) - [Tweaked] AOs will now favour heading towards FOBs - [Tweaked] 2 hunters at main base were changed to striders - [Tweaked] Vehicle unflip script (requires 1 person but takes 10 seconds now) - [Tweaked] On low player count (less than 10) - No AA vehicles or AA teams will spawn in AO (AA infantry can still spawn garrisoned in buildings) - A maximum of 10 (instead of 15) buildings will be garrisoned in the AO - Only the inner 20% (instead of 50%) of the AO will contain garrisoned units Damo3D 1 Link to comment Share on other sites More sharing options...
possiblyEOD Posted November 18, 2022 Share Posted November 18, 2022 sefrou ramal is fun, request an SLR though. Link to comment Share on other sites More sharing options...
LH5 Posted November 18, 2022 Share Posted November 18, 2022 Muh arsenal suggestions for western sahara. DLC adds a bunch of weapons but not much of them in the arsenal. As the DLC is PMC focused why not get the whole PMC experience. Class names in hidden content. Suppressors & misc for suggested weapons (admittedly I have not checked if they are already in or not but putting them anyway) Spoiler suppressor_h_lxws suppressor_h_arid_lxws suppressor_h_khaki_lxws suppressor_h_lush_lxws suppressor_h_sand_lxws suppressor_h_snake_lxws acc_flashlight For machine gunner Spoiler normal and compact version and its ammo in black, desert and snake: LMG_S77_lxWS LMG_S77_Desert_lxWS LMG_S77_Compact_lxWS LMG_S77_Compact_Snakeskin_lxWS 100Rnd_762x51_S77_Green_lxWS 100Rnd_762x51_S77_Red_lxWS 100Rnd_762x51_S77_Yellow_lxWS 100Rnd_762x51_S77_Green_Tracer_lxWS 100Rnd_762x51_S77_Red_Tracer_lxWS 100Rnd_762x51_S77_Yellow_Tracer_lxWS For grenadier, SL, etc that get GL's Spoiler TUBES In black, snake & tan (ammo should already be in, putting pellet here in case its not) glaunch_GLX_lxWS glaunch_GLX_snake_lxWS glaunch_GLX_tan_lxWS 1Rnd_Pellet_Grenade_shell_lxWS GL versions of other suggested rifles arifle_VelkoR5_GL_lxWS arifle_VelkoR5_GL_snake_lxWS SLR GL arifle_SLR_V_GL_lxWS arifle_SLR_GL_lxWS 1Rnd_40mm_HE_lxWS 1Rnd_50mm_Smoke_lxWS 1Rnd_58mm_AT_lxWS General rifles Spoiler Galat ARM arifle_Galat_lxWS arifle_Galat_worn_lxWS Velko arifle_Velko_lxWS arifle_VelkoR5_lxWS arifle_VelkoR5_snake_lxWS 35Rnd_556x45_Velko_reload_tracer_green_lxWS 35Rnd_556x45_Velko_snake_reload_tracer_green_lxWS 35Rnd_556x45_Velko_reload_tracer_red_lxWS 35Rnd_556x45_Velko_snake_reload_tracer_red_lxWS 35Rnd_556x45_Velko_reload_tracer_yellow_lxWS 35Rnd_556x45_Velko_snake_reload_tracer_yellow_lxWS 35Rnd_556x45_Velko_tracer_green_lxWS 35Rnd_556x45_Velko_snake_tracer_green_lxWS 35Rnd_556x45_Velko_tracer_red_lxWS 35Rnd_556x45_Velko_snake_tracer_red_lxWS 35Rnd_556x45_Velko_tracer_yellow_lxWS 35Rnd_556x45_Velko_snake_tracer_yellow_lxWS 50Rnd_556x45_Velko_reload_tracer_green_lxWS 50Rnd_556x45_Velko_snake_reload_tracer_green_lxWS 50Rnd_556x45_Velko_reload_tracer_red_lxWS 50Rnd_556x45_Velko_snake_reload_tracer_red_lxWS 50Rnd_556x45_Velko_reload_tracer_yellow_lxWS 50Rnd_556x45_Velko_snake_reload_tracer_yellow_lxWS 50Rnd_556x45_Velko_tracer_green_lxWS 50Rnd_556x45_Velko_snake_tracer_green_lxWS 50Rnd_556x45_Velko_tracer_red_lxWS 50Rnd_556x45_Velko_snake_tracer_red_lxWS 50Rnd_556x45_Velko_tracer_yellow_lxWS 50Rnd_556x45_Velko_snake_tracer_yellow_lxWS SLR arifle_SLR_V_lxWS arifle_SLR_D_lxWS arifle_SLR_V_camo_lxWS arifle_SLR_lxWS 20Rnd_762x51_slr_desert_lxWS 20Rnd_762x51_slr_lxWS 20Rnd_762x51_slr_desert_reload_tracer_green_lxWS 20Rnd_762x51_slr_reload_tracer_green_lxWS 20Rnd_762x51_slr_desert_tracer_green_lxWS 20Rnd_762x51_slr_tracer_green_lxWS 30Rnd_762x51_slr_desert_lxWS 30Rnd_762x51_slr_lxWS 30Rnd_762x51_slr_reload_tracer_green_lxWS 30Rnd_762x51_slr_desert_tracer_green_lxWS 30Rnd_762x51_slr_desert_reload_tracer_green_lxWS 30Rnd_762x51_slr_tracer_green_lxWS Damo3D 1 Link to comment Share on other sites More sharing options...
Murph Posted November 18, 2022 Share Posted November 18, 2022 OK, my two cents. Thank you DAMO *swoons*. Perhaps instead of CSAT use the Sahara DLC opfor... it's light infantry with a scattering of armoured assets... the lack of high value vics it's offset by high calibre weapons on infantry so it's a different play style. Also we fight CSAT on EU1 so change of map change of enemy? Not sure how much of a pain that is to implement though. Arsenal requests; contractor desert outfits. SLRs SA77 (the funky DLC AR). Gallils for recon? Sahara desert combat helmets. Wills end on classnames when not completely goosed. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now