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LH5

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  1. Thanks
    LH5 got a reaction from Nibbs in Invade & Annex DLC Maps Version History & Feedback thread   
    Change logs:
     
    3.4.01
    - [Added] Ability to see which AOs have been captured (map > settings > AO Markers)
    - [Added][Cam Loa Nam] Bicycles to main base
    - [Added][Cam Loa Nam] FOB Fox and FOB Leopard
    - [Fixed][Cam Loa Nam] Carrier jet having the wrong loadout
    - [Tweaked][Cam Loa Nam] Main base design
    - [Tweaked][Cam Loa Nam] Night time time multiplier
    - [Tweaked][Cam Loa Nam] AO reinforcement helicopters
    - [Tweaked][Cam Loa Nam] Gave flare launcher to everyone
     
    3.4.02
    - [Tweaked] How certain side missions are spawned in
    - [Fixed][Cam Loa Nam] Whitelisted some missing arsenal items
    - [Fixed][Cam Loa Nam] Pilots being unable to repair helicopters
    - [Tweaked][Cam Loa Nam] Enabled side missions
    - [Tweaked][Cam Loa Nam] Ejection seat added to cleanup script
    - [Removed][Cam Loa Nam] Removed grenades and CS gas from helicopters
  2. Like
    LH5 got a reaction from MidnightRunner in [AWE] Frontlines Wednesday - 02/06/2021 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Mod set/how to join
    https://forums.ahoyworld.net/topic/18347-how-to-join-awe-frontlines/
     
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  3. Thanks
    LH5 got a reaction from Nibbs in Prairie Fire I&A   
    Thanks for the suggestion.
     
    Just a friendly reminder that we have a feedback thread for prairie fire I&A, so no need to make a new topic for each piece of feedback
     
     
     
  4. Like
    LH5 reacted to SiegeSix in [AWE] Operation Genome SATURDAY 29/05/2021 @ 18:00 UTC   
    Operation Genome
    Mission Length
    ~2 hours
     
    Modset
    ChernarusReduxOPs (1).html
     
    Situation
    Russia is a big player in world politics purely because of their threats and military standing. Although while Russia is a big opponent in the bigger picture, it's also it's own enemy. Since the dissolution of the Soviet Union several states owned by the former Union has been in disagreement with Russia regarding their independence. One such state is Chernarus. Since the state cries out for independence it has gained a massive following military wise and public support from UN. Although Russia does not see this as an inherit thread, they are still in a self proclaimed civil war, which they are determined to win.
     
    Friendly Forces
    Russian Army, Ground Forces, Mechanized Infantry
    x1 3-man Field Command (CMD, Medic, Engineer)
    x4 8-man Squads
    x1 2-man Mechanized Team
    x1 2-man Transport/CAS Air Crew
     
    Enemy Forces
    Chernarus Loyalists, Combined Forces
    - Motorized/Mechanized
    - Possible Armor
    - Rotary & Possibly Fixed Wing CAS Aircraft
    - Rotary Transport Aircraft
     
    Independent Forces
    Chernarus Ultranationalists, Militia
     
    Mission
    We've pushed the loyalits back far enough to finally attack their primary staging point. We are to find and capture/destroy any equipment they are using. Any POW are to be brought back for interrogation.
     
    Execution
    At CMD's discretion.
    According to our insider information their command structure is fully enforcing a defensive position anticipating our attack from the north.
     
    Command / Logistics
    Overall command falls on company commander "Overlord". Operational command falls on CMD.
  5. Like
    LH5 got a reaction from MidnightRunner in [AWE] Frontlines Wednesday - 26/05/2021 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  6. Thanks
    LH5 got a reaction from SiegeSix in [AWE] Frontlines Wednesday - 26/05/2021 @17:30 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  7. Like
    LH5 reacted to Norris in Invade & Annex 3 Prairie Fire 23/05/2021.   
    INVADE & ANNEX 3 PRAIRIE FIRE ADDITION
     
    Launching: Sunday 23rd May @ 04:00 UTC on EU 2
    23/05/2021
     
    Server Details:
    IP: 176.9.8.125
    Port: 2602
     
    TS address: ts.ahoyworld.net or join here
     
    Discord: Join here
     
    Server Slots: 61
     
    Allowed Mods:  click here
     
     
    Slots & Assets
     
     
    Server Rules 
     
    AhoyWorld General + I&A Ruleset applies
     
     
     

  8. Like
    LH5 reacted to SenileDysfunction in Tada!   
    Senile here, been playing in EU1 for some time and I just decided to join the forums and check it out 😆
  9. Thanks
    LH5 reacted to MidnightRunner in Frontlines Changelog   
    Frontlines Version 0.4.0 update for 12/5/21

    [Added] CBA Settings for UI and Map Marker update intervals
    [Added] GUIs into the mission

    [Tweaked] CBA Settings now formatted into sub categories
    [Tweaked] Logistics menu
    [Tweaked] USMCwd Arsenal
    [Tweaked] Mission SQM no longer has RHS dependencies
    [Tweaked] Cleaned and reformatted some configs to make it easier for faction makers
    [Tweaked] Some object inits moved to CBA_fnc_addClassEventHandler
    [Tweaked] If ambient AI dies without vehicle, vehicle will now correctly despawn if not in use
  10. Thanks
    LH5 reacted to MidnightRunner in Frontlines Changelog   
    Frontlines Version 0.4.1 update for 19/05/21
     
    [Added] Vehicle crew drivers are now basic engineers
    [Added] CBA setting to disable the resources UI on the map
     
    [Tweaked] Squad engineers are now advanced engineers
    [Tweaked] Opfor objectives now consider 5 areas along the frontline
    [Tweaked] Server now runs more object initialisations through CBA Events
    [Tweaked] Default loadout added to ACE Arsenal Default Loadouts
     
    [Fixed] Deploy menu not opening all the time
    [Fixed] Naming in SQM
  11. Like
    LH5 got a reaction from RiverWolf in [AWE] Frontlines Wednesday - 19-05-21 @ 1730 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  12. Like
    LH5 got a reaction from MidnightRunner in [AWE] Frontlines Wednesday - 19-05-21 @ 1730 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  13. Like
    LH5 reacted to Ojciec_Kazimierz in Ojciec_Kazimierz   
    In-game name when banned: Ojciec_Kazimierz
     
    What message displays when you attempt to connect? Banned for recruitment
     
    Why do you think you were banned? I got a ban for giving a friend on the vehicle channel the Teamspeak address.
     
    Why (in your personal opinion) should your ban be lifted? Hello Dear AhoyWorld server management. First of all, I would like to apologize for the whole situation. I had no idea that sending a colleague a link to teamspeak is forbidden. My colleague and I deeply regret this and we are very sorry. We have been playing on your server for years and we have always tried not to violate any server rules. So we are all the more sorry we understand our mistake and we want to sincerely apologize to the entire management of the Server, and in particular to Mr. Chicken_06. At the end, I would like to express my sincere thanks to Mrs. Artemiza for her help and explanation. May there be more Admins like you. Regretfully, we apologize once again to everyone.
    p.s apologize in advance for the spelling but when writing this I used a translator.
     
    Which administrator banned you (if known): chicken_no6
     
    When were you banned: 27.04.2021 21:34 - 21:57
     
    What server were you banned from? ARMA3 EU1/2
  14. Like
    LH5 reacted to RedZiu in Redziu   
    In-game name when banned: Redziu
     
    What message displays when you attempt to connect? adveristment, recruiting
     
    Why do you think you were banned? I was giving a friend the TS3 address on the vehicle channel
     
    Why (in your personal opinion) should your ban be lifted? Hello, Dear AhoyWorld Administration, I would like to sincerely apologize to you for your error in sending a link to the teamspeak communicator to your friend. There is no experience due to the forbidden and that makes me even more sorry. We are playing for your time already, in the sense that I and Ojciec Kazimierz always try to be polite and nice to the next. We're old guys who like to play Arma. Also, I would like to apologize for the long delay in writing. I'm sorry. Sorry, but this is a new job and I am sorry for that too. Finally, I would like to point out that I am very happy and sincerely apologize to the entire Administration for my mistake and lost time, and I promise that I will never commit again.
     
    Which administrator banned you (if known): LH5
     
    When were you banned: 27.04.2021 21:30 - 22:00
     
    What server were you banned from? ARMA3 EU1/2
  15. Haha
    LH5 got a reaction from SiegeSix in [AWE] Frontlines Wednesday - 19-05-21 @ 1730 UTC   
    We're rallying for another mid-week bout of Frontlines!
     
    Mission Length
    ~2 hours, with a chance to carry on open-ended
     
    Situation
     
     
    Mission
    Gain a foothold and fortify our position. Capture strategic objectives. Establish favourable relations with the local populace.
     
    Execution
    At CMD’s discretion.
     
    Section cohesion is of utmost importance. The enemy outnumbers us greatly and will not hesitate to exploit gaps in our situational awareness.
    Counter-attacks and a general resistance to our efforts will ask for quick shifts in our tactics.
     
    Admin / Logistics
    Reinforcements are unlimited and directed by CMD. Resupply is CMD’s prerogative.
    Enemy prisoners of war (POW) are to be treated well and brought to base for questioning.
     
    The Logistics team has full discretion as to the fortification of our FOB under CMD's guidance. If no other tasking, default to supply and POW escort.
     
    Command / Signal
    Operations and ground control lie solely with the Platoon Commander. The RTO handles air traffic and can supplement communications.
     
    Support unit slots are under Platoon Command's prerogative and can be asked to reconsider their slot, but never forced to give them up in favour of another player. All units must be tasked fairly.
     
    Squad leaders are responsible for the operational effectiveness of their teams.
  16. Like
    LH5 reacted to MidnightRunner in The Parthian Incident Week 1 14/05/2020 @18:00UTC   
    Mission Name:
    The Parthian Incident Week 1
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset Parthian Incident.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 45 (31 USMC, 14 VDV) 
     
     
    Situation
    With the Americans withdrawing from certain middle eastern countries, they have the logistical task of moving their valuable assets out of country. One aircraft carrying a specifically valuable asset to the US airbase in the UAE was hit by a surface to air missile and crash landed somewhere near the Iranian coastline in the Persian Gulf. Iranian authorities have denied access to their territory to recover the aircraft and it's cargo. US forces have ignored this and are staging to enter Iranian territory without their permission.

    It seems the Russian government are also aware of the item lost by the Americans and have sent a VDV detachment to attempt to recover it for themselves. The Russian relationship with the Iranians is much better than their American counterparts but even still, their presence is also unwelcomed.

     
     
    Assets:
    Redacted for mission security
     
     
    Friendly Forces:
    Redacted for mission security
     
    Enemy Forces:
    Redacted for mission security
     
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas and centred around villages.
     
    Mission
    Redacted for mission security
     
     
    Execution
    Objectives:
    Redacted for mission security
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Rules of engagement are dependant on objectives and commanders orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.

  17. Like
    LH5 got a reaction from pmcrugby in S.O.G. Prairie Fire ownership poll   
    With all the talk about prairie fire at the moment I'm curios to know what the current DLC ownership across AW looks like. So I'm sticking a poll up.
     
    If you own the DLC please feel free to vote, yes I have it
     
    If you are looking to get it in the future feel free to vote, perhaps later
     
    If you don't own it and don't intend to get it feel free to vote, I wont be buying it
     
  18. Like
    LH5 got a reaction from possiblyEOD in S.O.G. Prairie Fire ownership poll   
    With all the talk about prairie fire at the moment I'm curios to know what the current DLC ownership across AW looks like. So I'm sticking a poll up.
     
    If you own the DLC please feel free to vote, yes I have it
     
    If you are looking to get it in the future feel free to vote, perhaps later
     
    If you don't own it and don't intend to get it feel free to vote, I wont be buying it
     
  19. Thanks
    LH5 reacted to GhostDragon in Frontlines Changelog   
    [Tweaked] Non-pilots can now use parachutes
    [Tweaked] Sectors now have an independent spawn and capture radius, so keep an eye out for the differences between sector types.
    [Tweaked] BRDM to Light Vehicles
    [Tweaked] Added some generic headwear to arsenal
    [Possible Fix] Issue with binocular slot (unsure if fix will help)
    [Fixed] Mission Progress hint not being setup on initPlayerLocal
  20. Thanks
    LH5 reacted to MidnightRunner in Frontlines Changelog   
    Frontlines update 30/04/2021

    [Added] Silencers, coyote carryall to arsenal
    [Added] Override in Opfor config to force faction crew into vehicle crew slots if the config doesn't match the chosen faction
    [Tweaked] UAV's will no longer show AI name on the map
    [Tweaked] Server will now wipe on completion, game is still playable until restart where it would reset
    [Tweaked] Factories produce 100 supplies every 30 minutes, instead of 20
    [Tweaked] Waypoints now cleared with CBA function
    [Tweaked] Wreck cleanup timers reduced
    [Tweaked] Scaling increased on some secondary missions
    [Tweaked] Ambient opfor will now scale with the average garrison strength across the region
    [Fixed] Negative supplies when logi convoys are starting at a FOB
    [Fixed] Listening Post not being viewed as finished if full 60 intel is gained
    [Changed] Flip function replaced with push function - you can now push a vehicle in the direction you are facing. Be careful not to push it into a friendly!
  21. Thanks
    LH5 reacted to MidnightRunner in Frontlines Changelog   
    Frontlines Version 0.3.0 update for 02/05/2021
     
    [Added] All defensive AI will now be utilising LAMBS fully, including camps, garrisons and patrols
     
    [Fixed] Factions using other factions vehicles will now correctly spawn their own units
    [Fixed] Reinforcements spawning at a recently captured radio tower
    [Fixed] Planes not being removed from count once they are dead
     
    [Tweaked] UAVs will now be setup by server in all cases
    [Tweaked] Logi ambush mission should find a more accurate road in more cases
    [Tweaked] Platoon roles have increased access to more actions at FOB
    [Tweaked] Opfor objective finding has its gradient check 'relaxed'
    [Tweaked] IED factory marker made smaller
    [Tweaked] Scaling on various secondary objectives
    [Tweaked] USMCd configs (arsenal and vehicles) and common arsenal configs
    [Tweaked] HC will now recieve units at postInit
    [Tweaked] Crate unload position on CH53
    [Tweaked] Chance of a side mission spawning now directly related to threat level
    [Tweaked] Distance based cleanup reduced to 1000m from 1500m
    [Tweaked] Opfor can now used fixed wing aircraft in FOB Assaults
    [Tweaked] AN-2 removed from Middle East Civilians (90% of the time it failed to land)
    [Replaced] GRAD Workaround replaced with a permanent fix with HC now correctly loading all mods
  22. Thanks
    LH5 reacted to MidnightRunner in Frontlines Changelog   
    Frontlines Version 0.3.1 update for 04/05/2021
     
    [Fixed] Tank permissions
    [Fixed] Range on recycling building
     
    [Tweaked] Factory menu now has colours to match production
    [Tweaked] Adjusted USMC arsenal
  23. Thanks
    LH5 reacted to MidnightRunner in Frontlines Changelog   
    Frontlines Version 0.3.2 update for 10/5/21
     
    [Added] More information into tutorial menu
    [Added] Mission progress display on map
     
    [Tweaked] USMCwd configs
    [Tweaked] Save radius on FOBs
     
    [Fixed] Blufor units spawning incorrectly when they should act as opfor
    [Fixed] Rare chance of ambient civilian not finding a suitable waypoint and getting stuck
  24. Like
    LH5 reacted to MidnightRunner in [Finale] Vietnam 2: Napalm Boogaloo Week 11 07/05/2020 @18:00UTC   
    Mission Name:
    Vietnam Campaign Week 11 [Finale]
     
    Server Details: 
    IP: 116.202.224.207
    Port: 2302
     
    Mods Required:
    Arma 3 Preset AW Unsung ZEN.html
     
    TS address: ts.ahoyworld.net
    TEAMSPEAK MISSION BRIEFING FOR ALL PLAYERS WILL BEGIN AT 18:00 UTC ***Note time change due to daylight savings***
    Expected Mission Length: 120+ minutes (may go over or under expected mission length)
     
    Player Slots: 44 (3 Squads of 11, Vortex, Hammer and a 4 man command element)
     
     
    Situation
    With the enemy counter attack halted it is time for us to drive them from this area. Fortuitously, our intel boys have narrowed down the location of the enemy command post for the entire region. 

     
     
    Assets:
    2 x IH-1D Iroquois 
    2 x UH-1C/M21
    3 x A-7D Corsair II
    1 x A-4E Skyhawk 
    1 x M-48A3 Patton MBT
     
     
    Friendly Forces:
    US Armed Forces
     
    Enemy Forces:
    North Vietnamese Army
    Viet Cong
     
    Civilians:
    Civilian presence to be expected, concentrated in built up areas and centred around villages.
     
    Mission
    Push the NVA out of this region and destroy their command post.
     
     
    Execution
    Objectives:
    Push the NVA troops back across the river
    Find and destroy their command post, capture any officers you can.
    Engage and destroy any enemy positions or infrastructure encountered
     
    Movement Plan:
    At Commanders discretion
     
    Rules of Engagement:
    Enemies may be engaged on sight based on current squad orders
    Civilians are present in the area so collateral damage is to be kept to a minimum.

  25. Like
    LH5 got a reaction from MidnightRunner in Boats   
    Thanks for the suggestion.
     
    We are currently cracking open old files to see if we still have the old underwater side mission since interest has been growing for missions like this, along with looking into other potential water based side missions.
     
    If it works out you may see some new side missions and boat spawns in upcoming updates. If you don't see anything regarding the missions in change logs then that ship will have sunk 😁
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